| 
					 
					 
						 
					
 
					 
					
 
 
 
 
  
 
 
 
                    Pokemon Home
  
                    Pokedex
  
                    Price Guide Set List
  
                    Message Board
  
                    Pokemon GO Tips
  
                    Pokemon News
  
                    Featured Articles
  
Trading Card Game 
- Price Guide 
                    - Price Guide 
                    - Card of the Day 
                    - Professional Grading 
                    - Killer Deck Reports 
                    - Deck Garage 
                    - William Hung 
                    - Jason Klaczynski 
                    - Jeremy's Deck Garage 
                    - Johnny Blaze's Banter 
                    - TCG Strategies 
                    - Rulings Help 
                    - Apprentice & Patch 
                    - Apprentice League 
                    - Spoilers & Translations 
                    - Official Rules 
                    - Featured Event Reports 
                    - Top of the World 
                    - An X-Act Science 
                    - Error Cards                     
                    - Printable Checklist 
					- Places to Play
  
Nintendo Tips 
- Red/Blue 
					- Yellow 
					- Gold & Silver 
					- Crystal 
                    - Ruby & Sapphire 
					- Fire Red & Leaf Green 
					- Emerald 
                    - SNAP 
                    - Pinball 
                    - TCG cart 
                    - Stadium 
                    - PuPuzzle League 
                    - Pinball: Ruby/Sapphire 
                    - Pokemon Coliseum 
                    - Pokemon Box      
                    - Pokemon Channel
  
GameBoy Help 
- ClownMasters Fixes 
                    - Groudon's Den 
                    - Pokemon of the Week
  
E-Card Reader FAQ's 
- Expedition 
                    - Aquapolis 
                    - Skyridge 
                    - Construction Action Function 
                    - EON Ticket Manual
  
Deck Garage 
- Pokemaster's Pit Stop 
                    - Kyle's Garage 
                    - Ghostly Gengar
                      
Cartoon/Anime 
- Episode Listing 
                    - Character Bios 
                    - Movies & Videos 
                    - What's a Pokemon? 
                    - Video List 
					- DVD List
  
Featured Articles
  
					Pojo's Toy Box
  
					Books & Videos
  
                    Downloads
  
                    Advertise With Us 
                    - Sponsors 
                    - Links
  
                   	Chat
  
                   	About Us 
                   	Contact Us
 
 
  
                                  
Magic 
Yu-Gi-Oh! 
                                  
DBZ 
                                  
Pokemon 
                                  
Yu Yu Hakusho 
                                  
NeoPets 
                                  
HeroClix 
                                  
Harry Potter 
                                  
Anime 
								  
Vs. System 
								  
Megaman 
					
							 
							 
						 
					  | 
					  | 
					
					 
					
					
					Pojo's Pokémon Card of the Day 
					
					
                        
                          | 
                             
                             | 
                          
                              | 
                          
							 
							Top 5 Double Crisis Cards 
							
							#5 - Double Aqua/Magma Energy  
							 - Double Crisis  
							
							Date Reviewed: 
							 
							March 30, 2015 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Standard: 3.25 
							Expanded: 2.5 
							Limited: 4.5 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being horrible. 
							3 ... average.  5 is awesome. 
							
							
							Back to the main COTD 
							Page 
							   | 
                         
                          
					
 
            
              
          Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						
						
						#5 Double Aqua/Magma Energy  
						
						
						We’re doing a top 5 for the Double Crisis set this week. 
						Picking the cards has been a weird experience because 
						this is such an odd little set: it’s pretty much a 
						tribute/nostalgia trip/video game tie-in that heavily 
						references the old EX Team Magma vs 
						Team Aqua set from 10 years ago(!). 
						That set is famous for having produced the Japanese Team 
						Magma deck which took a clean sweep in all three age 
						groups at Worlds 2004, including an undefeated winning 
						performance by Tsuguyoshi 
						Yamato in Masters. Can this reprise make a similar 
						impact? Well, to be blunt, no. Ten years is a long time 
						in Pokémon, and a lot of power creep has flowed under 
						the bridge. While there are a couple of cards that could 
						find a use, these Pokémon are generally very 
						underpowered and slow by modern standards. 
						
