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Pojo's Pokémon Card of the Day
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Fiery Torch
- Flashfire
Date Reviewed:
Oct. 3, 2016
Ratings
& Reviews Summary
Standard: See Below
Expanded: 2
Limited: 4
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
Zach Carmichael |
Today, we begin showcasing of some
notable cards that have recently left the Standard
format because of the Primal Clash-on rotation. Kicking
off this segment will be Fiery Torch. When
Flashfire was released, the set showed promise to
breathe new life into Fire-type decks thanks to cards
like Fiery Torch and Blacksmith. How will
the format be without it though?
The effect of Fiery Torch is simple enough:
discard a Fire Energy from your hand to draw two
cards. Combined with something like Scorched Earth,
you could potentially burn through your deck rather
quickly if you play a high count of Energy cards.
However, Fiery Torch proceeded to be overshadowed
by Acro Bike due to the latter’s greater
versatility and immediate effect, versus having to
discard to use it. Scorched Earth is essentially
the same card in Stadium form, giving you to have a way
to counter your opponent’s Stadiums while having
constant draw power instead of a single use. In the
Standard format, I can’t really think of a time when the
card was actually saw competitive play.
In 2014, Michael Pramawat took 2nd
at the US National Championships playing a Pyroar
deck. He was essentially ahead of the curve, realizing
the strength of Pyroar in a format dominated by
Basic Pokemon-EX. Blacksmith played a critical
role in the deck’s massive success, but what about
Fiery Torch? Surely it was used for its fast draw
power, right? Actually, Michael opted to play Bicycle
to draw additional cards. Even later on in the game when
the format shifted to XY-on, decks like Entei/Charizard-EX
played other options. Before the recent rotation,
players had a plethora of draw options, including the
notorious Shaymin-EX, a staple card that is still
a good $70 at the time this post was published. Simply
put, Fiery Torch was quickly overshadowed because
it was not only limited to Fire-type decks, but also
because it had a cost to use it, making it a dead card
some of the time.
In Expanded, the same holds true.
Pyroar and other Fire-types still exist in this
format, but because Water decks like Keldeo-EX/Blastoise
and Water Toolbox (Seismitoad-EX and other
attackers) are big, these Pokemon will never see play.
Scorched Earth is used pretty often in Primal
Groudon-EX variants, so the draw effect itself is
good – the problem is that Fiery Torch is too
bland to justify playing it. An interesting option for
Fiery Torch could be Typhlosion from
BREAKthrough, whose Massive Eruption attack makes you
discard the top 5 cards of your deck and does 80 damage
times the number of Energy cards discarded. The deck is
usually considered extremely low-tier and plays upward
of 25-30 Energy to assure that you can discard enough
for KO’s every turn. Fiery Torch could provide
additional consistency given that your main attacker is
a Stage 2 and requires setup.
Limited formats like Prereleases
certainly benefit from Fiery Torch. It’s one of
those cards that, while it may not see competitive play,
can have its uses in a more fun and laidback
environment. Typically, a Prerelease deck consists of 40
cards and you can put as many Basic Energy cards in it
as you want. Pulling Supporter cards out of booster pack
at this type of event isn’t guaranteed, so that extra
boost of draw power can be a big advantage. Having to
discard the Fire Energy isn’t that relevant when your
deck might play 20 or more Energy! Just keep in mind
that you will want to center your deck around Fire
and/or Colorless-types in order to fully take advantage
of Fiery Torch.
Ratings
Standard: 1/5
Expanded: 1/5
Limited: 4/5
Summary: Unfortunately,
Fiery Torch is a card that never lived up to its
potential during its time in the Standard format. While
the draw effect was nice for an Item card, having to
discard Energy to do so made it lackluster compared to
cards like later cards such as Acro Bike and
Shaymin-EX. It can be a great asset to have in
Limited events like Prereleases, but otherwise Fiery
Torch proved to be a very short-lived card in the
competitive scene.
|
Otaku |
Welcome dear readers as we count down our Top 20 Cards Lost To
Rotation list! This would be the 2016-2017
Edition… or would that be the 2015-2-16 Edition?
