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Pojo's Pokémon Card of the Day
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Pikachu-EX
- XY84
Date Reviewed:
Sep. 28, 2016
Ratings
& Reviews Summary
Standard: 1.75
Expanded: 2.13
Limited: Promo
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
It was only a matter of time before
everyone's favorite electric mouse got an EX card all to
himself. Sorry Raichu, maybe next time.
Pikachu-EX is a lot smaller than
most Pokemon-EX, having only 130 HP to his name. This is
probably one of the bigger drawbacks to playing him, as
you're more likely to lose 2 Prizes with him before you
get the opportunity to go huge with either of his
attacks. Iron Tail is that theoretically infinite attack
that only costs 1 Energy, but in order to keep going
huge, you'd have to flip heads...a LOT. For each heads
you flip in a row though, you get to deal 30 damage. And
in case you're wondering what the chances of you
flipping X amount of heads in a row is, let's give you a
good idea:
1 Heads - 50%
2 Heads - 25%
3 Heads - 12.5%
4 Heads - 6.25%
5 Heads - 3.13%
6 Heads (enough to KO a Pokemon-EX) - 1.56%
7 Heads - 0.78%
8 Heads (enough to KO most any Pokemon in the game) -
0.39%
So keeping that in mind, what's
your likely average? Well since there's really no limit
to how many heads you can flip, the average might be
considered higher, but because you only need to flip 1
Tails to stop the Iron Tail Train, you can guess that 1
Heads is about average, 2 is generous, 3 is pretty
lucky, and if you're able to land enough to KO anything
in the game, you should stop playing Pokemon TCG and
start buying lottery tickets while also becoming
increasingly wary of any sort of fireworks you might use
to celebrate your victory.
If you're insistent on using
Pikachu-EX though, he does come with another attack.
Overspark costs 3 Energy and forces you to discard all
the Lightning Energy you've stored up on Pikachu-EX, and
in the end it deals 50 damage for each Energy discarded.
So at around 3 Energy, assuming they're all Lightning,
that's 150 damage - a number you'd need 5 Heads in a row
for Iron Tail to even match. So already you've got a
much more consistent and stronger attack to use, but the
drawback of losing all that Energy means Pikachu-EX is a
bit of a glass cannon - sure he can deal a lot of
damage, but he's openly frail at so many points, it's
honestly surprising when he ISN'T KO'd in one-shot.
Collectors rejoice, Pikachu-EX will
really bring out the shine in your binders. Competitive
players? Take a pass.
Rating
Standard: 1/5 (a chancy coin flip
or an all-out blowout? not the best attacks on a Pokemon
to begin with)
Expanded: 1.5/5 (let alone an EX
with only 130 HP)
Limited: N/A (BUT AT LEAST IT'S
SHINY!!)
Arora Notealus: I'd worry about the
TCG status of Raichu if he can't even get an EX whereas
his pre-evolution and mascot of the franchise can get
one. Luckily, Alolan Pokemon have been confirmed to get
their own special cards, so it's only a matter of time
before Surfing Pikachu and Alolan Raichu end up hanging
out drinking Sitrus Berry Smoothies on the Tropical
Beach.
Next Time: Wait...what's that
buzzing noise?
|
Otaku |
Our third subject is Pikachu-EX (XY: Black
Star Promos XY84, XY124), unusual in that it is a
Pokémon-EX counterpart to what is normally an Evolving
Basic Pokémon. Being a Pokémon-EX means this card
is worth an extra Prize when KO’d and has to deal with
certain card effects that punish a player for using
Pokémon-EX (either by affecting the Pokémon-EX in a
negative manner or excluding it from otherwise
beneficial effects). Pretty obvious, but as this
is Pikachu-EX, it cannot Evolve into Raichu.
It is a Lightning Type, so it can hit some popular cards
like Shaymin-EX (XY: Roaring Skies 77/108,
106/108) for double damage; in fact many Types have
something Lightning Weak, because Lightning Weakness is
associated with the Flying-Type (but mostly a chunk of
the Colorless Type). Some BW-era Fighting Types
enjoy Lightning Resistance like Landorus-EX.
Cards that specifically counter the Lightning Type
aren’t too common or effective. Lightning Type
Pokémon specific support is also fairly limited, but
includes Flash Energy to negate the Weakness of
the Lightning Type to which it is attacked, Rough
Seas for some healing spread, and Zebstrika (XY:
BREAKpoint 49/122 to keep the damage of Lightning
Types from being affected by the effects on the other
player’s Active Pokémon. They enjoy some
Lightning Energy acceleration tricks - Magnezone
(XY: BREAKthrough 54/162) in Standard and
Eelektrik (BW: Noble Victories 40/101) in
Expanded - and some very good attackers but apart from
Jolteon-EX, they tend to take over a deck like
Manectric-EX and M Manectric-EX.
