Ever wanted ways of getting Energy
back into your hand? Well now you can! Introducing a
pair of cards that get all that pesky Energy back into
your hand!
Energy Pouch is a Tool that allows
you to grab whatever Basic Energy were on a Pokemon that
got KO'd and add them to your hand. The only
stipulation, aside from the Basic Energy piece, is that
the Pokemon needs to be KO'd by damage from an
opponent's attack - not Poison, not Burn, not that
recoil damage you hit yourself with, the opponent's
gotta beat you. Aside from that, there's the natural
issue that it takes up your Tool slot for your Pokemon,
which is a bit debatable.
But the main nail in the coffin on
Pouch here is what deck would even run this. The only
ones I can think of are anything running Emboar or
Blastoise, and the last I checked...neither was
Standard-legal. If there is something for Standard that
lets one vomit their hand of Energy onto the field, then
Energy Pouch might be somewhat viable, but otherwise,
it's a bit of a letdown for anyone looking to cycle back
Energy.
Besides, stuff like Bronzong does
it better.
Rating
Standard: 1.5/5 (extremely niche
use, I wouldn't recommend it)
Expanded: 2/5 (only really usable
with an Ability that throws Energy from your hand down
quickly)
Limited: 2.5/5 (or like Alpha
Growth or something, that might be a thought)
------
And then there's Energy
Reset.
...man, what can be said about
Energy Reset?
All it does is
allow
you to take any number of Energy cards attached to your
Pokemon and put them back into your hand. Which I'll
admit, there is one use for it - getting it off a
Pokemon that can't make much more usage of it. But
considering the single slot it's going to take up in
your deck, is it really worth it to grab that Strong
Energy off of a Pokemon?
...come to think of it, when would
you be able to take off Energy like that from a Pokemon?
Rating
Standard: 1/5 (it's barely usable
for anything I can think of)
Expanded: 1/5 (unless you mean to
rearrange the field you've set up)
Limited: 2/5 (and even then, didn't
you set it up with all that in mind to begin with?)
Arora Notealus: These cards aren't
that great. "Energy" cards rarely have been. It's not
like it's their fault usually, they just don't tend to
be very good. And it's not like there's that much you
can do with Energy anyway - all you do is attach it to
power up attacks. Returning to the hand is okay, but
stuff like Exp. Share is better when it can immediately
reattach that Energy. I think if more of these cards
worked on reattaching the Energy lost rather than just
taking it back, they'd at least see some play.
Next Time: A sleepy bear needs a
sleepy day.
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