|  Otaku
 | 
						
						Mewtwo 
						(XY: Evolutions 51/108) is our ninth place 
						finisher, and is a reimagining of Mewtwo (Base 
						Set 10/102; Base Set 2 10/130), which has 
						never officially been reviewed, probably because the 
						only reason it had more than a joke deck back in the day 
						was the combination of general card and knowledge 
						scarcity.  Which lead people like me to mistake 
						“Mulligan’s Mewtwo” for a real deck (Sadly not my 
						most embarrassing mistake from back then).  Once 
						again, I’ll be comparing and contrasting the original 
						with its successor throughout the review.  
						
						Both are Psychic Type, Basic Pokémon with Psychic 
						Weakness, no Resistance, two attacks, and no other 
						effects.  Psychic Weakness is found on many other 
						Psychic Types as well as many of the Fighting Type 
						Pokémon, while Resistance is near universal on both the 
						Darkness Type and Metal Type; if Resistance wasn’t less 
						impactful, this would be very bad for the Psychic Type… 
						but Resistance is far less useful than Weakness is 
						problematic so the Psychic Type isn’t hurting for this 
						(maybe it even comes out a little ahead). What about 
						Psychic Type specific support?  Not overly 
						abundant, but we’ve got some solid tricks in the form of
						Dimension Valley and Mystery Energy (too 
						bad both are Expanded only).  There is also 
						Wobbuffet (XY: Phantom Forces 36/119; 
						Generations RC11/RC32) which is Standard 
						legal, but it becomes indirect support as Mewtwo 
						has no Ability for it to not shut down.  
						There is some synergy with other Psychic Types, such as
						Mew (XY: Fates Collide 29/124) and 
						Mew-EX, which can make use of the same Energy and 
						Type support.  I am unaware of any cards that are 
						explicitly anti-Psychic Type.  That doesn’t mean 
						there is no way to counter Psychic Types; usually the 
						trick is just countering their Weakness and/or whatever 
						strategy it is said Psychic Types support.  
						
						Being a Basic was the best back then and it’s still the 
						best now, though for those who didn’t experience it 
						there were times in the middle where being a Basic 
						usually meant the card was going to be bad.  Both 
						then and now being a Basic meant requiring the least 
						deck space, minimum time and effort to put Mewtwo 
						into play, the capacity to be your opening Pokémon, 
						Basic Stage support, and a natural synergy with certain 
						card effects.  It took a few sets before we got the 
						first anti-Basic cards if I remember correctly, and now 
						such things are the only knock against being a Basic 
						Pokémon.  Mewtwo (XY: Evolutions 51/108) 
						has 130 HP, only 10 HP under the maximum we’ve seen 
						printed on a Basic Pokémon which lacked a specialty 
						mechanic (like being a Pokémon-EX), and was the maximum 
						until Snorlax (XY: Fates Collide 77/124).  
						This is much better than the original Mewtwo, 
						which only had 60 HP (half the maximum printed on
						anything back then).  With 130, Mewtwo 
						(XY: Evolutions 51/108) has a decent chance of 
						soaking a hit, especially if it is bolstered with 
						Fighting Fury Belt.  That Psychic Type Weakness 
						provides one of the most common exceptions and is 
						dangerous though not the worst Weakness a Pokémon can 
						have right now.  Lack of Resistance is a bit 
						disappointing but expected and not a major loss.  Mewtwo 
						(XY: Evolutions 51/108) has a Retreat Cost of 
						[CC], low enough you can probably pay it up front but 
						high enough you’ll also probably feel the loss of Energy 
						before the game is over.  Pack a little something 
						to help with that.  Still, this is an improvement 
						over the original Mewtwo as it had a [CCC] 
						Retreat Cost!  
						