Lightning Weakness being reasonably common helps keep
the Type threatening, even though their aren’t the most
well developed or represented otherwise.
Pikachu-EX
has 130 HP; this is substantially higher than other
Pikachu cards (they tend to clock in at around 60
HP) and is a great bonus for being a Pokémon-EX but
at the same time it is still low for a Basic Pokémon-EX.
They usually have more like 170 or 180, with only a few
successful examples like Jirachi-EX or the
previously mentioned Shaymin-EX clocking with
less but still proving worthwhile. Pikachu-EX
will need a Fighting Fury Belt just to go toe to
toe with the typical Pokémon-EX beatstick, or with many
other beatsticks on relatively even footing because it
isn’t just 130 HP, but 130 HP worth two Prizes when
KO’d. It’s Fighting Weakness is dangerous; in
Expanded the Type has multiple ways of adding +10s or
20s to damage that not only all stack, but will be
doubled into +20s and +40s by Weakness! The attack
of a Fighting Type that does any damage at all can thus
be built up to OHKO level. Flash Energy can help
with that, but as a Special Energy it is quite
vulnerable to cards like Enhanced Hammer. Pikachu-EX
enjoys Metal Resistance, which means at least on one
match up it’s going to take 150+ damage for the OHKO;
depending upon which Metal Type attacker is up front and
swinging, this could matter, but it isn’t guaranteed.
Still far better than nothing. The Retreat Cost of
[C] is not better than nothing, because nothing (or a
zero Energy) Retreat Cost is the best! Still, just
one Energy is very, very good and so the only reason you
might not be able to afford to manually retreat
Pikachu-EX is because either it was already KO’d due
to the low HP, or because Energy is scarce due to one of
its attacks.
So what are the attacks? The first is “Iron Tail”
for [C]; you flip a coin until you get “tails”, then the
attack does 30 damage times the number of “heads”.
So even odds of doing 30+ damage or doing nothing at
all, at least before other factors. Sometimes
you’ll get a nice, lucky hit out of it, but mostly just
zero or 30. If it was 30+ instead of 30x, it would
be a good attack but as is, it is mediocre since at
least it is inexpensive. For [LCC] Pikachu-EX
can use “Overspark”; the attack has you discard all [L]
Energy from Pikachu-EX itself and then does 50
damage for each Energy discarded in this manner.
Before considering the rest of the Pokémon, this can be
poor, good, or great. Let’s say you have a
Lightning Energy and Double Colorless Energy
attached; you’ll only discard the Lightning Energy
and do 50 damage. It is nice you can power up
against the next turn without doing anything fancy, but
three for 50 and a discard is bad. If you’ve got
two sources of [LL] attached and Energy of another Type,
then it will be harder to reload, but you’ll do a decent
100 damage for three Energy up front and a two Energy
discard. Manage to use [LLL] and you’ll score 150
for a three Energy discard cost; reasonably good though
falling just a bit short of important numbers in
Standard. If you can slap [LLLL] or more, it’s
pricey but it also reaches OHKO territory, eventually
for anything that actually can be OHKO’d by a Basic
Pokémon-EX. The mixed blessing of having this card
on a Pikachu-EX is that it probably isn’t going
to survive unless your opponent can’t keep up with your
OHKOs, so dumping all of its Energy isn’t much of a
drawback.
So what does this have to compete against? Not
quite legal yet, but close enough I ought to have made
this a twofer or perhaps bumped another card from the
docket, Pikachu-EX (XY: Black Star Promos
XY174) directly competes with its counterpart for deck
space, since they share the same name. This
Pikachu-EX has the exact same stats as today’s
version but with two different attacks. For [LC]
it can use “Thundershock” to do 30 damage and flip a
coin: “heads” is 30 damage plus the opponent’s Active is
Paralyzed, while “tails” is just the 30 damage.
For [LLC] it can use “Mega Thunderbolt” to do 160
damage, but it must discard all Energy attached to
itself. Thundershock costs about [C] too much or
else needs to do more, but Mega Thunderbolt hits a sweet
spot to avoid otherwise being a poor deal; with a
Fighting Fury Belt it will do 170, enough to OHKO a
lot of other Pokémon and easily set up most others for a
2HKO. Otherwise Mega Thunderbolt would be inferior
to Overspark; it costs more both upfront ([LLC] versus
[LCC]) and with the discard (all Energy versus all [L]
energy). If Fighting Fury Belt proves to be
enough to keep a Pikachu-EX alive, then it might
make XY: Black Star Promos XY174 the better
version. Assuming you can keep either fueled, and
assuming no other beatsticks are better.