Whichever one corresponds to the the shift from XY-On to
PRC-On for the Standard Format as of September 1st,
2016, I guess. As usual, the criteria for these
lists are pretty loose, and as we’ve got some time
before our next set plus rotation cuts a lot of
cards, we went all in for a massive 20 card list.
Personally, I tried to look at how a card would perform
if it (and it alone!) were to suddenly be reprinted
ASAP. This means I might have very different
opinions when compared to some of the other reviewers…
or we may be the same. I haven’t seen their
reviews (or re-reviews in most cases) for these cards
either, just their Top 20 lists.
So without further ado we begin with Fiery Torch (XY:
Flashfire 89/106). This is a Trainer -
specifically an Item - that allows you to discard a [R]
Energy card from hand to draw two cards. The
discard is a cost to play, not an effect; reminder text
on the card makes it clear you can’t play Fiery Torch
at all if you’ve got no [R] Energy in hand to discard.
Currently the only source of [R] Energy that counts as
such while in hand (as opposed to attached to something
in play) is the Basic Fire Energy card.
Being an Item is significant as drawing two cards (with
a cost) would be horrible as a Supporter. In fact,
drawing two cards with no cost (or even a small benefit)
hasn’t been worth your Supporter for some time, hence
why Cheren and Tierno see no play as
draw-three Supporters. Now the discard cost wasn’t
too big of a deal; basic Energy aren’t too hard to
reclaim from the discard pile and Blacksmith
released in the same set. As an Item you can play
as many copies of Fiery Torch in a single turn as
you want; you’re only limited by how many you can run in
total, how many you can get into your hand, and how many
you can pay the discard cost in order to use. When
Lysandre’s Trump Card was legal, I think it was
possible to use Fiery Torch 10 times in one turn
(four copies run and used, Dowsing Rod to use one
more, Lysandre’s Trump Card to shuffle your
discard pile into your deck, then use all four copies of
Fiery Torch plus one copy of Dowsing Machine
for a Fiery Torch again). Originally this
card was our
number two pick
for the Top 10 Cards of XY: Flashfire, though it
also was reviewed at a time when none of the current
crew were on duty. Did they get it right?
Nope, but I don’t fault them for that as I had high hopes for
Fiery Torch back then as well. In fact I was
worried we might see a shift to Item-based draw power as
we still had Bicycle and Roller Skates,
and it was quite easy to find multiple, solid beatsticks
which either needed or could get by with mostly (even
all) basic Fire Energy. My concern proved
entirely unwarranted as the competitive Fire Decks since
have never bothered with Fiery Torch, at least
outside of early testing. The reasons for this are
numerous enough that I am unsure where to start. I
suppose the best place is with direct competition
available at the time; you could run Fiery Torch
or Roller Skates. Roller Skates may be a
“tails fails” draw three cards, but unless Items are
locked down you can always attempt it. Also
already an option was Item denial in the form of
Trevenant (XY 55/146). With the release
of the set after XY: Flashfire -XY: Furious
Fists - we received Seismitoad-EX for an even
more potent form of Item denial. XY: Phantom Forces
gave us two Items that worked fantastically well
together, Battle Compressor and VS Seeker.
They worked so well (even in the face of Item lock) that
players could not only run fewer Supporters, but could a
wider variety in what was there. XY: Primal Clash
brought us Acro Bike, which let you look at the
top two cards of your deck and add one of those cards to
hand while the other was discarded; more reliable for
draw than Fiery Torch and if you were trying to
combo off of a discard, Acro Bike could handle
that as well. XY: Roaring Skies came after that
to give us Trainer’s Mail and Shaymin-EX (XY:
Roaring Skies 77/106, 106/108); while not a direct
combo again this just made decks better at setting up,
making a simple Item with a sometimes pesky requirement
not worth it. Finally we got Vileplume (XY:
Ancient Origins 3/98) to provide yet a third form of
Item denial.