						
						Which is a shame because there’s a lot of very nice 
						support for a Team Magma or Aqua deck in the set, and 
						that includes these two Special Energy cards. 
						While I’m kind of sad to see that the double Typing of 
						the original Magma and Aqua Energy has been thrown out 
						in favour of a more simplified approach, these are still 
						powerful cards, providing two Water 
						Energy for Aqua and two Fighting for Magma 
						Pokémon. Although vulnerable to Enhanced Hammer and
						Xerosic, these cards do 
						allow for some expensive attacks to have their costs met 
						relatively quickly. The trouble is that there isn’t 
						really anything in the set that can take proper 
						advantage of this. I guess you look to Aqua’s
						Kyogre EX and Magma’s
						Groudon EX to bring the big 
						attacks with this set, but even they don’t offer enough 
						by today’s standards (though 
						Groudon comes closest). 
						
						
						In the context of this set, Double Magma/Aqua Energy
						are excellent cards. In the 
						context of the game as a whole, Magma and Aqua Pokémon 
						don’t really cut it. I suspect that will be a recurring 
						theme of these Double Crisis reviews. 
						
						
						Rating 
						
						
						Modified/Expanded: 1.5 
						
						
						Team Aqua/Magma deck: 4.25 
				 | 
             
            
              
          
			  
			aroramage | 
              
						 Hey guys, welcome back! You enjoy 
						your spring break? Good! Cause now there's nothing 
						better to do than TAKE OVER THE WORLD MWAHAHAHAHAHAHAHA 
						No seriously, go grab some Double 
						Crisis and form your Team Aqua/Magma decks, cause that 
						set just came out! If you remember stuff like Team 
						Rocket's Pokemon, this set will pretty much be a short 
						minor nostalgic trip back to HOENN because that's where 
						those two teams actually are. Ya know, cause gotta flood 
						the world or blow it up to increase land mass.  
						Anywho, we figured we'd group 
						together and run through what we think are the Top 5 
						best cards in the set worth playing, though really if 
						you're gonna run something to fight against the Plasma 
						decks which are still technically a thing, or you just 
						wanna try something different, these decks aren't too 
						bad to pick! So first things first, let's take a look at 
						the new Energy of the set you'll be running: Double 
						Aqua/Magma Energy!  
						The effects of each are pretty 
						simple; both give off 2 Energies, Aqua with Water and 
						Magma with Fighting. If they get attached to anything 
						other than a Team Aqua/Magma Pokemon respectively, they 
						get discarded. Course, you can only attach it to one of 
						those Pokemon, and it gets discarded at the end of the 
						turn. 
						That end of turn discard is the 
						only real downside though, cause getting 2 Energy at 
						once has proven very VERY useful. Just look at Primal 
						Kyogre-EX, or to be more broad DCE. That kind of access 
						to an attack can quickly ruin things for your opponent. 
						It's probably good this can only be attached to Team 
						Aqua/Magma Pokemon too; I'd hate to see a player lose 
						cause their opponent used Landorus-EX's Land's Judgment 
						on their turn 2.  
						In any case, having these Energies 
						is one of the basic essentials to your Team Aqua/Magma 
						deck build, since it'll give you access to your big 
						cards' attacks sooner than expected. Think of it as a 
						surprise your opponent won't see coming when you wipe 
						their Active slot with a sudden strike! Probably from 
						your Team Aqua's Kyogre-EX or Team Magma's Groudon-EX.  
						Rating  
						Standard: 3.5/5 (solid choice for 
						those Team decks, though that's where it's limited to)  
						Expanded: 3.5/5 (same here)  
						Limited: 5/5 (in a Limited setting 
						where you'd build either a Team Aqua/Magma deck, this 
						will probably end up as a deciding factor to what you 
						build; either way, you'll be including this in your 
						deck) 
						Arora Notealus: I feel like it's 
						been a little while since we've had "Team"-named 
						Pokemon. Sure, we had the Plasma Pokemon, but they only 
						had a freaking sweet border and their symbol in the 
						background, and Team Flare...well, they have gear. So 
						while the deck's a bit more thematic, it also does keep 
						it so you're not using any ol' Poochyena to evolve into 
						Team Aqua/Magma's Mightyena. 
						Next Time: Deep beneath the ocean 
						waves... 
				 | 
             