Other Energy intensive Lightning Type Basic beatsticks
are Jolteon-EX, Raikou, Raikou-EX,
Zapdos (XY: Roaring Skies 23/108;
Generations 29/98) and the oft reprinted Zekrom
(Black & White 47/114, 114/114; BW: Black Star
Promos BW005, BW24; BW: Next Destinies
50/99; BW: Legendary Treasures 51/113, 115/113).
You’ll note that we’ve got two Expanded only options (Raikou-EX
and Zekrom) and three that can work in Expanded
or Standard. Jolteon-EX is mostly about stall
and can pretty easily work off Type as it has a single
[L] requirement in each of its attacks. Raikou
provides a solid beatstick you can pump up by attaching
more and more Energy to it. Raikou-EX provides a
good 100 damage snipe attack. Zapdos is more a
personal thing; I like having a single Energy attack
plus Fighting Resistance instead of Weakness. Zekrom
was once one of the dominant attackers in the game, way
back when it first released. Now it is still a
solid beatstick, again lacking in power compared to the
others but a simple Double Colorless Energy can
get its first attack up and running. None of
these are super thrilling as main attackers, with the
non-Pokémon-EX mostly taking advantage of being worth
one Prize but hitting hard enough to set up for 2HKOs. Raikou
can shoot for OHKOs but it takes a massive amount of
Energy, while Raikou-EX is mostly about taking
out Bench targets. So the real competition might
be the various attackers which are easy to splash or use
[L] Energy: Lugia (XY: Fates Collide
78/124), Lugia BREAK, Lugia-EX (XY:
Ancient Origins 68/98, 94/98), Mewtwo-EX (BW:
Next Destinies 54/99, 98/99; BW: Black Star
Promos BW45; BW: Legendary Treasures 54/113),
and Rayquaza-EX (BW: Dragons Exalted
85/124, 123/124; BW: Black Star Promos BW47).
Rayquaza-EX
is of particular interest because its main attack is
basically a better form of Overcharge: “Dragon Burst”
costs [RL] and lets you choose to discard either all
attached [R] or [L] Energy to do 60 damage times the
amount of Energy discarded. So bigger damage yield
but you’ve got to include a source of [R] Energy and of
course, it is Expanded only. Pikachu-EX might
make for an interesting partner for Eelektrik in
Expanded, but I suspect Rayquaza-EX will remain
preferred (working a few Fire Energy isn’t too
difficult). For Standard, I have yet to get a
Magnezone deck working, but Pikachu-EX does
address one of the issues; brute force without having to
load a Lugia-EX or Raikou with large
amounts of Energy. Four or five Lightning
Energy isn’t low, but Lugia-EX only hits
harder if the opponent’s Active is also loaded with
Energy or like Raikou needs a lot more
Energy to hit those OHKO thresholds. It may also
be possible to exploit Max Elixir and Energy
Switch in a Lightning Type deck lacking Magnezone,
so that Pikachu-EX can still hit the field as a
surprise attacker, or slap an Exp. Share on it
and hope either it distracts the opponent from something
more important or becomes your glass cannon to shoot for
your last Prize(s).
A third option may present itself once XY:
Evolutions hits; the Electrode in that set
has an Ability that KOs itself and the it attaches
itself to one of your Lightning Type Pokémon to provide
[LL]. Be pretty risky, but if you can keep your
opponent from ever setting up anything to OHKO
Pikachu-EX and/or hit the juiciest targets and/or
shift to/from a one Prize attacker, just maybe the whole
thing can be its own deck. For now though, I am
thinking Pikachu-EX has a niche in Magnezone
decks, which would matter more if they prove
competitive. At least my limited, first hand
experience with Magnezone decks is that they are
amazing when they set up and the Abilities don’t go
down, but the decks are prone to bad opens and and many
folks are running cards to shut down Abilities. As
none of this involves tournament results (or even a
proven list), could just be I don’t know how to run it
properly. In Expanded, it gives you an option if
you want an Eelektrik deck without Rayquaza-EX
but a similar level of damage output; Eelektrik
decks aren’t what they once were, but they are still a
known and proven quantity so at least that is a slightly
better position. Pikachu-EX cannot be used in
Limited play, but should it be re-released in a set it
would be a good pull and a must run so long as you could
work in a good supply of Lightning Energy and
didn’t pull the kind of Basic, Pokémon-EX good enough to
run on its own as well. Because Pikachu-EX
is not one of those Basic Pokémon-EX; on its own
it would be too quickly KO’d.
