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Pojo's Pokémon Card of the Day

 

Aromatisse 

- XY

Date Reviewed:
Oct. 6, 2016

Ratings & Reviews Summary

See Below

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


aroramage

Aromatisse doesn't look like much at first. 90 HP, Stage 1, and a 3-for-60 vanilla Fairy Wind don't add up to a whole lot. But what it lacks in...well, a lot of areas, it makes up for with an Ability like Fairy Transfer! 

Fairy Transfer is a lot like Klinklang's Shift Gear (BW), but instead of being attached to a Stage 2, it's on a Stage 1, and instead of Metal Energy, it focuses more on Fairy Energy. We've seen how Abilities like this can be utilized - moving Energy to attackers that need it, moving it off of Pokemon about to get KO'd, or swapping the Energy around while using Max Potion in the space when the Pokemon needs healing but has no Energy to discard. So having that kind of versatility on in Fairies would surely help right? 

Well, in the beginning of XY, Fairies weren't much of a Type. Sure, they had Xerneas and Xerneas-EX, but as a cohesive deck of their own? They were only just starting out, and just as they were getting better cards, Max Potion left the format, bringing down Aromatisse's usefulness. That being said, it didn't keep Aromatisse out - in fact, there was a new little deck called the Fairy Toolbox that ended up using Aromatisse in its strategy. In its infancy, the Fairy Toolbox used Aromatisse's Fairy Transfer partnered with powerful Pokemon-EX such as M Kangaskhan-EX, Yveltal-EX, and Mewtwo-EX, switching around Fairy and Rainbow Energy to keep things fresh while countering your opponent. That said though, the biggest weakness to the deck was the Enhanced Hammer, which could knock off those Rainbow Energy with ease, and as it came back in, Aromatisse fell out of favor. 

Still, Aromatisse is one of the better cards with an Energy transference Ability, especially given that it's a Stage 1. That made it a lot easier to use than Klinklang, and there's no doubt that she'll continue to see play over in Expanded...even if Fairy Toolbox isn't as powerful as it was once upon a time.

Rating 

Standard: N/A 

Expanded: 4/5 (pretty good overall, there's not much to critique about Aromatisse) 

Limited: 4/5 (aside from needing a better attack) 

Arora Notealus: You know it's pretty rare we get a Pokemon with a good supportive Ability AND a good attack. Kinda like Aromatisse's Ability or maybe stuff like Volcanion-EX, which have Abilities to support others but also decent attacks that aren't vanilla nonsense. Or heck, maybe a GOOD attack, that would be nice. But then I guess the card designers would have to start making common cards more powerful instead of expending it on the rare stuff - I'M ONTO YOUR GAME, DESIGNERS!! 

Next Time: MY SWORD AND SHIELD SHALL STRIKE YOU DOWN!!


Otaku

17th place for our Top 20 Cards Lost To Rotation is Aromatisse (XY 93/146).  The review crew looked at it here when it was new, but I wasn’t a part of the team at that time.  As such I’ll give it the full review treatment it would normally have, plus explain why Standard losing it is particularly relevant.  Being a Fairy Type is okay; the only things they hit for Weakness right now are XY-era Dragon Types and there are some notable examples like Giratina-EX (XY: Ancient Origins 57/98, 93/98) to make that useful, while nothing (at least right now) is Fairy Resistant.  I don’t recall any effects being explicitly anti-Fairy Type (Pokémon or Energy);there are some nice tricks built around Fairy Energy but those based on the Pokémon being a Fairy Type are underwhelming.  Being a Stage 1 is clearly not as good as being a Basic, but it’s the second best Stage right now with just one turn to Evolve and one extra card to get the Pokémon into play.  The 90 HP is poor, Aromatisse is almost a guaranteed OHKO should it be forced Active.  It is Level Ball legal but that’s a small consolation with most decks running three or four Ultra Ball for to work better with Shaymin-EX (XY: Roaring Skies 77/108, 106/108). 

