WHO DARES AWAKE ME FROM MY
SLUMBERRRRRRRRRRR
Just kidding, but hey, welcome to
the first week of August! Hope you don't mind that I
took a week off or anything, but it oughta be good times
for this week! In fact, this week we wanted to do
something different, and Otaku suggested doing a Legacy
Format set-up. He even managed to pull together a few
cards to review for this week, so feel free to send him
some good vibes!
(Seriously, he's usually the one
coming up with the week's cards to review, AND he's
usually writing reviews daily, shout-out for all your
hard work man)
Anywho, this week is Legacy Week!!
For those of you not in the know, this is in reference
to a format that, at the moment, is only on the PTCGO.
As you probably know, there's Standard and Expanded
formats, but what is this Legacy Format? Well, since the
PTCGO's been out a bit longer than Expanded or any of
the sets currently in Standard, it has a bit more
free-range to do its own thing. And what better way to
expand on the playability of a bunch of older cards in
the database than to make a new format for them?
This mostly just includes cards
from the HGSS era sets and the Call of Legends set - at
least that's my understanding of the current Legacy
Format - so this week, get ready for a kick-back with
some HGSS cards!! Starting off this week is Junk Arm,
which is a pretty nifty Trainer card. Pretty much all it
does is make you discard two cards in order to get back
a Trainer card from the discard pile - simple as pie.
Oh, but you can't pick another Junk Arm for the effect -
that'd be silly, maybe even a little broken in the right
combination.
Now I didn't play during the HGSS
era, so I can't say I know that much about how powerful
a card Junk Arm was back in those days. That being said,
I do see a lot of potential for the card with some of
the other decks that have been out and about. For
instance, every deck that's got something like Eelektrik,
Bronzong, etc. is gonna want to run Junk Arm to get
their favorite Trainer cards back while also sending
Energy into the discard pile to accelerate. Another set
of cards to discard would be Pokemon - not just
Exeggcute (PLF), who can effectively reduce the cost or
even nullify it with Propagation putting him back into
your hand, but also Night March cards or anything that
can fuel Vengeance-style attacks from Flareon or
Vespiquen.
It's also not a stretch to imagine
how easy it is to get back whatever you need or even to
put what you need in the discard pile. Keeping in mind
that Junk Arm specifies only TRAINER cards, I believe
that technically means you can grab back anything -
Items, Tools, Stadiums, and Supporters! And with stuff
like Battle Compressor, you can easily toss whatever you
want into the discard pile, use Junk Arm to get it back,
and then play it all in one turn. That's pretty scary!
And to think you could use all of that to fuel a big
attack?
Junk Arm's practically a no-brainer
in a few decks, but generally speaking it's a good
option to have too. Imagine just sitting there with a
couple of cards you can't play when Junk Arm comes up,
and you get that Professor Sycaper back to your hand -
OH YEAH, AND YOU CAN RUN PROFESSOR SYCAMORE OR JUNIPER
IN THIS FORMAT!! How bout that? Junk Arm is definitely a
powerful and extremely viable card in any deck, and I'd
highly recommend testing it out in a few of your own
decks if you haven't had any experience with the card
first hand.
Rating
Legacy: 4.5/5 (it's hard to not
give this thing a perfect score, it's really got just
about everything you'd need!)
Limited: 4.5/5 (the only thing to
really fault it for is in those moments when you really
can't discard two cards, but that's probably a situation
most people avoid in order to just USE this)
Arora Notealus: I figure it's only
really necessary to review this week's cards in Limited
and Legacy settings, since technically they're not legal
in Standard or even Expanded...weird to think on, huh?
Next Time: An old professor with a
new theory?
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