Pokemon Home
Pokedex
Price Guide Set List
Message Board
Pokemon GO Tips
Pokemon News
Featured Articles
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual
Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Featured Articles
Pojo's Toy Box
Books & Videos
Downloads
Advertise With Us
- Sponsors
- Links
Chat
About Us
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's Pokémon Card of the Day
|
|
Dragonite #51
- Roaring Skies
Date Reviewed:
June 30, 2015
Ratings
& Reviews Summary
Standard: 2.40
Expanded: 2.40
Limited: 3.13
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
IN ALLLLLLL OF HIS GLORY!!
...dawwwwwwww
Anywho, so this here is Dragonite -
or more accurately, one of two Dragonite in the set. You
can probably take a guess on why that is, and I'm pretty
sure you'd be right. Dragonite here doesn't have an
Ancient Trait, but don't be fooled; similar to Banette
from last week, he's got an Ability that may help you
out in a tight spot.
On top of that, he's also got a
decent attack in Mach Press. It's a little awkward
applying G-E-C as a cost, but if you can make it work
(probably using Double Dragon Energy and maybe Reshiram
to cover for the Colorless part), you get a decent 80
damage strike and the chance to flip 2 coins. If both of
those coins land heads, your opponent's Pokemon gets
Paralyzed, effectively freezing them for a turn unless
they Switch with a card effect of some kind. Not too
bad, but it's only gonna happen 25% of the time (or 1 in
every 4 Mach Presses, to look at it another way), making
it rather unreliable. At least the damage output's fair.
As for the Ability, Max Wind,
Dragonite takes on the role of a "fifth Max Potion" if
you will - only without the Energy discard. You probably
remember Max Potion from back in Emerging Powers; back
then, you had stuff like Hydreigon (DEX) and Klinklang
(BW) to move your Energy around to avoid the cost.
Outside of that, there were only mediocre ways to heal.
Nowadays, depending on what deck you run, you've got a
variety of ways to heal, just not quite all of the
damage done.
Picture this: you're struggling to
fuel M Rayquaza-EX's Dragon Ascent, and your opponent is
racking up the damage. One more turn, and you're gonna
lose him! And all you've got is a Dragonair or Dratini
on the Bench (with Rare Candy in the hand in the case of
the latter). You draw Dragonite and evolve your Benched
Dragon, using Max Wind to heal off M Rayquaza-EX, buying
you another turn to clinch the match! It's crazy what
you can do, and the best part is that it doesn't matter
what Pokemon you target because Max Wind can work on ANY
Pokemon!
On the other side of that coin,
Dragonite is also really slow to get out. You'll have to
devote a lot of deck space to him, and at best he's tech
support, fixing up your Pokemon so that it can keep on
powering through. Not every deck can run him well, and
not every deck will be able to run him, but for those
that can, he's going to lend a big helping hand!
...well, unless you're facing a
One-Hit KO from something like M Rayquaza-EX.
Rating
Standard: 2.5/5 (a bit slow, but
he's got a decent attack and a handy Ability)
Expanded: 2.5/5 (same here)
Limited: 4.5/5 (the attack will do
great here with the overall lower scores, and the
Ability is absolutely a savior!)
Arora Notealus: You know, I think
it would be nice to have some form of dual-accelerator
Pokemon to work with. Kinda like what we have with
Bronzong and Eeleketrik, only working for two Types
instead of just one. It's great for the one Type, but
stuff like Fighting and Grass don't get that much in the
way of acceleration very often, and Water and Fire tend
to explode from the hand. Just have like a couple of
different Pokemon that can attach This or That Energy
from the discard pile to a Bench-sitter. Might be
something to consider for future Dragon-types in
particular, though for now I suppose Double Dragon
Energy covers the need.
