| Spooky scary gothic gals, man. 
						That's pretty much Hex Maniacs in a nutshell, am I 
						right?  And MAN is Hex Maniac scary! No, 
						I'm not just talking about her creeping up on that Poke 
						Ball, I mean her effect is just downright scary! Sure, 
						you sacrifice the Supporter for the turn, but she's 
						exactly the kind of card that decks that wouldn't run 
						Silent Lab or Wobbuffet or Garbodor would LOVE to have!  Similar to all of these cards, Hex 
						Maniac has the Ability to...well, shut down Abilities. 
						Now whereas each of these has a specific limitation to 
						their powers - Garbodor needs a Tool attached, Wobbuffet 
						has to be Active and doesn't affect Psychic-types, and 
						Silent Lab only works on Basic Pokemon - Hex Maniac 
						doesn't have a limitation. She just shuts down all 
						Abilities of all Pokemon in the player's hands, on their 
						field, and in the discard pile until the end of your 
						opponent's next turn!  ...ah, right. Till the end of the 
						opponent's next turn.  In a sense, Hex Maniac does have 
						her own set of limitations - she prevents you from 
						playing any other Supporters for the turn and only lasts 
						till your next turn. But that's certainly more than long 
						enough to make use of her - perhaps the most obvious use 
						of Hex Maniac is as a counter to Safeguard Pokemon like 
						Suicune, Sigilyph, or Pyroar to some degree so your 
						massive EX can get rid of the threat with ease, but 
						she's also got a few other good uses. For instance, keep 
						in mind your opponent doesn't get to use Shaymin-EX to 
						draw more cards during their next turn, they can't cycle 
						Energy from their discard pile through Bronzong or 
						Eelektrik or out from their hand via Blastoise or Emboar, 
						and it'll keep your Pokemon safe from combos like 
						Dusknoir, Crobat, and Flygon's damage-dealing and 
						rearranging Abilities!  Of course, most decks these days 
						tend to run around on Abilities, so it can be 
						detrimental to use Hex Maniac willy-nilly - you might 
						have to accelerate Energy or draw cards or all sorts of 
						other stuff! So the best way to use a Hex Maniac on any 
						given turn is to use any Abilities you have right away - 
						whether that's Dusknoir's rearranging damage to set-up 
						for a KO or even Hoopa-EX's powers to grab a Shaymin-EX 
						and draw cards to combo like crazy - and then when 
						you're done and ready, THEN drop that Hex Maniac!  Course, you still can't play 
						Sycaper or any other Supporter during that turn, but 
						hey, for that one turn you've got - and the next likely 
						crippled turn your opponent's got - Hex Maniac may end 
						up saving your life rather than taking it! Rating  Standard: 4/5 (when played 
						correctly and at the right time, Hex Maniac can be a 
						devastating card to the opponent, ensuring a solid KO 
						and even crippling their next turn to make things 
						difficult for a counterattack)  Expanded: 4/5 (of course, once Hex 
						Maniac's done and over with...well, everything's gonna 
						go back online)  Limited: 4/5 (while there are only 
						so many Pokemon with Abilities in this set, those that 
						do have POWERFUL effects!)  Arora Notealus: So everyone has 
						probably at least heard of the mysterious ghost girl in 
						that one building in Lumiose City, right? The one with 
						the Hex Maniac sprite and everything? Seriously, how 
						creepy is that gal anyway? Why is she there?! What's her 
						purpose!! I HAVE SO MANY QUESTIONS ABOUT HER!!!  Next Time: And now for the new lead 
						on Grass decks! |