|  aroramage
 | I don't need to sugar coat it - if 
						you wanna play a Water deck, you WILL run Manaphy-EX.  That's not a question, that's a 
						statement. You probably remember a time when somebody 
						called Darkrai-EX ruled the format? Where every Dark 
						deck ran him alongside stuff like Hydreigon and Dark 
						Patch? Yeah, that sort of thing is back!...almost!  Manaphy-EX is basically a Water 
						reincarnation of Darkrai-EX!...only a bit weaker. Let's 
						start with the good stuff: Aqua Tube, the Dark Cloak of 
						the Water tribe! Now any Pokemon that has Water Energy 
						attached to it will have free Retreat - and we all know 
						how valuable something like that can be! It practically 
						spearheaded a whole archetype in the game for the 
						longest time, and now it's back to aid Water decks 
						looking for a means of circumventing the high retreat 
						costs of some of their notable powerhouses.  LIKE M GYARADOS-EX FROM YESTERDAY, 
						FOR INSTANCE  But that's about where Manaphy-EX 
						stops comparing herself to Darkrai-EX and decides to 
						chillax a bit. Her main attack, Mineral Pump, is a 
						2-for-60 strike that heals off 30 damage from any 
						Benched Pokemon. That wouldn't be too bad - I mean, 
						we've seen how Rough Seas helps the survivability of 
						Water Pokemon - except that Manaphy-EX doesn't do a 
						whole lot of damage, and she's only got...120 HP.  Why does that sound famili-OH RIGHT 
						EVERYTHING HITS 120  See, 120 is the new 90, and that's 
						mainly because the HP scores have gone up quite a bit in 
						the game - thank you Megas. In order to 2HKO most any 
						Mega, you need anywhere from 110-120 damage each turn, 
						depending on the Mega, with 120 being the better end of 
						the deal and thus the magic number you oughta be aiming 
						at each turn. Unfortunately, that means that Manaphy-EX 
						is risking getting one-shot by anyone looking for an 
						easy 2 Prizes, and that puts her in a really vulnerable 
						position, whereas Darkrai-EX reveled in being Active 
						with 180 HP and the powerful Night Spear attack.  So Manaphy-EX can't quite wholly 
						compare to Darkrai-EX, but that doesn't mean she's 
						useless - no, she's going to help out those Water decks 
						easily! But she will be a major vulnerability to anyone 
						running them, and she should be taken care of with great 
						care and sensitivity. Leave her open for a bit, and she 
						won't be around to power that Aqua Tube that's keeping 
						your guys from suffering Statuses or the threat of 
						getting 2HKO'd.  That, and your opponent will get 2 
						Prizes easy. And nobody wants that.  Rating  Standard: 3.5/5 (granting the power 
						of free Retreat is a major boon to any deck, so Water 
						decks will love this card)  Expanded: 3.5/5 (but that care must 
						be met with caution, as Lysandre and Pokemon Catcher are 
						abundant in many decks)  Limited: 4/5 (stay on your guard, 
						and Aqua Tube will give you an easy edge if the opponent 
						can't do anything to stop it!)  Arora Notealus: You know, I'm still 
						not sure what Manaphy is supposed to be. Like how every 
						Pokemon's got some cool origin, but Manaphy's like...a 
						sea fairy? Bulbapedia's got it down as sea angels, but 
						who really knows? Then again, what the heck's Darkrai 
						supposed to be, am I right?  Next Time: This item's not so 
						common in the games, but here it's a brand new 
						Item!...card. First time it's a card! | 
            