Next Time: Now tap into the ancient
powers, and...
|
Emma Starr |
Today’s card is Dragonite, who
somehow keeps his Electric and Grass Energy requirements
from Dragonite EX. But really, why would he need
those energies to attack? In the games, he’s
resistant to Grass, and neutral against Electricity, so
it could be anyone’s guess, I guess. :/
Dragonite sure seems to have a boatload of HP, as 150 is
one of the best you’ll ever see on a non-EX Pokémon. The
Fairy weakness is not too troubling, but that Retreat
Cost sure is, so make sure you have a different backup
plan. Unfortunately, he is of course a Stage 2, but
thankfully his ability gives you a good reason to want
to evolve him.
Max Wind lets you remove all damage counters from one of
your benched Pokémon, that is, if you evolve into
Dragonite from your hand. Fortunately, it doesn’t
specify that it has to evolve from Dratini or Dragonair,
which means you are free to use Rare Candy to accomplish
this. While that helps, and this certainly could be a
very useful ability, you’ll probably want a useful
attack as well, especially considering that horrid
Retreat Cost…
For one Grass, one Electric, and one Colorless,
Dragonite does 80 damage, and lets you flip 2 coins,
which lets you paralyze the opposing Pokémon if you get
2 heads (25% chance). Great. Well, the attack isn’t
horrible, but if unboosted, you’ll be 3HKOing EXs, and
while Dragonite might have survivability, it’s attack is
just…pretty underwhelming, especially for a Stage 2.
Standard: 2.3/5 (useful ability, but you’ll most likely
have him as a bench sitting Pokémon, though with Sky
Field, that issue isn’t as bad as it could be in the
past, and it’s not the worst Pokémon to get Lysandre’d
either, as he does have a lot of HP. But good luck
retreating him, unless you have a Switch or Escape Rope
handy.
Expanded: 2.3/5
Limited: 2/5 (you’ll definitely want to have some Double
Dragon energy if you want to use this one, unless you
plan on running Grass-Electric. Again, the ability is
useful, along with the attack probably being more useful
here, however, you won’t have access to Rare Candy here,
so good luck evolving it effectively…)
|
Otaku |
Catching up on
some CotDs I missed; most were at least partially done
but I just ran out of time (and one actually was done
but there was a miscommunication). So yes, this is
being finished and posted about eight weeks after it was
due; I’ll try to cover its brief remaining time for the
current Standard and Expanded Formats, and then touch
lightly upon what might happen when September 1st rolls
around, Standard faces set rotation and both Standard
and Expanded gain XY: Ancient Origins for
tournament play.
Dragonite (XY: Roaring Skies 51/108) is
our subject today and I think we’ll just dive right in:
being a Dragon-Type has… not changed since yesterday.
There are some “counter cards” that target the
Dragon-Type but… they are so obscure I keep forgetting
that they exist. Only hitting BW-era Dragons for
Weakness is means there aren’t likely to be as many
opportunities for that sweet, doubled damage that can
make some decks, but considering there is no Resistance
to worry about on top of some good Type support (some
from this set), it is still a fairly good Type. Being a
Stage 2 means Dragonite can be tricky to get into
play; you’ll need room and time for the lower Stages,
plus you need to get them in the right order as well,
though at least being spread out over multiple turns is
almost a blessing in that respect. 150 HP is good; you
aren’t safe from a OHKO (nothing is) but Stage 2 Pokémon
don’t get much bigger and plenty of competitive
Pokémon-EX clock in at only 20 more.
The Fairy-Type
Weakness will allows a few key cards to OHKO you when
they’d normally miss (sometimes only just miss) or need
an extra resource, but even that isn’t as bad as it
could be. That is because Fairy-Types rarely show up
outside of Fairy Transfer decks, and Fairy-Type decks
aren’t all that heavily played. The lack of Resistance
is a bit of a bummer but also the norm, so it seems
inappropriate to dock Dragonite for that
deficiency; it can be hard to tell when Resistance will
really matter. The Retreat Cost of [CCC] does
hurt a bit though; it is enough that paying to retreat
may simply not be an option, either due to the upfront
cost or the difficulty in recovering from chucking that
much Energy. It also is one over what a single
Hydreigon-EX can zero out (though it would still be
dropped to a much more manageable [C], and a second copy
would still make it free).
