  
			aroramage | 
              
						 Man, what could be said about 
						Zebstrika? Personally, I think this is one of the best 
						Electric-types in recent years, and I think it oughta 
						have a spot in most Electric decks that can run this 
						Stage 1!  
						Alright, so Electric's not been a 
						prominent deck as of late, but I think Zebstrika's still 
						great to play with it! His attack isn't terribly 
						noteworthy though; Crashing Bolt does 2-for-50 with the 
						chance to do 60 more damage on anything with a Fighting 
						Resistance. The only thing with that is that anything 
						with a Fighting Resistance is usually also weak to 
						Electric, so technically Zebstrika's dealing out 220 
						damage to anything that has a Fighting Resistance! I 
						mean, unless it's the new Ho-oh-EX, but outside of that, 
						Zebstrika's not really going to be your go-to Electric 
						offense - besides, not every Pokemon with an Electric 
						Weakness has a Fighting Resistance.  
						So what's the appeal in Zebstrika 
						then? Probably his Ability, which is one of the best 
						Abilities you could have. Zap Zone is what gives your 
						Electric-types the Ability to get past "Safeguard" 
						Pokemon - Suicune, Sigilyph, Regice, you get the idea, 
						anything that could protect itself from your attack. 
						Because Zap Zone lets you ignore any effects on the 
						opponent's Active Pokemon, as far as dealing damage to 
						them goes. Sure they won't be affected by your effects, 
						but when was the last time you saw an Electric-type 
						Pokemon dealing Poison Status as part of their effect?  
						...note to self: would love to see 
						Electric/Poison type using Poison moves to Poison...  
						Anywho, Zebstrika can be great for 
						Electric decks looking to break into the mold of the new 
						stuff and keep their damage flowing regardless! He's a 
						fairly strong option, it's just unfortunate that 
						Electric decks haven't been prevalent as of late. But 
						maybe if we get something big...  
						Rating  
						Standard: 3/5 (Zap Zone is the 
						biggest reason to run a Zebstrika line-up in your 
						Electric deck - no more getting stalled out by 
						Resistance Blizzard and the like!) 
						Expanded: 2.5/5 (though you will 
						have to watch out for Garbodor seeing play, as well as 
						Wobbuffet - they'll shut his Ability down until they're 
						dealt with)  
						Limited: 4/5 (give him a run, and 
						he might make a run with your money!)  
						Arora Notealus: Electric Zebra is 
						Best Zebra. Otherwise known as "EZBZ"!!  
						Next Time: And now for a little 
						dangerous Item... 
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			Otaku | 
              
						 
						Our second subject 
						this week is Zebstrika (XY: BREAKpoint 
						49/122).  It is a Lightning-Type, allowing it to 
						exploit Weakness when facing popular cards like 
						Yveltal-EX and Shaymin-EX (XY: Roaring 
						Skies 77/108, 106/108).  There are some 
						Type-based support cards like Flash Energy and… 
						um… Rough Seas which is shared with the 
						Water-Type?  At least the cards with 
						anti-Lightning-Type effects are also few and not very 
						good: in fact all I can find with a quick search is M 
						Rayquaza-EX (XY: Roaring Skies 61/108), with 
						its Ancient Trait that reduces by 20 the damage done 
						from the attacks of your opponent’s Fire, Grass, 
						Lightning and Water-Type Pokémon.  Lightning 
						Resistance seems to have been phased out of the XY-era 
						card templates, though you’ll find it on some of the 
						BW-era Fighting-Types; annoying but not a huge issue in 
						and of itself.  The Type does have a few notable 
						members, with the ones relevant to the rest being 
						Elektrik (BW: Noble Victories 40/101) and 
						Magnezone (XY: BREAKthrough 54/162), both of 
						which can accelerate Lightning-Type Energy, Eelektrik 
						only in Expanded and from the discard, Magnezone 
						in either Standard or Expanded and from the hand.  
						Exploiting Weakness is probably the Type’s strongest 
						feature, and enough that I still consider is 
						average-to-good.  
						
						Being a Stage 1 is 
						not good, but it isn’t particularly bad, especially 
						compared to everything other than Basic Pokémon.  
						You’ll need at least two cards to get Zebstrika 
						into play (itself plus a Blitzle), and if you 
						don’t want to take two turns then you’ll also need a 
						third card (Wally).  Slow and space 
						consuming compared to Basic Pokémon but no Spirit 
						Link cards, no Rare Candy, no Archie’s Ace 
						in the Hole or Maxie’s Hidden Ball Trick, 
						etc. required.  Zebstrika has 100 HP, which isn’t 
						large enough to survive a hit unless the opponent 
						has a lackluster set-up or has a deck not focused on 
						dealing damage (such as some lock decks).  Said 
						Weakness will fall to all but the worst openings against 
						competitive Fighting-Type decks; just 50 damage gets 
						doubled into the needed 100 damage for a OHKO.  
						Metal Resistance won’t make a huge difference, but it is 
						far better than nothing and sometimes an effective 120 
						HP will matter.  The Retreat Cost of [C] is good 
						and low; easy to pay for and to recover from having 
						paid.  
						
