  
			aroramage | 
              
						 It's a delicious fluffy treat that 
						gives you some good to eat! It's the Captivating Poke 
						Puff!  
						This card is an...interesting idea 
						to say the least. You put it down, and your opponent 
						reveals their hand. Then they throw down any Basic 
						Pokemon they were holding onto on their Bench.  
						...interesting.  
						Alright, assuming they don't have a 
						full Bench, why wouldn't they throw down Basic Pokemon 
						in their hand? Well usually it'd be to save them for 
						plays or to avoid an easy KO from something getting 
						Lysandre'd. Better yet, it'd be to avoid those sniping 
						attacks that could KO something easy - so the first 
						reason to play this is to get that one target they're 
						holding back and then KNOCK IT OUT!! 
						AHAHAHAHAHAHAHAHAHAHAHA-  
						That's really about it. That's all 
						I can think of. I thought that maybe based on the 
						wording it could keep cards like Shaymin-EX from 
						activating, but no, it wouldn't. It's just gonna make 
						them work faster. So ya know, great. Maybe against Night 
						March, but soon that's not even going to be a deck type 
						with rotation. And against Pokemon-EX decks? Please! If 
						anything, it's only other use is late in the game to, 
						again, put something down your opponent doesn't want to 
						put down and get the easy KO.  
						So Captivating Poke Puff: it's got 
						merit, so keep an eye out for that!  
						Rating  
						Standard: 2.5/5 (I'm in the middle 
						with this card cause I see it's got GREAT usage)  
						Expanded: 2.5/5 (but then I also 
						think of those times where those misplays give your 
						opponent a bigger advantage)  
						Limited: 2.5/5 (...would...would 
						giving your opponent more Bench-sitters be good or bad 
						here?!)  
						Arora Notealus: It's deliciously 
						sweet and easy to eat! Poke Puff!  
						Next Time: And now for one of our 
						runner-ups in the Top 10-oh wait, you thought that's 
						what those earlier cards were? Psh, nah! 
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			Otaku | 
              
						 
						Captivating Poké 
						Puff 
						(XY: Steam Siege 99/114) is our subject for 
						today, and it is deceptively simple.  This is a 
						Trainer, specifically an Item, and its effect allows you 
						to see your opponent’s hand, then put as many Basic 
						Pokémon as you want from there onto your opponent’s 
						Bench… provided there is room for them.  At a 
						glance this might seem quite useless; you’re just 
						helping your opponent fill his or her Bench from hand.  
						Of course, almost as quickly you realize “Wait, unless I 
						just made them draw, any Basic Pokémon he or she has not 
						yet played must be in hand for a reason.”  This is the 
						point where the wheels in my (and hopefully your) head 
						begin to turn.  
						
						The two chief uses 
						for this card are clogging your opponent’s Bench with 
						cards he or she would rather not go there and/or setting 
						up an easy KO.  The use that would be highly 
						specialized except so many decks run multiple copies of
						Shaymin-EX (XY: Roaring Skies 77/108, 
						106/108), is that coming-into-play Abilities are not 
						triggered.  Early on we had a ruling from Japan 
						stating just the opposite, but as of the Pre-Releases 
						the ruling had been reversed.  For the record even 
						if it flip flops again, we come back to the “Your 
						opponent probably kept it in hand for a reason.” and so 
						even if “Set Up” activated, forcing it at the wrong time 
						is better than leaving it alone.  Forcing certain 
						counters like Jirachi (XY: Black Star Promos 
						XY67), forcing them to the field ahead of schedule can 
						make them vulnerable, and of course counters that your 
						opponent doesn’t need this match; for example that same
						Jirachi when the other player isn’t running any 
						Special Energy cards.  Attackers that feed of your 
						opponent’s Bench, like Zoroark (XY: 
						BREAKthrough 91/162), as well as Trainers like 
						Colress (still good in Expanded) or Lass’s 
						Special (not an endorsement of that combo) may also 
						benefit.  So would spread decks, especially the 
						ones that manipulate damage counters or produce true 
						spread that hits everything your opponent has in 
						play.  Night March probably will Bench the Basics 
						wanted and discard the rest before you can use 
						Captivating Poké Puff, but if they are even a bit 
						slow, stick them with a Bench full of weak Basics while 
						also leaving them no room to use Shaymin-EX.  
						
						Besides the two 
						obvious issues of deck space and Item lock, the final 
						thing hurting this card is that sometimes you won’t find 
						anything you want to Bench.  Of particular note is 
						that players are often trying to Bench all their 
						Shaymin-EX (or at least two of them) first turn 
						for a massive opening set up.  Still you will be 
						able to see your opponent’s hand, so basically at its 
						worst it is a Hand Scope.  Try this out in 
						Standard and Expanded play, and definitely use it in 
						Limited; your opponent might be forced to play a bunch 
						of “spare” Evolving Basics that can’t actually Evolve 
						(like someone running a 3-1 line).  Even if your 
						opponent fills his or her Bench completely Hand Scope 
						would be an almost auto inclusion were it legal, so 
						Captivating Poké Puff is pretty much a must run.  
						
						
						Ratings  
						
						Standard: 
						3.25/5  
						
						Expanded: 
						3.35/5  
						
						Limited: 
						4/5  
						
						Summary: 
						An interesting bit of control/disruption, Captivating 
						Poké Puff is one of those cards you leave out 
						because it isn’t the optimal pick, as opposed to not 
						being a useful card.  It reminds me a bit of 
						Target Whistle.  No T8 lists from the 2016 
						World Championships included it, which does leave me a 
						bit concern, but then against Target Whistle took 
						a while to find its niche.  
						
						This is the last of 
						the cards that were on my (lost) Top 15 list; tomorrow 
						we start with the actual two runner ups from the list! 
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