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Pojo's Pokémon Card of the Day
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M Beedrill-EX
- XY158 Promo
Date Reviewed:
Sep. 30, 2016
Ratings
& Reviews Summary
Standard: 2
Expanded: 1.88
Limited: Promo
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
Well, I'll admit, M Beedrill-EX
looks pretty cool......welp, time to address the Donphan
in the room.
M Beedrill-EX has only one attack,
Hazard Stinger. At the cost of 2 Energy, it deals
a...measly 40 damage, but then has a BUNCH of other
effects. First, it discards all the Energy attached to M
Beedrill-EX. Then it Paralyzes AND Poisons the opposing
Pokemon, and between turns, 4 damage counters get placed
instead of 1 for the Poison. So...wow.
Alright, so positives of M Beedrill-EX
include that it's a Grass Evolution, so it can take
advantage of Forest of Giant Plants, and before you ask
with that concerned look on your face, you do get a
Spirit Link with this guy in the Premium Collection. The
attack is cheap, and if your opponent doesn't do much
about Hazard Stinger's Statuses, they can easily take
120 damage instead of just 80 (40 for the initial attack
and 40 from the advanced Poison).
The main problem I see is that,
last I checked, there wasn't a quick way for Grass
Pokemon to get Energy back. So it would take at least 2
turns for M Beedrill-EX to get his Energy back up to
speed in order to deal 40 more damage with Hazard
Stinger...which is okay, except by that point your
opponent WILL attack you on their turn out of Paralysis,
if they don't aim to Switch things around on you.
M Beedrill-EX may see some play
though, since Hazard Stinger's a surprisingly potent
effect despite its low damage output. Dunno if it'll be
competitive or not, but it could see a dangerous amount
of play in Expanded, given the presence of Virbank City
Gym...
Rating
Standard: 2/5 (low damage but a
powerful effect, though discarding all the Energy may be
a lot)
Expanded: 2.5/5 (but with something
like Virbank City Gym, that could be extremely
dangerous)
Limited: N/A (AND IT'S STILL A
PROMOOOOOOOOOOO)
Arora Notealus: Aggressive bees are
no fun.
Weekend Thought: What did you think
of this week's cards? Is there potentially a future for
some of them? Or are they doomed to be binder fodder?
Will you be going out of your way to grab a few of them?
Looking forward to the Beedrills not out yet? Or are you
thinking of waiting till Evolutions comes out to push
out even bigger plays?
|
Zach Carmichael |
Happy Friday, everyone! Today we’re
looking at a card that is a follow-up from yesterday’s
Card of the Day, and that is going to be M Beedrill-EX.
It’s nice to see these Pokémon from generation one
making their way into the spotlight, and even better
that the ones with Mega Evolutions are getting proper
Spirit Link cards (poor M Diancie-EX). But
how does M Beedrill-EX fare in the current
metagame? While I think it will make for an interesting
addition in Standard, generally speaking I don’t believe
the card will see too much play given the popularity of
Fire-types and the constant amount of Energy
acceleration needed.
Being a Grass-type, M Beedrill-EX
can certainly take advantage of Forest of Giant
Plants, a Stadium card that lets you evolve your
Grass-type Pokémon as soon as you play them. That means
that with or without the Beedrill Spirit Link,
you can still manage to get the Mega out on your first
turn, though your turn will end if you opt not to attach
the Tool. A lot of Grass-type Pokémon have benefited
vastly from this Stadium card, including Vespiquen
and Yanmega BREAK – the ability to set up your
Evolutions so early in the game is crucial in a format
dominated by big Basics. We’ve already reviewed the
regular Beedrill-EX, so be sure to check out
yesterday’s post you want to read about it. But today
I’d like to focus on the Mega.