						Zebstrika 
						has one Ability and one attack.  The Ability is 
						“Zap Zone”, which causes the damage from attacks by your 
						Lightning-Type Pokémon to be unaffected by effects on 
						your opponent’s Active Pokémon.  This can be 
						amazing when it allows your attacker to get through 
						strong protection like Safeguard, to a small bonus when 
						trying to attack Landorus-EX, to unneeded because 
						are no such effects, to backfiring if you face one of 
						the handful of Pokémon that place a damage boosting 
						effect on themselves.  That last one shouldn’t 
						matter in competitive play, but the most likely of the 
						remaining three is that Zap Zone won’t have anything to 
						negate.  It is important to remember that Weakness 
						and Resistance are not effects, but game 
						mechanics, so they should apply as normal.  If your 
						opponent is using a card like Altaria (XY: 
						Roaring Skies 74/108; XY: Black Star Promos 
						BW46) I… am not sure what happens.  At a glance I 
						assumed this was where you would really want 
						Zebstrika but reading the actual card text, Zap Zone
						only prevents damage from being directly 
						manipulated by effects on the opponent’s Pokémon.  Altaria 
						has the Ability “Clear Humming” that doesn’t alter 
						damage, it causes Colorless Pokémon to simply have no 
						Weakness.  At least Zap Zone should still punch 
						through protection such as is provided by “Flash Ray” on
						Jolteon-EX!  
						
						For attacks, 
						Zebstrika has “Crashing Bolt” at a cost of [CC].  
						This cost is efficient enough that a Double Colorless 
						Energy covers it, can many other forms of Energy 
						acceleration.  So what does Crashing Bolt do?  
						It hits for 50 damage, and if the opponent’s Active has 
						Fighting Resistance, it hits for another 60 damage. 
						 50-for-two is pretty solid and the effect is better 
						than it sounds; 110 for two is great, plus most Fighting 
						Resistance Pokémon are Lightning Weak so it would 
						actually jump to 220!  This doesn’t just OHKO but 
						overkills Yveltal-EX and Shaymin-EX (the 
						former by a little and the latter by a lot).  So 
						what is the catch?  Well the good news is that the 
						two things this card can do can give it a purpose in 
						Lightning-Type decks (the Ability) or decks that need a 
						Lightning-Type splashed in (the attack).  A deck 
						isn’t likely to need both though; Zap Zone is already 
						niché, but in a way so is Crashing Bolt; in your typical 
						Lightning-Type deck you aren’t too likely to need a 
						Lightning-Type Stage 1 attacker that can punish Fighting 
						Resistant Pokémon.  Thanks to most of those Pokémon 
						being Lightning Weak as well, just about any and every 
						serious Lightning-Type attacker can already do it!  
						So instead of covering two uses that have a decent 
						overlap, we still just have that one use.  
						
						Of course, we need 
						to consider the rest of the card pool; the right dance 
						partner can do wonders, be it among the lower Stages of 
						a card, alternate versions, additional Evolved forms or 
						even branched Evolution lines.  Zebstrika keeps 
						it somewhat simple; there is just Blitzle and 
						Zebstrika, with nothing else.  There are quite 
						a few of these with seven Blitzle - Black & 
						White 40/114, Black & White 41/114, 
						McDonald’s Collection 2011 6/12, BW: Noble 
						Victories 35/101, BW: Next Destinies 47/99,
						BW: Boundaries Crossed 56/149 and XY: 
						BREAKpoint 48/122 - and six Zebstrika - 
						Black & White 42/114, Black & White 43/114,
						BW: Noble Victories 36/101, BW: Next Destinies 
						48/99, BW: Boundaries Crossed 57/149 and XY: 
						BREAKpoint 49/122 - including today’s version!  
						Though they are a homogenous lot, there are no reprints 
						among them: all are Lightning-Type Pokémon with Fighting 
						Weakness and no Ancient Traits.  Blitzle (XY: 
						BREAKpoint 48/122) and today’s Zebstrika (XY: 
						BREAKpoint 49/122) are the only Standard legal 
						options, and also the only versions with Resistance (in 
						this case, to Metal); all others are Expanded only 
						options and have no Resistance at all.  All 
						Blitzle and Zebstrika are Lightning Types 
						with Fighting Weakness and no Ancient Trait.  All
						Blitzle are Basic Pokémon with Retreat Cost [C], 
						no Ability and a single attack, and all but one have 60 
						HP (BW: Boundaries Crossed 56/149 has 70).  
						For the Zebstrika, all have 90 HP other than 
						BW: Boundaries Crossed 57/149 and XY: BREAKpoint 
						49/122 (they each have 100 HP), no Ability except for 
						XY: BREAKpoint 49/122 (today’s version), and a 
						Retreat Cost of [C] except for BW: Next Destinies 
						48/99 (which has a perfect free Retreat Cost).  
						