            
              
          
			  
			Otaku | 
              
						 
						Welcome 
						back readers!  After that vacation it is time to get 
						back to business and this week we are looking at the 
						review crew’s Top 5 for XY: Double Crisis!  Why a 
						Top 5?  XY: Double Crisis is a mini-set of 34 
						cards featuring nostalgia inducing Team Aqua’s 
						and Team Magma’s Pokémon, as well as some 
						supporters and even a Special Energy card for each team… 
						but that still isn’t enough to really justify a Top 10; 
						I mean that would include over a quarter (nearly 
						⅓) of 
						the set.  There another reason to only cover five cards 
						though; this set as a whole doesn’t appear overly 
						competitive.  “Nostalgia” really does define it; while 
						the cards are new and released as part of the current 
						era, many are updates of older cards and what worked 
						back then may not work so well now.  Not sure how many, 
						if any of the Double Crisis cards would have made 
						the Top 10 if they had been, for example, released as 
						part of XY: Primal Clash.  
						
						We 
						begin with the fifth place finisher and… its a tie (why 
						do I feel like that should be followed with “Of 
						course!”).  When tallying the scores and averaging out 
						the list the 5th - 7th place cards scored the same but 
						we are not looking at all three of those.  To 
						break the tie I selected which of the three had the most 
						appearances on Top 5 lists; today’s selection showed up 
						on two lists while the others were solo acts.  It still 
						ends up being a tie because we are looking at both 
						Double Aqua Energy (XY: Double Crisis 33/34) 
						and Double Magma Energy (XY: Double Crisis 
						34/34): these counterparts were nominated together by 
						more than just me, and are so similar there doesn’t seem 
						to be enough to warrant reviewing them separately.  Both 
						cards provide two units of Energy when attached to a 
						Pokémon from their respective teams with clauses in the 
						text to both prevent attaching them to anything else and 
						to automatically self-discard if you somehow found a way 
						around the first restriction.  While attached they 
						provide two units of Energy - [WW] for Double Aqua 
						Energy and [FF] for Double Magma Energy - and 
						have one additional “effect”; they discard themselves at 
						the end of the turn they are attached!  While a bad 
						effect, the silver-lining is that this can often prove 
						immaterial, whether because you used an attack that 
						would have discarded the Energy anyway or the Pokémon to 
						which it is attached would have been KOed...  and 
						with so many attacks that hit harder based on the amount 
						of Energy you have in play, you might survive because 
						you discarded one of these.  
						
						These 
						Special Energy cards are similar to the old Aqua 
						Energy (EX: Team Aqua vs Team Magma 86/95) 
						and Magma Energy (EX: Team Aqua vs Team Magma 
						87/95). The big difference was they provided two units 
						of Energy that were multi-Typed; Aqua Energy 
						provided [W] and [D] while Magma Energy provided 
						[F] and [D].  This might seem odd but the short version 
						is back then, “evil” team affiliated Pokémon could be 
						their regular Type, Darkness-Type or dual-Typed with one 
						of their regular Types and the Darkness-Type.  It… is 
						kind of confusing so even I’ll avoid going into more 
						details.  Still, having a second type would have been 
						handy; one might expect all Team Aqua’s and all
						Team Magma’s Pokémon to have unified Energy costs 
						so that all could use their team’s respective Energy but 
						nearly half of the Pokémon in this mini-set have one (or 
						all) of their attacks with incompatible Energy costs. 
						 The only ones with “adjusted” Energy costs are Team 
						Aqua’s Poochyena, Team Aqua’s Mightyena, 
						Team Magma’s Poochyena and Team Magma’s Mightyena; 
						the rest have Energy costs that match their usual Type 
						and this set contains only four Water-Types (Team 
						Aqua’s Pokémon, of course) and four Fighting-Types 
						(all Team Magma’s Pokémon) and each of those is a 
						Stage 2 line and a (separate, unrelated other than Team 
						affiliation) Pokémon-EX, so it isn’t even that spread 
						out.  This is another significant drawback, though not a 
						fatal one.  
						
