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Pojo's Pokémon Card of the Day
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Dragonite #52
- Roaring Skies
Date Reviewed:
July 1, 2015
Ratings
& Reviews Summary
Standard: 2.5
Expanded: 2.5
Limited: 3.75
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
Whoa! Dang, Dragonite, punching
through the lake to the bottom to crack the earth!
Seriously, take some chill pills and call me in the
morning. Oh wait, you can't, you're weak to Ice! :D
......*er-hem* So as you probably
guessed, this Dragonite has an Ancient Trait, this time
it's back to Delta Plus. You know, the one that lets you
take an extra Prize when you KO a Pokemon. And just
looking at solid numbers, Dragonite seems to be a pretty
heavy-hitter on it...but that's about it.
Wrapped in Wind is the first
attack, and it's just a lead-in to the second attack,
Heavy Impact. Don't know why we gotta keep mentioning
Dragonite's weight, but moving on. Wrapped in Wind only
costs 1 Electric Energy, and it lets you attach 2 more
Energy to Dragonite so you can go straight to 3 Energy.
Chances are the idea is that you build up enough Energy
using this and your regular attachment to use Heavy
Impact.
Which costs 5 Energy. And is
vanilla. And does 150 damage.
Not to say that's not impressive,
but MAN is that expensive. I know I shouldn't compare
Dragonite to the giant Pokemon-EX that are much better,
but to give you an idea:
-Landorus-EX (BCR) can do 150 for 3
Energy and discarding all his Fighting Energy
-Mewtwo-EX and Yveltal-EX each can
hit 150 by having 8+ Energy on both Active Pokemon
-Keldeo-EX (BCR) can do that with 5
Water Energy attached
-Genesect-EX (PLB) can scrap that
easily with G Booster attached
-both M Rayquaza-EX easily outdo
that, the Dragon one DOUBLING the damage for the same
Energy amount while the Colorless one does it for 3
Energy of any kind AND with a full Bench
-Primal Kyogre-EX does that damage
by default at 4 while also hitting a lot of Benched EX
-while not his primary focus,
Seismitoad-EX's Grenade Hammer can hit 150 with a Muscle
Band boost for 3 Energy
-if you discard 3 Fire Energy in
play, Camerupt-EX does that for 4 Energy
The list goes on, but the idea is
that Dragonite's Heavy Impact is...well, middle of the
road. It doesn't have a lot of negative effects like
discarding Energy, and it doesn't require a full Bench
or tons of Energy, but it doesn't have anything more to
offer at 5 Energy. And a lot of these Pokemon are able
to do the same amount of damage for LESS Energy and LESS
investment than it takes to get Dragonite out.
He's a heavy-hitter, but he just
needs to be a lot quicker.
Rating
Standard: 2/5 (powerful when you
can get him out, but he's budging folks out for his own
deck)
Expanded: 2/5 (about the same here;
at least he's got 160 HP)
Limited: 4/5 (150 damage here will
KO most Pokemon here, and the extra Prize draw is
amazing; just be wary of how slow he'll be coming out)
Arora Notealus: I'M A DRAGONITE
ROARING THROUGH THE SKIES LIKE PALKIA DEFYING THE LAWS
OF GRAVITY
Next Time: And now here's looking
at the Rayquaza you DIDN'T want to pick up!
|
Emma Starr |
Right after we witness the power of
Dragonite from yesterday, the only Pokémon that could
honorably follow its path would be…Dragonite! And if you
thought the Dragonite from yesterday had a lot of HP,
wait until you see the 160 on this guy! That’s just
10-20 away from most EXs! He also shares the nice
weakness of Fairy, except this one hasn’t been trained
in Speed as much, and thus has a 4 energy Retreat Cost,
so make sure to bring out the Escape Rope or Switches if
things get bad.
Things already are looking pretty good for this
Dragonite, but as you may be able to tell from the
3/4ish art, this Dragonite has an Ancient Trait, and
man, is it a good one! He has Alpha Plus, which lets him
take an extra Prize Card for every Pokémon he takes out
(so 2 for a normal Pokémon, and 3 for an EX)! With this
really nice bonus aside, his first attack, Wrapped in
Wind, lets Dragonite attach up to 2 basic energy cards
from your hand to it. This is actually very helpful,
since his only damaging attack requires 5 energy!
Unfortunately, that means it excludes Double Dragon
Energy, which you’ll probably want to have on him, but
if you attach Double Dragon Energy to him that turn, you
could use this attack to attach a couple of Grass
Energies to him, then when the next turn comes around,
just attach one more Energy to him, and he’ll be ready
to use his attack! So, even though that 5 Energy attack
is huge, under the best circumstances, you could
have him all powered up by his second turn.Well, enough
with just talking about that Energy Cost, let’s move on
to the rest of that attack!