						Black & White 
						40/114 can use “Rear Kick” at a cost of [LC] to hit for 
						20 damage.  Black & White 41/114 can use “Stomp” 
						for [C] to do 10 damage and flip a coin; “heads” means 
						it does an extra 10 damage while “tails” means just the 
						base 10.   McDonald’s Collection 2011 6/12 can 
						make use of “Quick Attack” for [LC] to do 10 damage, 
						plus an extra 20 if the coin flip is “heads” (“tails” 
						just does the base 10 damage).  BW: Noble Victories 
						35/101 has “Ability” priced as [L]; it does 10 damage 
						and has its traditional effect of preventing all damage 
						and effects of attacks by your opponent’s Pokémon during 
						your opponent’s next turn, provided you get “heads” on 
						the coin flip (again, “tails” just does the base 10 
						damage).  BW: Next Destinies 47/99 calls upon 
						“Thunder Jolt”, which costs [LC] and hits for 30 damage, 
						but requires a coin flip; “tails” means it does 10 
						damage to itself in addition to hitting the opponent’s 
						Active for 30, while “heads” means the attack just does 
						the 30 to the opponent’s Active.  BW: Boundaries 
						Crossed 56/149 keeps it simple with “Smash Kick” for 
						[C], doing 10 damage.  XY: BREAKpoint 48/122 has 
						“Reckless Charge” which also only requires [C], but does 
						20 damage to the opponent’s Active and 10 to itself.  Blitzle 
						is here to Evolve and not attack, so in Expanded (where 
						you have a choice) I would go with either BW: Noble 
						Victories 35/101 as Agility may help keep it alive 
						to Evolve or BW: Boundaries Crossed 56/149 so 
						that its 70 HP may also give it a slight boost in trying 
						to survive.  
						
						Moving onto the 
						Zebstrika, Black & White 42/114 brings back 
						Stomp, this time requiring [CC] and doing 20 on “tails”, 
						40 on “heads”.  [LLC] pays for its “Wild Charge”, which 
						does 70 damage to the opponent’s Active and 10 to 
						itself.  It was reviewed 
						
						
						here 
						and all I can add is that it is even less worth it in 
						Expanded now than it was for the current Modified 
						(Standard) format back then.  Black & White 
						43/114 also brings back an attack from a Blitzle, 
						with its Rear Kick still costing [C] but now hitting for 
						30, while its second attack is “Electrispark” that costs 
						[LLL] and hits for 70 to the opponent’s Active and 10 to 
						the opponent’s Bench.  This was actually the first
						Zebstrika reviewed on Pojo (here) 
						and again, we pretty much got it right.  Just lower 
						the score from back then as this card is now nearly six 
						years of power creep behind, like its set-mate.  BW: 
						Noble Victories 36/101 did not get a past 
						review; it continues the trend of recycling as it opens 
						with Quick Attack to do 10 (+20 on “heads”), but this 
						time it only costs [C].  Its second attack is 
						“Shock Bolt” which requires [LLC] to hit for 90, plus 
						requires a coin flip where “heads” means the attack 
						works as normal but where “tails” means you still do the 
						damage but also have to discard all [L] Energy 
						attached to itself.  In a sense, the review team is 
						three for three because not reviewing this card was 
						probably doing it a kindness as it was bad back then, 
						and it is bad now.  
						
						BW: Next Destinies 
						48/99 knows “Disconnect” for [LC] and “Lightning Crash” 
						for [LLC]; the first hits for 40 while blocking your 
						opponent from playing Item cards from his or her hand, 
						while the second does 80 to the opposing Pokémon of your 
						choice, but you have to discard all [L] Energy attached 
						to Zebstrika (or whatever used Lightning Crash in 
						the case of attack copying).  In one sense this 
						card is better than it once was as Item is even more 
						crucial, while a Wide Lens would allow Lightning 
						Crash to take out a Shaymin-EX in one shot… but 
						we have better means of blocking Items or hitting the 
						Bench.  This Zebstrika was reviewed 
						
						here and from 
						what I remember while it had a deck that even saw a 
						little success, but overall being a disappointment as it 
						never seemed to do as well as it ought to do, so while 
						the scores are only a little above average, they are 
						also a little above what it probably deserved back then… 
						and like I said now we can do what made it special, and 
						do it better, with other cards.  BW: Boundaries 
						Crossed 57/149 was the last Zebstrika 
						released and reviewed (here), where it 
						was most noteworthy for its first attack (Flame Charge) 
						which required [C] and had you search your deck for an 
						[R] Energy to attach Zebstrika itself.  
						Apparently this is a video game attack reference but not 
						one that the TCG ever gave a means to really make 
						worthwhile.  The second attack (Thunder) needs 
						[LCC] so I guess it would have given a partial to mostly 
						Fire Energy based deck a Lightning-Type Stage 1 
						attacker.  Unfortunately Thunder just does 90 
						damage, with a coin flip to see if it also hits itself 
						for 30 (“heads” means no self-damage).  The reviews 
						for it are pretty much spot on.  
						
