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Pojo's Pokémon Card of the Day

 

Mismagius

- XY BREAKthrough

Date Reviewed:
February 1, 2016

Ratings & Reviews Summary

Standard: 2.13
Expanded: 1.50
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


aroramage

Ever wanted to have a version of N that didn't shuffle your hand back into your deck? Well have we got a card for you today! And it'll only take up room in your deck for a Stage 1! 

...yayyyyyyyyyyyyy. 

Mismagius has a fairly niche appeal to her in the form of her Ability, Twisted Incantation. When you evolve your Misdreavus into Mismagius, you can force your opponent into returning their hand to their deck and drawing cards equal to the number of Prize cards they have remaining. So in short, it's a one-sided N that can potentially turn things around. That's not too bad! 

Of course, Mismagius isn't going to be your attacker, at least not with that Curse Deeply attack. While she's frustrated over having a 3-for-60 strike, I'm frustrated over it only doing 60 damage and tacking on a Status like Confusion which can be shrugged off so easily. It's probably the least viable Status in the game aside from maybe Burning, which when was the last time you saw that on a card? 

So Mismagius' main focus is Twisted Incantation, which means running a Stage 1 Pokemon in a deck that really doesn't have the space for much. At best, you're putting her down as an option maybe a one-of - but be careful! Evosoda and Wally may accelerate her Evolution, but they won't trigger her effect, so it's better to just have her in hand. 

Or, you know, just not run her. You might not have space for that kind of commitment. 

Rating 

Standard: 2.5/5 (disrupting your opponent is still a useful strategy - why do you think N was popular for so long?) 

Expanded: 1.5/5 (of course, N's very existence also drastically lowers Mismagius' playability - if you can just do the same thing with 1 card that you could with 2, even if it is slightly different, it's only worth playing the 1 card) 

Limited: 3.5/5 (though in a Limited format, that's very useful) 

Arora Notealus: BURN THE WITCH!! 

Next Time: AND BREAK THEIR BONES!!!


Otaku

Mismagius (XY: BREAKthrough 66/162) kicks off our latest week of reviews.  This is a Psychic-Type, meaning it hits the majority of other Psychic-Types and the majority of Fighting-Types for double damage (via Weakness), while slamming into Resistance on nearly all Darkness-Types and Metal-Types.  The Psychic-Type has a decent assortment of tricks.  The worthwhile ones are Dimension Valley, which reduces the attack costs of Psychic-Types by [C], Mystery Energy, which reduces the Retreat Costs of a Psychic-Type by [CC] when attached, and Wobbuffet (XY: Phantom Forces 36/119), which shuts down Abilities of non-Psychic-Types while it is Active.  There are no currently legal cards that explicitly target Psychic-Types with detrimental effects.  Mismagius is also a Stage 1 card, so while it is slower than a Basic and takes more space, it is still a fairly reasonable play.  The 90 HP means it will likely not survive in the Active slot but keeps it Level Ball legal.  I thought the Darkness Weakness wouldn’t matter much with 90 HP but then I remembered Yveltal (XY 78/146; XY: Black Star Promos XY06) is seeing more usage, and Muscle Band turns its Oblivion Wing into a OHKO.  The Fighting Resistance may come in handy some of the time; Fighting-Types are prone to having effects to boost damage or ignore Resistance, but 90 plus Resistance may fall into a niche where the lesser attacks can’t easily be boosted to 110 damage (before Resistance).  The Retreat Cost of [C] is easy to pay and usually easy to recover from having paid. 

Mismagius has an Ability plus an attack.  The Ability is “Twisted Incantation”, which triggers when you Evolve one of your in play Pokémon into this Mismagius.  At that point Twisted Incantation allows you to force your opponent to shuffle his or her hand into his or her deck and draw a card for each Prize he or she has remaining.  Not something to rush out with Wally first turn, but potentially useful if you either want some disruption mid-to-late game (when your opponent likely has taken a few Prizes) or if you just want to force your opponent to draw (perhaps in a stall/mill deck that avoids giving up Prizes easily).  The attack is “Curse Deeply” which requires [PCC] to hit for 60 damage as well as Confuse the opponent’s Active.  Have I mentioned lately that Confusion used to be one of, if not the, best Special Condition?  Perhaps that was just my n00bish opinion at the time because I am going all the way back to pre-2003.  I don’t actually remember exactly when clearly, but Confusion originally caused the Pokémon to attack itself for 20 damage on a failed Confusion Check and also required a Confusion Check to successful retreat.  Doing 20 damage instead of three damage counters was sometimes better, sometimes worse than the current rules (depending on the Pokémon and your side of things), but the important part was at this point, you still could retreat as many times as you could afford per turn… but you not only had to pay your Retreat Cost before the Confusion Check, but a failed check meant you couldn’t try again. 

