Welcome to another exciting week of
CARD GAMES!! Today we're taking a look at some of the
other Trainers/Supporters in the set that didn't make
our list...or really anything close to it even, starting
with Healing Scarf, which all things considered ain't
too shabby.
Alright, so it's a Tool, so it's an
Item, so it's affected by Seismitoad-EX. PASS
...nah, jk. Healing Scarf does
attach to one of your Pokemon, and whenever you decide
to attach Energy from your hand to that Pokemon, you can
shrug off 20 damage. It's an okay Tool in most cases,
but there are some cards that can take advantage of it
or even make it bigger. Take something like Herbal
Energy for instance - play it from your hand, and you
heal 30 damage off the Pokemon you attach it to. Have
Healing Scarf attached, and that Pokemon now heals 50
damage.
The combos don't stop there either.
Sceptile (PRC)'s Nurture and Heal attaches Grass Energy
from your hand and heals off 30 damage as well - meaning
that in combination with Healing Scarf, he can also heal
you 50 damage. Blastoise and Emboar could in theory heal
off a Pokemon by attaching all the Energy in your hand
to them - which can be a dangerous gambit if you're
using Keldeo-EX or Rayquaza-EX! Then there's the
Reshiram of this set, which can accelerate Fire Energy
out onto your Dragon-type Pokemon, allowing for Healing
Scarf to do more there.
There are also two Ancient Traits
to consider with this card: Alpha Recovery, and Alpha
Growth. Alpha Recovery will double the effectiveness of
Healing Scarf's effect, letting you recover 40 damage
instead of just 20, a pretty significant boost. Alpha
Growth similarly doubles the effectiveness, but instead
of affecting the card itself, it just allows you to
attach more Energy, getting you the same 40 damage
recovered AND powering up your main attacker - like
Primal Kyogre-EX, as an example. Throw in other healing
cards like Rough Seas and Fresh Water Sets, and you've
got an effective tank on your hands.
Unfortunately, that's about where
it all ends. Healing Scarf doesn't work with cards like
Bronzong that grab the Energy from the discard pile - it
has to be from the hand - and in the light of cards like
Muscle Band, it pales in comparison. It still has its
uses to be sure, but there's only a few cards that can
makes really good use of it, and that's enough to say
it's not warranted for competitive play.
Rating
Standard: 2.5/5 (not a bad card
with the right partners, but that's pretty niche in and
of itself)
Expanded: 2.5/5 (prolly about the
same here, if not worse cause there are better healing
options available)
Limited: 3.5/5 (healing's not
terrible, especially if you've got Reshiram on your
side)
Arora Notealus: I bet it's rather
nice to be able to knit things that can heal Pokemon.
It'd be really nice to do the same for people too! Can
you imagine getting over a cold by wrapping yourself up
in a blanket? It'd be like what we do normally, only
it'd actually work!
Next Time: First time around not so
good? BRING EM BACK!!
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