Heavy Impact does 150 for three Grass, one Electric, and
one Colorless. As mentioned before, unless you run
Grass-Electric (and even if you do, really!), I would
strongly suggest using a Double Dragon energy for this
guy, since not only will that cover for the odd Electric
energy cost, but it provides 2 Energy in one turn as
well, obviously. Anyway, as you can probably already
tell, a 150 damage attack on a non-EX is something that
you rarely see. Couple that with his Ancient Trait, the
1 prize-giving Pokémon that has the power of an EX
without the extra prize penalty, and there’s a good
reason you’d want to run this EX (of course, Rare Candy
will also help a lot). I mean, 150 is enough to brutally
injure most EXs, but not quite knock them out completely
in one hit. Solution? You guessed it – Muscle Band. Now
Dragonite will be hitting for a whopping 170 HP, which
is capable of 1HKOing about half of the EXs (you know,
aside from Megas, and the annoyingly 180 HP ones)! You
really can’t ask too much more from an amazing non-EX
Pokémon like this Dragon!
Standard: 3/5 (Although he has amazing power, he still
requires 5 energy, and is a Stage 2. Still definitely
worthy of running in Grass Decks, but just know you’ll
be spending 2+ turns powering him up. Good thing he has
all of that HP…)
Expanded: 3/5
Limited: 3.5/5 (Alpha Plus Pokémon are always amazing to
have on-hand in this format, but make sure you pulled
enough Dratinis and Dragonairs as well, since you
obviously won’t have access to Rare Candy here. Although
you may be spending a good amount of time powering him
up, the game will be over pretty quick once you manage
to take down an EX for 3 prizes.)
|
Otaku |
Shock of
shocks: as we look at Dragonite (XY: Roaring
Skies 51/108) I’ll be repeating myself a lot
from yesterday, because while the cards are distinct in
the details (and artwork), they have very similar
attributes access to the same support. Also if you
didn’t catch it in the last two CotDs, this is a very,
very late review (by about eight weeks) that I wanted to
finish and get up. Why? Because I’m obsessive. I’ll
try to cover how Dragonite works in the current
Standard and Expanded Formats even though there is only
a week left (give or take a few days depending on
exactly when this was posted). I will then touch
briefly upon what might happen when September 1st rolls
around and XY: Ancient Origins becomes legal for
both formats, while Standard loses sets prior to XY:
Kalos Starter Set. Also, yes I will be copy and
pasting some bits from yesterday’s review. I’ll try to
revise most of those sections so they aren’t complete
rehashes but even I only wish to dedicate so much time
to rewording things I’ve said in the previous review (or
reviews for things that apply to Dragon-Types in
general).
Dragonite (XY: Roaring Skies 52/108) is…
a Dragon-Type. Right, kind of the theme for the week
and as I’ve been stating, that means it can only hit
BW-era Dragon-Types for Weakness but doesn’t have to
worry about Resistance (mostly a perk) and has a solid
support base with cards like Double Dragon Energy.
There are a few counter-Dragon effects in the game, but
they haven’t been all that great and perhaps more
important, haven’t been on otherwise good cards that
would see play for other reasons, and Dragon-Types
aren’t strong enough to justify running a lot just to
deal with them. So at worst I’d consider this a solid,
middle-of-the-road type and at best it could be really
good. Being a Stage 2 however is not very good right
now; it takes more time and cards to get into play than
the Basics that dominate the format and while I think
this could be balanced out (by improving the Evolving
lower Stages of Evolution lines and pacing “big, Basic”
Pokémon a little slower), that shows almost no signs of
happening.
Today’s
Dragonite clocks in with 160 HP, which is as good as
I’ve seen printed on a Stage 2. Most Pokémon-EX (and
all Mega Evolutions) as well as good ol’ Wailord
(BW: Dragons Exalted 26/124) beat this and it
still is within OHKO range of multiple decks, but so is
everything else: Dragonite is likely to survive a
hit and when it can’t you’ll almost certainly see it
coming. The Fairy-Type Weakness isn’t good (only “No
Weakness” is) but as far as they go, it isn’t terribly
bad mostly because it isn’t an easy Type to splash into
otherwise off-Type decks and there aren’t that many
Fairy-Type decks doing well competitively. The ones we
do see will score a OHKO though. No Resistance is the
worst Resistance and while it is also the norm I have to
wonder if it might be more significant on something with
160 HP… or less. The Retreat Cost of [CCCC] is massive
and you do not want to have to pay it; run something to
decrease it, bypass manually retreating entirely or
prepare to tank.