Why focus on how useful I think Confusion once was?  Well now it is mostly an annoyance unless you’ve got something that can’t easily shake it (very hit or miss already in the current format), so a 50% chance of making no difference isn’t as scary.  Plus there isn’t actually much more to say about Curse Deeply; three for 60 plus a Special Condition isn’t good.  It takes Dimension Valley combined with Gardevoir (BW: Next Destinies 57/99; BW: Dark Explorers 109/108) so that Psychic Mirage allows a single basic Psychic Energy to cover the entire cost for it to be a well priced attack… but on a 90 HP Stage 1 it still isn’t worth the effort.  It only combos with the Ability in the simplest of manners; hopefully your opponent’s new hand lacks an out for Confusion and/or Confusion does have a slight chance of buying time to attack again in spite of your 90 HP. 

Mismagius Evolves from Misdreavus, so what are our options there?  We have two options, but only the latter is Standard legal: BW: Legendary Treasures 57/113 and XY: BREAKthrough 65/162.  Both are Basic, Psychic-Types with 60 HP, Darkness Weakness, Retreat Cost [C], no Ancient Trait, no Ability and a single attack.  BW: Legendary Treasures 57/113 has no Resistance and its attack is “Spooky Shot” for [PC], hitting for 20 damage.  XY: BREAKthrough 65/162 enjoys Fighting Resistance for what it is worth and its attack is “Haunt” for [P], which places two damage counters on the opponent’s Active.  Neither is more than a stepping stone but XY: BREAKthrough 65/162 needs less Energy to attack (unless you’re running Dimension Valley or Gardevoir) and has Resistance, so I favor it.  Placing two damage counters is on par with doing 20 damage; there are times when you’d prefer the damage counters (such as against Resistance) and times when you’d prefer doing actual damage (namely attacking into Weakness), but you don’t ever want to attack anyway so it isn’t much of a tiebreaker.  There is one other option for Mismagius, at least in Expanded: BW: Legendary Treasures 58/113.  It has the same attributes as today’s version, but with 10 more HP and no Resistance.  It has two attacks instead of an Ability and attack combo: for [PC] it can use “Absorb Life” to do 30 damage while healing 10 from itself while for [PCC] it can use a beefier Spooky Shot to hit for 70 damage.  This makes today’s Mismagius look good by comparison, and isn’t going to help or hinder it. 

Even though I’ve mentioned Gardevoir a few times, it is not a good partner for Mismagius; I just like being thorough about such things and technically you can get the cost of Curse Deeply down to a single Energy.  For now, Mismagius seems to be a bit of hand disruption that seems like one should be able to do something with it, but nothing I can think of really warrants including a 90 HP Stage 1 line that is probably going to just sit on your Bench afterwards.  Its best protection is being rather pointless after it hits the field, though you could theoretically bounce it and Evolve again (either the next turn or an already waiting Misdreavus in play).  The big issue is the level of hand disruption/forced draw you get out of this card can be found elsewhere; Judge hits both players and is a Supporter but guarantees four, N is also a Supporter and hits both players but otherwise forces the same as Twisted Incantation, and Red Card is an Item that forces just the opponent to shuffle and draw four.  Twisted Incantation can force your opponent into a lower hand than two of those, but can’t force your opponent into a smaller hand unless said opponent has already drawn into a larger (6+ card) hand or taken a Prize already: good for overall game balance, bad for this card’s chances. 

So for now, I don’t see much use in Standard or Expanded.  Peeking ahead at Delinquent, we are getting a Supporter that requires you discard a Stadium in play in order to use, and then forces your opponent to discard three cards from hand.  Once your opponent is down to two or three Prizes, this means Mismagius can set up for a hand clearing Delinquent.  That could be devastating or it could be a speedbump, depending on everything else involved, but if the translation for Delinquent is correct (I couldn’t find a scan of the English card, probably because it hasn’t officially released yet) then this shows some small potential for Mismagius.  Otherwise you’ll have to just enjoy it in Limited play, where the smaller starting Prize count (four instead of six) makes Twisted Incantation better while the lower average HP and damage output helps with the rest of the card.  As you probably can make room for it and the attack is optional, you’ll probably want to include even a 1-1 line unless you’re building a +39 deck (one Basic Pokémon, 39 non-Basic Pokémon cards). 

Ratings 

Standard: 1.75/5 

Expanded: 1.5/5 

Limited: 3.5/5 

Summary: The good news?  It doesn’t seem broken.  The bad news?  It also doesn’t seem like it will be worth playing unless we get a future card that could “break” it.  Still you might have some fun with Mismagius now in casual play.


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