Ratings
Standard:
2.5/5
Expanded:
2.75/5
Limited:
N/A
Summary:
Pikachu-EX is a glass cannon that currently needs
a good method of loading it. Overcharge isn’t a
huge bargain, but it is efficient enough that if you can
make something like Magnezone work with it, you
can trade Pikachu-EX and four or five Energy to
take almost everything else in the game out with one
shot. Pikachu-EX might even survive as it isn’t
a true glass cannon, just small enough to be an easier
OHKO than typical Basic Pokémon-EX beatsticks.
This feels like a puzzle one is about to solve, but then
can’t because of a missing piece or two.
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Ever since the era of Pokémon-EX
began with Next Destinies, I always wondered when
– or if – a Pikachu-EX would ever happen. Fast
forward a few years and, alas, we now have one! Unlike
many of the promo cards released in special boxes and
collections, this card is actually kind of playable, at
least relatively speaking. There are a few shortcomings
with the iconic yellow mouse, but I think it could have
potential to be a sleeper pick in the new Primal
Clash-on Standard metagame.
With a meager 130 HP, Pikachu-EX
is in range to get KO’d easily by a number of popular
attackers, such as Volcanion-EX and Zygarde-EX.
A typical Pokémon-EX normally has around 170 HP –
fortunately, Fighting Fury Belt can bulk up the
little guy while giving it an extra 10 damage attack
boost to boot. As far as attacks, we’re really just
concerned with the second attack because coin flips are
rarely worth it. Overspark makes you discard all
Lightning Energy attached to Pikachu-EX,
doing 50 damage times the number you discarded. This
attack can potentially deal some massive damage and KO
pretty much anything in its path. However, having to
discard all Lightning Energy is a huge drawback.
The obvious partner for Pikachu-EX would be
Magnezone, whose “Magnetic Circuit “Ability allows
you to attach as many Lightning Energy to your
Pokémon as you want during your turn. Indeed, I have
played this deck before and have had some moderate
success – it’s pretty cool to take OHKO’s with a
Pikachu!
Unfortunately, there are better
attackers out there, namely Raikou from
BREAKthrough. Not only does it have a solid attack,
but its Ability provides damage reduction – effectively
making it have more HP than Pikachu-EX – and it
only gives up a single Prize Card. I could see a single
copy being of Pikachu-EX being played just for
the surprise factor, but generally speaking I would
prefer Raikou. That said, without any form of
Tool removal, the mouse might just be more playable than
ever. Overspark can hit for 210 damage for 4 Energy with
a Fighting Fury Belt, just enough to KO M
Mewtwo EX (Y). It can also OHKO M Rayquaza EX,
a Pokémon that has gotten a lot of hype since the start
of the new format. Perhaps the biggest hindrance,
though, is Garbodor, a card that has become
extremely popular in Standard. By shutting off
Magnezone’s Ability, it effectively makes you have
to power up Pikachu-EX with manual Energy
attachments each turn, making it too difficult to pull
off more than a single Overspark, if that. What’s worse
is that the lack of Tool removal that benefits Pokémon
like Pikachu-EX also makes these Garbodor
variants really powerful; I don’t think we will see any
remedy for this problem anytime soon. (The Rattata
from the upcoming Evolutions set can remove a
Tool Card with its Ability but also gets shut down by
Garbodor’s Garbotoxin Ability.)
In Expanded, I have seen many
competitive players take advantage of Pikachu-EX’s
high damage output in Eelektrik-based decks,
which rely on the Stage 1 Pokémon’s Dynamotor
Ability to accelerate Lightning Energy every
turn. Again, Raikou is the primary attacker here
for obvious reasons, but Pikachu-EX can surprise
opponents and take KO’s out of nowhere. Otherwise, the
mouse doesn’t really see an appearance in Expanded,
though perhaps Magnezone decks could shine
eventually, thanks in part to Tropical Beach
being legal in that format – the ability to quickly set
up Stage 2 decks is crucial in a metagame dominated by
big, Basic Pokémon-EX.
Ratings
Standard: 2/5
Expanded: 1.5/5
Limited: N/A
Summary: Pikachu-EX
is one of the more playable cards of the XY Black Star
Promos. Its Overspark attack can quickly dish out huge
amounts of damage, at the expense of discarding all of
your Energy. Its low HP and Weakness to Fighting-types
make it susceptible to being quickly KO’d before you can
power it up, but with a Fighting Fury Belt and a
bit of quick setup, the payout could justify the gamble.
It makes for a solid addition in a budget deck such as
Magnezone in Standard, but with Garbodor
running rampant it is hard to say whether the yellow
mouse will see play in the competitive scene.
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