The HP makes the Metal Weakness less relevant; almost anything can pop an Active Aromatisse and it isn’t even that safe on the Bench with the 90 HP, so mostly this means a select few Metal Type attackers with low Energy, damaging attacks can score a OHKO (usually with a Muscle Band also required) without building up to their big attacks.  The HP diminishes the value of the Darkness Resistance; they’ve often (and currently have) some great attackers that can power through no problem, but it does mean Aromatisse can survive a hit when their set up isn’t all there.  I don’t know if Klefki (XY: Furious Fists 73/111) has ever proven worthwhile in a competitive deck, but if you can spare Bench space and deck slot its Ability causes the Resistance on your Fairy Types to count as -40.  At that point, even Aromatisse becomes a tiny bit more durable in this one matchup.  Most would probably use that space for Mr. Mime (BW: Plasma Freeze 47/116) or Mr. Mime (XY: BREAKthrough 97/162; Generations 57/83) anyway, as the Bench protection is more likely to matter.  Aromatisse has a Retreat Cost of [CC], which normally isn’t too bad or too good but on such a tiny card, which we know is meant to be a Bench-sitter, it is a problem.  Thankfully one of the Fairy Energy based tricks is Fairy Garden, so as long as you can get a source of [Y] Energy onto Aromatisse it can enjoy a free Retreat.  Shaking things up a bit, I’m going to cover the lower Stages and other versions of Aromatisse next because it doesn’t fit well in its usual spot. 

Aromatisse Evolves from Spritizee.  Our options for Spritzee are XY 92/146, XY: Flashfire 62/106, XY: BREAKthrough 105/162, and XY: BREAKpoint 84/122.  All are Basic, Fairy Type Pokémon with Metal Weakness, Darkness Resistance, Retreat Cost [C], no Ability, no Ancient Trait.  XY 92/146 has 50 HP, “Sweet Scent” for [Y] (heals one of your Pokémon by 20) and “Flop” for [CC] (does 30 damage).  XY: Flashfire 62/106, has 50 HP, has Fairy Wind for [Y] (just does 10 damage) and “Fickle Attack” [YC] (does 30, but “tails fails”).  XY: BREAKthrough 105/162 has 40 HP and “Flail” for [C] and does 10 damage times the number of damage counters on Spritzee itself.  XY: BREAKpoint 84/122 also has 40, but knows “Beat” for [C] which just does 10 damage.  Use a 50 HP version.  Two other Aromatisse exist: XY: BREAKthrough 106/162 and XY: BREAKpoint 85/122.  Both Aromatisse have the same stats as today’s except with a better Retreat Cost ([C] instead of [CC]).  Also both have two attacks, but no Ability or Ancient Trait.  XY: BREAKthrough 106/162 can Confuse the opponent’s Active for [Y] with “Heavy Perfume”, and this Confusion places six damage counters instead of three when the afflicted Pokémon fails a Confusion check.  Its second attack “Hug” also costs [Y] and does 30 while preventing the opponent’s Active from retreating.  XY: BREAKpoint 85/122 can use “Dizzying Cologne” for [C], which does 20 damage and if the opponent’s Active is a Pokémon-EX, does another 40 (so 60 total).  For [YC] it brings back Fairy Wind but this time doing 40 damage.  Some of these might be decent if they weren’t on a Stage 1 but they are, so stick with today’s version. 