We start with
the promising Ancient Trait “Δ Plus”; though I’m not
sure if any of the attackers with it have “made good”
yet, the promising of taking an additional Prize when
scoring a KO is quite tantalizing; taking out two
Pokémon-EX would yield six Prizes! “Wrapped in Wind”,
the first attack, requires [L] and allows you to attach
up to two basic Energy cards from hand to Dragonite
itself which is… less promising. Energy acceleration is
often a powerful thing, but less so when it is part of
an attack and this one has enough restrictions and
doesn’t accelerate from someplace more useful like the
deck or discard pile, not does it ensure you’re ready
for the next attack (you’ll still need to attach two
more Energy if you started with a lone [L]). “Heavy
Impact” has a massive cost of [GGGLC] you see, so you’ll
almost certainly want another form of Energy
acceleration available (Hello Double Dragon Energy!).
The payout is 150 damage, which is takes out a lot in
one hit but not most commonly played Pokémon-EX (Hello
Muscle Band?). It isn’t a perfect combination of
effects, but they enough synergy to entice.
Got to go
through the lower Stages to get a Dragonite into
play, though. First up is Dratini; our options
are BW: Dragon Vault 1/20, BW: Dragon Vault
2/20, BW: Plasma Freeze 81/116 and XY: Roaring
Skies 49/108, with the first two being Expanded
only. All are Basic Dragon-Types with at least 40 HP,
no Resistance, Retreat Cost [C], no Ability and no
Ancient Trait. BW: Dragon Vault 1/20 is Dragon
Weak with a single attack (Wrap) that does 20 with a
coin flip to Paralyze but costs [GL]. BW: Dragon
Vault 2/20 is also Dragon Weak but has two attacks;
for [G] it can use “Hypnotic Gaze” to put the opponent’s
Active to Sleep, while for [L] it can use “Tail Whap” to
hit for 10 damage. BW: Plasma Freeze 81/116 has
50 HP but is still Dragon Weak and again has two
attacks: for [G] it can heal 20 damage from itself with
“Shed Skin” and for [LC] it can hit for 20 with “Tail
Smack”. XY: Roaring Skies 49/108 also has 50 HP
but is Fairy Weak and its first attack (Hook) does 10
for [G] while its second attack (Slam) has you flip two
coins good for 20 per “heads” at a cost of [LC]. None
of these are overly great; I’d go with the newest (XY:
Roaring Skies 49/108) because of the Fairy Weakness
and 50 HP, but the 40 HP versions have better attacks.
You either have
to use Rare Candy or Dragonair: your
options are BW: Dragon Vault 3/20, BW: Dragon
Vault 4/20, BW: Plasma Freeze 82/116 and
XY: Roaring Skies 50/108, again with the first two
being Expanded legal only. All are Stage 1 Pokémon with
at least 70 HP, no Resistance, no Ability, no Ancient
Trait and two attacks. BW: Dragon Vault 3/20 and
BW: Dragon Vault 4/20 both have 70 HP, Dragon
Weakness, and a Retreat Cost of [CC]. The former has
“Tail Whap” for its first attack, which requires [CC] to
hit for 20 while the second (Dragon Pulse) requires
[GLC] to hit for 70, plus it discards the top card of
your own deck. The latter can use Healing Melody for
[G] to heal 10 damage from each of your Pokémon or Slam
for [LC] to flip two coins and hit for 30 per “heads”. BW:
Plasma Freeze 82/116 also has 70 HP and Dragon
Weakness, but its Retreat Cost is only [C] while its
first attack (Wrap) requires [L] to hit for 20 plus flip
a coin to try for Paralysis, with its second attack
(Tail Smack) needing [GCC] to hit for 50. XY:
Roaring Skies 50/108 tops the others with 80 HP and
Fairy Weakness. It can use Shed Skin for [G] like its
set-mate, but this time it heals 30 damage, while it
also repeats Slam from older cards, only this time it
requires [GLC] to flip two coins and does 60 per
“heads”. Purely for the HP I’d go with XY: Roaring
Skies 50/108 but once again, I’m not sure if it
makes much of a difference.