              |  Otaku
 | 
						Our 
						number eight finisher is Manaphy-EX (XY: 
						BREAKpoint 32/122, 116/122).  Even before you 
						can read the text or make out the art, you can tell it 
						is a Water-Type (yay color-coding?).  Nearly all 
						Fire-Types and a decent chunk of Fighting-Types are 
						Water Weak, while Water Resistance is limited to a chunk 
						(as opposed to all) BW-era Water-Types.  There are 
						some explicitly anti-Water-Type cards but they are 
						unimpressive enough that I won’t get into details; it is 
						just bad luck to run into them during competitive play.  
						There are some cards that really benefit the Water-Type 
						exclusively, like Archie’s Ace in the Hole and 
						Dive Ball, some like Rough Seas that 
						specifically help Water-Types as well as 
						Lightning-Types, and those that aren’t restricted to 
						Water-Types but may have better synergy with them in a 
						Water focused deck, like Keldeo-EX.  A good, 
						solid Type in the end.  Being a Pokémon-EX is the 
						next most obvious thing about the card: they are worth 
						two Prizes when KOed, they prohibited from using certain 
						beneficial effects, and they are the target of certain 
						detrimental effects: if your opponent KOs one of your 
						Pokémon-EX with an attacker using Silver Bangle, 
						you have an example of all three at once.  Because
						Silver Bangle does +30 damage when the equipped 
						Pokémon attacks a Pokémon-EX, but also states it cannot 
						be used by a Pokémon-EX, and if the Pokémon-EX gets 
						KO’d… right, moving on. 
						As a 
						Basic Pokémon Manaphy-EX is easy to put into 
						play, relatively easy to fit into a deck (deck space is 
						at a premium all around) and enjoys not only some Stage 
						specific support, but a natural synergy with many card 
						effects.  The drawback to being a Basic is that 
						some effects expressly apply to Basic Pokémon in a 
						negative fashion… and I’m unsure if any of those cards 
						are currently competitive.  Basic Pokémon-EX 
						usually demonstrate their “EXtra” power with at least 
						their HP, even if the rest of the card is filler and 
						Manaphy-EX both does and does not do that: it 
						sports 120 HP which is 50 above Manaphy (BW: 
						Plasma Storm 34/135) and Manaphy (XY: 
						Primal Clash 56/106), but is tied with Mew-EX 
						for the eighth lowest HP score on Pokémon-EX.  
						Actually when I put it that way, it doesn’t seem quite 
						so bad but be well aware that this is a probable two 
						Prize OHKO (2POHKO?).  Its Grass Weakness is 
						typical of TCG Water-Types that correspond with the 
						video game Water-Type, at least in the XY-era 
						(exceptions are either dual-Types in the video game, 
						Ice-Types, or both).  The good news is that most of 
						the Grass-Type attackers I can think of hit much harder 
						than this when fully powered, but if you run into a deck 
						still using Virizion-EX (and a source of [G] 
						Energy so it can attack), a Muscle Band or 
						Fighting Fury Belt (XY: BREAKpoint 99/122) 
						will allow it to Emerald Slash for the KO.  No 
						Resistance is typical and with 120 HP, would have only 
						been helpful in a select few edge cases, while the 
						Retreat Cost of [C] is low enough to be easy to pay and 
						to recover from having paid.  
						That 
						Retreat Cost won’t often matter though because of the 
						card’s Ability “Aqua Tube”, which zeroes out the Retreat 
						Cost of Pokémon with an attached [W] Energy.  This 
						is very familiar as Darkrai-EX (BW: Dark 
						Explorers 36/108, 107/108; BW: Black Star Promos 
						BW46; BW: Legendary Treasures 88/113) has an 
						essentially identical effect with its “Dark Cloak” 
						Ability, while Fairy Garden provides a similar 
						benefit as a Stadium, just requiring a different Energy 
						Type (Darkness for Dark Cloak and Fairy for Fairy 
						Garden).  We know from experience this is a 
						useful effect as it makes it difficult to strand 
						anything of yours up front and can conserve Energy.  
						The card’s only attack, “Mineral Pump” requires [MM] and 
						hits for 60 damage while healing 30 from all of your 
						Benched Pokémon.  On its own that is a decent 
						attack, but it will only be used if you absolutely must 
						(or are just being a bit sadistic and want to finish off 
						your opponent with it) because of how vulnerable 
						Manaphy-EX is with its 120 HP, and its usefulness as 
						a Bench-sitter.  
						There 
						are no other cards named Manaphy-EX so let us 
						discuss its usage.  This is now part of the 