So back to Aromatisse (XY 93/146): just to get it out of the way, we’ll cover the card’s attack first and its Fairy Wind (again).  This time it costs [YYC] and does 60 damage, and that would be bad even on a sturdy 60-for-three is bad in general made worse because this is a 90 HP Stage 1.  The “Fairy Transfer” Ability is why Aromatisse made this list; as often as you like before you attack, Fairy Transfer allows you to move a [Y] Energy from one of your Pokémon to another.  It works on basic or Special Energy, the Energy can provide more than just [Y], and the Types of the Pokémon involved don’t matter unless the Energy card cares (such as with Double Dragon Energy or Wonder Energy).  Energy transferring effects are a form of Energy acceleration; while you’re not directly increasing how many Energy you have in play, you can optimize what you already have attached and possibly even save some from being discarded when a Pokémon is KO’d.  Fairy Transfer became the core of its own deck.  Energy transfer effects have been around since the Base Set but while they were good, they haven’t always been “good enough” as there are plenty of times when this nearly identical effect has failed to yield a competitive deck.  Let’s really dig into that, because it will show that what plagues Aromatisse is nothing new.

Venusaur (Base Set 15/102; Base Set 2 18/130; Legendary Collection 18/110) started it all with “Energy Trans”, which works like Fairy Transfer except it shifts around [G] Energy and not [Y].  It was a Stage 2, and just like now being a Stage 2 was notably slower: Rare Candy was not released until much later, but Pokémon Breeder also released on Base Set and was functionally identical.  It wasn’t being a Stage 2 that crippled Venusaur, however; it didn’t help but what really hurt was that it proved too difficult to get and keep [G] Energy into play quickly enough to keep up with the aggressive nature of the earliest days of the game.  Basically think of what we have now, but Pokémon were smaller, nothing was worth two Prized when KO’d, and all Trainers functioned like Items.  So why this trip down memory lane?  Aromatisse has had to deal most of the same problems.  It does enjoy complimentary forms of Energy acceleration.  Xerneas (XY 96/146, XY: Black Star Promos XY05, XY: Steam Siege 81/114) and eventually Max Elixir (plus a Benched Basic Pokémon) speed basic Fairy Energy into play but is has to cope with 

·         Ability denial
·        
Damage spread/sniping
·        
Energy discard tactics
·        
Item lock
·        
OHKOs 

Some of these technically were a problem for Venusaur, except by the time they hit Venusaur was done or on its way out. 

Fairy Transfer decks are still seeing some success in competitive play in Expanded.  At the very least, one managed a Top 32 finish at the Arizona Regional Championship this last weekend.  We don’t have enough data to know if this is part of an ongoing trend, the start of a comeback, or one of the last finishes we’ll see.  Looking back, it seems like Fairy Transfer decks are stuck in a rut; they keep placing, sometimes even taking second at events, but I can’t recall any major tournament wins for them last year in the U.S.A.  Of course, there is the entire rest of the world that could have results proving me wrong, but with what I could look up quick, Fairy Transfer decks won’t go away, but they aren’t gaining any either.  Their peak seems to have happened all the way back between XY: Flashfire and XY: Furious Fists, when players realized that it was okay to lose a turn Mega Evolving into M Kangaskhan-EX because with 240 HP, Fairy Transfer, and Max Potion it was incredibly difficult to OHKO.  Then came XY: Furious Fists and Kangaskhan-EX had to worry about being OHKO’d before it could Mega Evolve.   

That isn’t to say there aren’t modern deck variants running around using Aromatisse, either now or within the last year.  M Gardevoir (XY: Primal Clash 106/160, 156/160; Generations RC31/32) replaced M Kangaskhan-EX as the Mega Evolution of choice when it released.  I know I do not like to see a Seismitoad-EX up front, Giratina-EX on the Bench, and a Spritzee waiting to Evolve as my opponent ends his or her first turn.  Fairy Toolbox never really goes away; even with just Rainbow Energy and especially in Expanded where it can tap Prism Energy as well, you can field a nice variety of attackers to maximize both Type matching and more card specific tactics.  I know I do not like to see a Seismitoad-EX up front, Giratina-EX on the Bench, and a Spritzee waiting to Evolve as my opponent ends his or her first turn.  All of these have alternative deck builds that either use the same cards with something replacing Aromatisse, or the same strategy with different cards.  Toolbox is a generic archetype, transcending the Pokémon TCG and applying to other games.  Seismitoad-EX and Giratina-EX have plenty of other dance partners as well.  The best example though is what replaced M Gardevoir-EX based Fairy Transfer decks. 