There are three
other Dragonite to consider: BW: Dragon Vault
5/20, BW: Plasma Freeze 83/116 and XY: Roaring
Skies 51/108, all three being Stage 2 Dragon-Type
Pokémon with 150 HP, no Resistance and a Retreat Cost of
[CCC]. BW: Dragon Vault 5/20 has Dragon-Type
Weakness, no Ability and no Ancient Trait, with two
attacks: “Hyper Beam” for [LCC] hits for 50 and gives
you a coin flip to try and discard an Energy attached to
your opponent’s Active Pokémon while “Hurricane Tail”
requires [GCCC] to flip four coins good for 60 damage
per “heads”. If you need details, you can check out our
older review of it
here and just know I was probably too nice
to it its potential is even less now. BW: Plasma
Freeze 83/116 also has Dragon-Type Weakness, no
Ability, no Ancient Traits plus two attacks: “Deafen”
for [CCC] does 60 damage and Item locks the opponent for
a turn while “Healwing” for [GLCC] does 90 damage while
healing 30 from itself. This one also has a
review and also some past success, though it
was almost totally abandoned even before Seismitoad-EX
did the same thing but better. Last up is XY:
Roaring Skies 52/108, with 160 HP, Fairy-Type
Weakness, Retreat Cost [CCCC], an Ancient Trait and two
attacks.
Yesterday we
covered XY: Roaring Skies 51/108, which sports
the modern Fairy-Type Weakness, an Ability, no Ancient
Trait and one attack. The Ability is “Max Wind”, which
appropriately enough is kind of like a Max Potion
in that when it triggers, it allows you to select a
Pokémon of yours in play and remove all damage from it.
Unlike Max Potion, no Energy is
discarded; instead its cost is that it only works when
you Evolve something into Dragonite from hand.
Be careful with that last bit; you won’t get the effect
if you use something like Evosoda or Wally.
A Stage 2 is a lot to run but the healing is quite
potent. Its attack, less so: for [GLC] “Mach press”
hits for 80 damage and has you flip two coins. If both
are “heads” the opponent’s Active is Paralyzed; anything
else means the attack just does the 80 damage. Not
something I’d build a deck around, but not worthless. I
have seen people work this into a deck just for the
healing, but it is hard to find the space and only worth
it for attackers that aren’t easily set back up after a
card like Max Potion or Super Scoop Up
does a similar job. The first two aren’t worth it but
this one might make sense to back up today’s version;
XY: Roaring Skies 52/108 has the HP that might allow
it to survive a hit and every additional attack it
survives to make is another chance to cash in on its
Ancient Trait.
Should you try
this in Standard or Expanded? This might be one of
those cards that is too strong for more “casual” play
but not strong enough to hack it in the “competitive”
scene. Effects like that of Δ Plus can be brutal to
face in a tournament even when they are so tricky to
pull off and Lugia-EX (BW: Plasma Storm
108/135, 134/135; BW: Black Star Promo BW83;
BW: Legendary Treasures 102/113) - or simply
Lugia-EX [Plasma] - was once a powerhouse in the
format, though it has more recently just been another
older archetype that isn’t as strong as the current crop
but which will pound you if you aren’t ready for it
(mentally, if not in terms of your actual deck). Lugia-EX
[Plasma] has its own resource issues but still is a lot
faster. I don’t see Expanded differing significantly;
all the same pros and cons apply only there are more
examples of them. Once September 1st rolls around,
things change and yet stay the same; XY: Ancient
Origins adds some new options but mostly remixes of
what you can already do. I’m not sure if anything being
cut from Standard play at that time will really impact
Dragonite; Fairy-Types didn’t start up until the
XY block, BW-era Dragon-Types aren’t that big of a
presence right now and the same goes for Lugia-EX
[Plasma]. If you have enough other cards to still build
your deck while running on mostly Grass Energy
and Lightning Energy, this is another great pull
even if you can only manage a 1-1-1 line. Yes getting
it out will be a challenge but remember, Limited only
has players set aside four Prizes, not
six!
Ratings
Standard: 2.75/5
Expanded: 2.75/5
Limited: 3.75/5
Summary: At a glance Dragonite (XY:
Roaring Skies 52/108) looks like it should be at
least one of the top attackers in the game, but it takes
a lot to get it into play and attacking, and that
leaves less room for what you need to make sure those
attacks count, be it something to improve Heavy Impact’s
capacity for OHKOs or speed out Dragonite. With
how many decks are running multiple Shaymin-EX (XY:
Roaring Skies 77/108, 106/108) or trying out more
non-Pokémon-EX attackers, you could be looking at a very
fast win, if only you can manage the set-up. I’m
thinking that is what gets this card but perhaps
something like an M Manectric-EX/Dragonite
deck will make a surprise showing at Worlds and prove me
wrong.
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