						Both Mewtwo have the same attack names, and they 
						work in a similar manner, but the costs and specifics of 
						the effects are definitely different.  Mewtwo (XY: 
						Evolutions 51/108) has “Psychic” for [CC], doing 20 
						damage plus another 20 per Energy attached to the 
						opponent’s Active.  Poor return against something 
						with no Energy, a little underwhelming against something 
						with just one, but past that it starts to pay off 
						(especially when attacking something Weak).  The 
						original’s Psychic cost [PC] and did just 10 plus 10 per 
						Energy, so both the cost and damage output have improved 
						substantially.  The second attack is “Barrier”, and 
						it costs [PP] on both versions of Mewtwo.  XY: 
						Evolutions 51/108 can use the attack to protect 
						itself from all effect of attacks (including damage!) 
						during your opponent’s next turn, but the attack states 
						you cannot use it if you used Barrier the previous turn.  
						The original offered the same protection, but instead of 
						being unable to use Barrier the next turn, the original 
						required you discard a [P] Energy from Mewtwo.  
						The “can’t use twice in a row” effect is a much better 
						deal than the Energy discard, but the attack is mostly a 
						desperately play as your opponent can cancel it out with
						Pokémon Ranger, for up a new Active with a card 
						like Lysandre or Escape Rope, or use an 
						attack that hits the Bench or ignores the effects on the 
						opponent’s Active.  Of course, some of those are 
						more likely than others.  If you need a single turn 
						stall, though, it isn’t a horrible option.  
						
						So back in the day, the joke deck Mulligan’s Mewtwo was 
						built using 59 basic Psychic Energy cards and one
						Mewtwo (Base Set 10/102; Base Set 2 
						10/130).  An unprepared opponent could actually 
						lose, and even if there was a way to reset the effect of 
						Barrier (no official ruling on it yet but based on 
						something related, I am thinking “no”), it wouldn’t be 
						worth it.  Having a big, Basic Pokémon worth a 
						single Prize which can punish Energy hogs might be, 
						however.  So the real competition for this card 
						comes not from other Mewtwo but from attackers 
						with a similar niche.  In Standard, this means 
						Lugia-EX (XY: Ancient Origins 68/98, 94/98) 
						and Yveltal-EX for notable examples, while 
						Expanded adds in Dedenne (XY: Furious Fists 
						34/111), Meloetta (BW: Legendary Treasures 
						78/113), and Mewtwo-EX (BW: Next Destinies 
						54/99, 98/99; BW: Black Star Promos BW45; BW: 
						Legendary Treasures 54/113).  Why use Mewtwo 
						(XY: Evolutions 51/108) over any of these?  
						Some of them are quite good cards, but Mewtwo is 
						the only Basic, Psychic Type that can do the job for 
						[CC].  In Standard play, this is especially 
						important because M Mewtwo-EX (XY: 
						BREAKthrough 64/162; 160/162) became quite popular 
						post rotation and seems to have at least some staying 
						power.  Mewtwo isn’t a silver bullet counter; to 
						score a OHKO you’ll need to use Psychic while the 
						opponent’s M Mewtwo-EX has five or more Energy 
						attached (four if you’ve got Fighting Fury Belt 
						on your side of the equation).  
						
						Which in a deck that fares poorly against M Mewtwo-EX 
						is a somewhat reasonable occurrence.  Also 
						reasonable is how said decks probably don’t need a OHKO 
						so much as they need a decent beginning or ending for a 
						2HKO, and Mewtwo obliges whether it is being 
						fueled by a Double Colorless Energy or whatever 
						is covering the [CC] cost.  Against somewhat Energy 
						intensive Types (3+ Energy) or the Psychic Weak it can 
						still set up a 2HKO fairly well.  So that is how to 
						use it in Standard play, but it probably isn’t needed in 
						Expanded.  For Limited play it is a good, strong 
						pull you would only skip if you pulled a big, Basic 
						Pokémon-EX and built your entire Limited deck around 
						that one Basic Pokémon (and only that Pokémon).  
						