Xerneas BREAK has the attack “Life Stream”, which is weaker version of the “Brilliant Arrow” attack found on M Gardevoir-EX.  Both attacks hit harder the more [Y] Energy you have in play, but while Brilliant Arrow does more damage, it also is on a Mega Evolution and costs [YCC].  The BREAK Evolution of a Basic nearly a Stage 1, and Xerneas BREAK can BREAK Evolve from the original Xerneas with Geomancy, a card both these decks would already run.  The copies of Mega Turbo that would help M Gardevoir-EX are replaced with Max Elixir.  Sure it only attached to a Benched Basic Pokémon and has a chance of whiffing, but as we’ve learned that isn’t a huge drawback. Even in some Mega Evolution decks, Max Elixir is preferred to Mega Turbo.  Without Fairy Transfer you have to attach to the desired target to directly fuel attacks, but Life Stream can power its damage no matter where the Fairy Energy cards end up being attached. 

 The M Gardevoir-EX in question seems to have been replaced by Xerneas BREAK; doesn’t hit as hard and it isn’t as big, but the BREAK Evolution of a Basic is a lot easier to work with than a Mega Evolution.  It also helps that you’re already including a Xerneas in the deck anyway.  Its “Geomancy” attack and Max Elixir do a pretty great job of getting Energy into play and spreading it around, removing the need for a vulnerable Stage 1 Bench sitter that relies on an Ability.  Now toss in some Exp. Share, maybe some Double Colorless Energy or even Double Dragon Energy: “Life Stream”, found on Xerneas BREAK, likes the +40 damage Double Dragon Energy provides, even if it requires running a Dragon Type in the deck.  I mean, Giratina-EX (XY: Ancient Origins 57/98, 93/98) is a fine alternate attacker.  All the strategies that typically work well with Energy

When your deck revolves around Fairy Transfer, now you’ve got to worry about Garbodor (XY: BREAKpoint 57/122), Greninja (XY: BREAKpoint 40/122), and Hex Maniac.  All of these show up with one or more of the other concerns, and Hex Maniac is a near or loose staple, with VS Seeker allowing a deck to try and spam a single copy.  Of course just one copy might be all that is needed; prevent a player from moving Energy to prep a new attacker or move said Energy off the current attacker so it is safe to Max Potion, and your opponent has to retreat and give up an attack (assuming that is an option) or go down swinging and write off all the attached Energy.  Just one turn of Abilities being down can wreck this deck.  So can a well timed Lysandre if you don’t have a spare Aromatisse handy, but that brings us to the next threat, damage spread and sniping attacks. 

Of course there are cards like Mr. Mime (XY: BREAKthrough 97/162) to offer some protection, but Trevenant BREAK places damage counters with its attack, while Crobat (XY: Phantom Forces 33/119), Golbat (XY: Phantom Forces 32/119; Generations 31/83), Greninja BREAK, and Trevenant BREAK are just the highlights of the various attackers or Ability Pokémon that could place damage counters.  Trevenant BREAK was usually locking down Items at the same time thanks to Trevenant (XY 55/146), so spread plus no Max Potion.  Greninja BREAK had either the aforementioned Greninja attacking to shut down Abilities while the Ability on Greninja BREAK and (sometimes) the Ability on Greninja (XY 41/146) might take out your Benched Aromatisse or help take down you current attacker.  Crobat could augment various other decks; sometimes aggressive decks by handling the Bench while something else doled out fast damage, sometimes by allowing Seismitoad-EX to Item lock while offsetting the low damage output of “Quaking Punch”, sometimes by augmenting other snipe/spread attacks and effects. 