						Water-Type support available in both Standard and 
						Expanded, and is the only Pokémon based option to 
						provide a “Dark Cloak” like effect in Standard.  
						When Darkrai-EX first released, it quickly became 
						either the best or second best card in the format, so 
						how will Manaphy-EX fair?  No where near as 
						well: Darkrai-EX even now is still a solid 
						attacker in addition to a worthwhile Bench-sitter, but 
						even it isn’t what it once was as it was released 
						alongside its own Item-based Energy acceleration (Dark 
						Patch), a fantastic partner in the form of 
						Sableye (BW: Dark Explorers 62/108), when the 
						only other Pokémon-EX that could really challenge it was
						Mewtwo-EX (BW: Next Destinies 54/99, 
						98/99; BW: Black Star Promos BW45; BW: 
						Legendary Treasures 54/113).  Manaphy-EX is 
						not a great attacker, and another difference between the 
						two is that Darkrai-EX has 180 HP and debuted at 
						a time when that amount was almost always guaranteed to 
						last two turns.  Other than the current rules 
						disallowing first turn attacks, things are faster and 
						even Darkrai-EX faces being OHKOed now.  Darkrai-EX 
						predated effects that could shut down Abilities as well.  
						Manaphy-EX 
						also faces a rival; while Zoroark (XY: 
						BREAKthrough 91/162) is a Stage 1 and I already 
						emphasized that deck space it tight, its Ability “Stand 
						In” allows it to force itself into the Active position; 
						coupled with a Float Stone this allows you to 
						fake having a free Retreat Cost for everything else, in 
						addition to the combo allowing your manual retreat for 
						the turn to act as a Switch.  Zoroark has 
						less HP than Manaphy-EX, but it doubles as a good 
						attacker thanks to “Mind Jack”, which only costs [CC] to 
						do 10 damage plus another 30 for each of the opponent’s 
						Benched Pokémon.  Manaphy-EX doesn’t need the 
						Float Stone, but sometimes you won’t have the Energy 
						where it needs to go and Manaphy-EX alone won’t 
						let you fake a Switch.  In Expanded play it 
						is even worse for Manaphy-EX; Keldeo-EX 
						has “Rush In” which is functionally identical to Stand 
						In, but on a Basic Pokémon-EX.  Throw in “Secret 
						Sword”, a 50-for-[CCC] attack that does an extra 20 for 
						each [W] Energy attached, and any deck that could use 
						Manaphy-EX will be able to bump that damage to a 
						decent 70 for three… and on a 170 HP Pokémon-EX instead 
						of 120.  Manaphy-EX definitely has a place in 
						certain Water-Type decks, but I don’t think it is going 
						to be a must run for anything that can readily supply 
						[W] Energy in the way Darkrai-EX was for a time 
						in any deck that could readily supply [D] Energy.  
						Still 
						that makes it a good (just not great) addition to 
						Standard play and still decent for Expanded.  In 
						Limited it is nearly a must run; you take a big risk 
						with a small-ish Pokémon-EX here as the game is played 
						with only four Prizes, and you are not running 
						Manaphy-EX in a +39 deck (a deck where it is the 
						only Basic).  Unless you absolutely cannot fit both
						Manaphy-EX and a few basic Water Energy 
						cards into a deck, you’re using it for Aqua Tube.  
						Though it is an okay attacker here because average HP 
						scores and damage outputs are both lower than normal.  
						Ratings  
						
						Standard: 
						3.15/5  
						
						Expanded: 
						3/5  
						
						Limited: 
						4.75/5  
						
						Summary:
						Manaphy-EX is the new Bench-sitter for certain 
						decks to work in; if you can provide enough [W] to 
						enable Aqua Tube for your Pokémon, free retreating is 
						yours.  Unfortunately this comes at a time when 
						Bench-space is at a premium and mostly counts on there 
						being too many more important things for your opponent 
						to take the easy two Prizes off of Manaphy-EX.  
						It is more useful in Standard than in Expanded, where 
						other cards fill a similar role.  
						Manaphy-EX 
						did not make my list, but I’ve had many tell me 
						I’m wrong; in fact it owes largely to most of the new 
						Water-Type support disappointing me.  If I’m wrong 
						about it, I’m wrong about Manaphy-EX and at this 
						point I almost expect it.  Manaphy-EX narrow beat 
						out tied 9th and 10th place cards by one point, and 
						itself tied with tomorrow’s CotD, which won out because 
						even though it ranked lower than Manaphy-EX on 
						the list that had both, it managed to appear on two 
						lists instead of one. |