						Ratings  
						
						Standard: 
						3.25/5  
						
						Expanded: 
						2.25/5  
						
						Limited: 
						4.25/5  
						
						Summary:
						Mewtwo is a niche attacker, punishing Pokémon 
						which are Energy heavy, Psychic Weak, or both.  
						Only in the case of the latter is the goal a 2HKO; 
						instead you’re hoping Mewtwo pulls off a 2HKO, 
						probably with an assist from your previous or next 
						attacker though its 130 HP might allow it to do the job 
						itself.  
						
						Mewtwo 
						managed five voting points, only beating out 
						
						
						yesterday’s 
						10th place finisher by a single point, and similarly 
						losing out to 
						
						
						tomorrow’s 
						8th place pick by one point. | 
            
              |  Zach Carmichael
 | Tuesday’s Card of the Day is Mewtwo 
						from Evolutions. Like many of the cards in this set, 
						Mewtwo is a pseudo-reprint of its Base Set counterpart, 
						but there are a number of notable changes that warrant 
						it to make out Top 10 list. When I first read the card 
						when it was revealed through Japanese scans some time 
						ago, instantly I thought that it could be a viable 
						counter to the monster known as M Mewtwo-EX (Y) that has 
						continued to dominate the Standard format since the 
						rotation in September, but is this really the case? I won’t get into specifics, but 
						there are actually five versions of this card currently 
						in print if you include its theme deck and Prerelease 
						versions – that’s a lot of love for the Psychic Pokémon! 
						What’s more is that the card has been considerably 
						buffed to compete with cards in the modern era of the 
						TCG. Mewtwo now has 130 HP instead of 60 HP, and its 
						Retreat Cost is now 2, not 3. Its attacks include 
						Psychic and Barrier, both of which were present on its 
						Base Set counterpart. Psychic’s cost is now 2 Colorless 
						Energy versus a Psychic and Colorless, making it a bit 
						easier to use in a pinch. It does 20 damage plus two 
						more for each Energy attached to your opponent’s Active 
						Pokémon. While this certainly makes it splashable in a 
						number of decks for some easy damage, it is not 
						game-changing by any means. Had it said both 
						Active Pokémon, then that would be another story 
						entirely – it would basically be a non-EX version of the 
						infamous Mewtwo-EX from Next Destinies (Seriously, do we 
						really want another Mewtwo War?)!  That said, Mewtwo suddenly becomes 
						merely average because of this text wording, making it 
						fall short of getting the OHKO on M Mewtwo-EX in most 
						circumstances. M Mewtwo-EX would need a whopping 4 
						Energy for Mewtwo to get the KO with Psychic, and that’s 
						assuming you have Fighting Fury Belt attached. The other 
						attack, Barrier, allows it to become virtually 
						untouchable the next turn (at least if it remains your 
						Active Pokémon). This would be incredibly powerful if 
						you could just repeatedly use the attack, but knowing 
						this, the card developers added some balance by 
						preventing you from using it two turns in a row. I’m not 
						100% sure on the ruling, but I would assume that Pokémon 
						Ranger would not get around this based on how this 
						caveat is worded. I can see Mewtwo being a one-of in M 
						Mewtwo-EX decks just as a single-price attacker to set 
						up for future KOs, but otherwise I don’t see a real use 
						for Mewtwo at the moment. Expanded is essentially the 
						same story. Dimension Valley makes Psychic a bit better, 
						but that’s about it. Perhaps Trevenant players will 
						embrace Mewtwo as a quick way to put damage on their 
						opponent’s board, but even then they will probably opt 
						to just let Trevenant remain Active and take a hit if it 
						means keeping the Item lock.  Ratings Standard: 2.5/5 Expanded: 1.5/5 Limited: 4/5  Summary: It’s crazy how a 
						simple textual wording of a card can make all the 
						difference. Mewtwo was so close to being the M Mewtwo-EX 
						counter players have been waiting for, but unfortunately 
						this is not the case. Perhaps some decks will take 
						advantage of it simply for its potentially solid damage 
						output for just a lone Double Colorless Energy, but I 
						don’t see the card being popular for quite some time in 
						either Standard or Expanded. |