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Pojo's Pokémon Card of the Day
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Energy Recycler
- Ancient Origins
Date Reviewed:
September 15, 2015
Ratings
& Reviews Summary
Standard: 2.73
Expanded: 2.42
Limited: 3.17
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
Sorry about yesterday's absence,
Sunday was a particularly exhausting day for me, but
never fear! Arora's here to help out in reviewing the
cards of this set! So what do we got today?
Monday - "Eco Arm"
Tuesday - "Energy Recycler"
...ah.
I see things haven't been so peppy
since yesterday's card was...meh.
Eco Arm and Energy Recycler
actually aren't too different mechanically speaking, so
let's make up for yesterday's review with a double
review!...siding on the Energy Recycler side, cause
let's be honest, it's better! So both of these cards
return cards to the deck, not unlike a number of cards
in the past like Sacred Ash, Super Rod, and Pal Pad. The
actual numbers differ only slightly; Energy Recycler
will snatch back 5 cards while Eco Arm only brings back
3, but both serve their own purposes in different ways.
For instance, Eco Arm's job is to
grab back Tools from your discard pile and put them back
into your deck. This could be Spirit Link cards, Muscle
Bands that got attached to an alternate attacking
Pokemon, Float Stones off of Bench-supporters dragged
out by Lysandre in Expanded - the list goes on. Eco Arm
works best in Tool-heavy decks, of which the ones that
come to mind are primarily Mega decks, which flow better
without adding in multiple Eco Arms to gunk up the Item
lineup. But hey, maybe if Sycamore dropped a few Spirit
Links, Eco Arm can get them back! So it's not a big
deal.
Energy Recycler similarly grabs
Energies - BASIC Energy, mind you - and puts it back in
the deck. Again, this could be used to grab Energy out
of the discard pile that was getting put onto an
alternative attacker and then shuffling it back, or it
could even be used up to increase the deck size so you
don't deck out before you knock out that last Pokemon.
The big deck I see making the most use of this would be
Primal Kyogre-EX, honestly - he tends to run a good
chunk of Energies to take advantage of Alpha Growth, so
putting 4-5 back into the deck to draw for your spare
Primal Kyogre-EX couldn't hurt.
So what does that mean for these
kinds of cards? Well generally speaking, it depends on
the deck. Sacred Ash is in a similarly vein; you'd use
it in a deck that needed its Pokemon, but you wouldn't
specifically run it in droves in Night March decks that
want those Pokemon in the discard pile - it'd make
little sense to do that aside from getting back a cheap
attacker, and even then you don't want to move 5 of them
out to lower your damage output by so much. Similarly,
Eco Arm works best in a deck that relies on its Tools,
and Energy Recycler works best in decks running on basic
Energies.
Figure with that what you will XP
Rating
Standard: 2.5/5 (some can use it,
some can't use it, some won't use it cause they're good
with what they've got)
Expanded: 2.5/5 (maybe the same
here? maybe less, considering we've got Eels for
Electric, Bronzong for Metal...)
Limited: 3/5 (hey, Energy is as
Energy does)
Arora Notealus: Seriously, what
would Eco Arm even be in terms of the video games? Some
sort of harvester that wouldn't work cause you're taking
up the space with Eco Arm? Or maybe like an Item to
recycle the Berry you just ate or retrieve the Leftovers
you lost from Knock Off? Who knows. I just know Energy
Recycler's basically just the Pokemon version of the
atom that inhabits all living things - like the science
Pokemon version of the Force :3
Next Time: I've seen this before!
|
Otaku |
Welcome to a somewhat odd two weeks for Pojo.com. The
short version is that for various reasons, the site is
having a five day weekend: no articles from this
Thursday through next Monday. While not the reason why,
it will give the CotD crew a nice break to recover from
out Top 15 list that wrapped up last week. This week
and next we will be looking at Trainers and Special
Energy from the new set that didn’t make the Top 15,
which is a pretty typical thing for us to do the last
few sets.
Unintentionally continuing the theme of cards that
replenish your deck from your discard pile (and ending
it - there aren’t anymore scheduled for this week or
next) is Energy Recycler (XY: Ancient Origins
72/98). This is our second Item this week which given
the theme shouldn’t come as much of a surprise. It
enjoys the usual benefit of being an Item in that
barring Item lock, you can play as many Items in a
single turn as you have in hand and can meet the
requirements for playing (any costs built into the card
as well as doing enough that it isn’t playing the card
for no effect). Energy Recycler shuffles five
basic Energy cards of your choice from your discard pile
into your deck, or all basic Energy cards in your
discard pile if you have less than five but at least one
(if there are none, you can’t play this card). There
are only two divisions in Energy cards right now (and I
think for the entire history of the game): basic Energy
cards and Special Energy cards. Yes, in card text
“basic” seems to always get written lower case while
“Special” is capitalized; no, I don’t know why. As
mentioned yesterday, about half the distinct Energy
cards in Standard are Basic Energy and even in Expanded,
it is about a third. While the effect would be much,
much more potent if it worked on any and all Energy
cards, for an Item shuffling five for one into the deck
should be at least “adequate”.
Competition for Energy Recycler includes many
cards, but we’ll limit ourselves to what is most like
it: other Items. Super Rod is Expanded legal
only and also maxes out at just three cards, however it
allows those three cards to include not only basic
Energy, but Pokémon (any and all variants). Superior
Energy Retrieval is also an Expanded only option,
but allows you to add four basic Energy cards directly
from your discard pile to your hand, but while it is
also an Item it has a built in cost of discarding two
cards from your hand in order to play it. Lastly there
is Energy Retrieval, which allows you to add two
basic Energy from discard to hand and has no additional
costs or conditions; it is also a Standard legal option.