The actual Fire Decks that have happened during this time relied on
the the various other draw/search card options for a
good set up, and often would not have had enough basic
Fire Energy cards in them to bother with Fiery
Torch anyway. So why would Fiery Torch
possibly be a significant loss post rotation? I
mean the Fire Type also lost Blacksmith!
Well the answer may be Volcanion and
Volcanion-EX. The former has an attack that
accelerates basic Fire Energy cards from the
discard pile to your Bench, while the latter can pump up
the damage from Fire Type Basics by discarding a Fire
Energy. Simply put, the deck already runs a
healthy chunk of basic Fire Energy cards and
ways to get them back into hand from the discard. Fiery
Torch may have found a home at last (but probably
not). The other noticeable example is an odd deck
built around Typhlosion (XY: BREAKthrough
20/162). Its first attack mills its own deck for
five cards, but for each [R] Energy discarded in this
manner, the attack does 80 damage. This has led to
decks that are a third to half basic Fire Energy
cards, trying to stream Typhlosion while hitting
for OHKOs against just about anything… provided a lucky
enough discard occurs. This is a deck heavily
influenced by luck, but when it works, massive Mega
Evolutions fall from a single Energy attack used by a
Stage 2 Pokémon! It seems a stretch to classify
such a deck as “competitive”, but by the same note it
works too well to be written off completely as a “joke
deck”. Anyway, in such a deck you might be able to
make use of Fiery Torch. Except this deck
is more of a “Standard” thing and Fiery Torch is
no longer an option.
Ratings
Standard: N/A
Expanded: 2/5
Limited: 4/5
Summary: Fiery Torch provides some solid, Item based draw… except it
keeps being outclassed by the alternatives. As a
concept it seems sound, so I still give it a decent
score; without the competition it likely would have been
good (maybe great!). Were it suddenly reprinted,
it might have a chance in a deck or two (but not
likely). The only place to almost certainly enjoy
it is in Limited; XY: Flashfire is Fire heavy, so
running a lot of basic Fire Energy cards
shouldn’t be an issue, and draw power is at a premium,
so even off Type decks might want to risk working it in
(using the Fire Energy to fuel Colorless
attacks).
Fiery Torch didn’t make my own list, but I
get why it might make someone else’s. It missed
tying for 19th place by four points. It missed
tying for 21st place by three points; neither a close
nor distant finish.
|
aroramage |
OH GEEZ IT'S FINALLY HAPPENING
So we've been working hard on
getting together a list of the cards that we're gonna
miss the most from the set rotation this year, and we've
ended up with a good 20 cards - so hopefully you guys
will enjoy reminiscing with us over our recently fallen
comrades, our Pokemon, our Trainers, our Items, and our
Stadiums...not so much Energy though, surprisingly, not
a whole lot got lost.
Today we talk about Fiery Torch,
which is a bit of a small card that came out in
Flashfire. It helped promote Fire Decks by giving them
draw power of 2 cards for the price of a Fire Energy,
providing fuel for Blacksmith while speeding up the
deck. It's a really nice card to touch on, and it's a
shame to see it go just as we get into Volcanion and his
crazy shenanigans.
So for those of you in Standard,
take a moment to appreciate that Volcanion no longer has
tools like Fiery Torch and Blacksmith to speed up its
crazy damage outputs.
Rating
Standard: N/A (not anymore, this
card has rotated out)
Expanded: 3/5 (draw power is still
really nice to have, even at the cost of an Energy, and
Fiery Torch gets great synergy with Blacksmith)
Limited: 4/5 (draw is draw is draw)
Arora Notealus: Though it may not
have seen a whole lot of play in more recent days, Fiery
Torch is not a card to be underestimated - it's got a
lot going for it, and it's a Fire deck's best friend,
though try not to go overboard with it. It may be a
great card for drawing, but your low amounts of Energy
won't warrant running the full 4 copies you've got.
Next Time: A double showing from a
much beloved Mega!
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