Hey guys, sorry for missing
yesterday's card! Guess it was just too...dangerous for
me. Huh? Huh?? :D
It's okay, I'll pretend you're all
laughing while I move on to the next card.
So Flash Energy here, like many
other Special Energies of this type, provides a specific
type of Energy and an additional effect. We've had
Herbal with Grass and healing, Strong with Fighting and
damage, and more recently Dangerous with Dark and
counter-damage. We've also got Shield for Steel and
damage reduction, as well as Wonder for Fairies and
effect prevention, not to mention Mystery for Psychic
and retreat cost reduction, so there ya go!
What does Flash give us then? I'm
sure you've gotten the Electric part down, and then
there's "No Weakness."
...well, that's not terrible. I
don't know how prominent Fighting is nowadays, but last
I checked, Electric types were coming up thanks to M
Rayquaza-EX's massive presence. That in turn may have
led to some Fighting decks coming up to counter them, or
at the very least maybe some Fighting tech? Who knows?
But now that Ancient Origins has been out for a bit, it
seems to me that Grass types are dominant as of late, so
Fire would be a bit more prevalent.
Truth be told, Flash Energy...you
can easily pass on it, and your Electric deck won't
really suffer for it. It's more of a meta-based card
anyway, since Electric-types will for the most part be
weak to the Fighting element, so if they surge in power,
so will the need for Flash Energy. And even then, you're
still limited to the four you run tops, so it's hard to
say what its impact would be. With stuff like Strong
Energy and Dangerous Energy, you can see where they're
going with it. And even with stuff like Shield, Herbal,
and Wonder, you know they're working to fill in niche
areas anyway.
But Flash? Flash is filling in a
niche area that...didn't really need to be filled. It's
not its fault, it just came out a bit late if anything.
Or maybe early...whatever, it came out a time where the
weakness for Electric-types wasn't relevant, so it's meh.
Rating
Standard: 2/5 (I wouldn't run it
right now, but that's not to say you should trade off
your copies; wait for the meta to surge again, and if it
does, maybe you can try running it then)
Expanded: 2/5 (I can't really say
whether or not the meta here's that much different; I
mean, there is more OG Rayquaza-EX and VirGen here, so I
guess Fighting's not as big? Or maybe it is, who knows
how many people got Lucario-EX)
Limited: 2/5 (...eh)
Arora Notealus: Flash
DANCE!!...yeah, okay, best part is that you could say
that any time you play this card XD
Weekend Thought: So what did you
think of this week's cards? Anything strike your fancy?
Think Dangerous Energy should've gotten a review from
me? I'll say it's better than Flash Energy at least. And
hey, maybe Lucky Helmet's not so bad, it's probably got
something going for it! Who knows?
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