						So looks like there 
						is no major boost from Blitzle options, and at 
						best you might consider also working in BW: Next 
						Destinies 48/99 if you had room and were already 
						running today’s Zebstrika because extra Item 
						denial is extra Item denial.  I do not think you 
						really ought to be running today’s version, though.  
						For the most part, having a Stage 1 Lightning-Type 
						attacker leaves very few protective effects to punch 
						through, with solid Lysandre or even Hex 
						Maniac usage tackling those problems (and providing 
						other advantages).  We even have one that is likely 
						to at least match and most of the time surpass 
						Zebstrika in damage output, yes even for the same 
						Energy cost: Raichu (XY 43/146; 
						Generations 27/83, RC9/RC32).  As I just 
						listed, it was even re-released twice in the latest set; 
						while Generations isn’t the easiest set to buy 
						given how it is being distributed, the supply of 
						Raichu has gone up and you can even choose between 
						“serious battler” and “Aren’t I just so pretty?” 
						Artwork!  I recommend going for the sub-set’s 
						version as whether because they like the art or just 
						find it weird to have a Raichu staring at them 
						and winking, you’ll get all of the usual benefits and 
						some level of distraction.  No, really; it won’t 
						work all the time and I did say it to be funny, but it 
						is also true.  Anyway, thanks to “Circle Circuit” 
						this Raichu has and at least until Sky Field 
						rotates out (but possibly still afterwards) it will 
						continue to shock and awe with its big, affordable hits.  
						Which means the niché for Zebstrika grows smaller 
						and smaller.  
						
						Ah, but what about
						Zebstrika BREAK?  It… does not exist.  
						It is not planned to exist, either.  So 
						Zebstrika seems like an overly specialized tool to 
						do something a more general Stage 1 does better, at 
						least in Standard and Expanded.  In Limited, as is 
						often the case, things change.  Its Ability may or 
						may not come in handy for something other than itself, 
						or at all, as your opponent’s attack selection is going 
						to seem kind of random because this is Limited; the most 
						commonly seen example of the Limited Format is the 
						Pre-Release, where you get six booster packs (plus up to 
						39 Basic Energy cards) to build a 40 card deck, and 
						because the decks are smaller you play with four Prizes 
						instead of six.  Big Basic Pokémon and complete 
						Evolution lines are often a luxury (sometimes a 
						Luxray) and because you are working with whatever 
						you got, decks are rarely monotype but instead consist 
						of at least two Energy Types (and without the usual 
						tricks that makes it common in constructed formats).  
						So long story short, a 100 HP Stage 1 that can attack 
						using any Energy and (thanks to its own Ability) can’t 
						have its damage reduced is a good pull, even when just 
						hitting for the base 50 damage.  
						
						
						Ratings  
						
						Standard: 
						1.75/5  
						
						Expanded: 
						1.75/5  
						
						Limited: 
						3.5/5  
						
						Summary: 
						Please note that if I am totally wrong about how Zap 
						Zone interacts with Clear Humming, then the Standard and 
						Expanded scores should jump a quarter point each.  
						Even with that, though, this seems like someone tried to 
						combine two specializations and instead of giving the 
						card broader usage, like how Keldeo-EX is used 
						for its Ability or attack or both, here it will be one 
						or the other and rarely the two together because it will 
						be redundant.  You have Raichu for your 
						Stage 1 Lightning-Type attacker that can be splashed 
						into almost anything, and if the deck demands a small 
						Bench then would you even have room for Zebstrika?  
						
						As you can tell, 
						Zebstrika didn’t make my list, but it did make the 
						site’s Top 12 as the number 12 pick.  In terms of 
						voting points, it had 10 which tied Slowking (XY: 
						BREAKpoint 21/122) and was only one point away from 
						tying our 9th and 10th place subjects, though also only 
						one point away from being tied by our 13th place pick,
						Trevenant BREAK.  I haven’t heard of this 
						doing well in current competitive play but then again, 
						it only became legal for competitive play during the 
						last weekend of the 2016 Winter Regionals.  I also 
						have noticed this card making a few Top X lists on other 
						sites, so maybe I just missed something? 
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