Decks that need to recover a lot of basic Energy all at
once should probably go with Energy Recycler
unless
-
the deck also needs to recycle Pokémon
as well
-
the deck does not run much basic Energy
-
the Energy needs to go immediately or
almost immediately to hand
-
something unique to the deck provides an
additional alternative
Some examples may help to make this crystal clear. If
you need to recycle both Pokémon and basic Energy you
could run one Sacred Ash and one Energy
Recycler, but in Expanded it may be more beneficial
to run two copies of Super Rod instead. You
won’t be able to reclaim as many Pokémon or basic Energy
as you could the other way, but you’ll have greater
flexibility with your choices and don’t have to worry
about getting Energy Recycler when you need
Sacred Ash or vice versa. If your deck has less
than five basic Energy, Energy Recycler will
always be less effective than it otherwise should be, to
the point you may be better off with another option. If
you need the Energy added back into hand promptly,
unless your deck also has a good means of searching it
out that you can rely on then you should just use one of
the cards that adds the Energy directly back to hand
(even if again the yield is lower).
An example of both middle points may be
Fighting-Type decks; Korrina is almost always a
must but so is Strong Energy (and to a greater
degree than Korrina). Professor’s Letter
can help you add two basic Energy from deck to hand but
Korrina gives you one Fighting-Type Pokémon and
one Item; instead you probably should just make room for
Energy Retrieval as you probably aren’t running a
lot of basic Energy cards in the first place and you can
use Korrina => Energy Retrieval to get two
into hand easily. An example of just the latter middle
point would be M Sceptile-EX decks: you want the
Energy in hand because its “Jagged Sword” attack
attaches basic Grass Energy cards from hand,
which also heals all damage from the Pokémon receiving
the Energy. The final example would be in a deck like
those focused on M Manectric-EX; you probably
don’t want any card that removes Energy from your
discard pile or else want one that removes less than
five because M Manectric-EX specializes in
attaching basic Energy cards from the discard pile to
something on the Bench when it attacks.
As such we once again have a solid card for Standard and
Expanded play, where a few decks use it quite well and
most in general can make decent use of it. Unlike
yesterday both the general and more specific uses of the
card seem better and Expanded scores lower because
Energy Recycler has more competition there. I would
consider it a must run for Limited play, mostly because
you should have room for it in any deck that doesn’t
have an improbable amount of lucky pulls to crowd it
out. You may not need to recycle much basic Energy
though and doing so haphazardly can make it harder to
draw into what you actually need: good thing you choose
when to use the card. Easily balancing out this slight
risk is that in multi-type decks this allows you to
worry less (and thus run less) of more specialized basic
Energy cards: if you are forced to use a particular type
early and on the wrong Pokémon, resulting in it hitting
the discard pile, you have a means of getting it back.
Ratings
Standard:
3.5/5
Expanded:
3.25/5
Limited:
5/5
Summary:
Energy Recycler fills some of the gap left by
previous Energy reclamation cards leaving the format,
whether due to rotation or banning - technically
Lysandre’s Trump Card had this covered like it did
everything else. With Superior Energy Retrieval
gone (it rotated out September 1st) and Super Rod
long gone (it became Expanded only during the
previous rotation), at least I’ve really felt it
when it came to getting back basic Energy cards.
I did want to include one little additional tidbit
though: odds are this card’s scores will take a small
hit sooner rather than later. Japan has had a reprint
of Fisherman confirmed so we will likely be
getting one as well. It is possible it will be in our
next set or even sooner in promos, but it also might be
the set after that (or even later promos - it can be
hard to predict sometimes). Fisherman is a
Supporter that adds four basic Energy cards directly to
your hand. Burning your Supporter for the turn is
pricy, but the reward is essentially a Superior
Energy Retrieval with no discard cost that is harder
to block (Supporter versus Item) and easier to
reuse (VS Seeker). It shouldn’t make a huge
difference, but it will make a difference and that is on
top of anything else that happens.
|
Emma Starr |
The next card in our 3-day Item Extravaganza is
Energy Recycler! Which, I’ll admit, I’d rather still see
Superior Energy Retrieval in the format. But, it’s the
only card of its kind in Standard now, so it’s what we
get!
By playing this item, you simply move 5 energy
cards from your discard pile into your deck. For some
decks, this could be as much as 1/3 of their energy!
However, unlike Superior Energy Retrieval, these
Energies return to the deck, and don’t get delivered to
your hand on a silver platter, but you don’t have to
discard two cards with this one, either. Regardless,
you’re still at the mercy of your Draws to get what you
need. Sycipers or any other Draw support can help you
get them though, especially later in the game.
An alternative you could use to
this is Energy Retrieval (You can actually get this as a
Secret Rare in this set, for some reason. I guess
they’re trying to apologize about Superior Energy
Retrieval not coming back?), which DOES serve you a
decent serving of two energies on a silver platter, from
your discard pile! But really, this comes down to what a
deck needs more – if you don’t run many Energies, and
can carry the risk of decking out at times, Energy
Recycler is definitely the way to go. If you run an
Energy-loaded deck, and sometimes need some Energy on
the fly, or for using with Mega Sceptile’s attack, or
Emboar/Blastoise’s abilities (in Expanded), Energy
Retrieval is the card for you (or Superior Energy
Retrieval in Expanded in Expanded).
Modified: 2.2/5 (A lot of decks
seem to run lower amounts of Energies these days. I can
imagine this would be useful in quite a few cases.)
Expanded: 1.5/5 (Remember you have
many other options…Superior Energy Retrieval gets you
four Energies into your hand from your discard, with a
2-card discard price. If you want Energies from your
deck, Cilan/Professor’s Letter are the way to go.)
Limited: 1/5 (Most decks here carry
tons of Energy in my experience. You don’t need this.
Just build smart.)
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