|  aroramage
 | Hey, it's our new Pokedex! Nah, 
						just kidding, it's just Rotom, but hey, I think it's 
						neat that they're gonna let a Pokemon take over the 
						encyclopedia. But in the meantime, what's a Rotom to do?  Well, there's always Energy 
						Extract, which for 1 Energy can grab another Energy from 
						the deck and put it on Rotom. That's nice in concept, 
						but would a 70 HP Basic really have the ability to stick 
						around long enough to then use a more powerful attack 
						after doing nothing? Probably not, so it's a good thing 
						his next attack requires 2 of any Energy rather than 
						specific Energy.  And what does it do? Plasmagic ends 
						up transferring 2 damage counters on each of your 
						Pokemon all onto your opponent's Active Pokemon. That 
						can be potentially devastating, but it's also very rare 
						that your opponent would spread out all that damage 
						across your Pokemon in order for you to deal 120 damage 
						back to him...or is it?  One of the biggest decks right now 
						is Trevenant BREAK, who can spread out 3 damage counters 
						to each of your Pokemon through his Silent Fear attack. 
						And with 160 HP, it's not like Plasmagic is going to KO 
						Trevenant BREAK after one of those - but that's the 
						thing, right? In a way, not only is Plasmagic dealing a 
						lot of damage, but it's also "healing" off a lot as 
						well! It's a great way to counteract Trevenant BREAK or 
						things like Alakazam-EX.  But does that mean Rotom should be 
						run in every deck? Probably not, given he's really a 
						major counter to only two decks, so keep an eye on the 
						prevalence of such decks and be sure to tech him in as 
						needed, but otherwise keep him to the side.  Rating  Standard: 2/5 (against one 
						particular deck type of sorts, Rotom does major work)  Expanded: 1.5/5 (but outside of 
						that? not much going for him)  Limited: 2.5/5 (and he's only so 
						good in Limited honestly, but I can imagine Plasmagic 
						working more neutrally here)  Arora Notealus: So yeah, Rotom. 
						He's our new Pokedex! Does that mean it's an 
						Electric/Steel type?  Weekend Thought: What're your 
						thoughts on the cards this week? See potential in them? 
						Or maybe they're just kinda neat at best? Who knows, but 
						we'll see you next week! | 
            
              |  Otaku
 | 
						
						Rotom 
						(XY: Fates Collide 24/124) is our Friday review.  
						It is a Lightning Type; Weakness and Resistance won’t 
						matter because peaking ahead, this card doesn’t actually 
						do damage.  Lightning Type support isn’t minimal, 
						but it is close with nothing really standing out (at 
						least right now).  Specific Lightning Type counters 
						are almost non-existent; all I could find was M 
						Rayquaza-EX (XY: Roaring Skies 61/108) which 
						has an Ancient Trait that reduces the damage it takes 
						from Lightning Types by 20… as well as the damage from 
						Grass, Fire, and Water Types.  Being a Basic is 
						still the best (shocking truth!) as nothing has changed 
						from yesterday.  70 HP is usually a OHKO; unless your 
						opponent has a bad setup or has an attacker focused on 
						effect and not damage.  At this level, the 
						important thing is most attacks that hit both Active and 
						Bench will need two or three shots from the Bench damage 
						to score the KO.  Fighting Types simply have that 
						much easier a time of scoring a OHKO while Rotom 
						is Active; even attacks not focused on damage are likely 
						to manage a OHKO thanks to Strong Energy in 
						addition to more common tricks like Muscle Band.  
						Metal Resistance might make a small difference in 
						surviving attacks from Metal Types, but probably not.  
						The single Energy Retreat Cost is easy to pay and 
						recover from having paid.  
						
						Rotom 
						has two attacks.  The first is “Energy Extract” for 
						[L], which allows you to search your deck for a basic 
						Energy card and attach it to Rotom itself.  
						For [CC] it can use “Plasmagic” to move two damage 
						counters from each of your Pokémon to your opponent’s 
						Active.  Energy Extra is weak since it specifically 
						requires [L] and because Rotom is so unlikely to 
						survive; it must attach to whatever is using the 
						attack, so you can’t use it to help set up something 
						else.  I mean even if you add in a card like 
						Energy Switch, Rotom is most likely not 
						surviving the turn.  Plasmagic might have some 
						potential, but you’ll need a way to ensure you have a 
						lot of damage on something and then a way of moving it 
						around.  Probably a little more than that, but 
						we’ll save that for a little bit later.  The other 
						option is to use it to counter something that places 
						damage counters on/does damage to each of your Pokémon.  
						
						The other Rotom you can pick from are BW: 
						Plasma Storm 49/135 and XY: Ancient Origins 
						29/98.  Both are Basic, Lightning Type Pokémon with 
						Fighting Weakness, Retreat Cost [C], and two attacks.  BW: 
						Plasma Storm 49/135 is a Team Plasma Pokémon with 60 
						HP and no Resistance.  For [C] it can use “Electribonus” 
						to discard a [L] Energy card from hand.  Then you 
						get to draw three cards if you do.  Weak but not 
						without merit.  For [LC] it can use “Poltergeist” 
						to force your opponent to reveal his or her hand, then 
						the attack does 20 damage times the number of Trainer 
						cards in his or her hand.  We reviewed it 
						
						
						here, 
						or rather Baby Mario did; he was a bit generous at the 
						time and even with Item lock to leave your opponent with 
						a hand full of Items (one kind of Trainer), it fares 
						worse now.  XY: Ancient Origins 29/98 has 70 HP 
						and Metal Resistance.  Its first attack is “Electro 
						Ball” for [L], doing 20 damage, while the second attack 
						is “Electric Mischief” which has you flip three coins 
						and for each “heads” you choose a random card from your 
						opponent’s hand; your opponent reveals that card then 
						shuffles it back into his or her deck.  We didn’t 
						review this one and that is because it just isn’t worth 
						it.  
						
						So is today’s Rotom any better?  Maybe.  
						If you’re really worried about hard-to-block spread, 
						like that of Trevenant (XY 55/146) then 
						this is a pretty simple inclusion.  Even in Night 
						March, it shouldn’t be too much for Rotom to pop 
						up front and move a bunch of the damage counters back 
						onto Trevenant (which will likely be Trevenant 
						BREAK Evolved from said Trevenant).  
						Probably not scoring a KO, but your opponent will have 
						to do something about Rotom or else you’ll 
						basically reverse the spread.  There are other 
						cards to deal with such things, but while stuff like 
						Bronzong (XY: Fates Collide 61/124) blocks 
						both damage and effects of attacks by your opponent’s 
						Pokémon to your Bench, it also is a Stage 1 line (plus 
						is an Ability which may get shut down).  Rotom 
						and (most of) the stuff being hit just needs to survive, 
						and it can toss back damage or damage counter placement 
						even from Abilities.  You also could make use of 
						the various damage counter moving effects, but I’m 
						skeptical of this ever proving a viable deck.  A 
						fun deck, perhaps, but the effort needed to set up such 
						things, something to soak a hit up front, and then 
						Rotom seems like too much.  You might include
						Rotom in your Limited deck, if you think you can 
						retreat often enough to build up damage counters for 
						Rotom to move.  
						
						Ratings  
						
						Standard: 
						2/5  
						
						Expanded: 
						2/5  
						
						Limited: 
						2/5  
						
						Summary:
						Rotom might be worth it as a niche counter for 
						damage/damage counter spread, particularly in decks like 
						Night March, but I’m not sure if that is really enough 
						as a lot of what it seems to counter can survive 
						Plasmagic, and Rotom has to have good timing to 
						optimise the reversal. |