						The 
						older Energy cards were pretty important back in the day 
						and proved fairly successful, but that was because there 
						ended up being successful decks to use them, even though 
						they only worked with their respective teams.  That is 
						going to be what really determines how well Double 
						Aqua Energy and Double Magma Energy perform 
						and… it doesn’t look too good.  Let us remember that 
						this is a format that does try to reward basic Energy 
						card usage and even punish players for relying on 
						Special Energy if your opponent wants to spend space on 
						such counter-cards.  Because today’s subjects discard 
						themselves, the usual counters like Enhanced Hammer 
						aren’t needed (this shouldn’t be mistaken for a good 
						thing), though Froslass (BW: Plasma Blast 
						23/101), with her Ability to block Special Energy from 
						being attached would still prove relevant… at least if 
						she were needed (I don’t think she is).  Probably the 
						biggest enemy of Double Aqua Energy and Double 
						Magma Energy will be their small pool of compatible 
						cards, especially as only a few look like they’ll have a 
						chance in competitive play, but this is followed up by 
						their second biggest enemy; other Special Energy 
						cards!  So you’ve got competition from regular ol’ basic 
						Energy (due to support like Professor’s Letter) 
						as well as other Special Energy cards.  Some of the 
						specific Team Aqua’s and Team Magma’s 
						Pokémon have Energy related effects that will give you 
						reason to run those basic Energy or other Special Energy 
						cards.  
						
						Ratings  
						
						
						Standard: 3/5 - 
						This score is for both Double Aqua Energy and 
						Double Magma Energy, used in their respective decks. 
						 Obviously in general the card risks being totally 
						useless since it can’t be attached to most of the card 
						pool.  Even in their own decks, you might find yourself 
						preferring to use a different Special Energy or even 
						basic Energy cards.  Strong Energy provides a 
						Fighting-Type specific Special Energy for Fighting-Type 
						Pokémon while there is no equivalent for Water.  Basic
						Water Energy can be accelerated quite well by 
						Blastoise (BW: Boundaries Crossed 
						31/149; BW: 
						Plasma Storm 
						137/135; BW: Plasma Blast 
						16/101) but there isn’t an equivalent for basic 
						Fighting Energy.  These might lead to some subtle 
						differences, but for now a shared score stands.  
						
						
						Expanded: 
						2.5/5 - A lower score; there are probably some direct 
						combo opportunities added through the larger card pool 
						but none have occurred to me.  What I can easily recall 
						is how you’ll have access to even more Special Energy 
						cards like Prism Energy and the Blend Energy 
						cards, plus the Team Aqua’s and Team Magma’s 
						Pokémon collectively are facing even more competition; I 
						also haven’t found any good combos for said Pokémon 
						beyond the obvious (...some can use Level Ball or
						Heavy Ball) so with them performing more poorly, 
						so too does the Energy that only works for them.  
						
						
						Limited: 
						4/5 - A bit confusing that we have a score here; since 
						this is part of a mini-set, it isn’t a promo in the 
						strict sense but I don’t know of any Pre-Release or 
						Release events so anyone using this in Limited is 
						probably not doing so in a very formal setting.  At the 
						same time, the cards do come in (smaller than normal) 
						booster packs and look like the best place to use them 
						might be in some form of Limited play.  Here these two 
						Energy cards provide phenomenal boosts and are only 
						docked because even in a Limited card pool, the 
						drawbacks still prove relevant (just not as damaging).  
						
						
						Summary: 
						It is hard to review these things without donning some 
						rose-colored glasses.  In this case my scoring might 
						seem to break my usual rules; Double Aqua Energy 
						and Double Magma Energy are really only going to 
						be as good as whatever decks emerge that can use them 
						which can make any score I give seem misleading.  They 
						aren’t automatic staples in their respective team’s 
						decks like one might expect but they still do enough 
						you’ll want to try them… there is just a serious doubt 
						that most of this set will be worth using in competitive 
						play, which means otherwise solid cards dependent on the 
						rest of the set suffer.  Double Aqua Energy (and
						Double Magma Energy) were my fifth place pick. 
				 | 
             
             
					 |