Dragonite sports an Ability (Max Wind) and an
attack (Mach Press). Max Wind is basically a Max
Potion without the Energy discard clause, triggered
by Evolving one of your Pokémon into Dragonite
from hand. That last bit means you can’t trigger
this Ability by using Wally or Evosoda
since they Evolve from your deck. Though a one time
thing, it is a pretty good Ability even with the
difficulty of accessing it. Its main drawback is… well,
being on a Stage 2 but it would probably be broken on
anything less, so its main relevant drawback is
external; this is a format where OHKOs as well as
asymmetrical 2HKOs are pretty common. In the case of
the former you’ll get no chance to heal and in the case
of the latter, if the smaller hit comes first you’ll
have read the situation correctly or risk wasting the
healing on a small amount of damage (when was not
actually a 2HKO set-up) or fail to heal (and thus get
2HKOed). For [GLC] you can use Mach Press to hit for 80
and flip two coins; if both are “heads” your opponent’s
Active is Paralyzed. The bonus effect is unlikely but
at least it exists, and with Muscle Band or
Silver Bangle or another buff it could 2HKO most
things less than a Mega Evolution or Wailord-EX.
Before you get
to Dragonite though you’ll need to at least go
through Dratini; our options are BW: Dragon
Vault 1/20, BW: Dragon Vault 2/20, BW:
Plasma Freeze 81/116 and XY: Roaring Skies
49/108, with the first two being Expanded only. All are
Basic Dragon-Types with at least 40 HP, no Resistance,
Retreat Cost [C], no Ability and no Ancient Trait. BW:
Dragon Vault 1/20 is Dragon Weak with a single
attack (Wrap) that does 20 with a coin flip to Paralyze
but costs [GL]. BW: Dragon Vault 2/20 is also
Dragon Weak but has two attacks; for [G] it can use
“Hypnotic Gaze” to put the opponent’s Active to Sleep,
while for [L] it can use “Tail Whap” to hit for 10
damage. BW: Plasma Freeze 81/116 has 50 HP but
is still Dragon Weak and again has two attacks: for [G]
it can heal 20 damage from itself with “Shed Skin” and
for [LC] it can hit for 20 with “Tail Smack”. XY:
Roaring Skies 49/108 also has 50 HP but is Fairy
Weak and its first attack (Hook) does 10 for [G] while
its second attack (Slam) has you flip two coins good for
20 per “heads” at a cost of [LC]. None of these are
overly great; I’d go with the newest (XY: Roaring
Skies 49/108) because of the Fairy Weakness and 50
HP, but the 40 HP versions have better attacks.
You either have
to use Rare Candy or Dragonair: your
options are BW: Dragon Vault 3/20, BW: Dragon
Vault 4/20, BW: Plasma Freeze 82/116 and
XY: Roaring Skies 50/108, again with the first two
being Expanded legal only. All are Stage 1 Pokémon with
at least 70 HP, no Resistance, no Ability, no Ancient
Trait and two attacks. BW: Dragon Vault 3/20 and
BW: Dragon Vault 4/20 both have 70 HP, Dragon
Weakness, and a Retreat Cost of [CC]. The former has
“Tail Whap” for its first attack, which requires [CC] to
hit for 20 while the second (Dragon Pulse) requires
[GLC] to hit for 70, plus it discards the top card of
your own deck. The latter can use Healing Melody for
[G] to heal 10 damage from each of your Pokémon or Slam
for [LC] to flip two coins and hit for 30 per “heads”. BW:
Plasma Freeze 82/116 also has 70 HP and Dragon
Weakness, but its Retreat Cost is only [C] while its
first attack (Wrap) requires [L] to hit for 20 plus flip
a coin to try for Paralysis, with its second attack
(Tail Smack) needing [GCC] to hit for 50. XY:
Roaring Skies 50/108 tops the others with 80 HP and
Fairy Weakness. It can use Shed Skin for [G] like its
set-mate, but this time it heals 30 damage, while it
also repeats Slam from older cards, only this time it
requires [GLC] to flip two coins and does 60 per
“heads”. Purely for the HP I’d go with XY: Roaring
Skies 50/108 but once again, I’m not sure if it
makes much of a difference.
