aroramage |
And here we go again, starting off
another week with yet another BREAK Evolution. I suppose
it's our own fault for not giving any of them a glowing
review, huh? But then again, we can't give glowing
reviews to things that didn't quite deserve them. Ah
well, here's Luxray BREAK!
Now Luxray BREAK himself has an
interesting attack, in that it already does a high
amount of damage and can even do more if you're lucky. I
say "if you're lucky" because Wild Fury is a hefty
4-for-130 strike that can tack on an extra 40 damage
every time you flip heads. In fact, you really only need
to flip about 3 heads before you've KO'd everything in
the format, and the chances of that are 1 in 8 (that is,
1/2 to get the first heads multiplied by the 1/2 to get
the second heads and again 1/2 for the third heads).
Statistically speaking, that's not so far-fetched. I
mean, you've got better odds rolling a 6 on a die any
one time (1/6 chance), but it's not like you won't have
games where that won't happen. So in short, Wild Fury
can get far quick.
On average though, chances are
you'll end up stopping on your second flip and adding
only an extra 40 damage, which still has Luxray BREAK
dealing 170 damage - more than enough to KO the smaller
Pokemon-EX in the format and anything that's Weak to
Electricity. But then what can we pair up with our beefy
170 HP Luxray BREAK? Obviously, there's the new Luxray
(BKP), but neither of his attacks are that impressive.
I'd think to pair him up with Luxray (FLF), since he can
also use Fang Snipe to get rid of a Trainer card from
your opponent's hand. In Expanded, there's also Luxray
(NXD), but it doesn't have that much to offer either.
So long story short, Luxray BREAK
has a decently powerful attack, and paired up with
something like Magnezone (BKT), he could be a potent
threat. The major issue though is that, as a BREAK
Evolution to a Stage 2, there's going to be a lot of
deck space devoted to solely him, and that can lead to a
very clunky deck. Never mind that adding in Magnezone to
help would only make the deck clunkier than before. If
you're running Luxray BREAK, you're gonna have a rough
time for sure, but he's arguably worth it in the end.
Rating
Standard: 2/5 (being a BREAK Evo,
he's slow, and being a BREAK Evo of a Stage 2, he's even
slower)
Expanded: 2/5 (but if you get all
the up to him, he can do a lot)
Limited: 4/5 (certainly a force to
be reckoned with in some manner)
Arora Notealus: Luxray BREAK is
pretty much an example of one of the many BREAK
Evolutions that could be really good with more BREAK
support. It's really all they need to be competitive,
just a Trainer card or a Supporter that's like, "Choose
a Pokemon, find a BREAK Evolution of that card from your
deck, and Evolve that Pokemon." Even that much would be
wildly beneficial.
Next Time: Facing off against Water
Gym Leaders fills you with...determination.
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