Crushing Hammer, Enhanced Hammer, Team Flare Grunt, and Xerosic were not in every deck, but the threat of even a TecH copy is an issue for Fairy Transfer, especially the Supporters that VS Seeker could spam.  It usually takes a few turns before Fairy Transfer has enough Energy amassed to really do some good, so even losing one might slow it down another turn.  Another turn for the opponent to spring a lock, take a KO, etc.  Item lock meant you lost healing tricks; when you’re counting on that clutch Max Potion for healing or Exp. Share to lessen how much Energy is lost due to KO, this is a problem even if you’ve already set up.  OHKOs also trash prevent healing tricks and likely cost the Fairy Transfer deck 2-3 Energy.  More if combined with Lysandre.  There just wasn’t much Fairy Transfer could do against stuff like Night March, other than include a general Night March counter like Jirachi (XY: Black Star Promos XY67) and hope it was enough.  I guess Fairy Transfer decks have always lacked a good enough attacker that they were not also sharing with something else.  Some people would back Seismitoad-EX and/or Giratina-EX with Aromatisse, but manually attaching Double Colorless Energy and Double Dragon Energy, or using Bronzong (XY: Phantom Forces 61/119; XY: Black Star Promos XY21). 

Wow, with all this sounding so wrong, why is it so bad that Aromatisse rotated from Standard?  As I keep saying, so too did a lot of competition.  Hex Maniac isn’t as easy to whip out of one’s deck now that the Battle Compressor is missing from the Battle Compressor/VS Seeker combo.  Some of the alternative forms of support like Bronzong also rotated, so there would be less competition in that department as well.  No Startling Megaphone and no Xerosic mean you lack an easy answer to Garbotoxin based Ability lock, but it also means cards like Exp. Share aren’t effectively limited to Regirock (XY: Black Star Promos 49) anymore.  The seeming answer to Garbodor and Garbotoxin is Beedrill-EX and the stereotypical Fairy Transfer deck seems quite welcoming to it.  How so?  Well Fighting Fury Belt is a given in a lot of decks, but hey it will give Beedrill-EX an effective 200 HP, carrying it out of OHKO range against many decks.  Its “Double Scrapper” attack only needs [C] to use, so even if your opponent drops another Tool right away, you can afford to Max Potion away a basic Fairy Energy, slap another on Beedrill-EX, and discard the next Tool off of Garbodor.  Fairy Garden means a Beedrill-EX with a source of [Y] Energy retreats for free (like anything else); Fairy Transfer is one of the decks that won’t need to burn a one time resource or include something else just to get Beedrill-EX out of the way after it’s done its job.  If the Fairy Transfer deck includes Rainbow Energy, then Beedrill-EX is a flippy but functional attacker to exploit Grass Weakness; two out of four “heads” on “Pin Missile” and Fighting Fury Belt (again) and Grass Weak Pokémon with 180 or less HP are gone in one shot. 

Ratings 

Standard: N/A 

Expanded: 3.25/5 

Limited: 4.35/5 

Summary: Aromatisse may have been due had it remained in Standard, but we’ll never know.  What we do know is that it managed to make Top 32 at this last weekend’s Arizona Regional Championship; not amazing but good enough I won’t count it out yet.  Great pull for Limited, though it is possible (but unlikely) you’d pull enough cards that couldn’t make any use of Fairy Energy that you’d skip Aromatisse even after pulling it.  Also possible it won’t show up at the right time to do you much good, given its nature. 

Aromatisse did not make my own Top 20 list.  With 15 voting points it tied with the tag team of Manectric-EX and M Manectric-EX, as well as Lucario-EX.  It came out on top of the threeway tie because when I average out the lists, ties are displayed alphabetically… and for various reasons I just went with that this time.  Tomorrow’s 16th place finisher had a healthy 7 point lead, so even if I had broken the tie in a different manner, none would have risen above 17th place.


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