There are three
other Dragonite to consider: BW: Dragon Vault
5/20, BW: Plasma Freeze 83/116 and XY: Roaring
Skies 52/108, all three being Stage 2 Dragon-Type
Pokémon with at least 150 HP, no Resistance and a
Retreat Cost of at least [CCC]. BW: Dragon Vault
5/20 has Dragon-Type Weakness, no Ability and no Ancient
Trait, with two attacks: “Hyper Beam” for [LCC] hits for
50 and gives you a coin flip to try and discard an
Energy attached to your opponent’s Active Pokémon while
“Hurricane Tail” requires [GCCC] to flip four coins good
for 60 damage per “heads”. If you need details, you can
check out our older review of it
here and just know I was probably too nice
to it its potential is even less now. BW: Plasma
Freeze 83/116 also has Dragon-Type Weakness, no
Ability, no Ancient Traits plus two attacks: “Deafen”
for [CCC] does 60 damage and Item locks the opponent for
a turn while “Healwing” for [GLCC] does 90 damage while
healing 30 from itself. This one also has a
review and also some past success, though it
was almost totally abandoned even before Seismitoad-EX
did the same thing but better. Last up is XY:
Roaring Skies 52/108, with 160 HP, Fairy-Type
Weakness, Retreat Cost [CCCC], an Ancient Trait and two
attacks. We’ll cover it in detail
tomorrow, but the short version is that the
Ancient Trait (Δ Plus) is why people want to give this
a shot, as when it KOs something you take an extra
Prize. Its first attack (Wrapped in Wind) requires [L]
and allows you to attach up to two basic Energy cards
from hand to Dragonite itself, while for the
massive cost of [GGGLC] you can use Heavy Impact to try
and crush something, preferably with enough of a boost
for a OHKO.
So… what about
today’s version? How and where should we use XY:
Roaring Skies 51/108? The older Dragonite
cards just can’t seem to cut it, but you might consider
working in one of these alongside XY: Roaring Skies
52/108 as its 160 HP means it has a decent shot at
surviving some attacks; if you can keep it alive long
enough to attack multiple times, you can pretty quickly
win the game (not that quick though as you’ll need a few
turns to get the set-up right). As bizarre as it may
sound, in the right deck a 1-0-1 or 1-1-1 line of XY:
Roaring Skies 51/108 might make sense because the
healing is so extensive. I have bumped into a few
individual decks trying this but I’m not sure if it has
seen any high level play (let alone successful high
level play). For Limited, as long as you aren’t running
a +39 build (which run just one Basic Pokémon to ensure
starting with it), then even if you’ve only got a 1-1-1
line, include this as the healing is amazing and worth
the space even if you kind of have to “luck into it”
(draw into things in the right order in a timely
fashion). If you are running Grass Energy and
Lightning Energy, even better.
Ratings
Standard: 2.75/5
Expanded: 2.75/5
Limited: 3.75/5
Summary: Dragonite (XY: Roaring Skies
51/108) is hard to fit into a deck but that healing is
amazing; in a slower paced format this card might be run
and spammed like Crobat (XY: Phantom Forces
33/119) but as there are many decks that can at least
shoot for a OHKO against most other Pokémon and a few
that can OHKO anything, it isn’t worth the hassle in
general. There might be a few decks where it works,
though. I’m not thinking rotation will affect it much
if at all.
|
|