Its attack, Hazard Stinger, does 40
damage and also paralyzes and poisons your opponent’s
Active Pokémon, adding 4 damage counters between turns
instead of the usual 1 for Poison. However, the drawback
is that you have to discard all Energy attached to M
Beedrill-EX. In some ways this seems like a more
efficient M Venusaur-EX from the XY base set, but
given that this Pokémon is getting a reprint and Spirit
Link in Evolutions, it makes me wonder how viable M
Beedrill-EX will even be. As much as I like the
effect of the attack, it’s really just lacking in damage
output and the fact that you have discard your Energy. I
suppose you can refuel it with Mega Turbo, but
when I hear Poison and Paralysis, it reminds me of the
old “Deck and Cover” Accelgor deck that relied on
Trevenant XY’s “Forest’s Curse” Ability to Item
lock your opponent – in other words, I immediately think
M Beedrill-EX would be paired with Vileplume.
But I think this route is a lost
cause because of the Energy discard. Mega Turbo
is an Item, so you won’t be able to play it while
Vileplume Item locks both you and your opponent.
AZ has rotated, so you can’t scoop Vileplume
up just to play Items and then put it back down again.
While the attack could possibly throw your opponent off
guard if they don’t have a way to switch out, a single
copy of Olympia shuts the entire strategy off by
not just switching their Pokémon out, but also healing
damage off in the process; Pokémon Center Lady
does this as well. Finally, let’s not forget one of the
new kings in Standard is Volcanion-EX. Players
are starting to learn that the deck is extremely good
due to its powerful damage output and favorable Prize
advantage with the non-EX Volcanion. M
Beedrill-EX is weak to Fire, so a single attack
would take it out, forcing you to try setting up another
one (which probably isn’t going to happen).
In Expanded, the biggest partner
this card gets, in my opinion, is AZ. As
mentioned, the synergy with Vileplume is quite
obvious, but Item locking yourself is terrible. AZ gets
around this by letting you scoop up Vileplume at
the cost of your Supporter for turn, giving you access
to all the Item cards in your hand, like Mega Turbo,
Ultra Ball, etc. It’s a great way to use and
replenish resources if you are looking for those one or
two particular cards to maintain your position in the
game. However, in Expanded perhaps the biggest threat
for the card is Virizion-EX, whose “Verdant Wind”
Ability prevents and removes Status Conditions from any
Pokémon that has a Grass Energy attached to it. Any deck
that plays Rainbow or Prism Energy can
take advantage of this, too, and many of these decks
already play a single copy of Virizion-EX just
because it prevents the effects of Hypnotoxic Laser.
Lastly, a popular card in “Water Toolbox” decks in
Expanded is Aurorus-EX, whose “Frozen Charm”
Ability prevents and removes Paralysis from Pokémon with
Water Energy attached to it. Basically a Water-type
version of Virizion-EX, it gives Water Pokémon an
out to M Beedrill-EX, and with Rough Seas the
damage from Hazard Stinger is quickly healed off.
Ratings
Standard: 2/5
Expanded: 1.5/5
Limited: N/A
Summary: Let me conclude by
saying this: I want M Beedrill-EX to work. I
really do. But it just has too many drawbacks: the
constant discarding of Energy is a huge drawback;
Fire-type Pokémon are popular in both Standard and
Expanded; Mega Evolutions require a degree of setup
compared to other attackers; and the attack is
circumvented by cards like Pokémon Center Lady
and Olympia. I love that Grass-types are finally
getting the recognition they deserve – mostly due to
Forest of Giant Plants – but I think M
Venusaur-EX will be a much better option looking
ahead because it deals more damage while not having to
discard Energy in the process.
|
Otaku |
Time to wrap up
this week with M Beedrill-EX (XY: Black Star
Promos XY158). If you did not read
yesterday’s CotD, you might want to go do that since its Beedrill-EX and
(unsurprisingly) is much in common between the two.
Both are Pokémon-EX and always stress this because
·
Clearly it affects how we should judge everything else about the
card
·
I still run into people who think that all Pokémon-EX are broken
Of course, those
are mostly frustrated new or returning players
(especially on the PTCGO). Pokémon-EX get better
stats and effects than the equivalent “regular” Pokémon,
except the only thing guaranteed from a design template
is that they will be either a Basic Pokémon or Mega
Evolution, will give up an extra Prize when KO’d, will
have to deal with anti-Pokémon-EX effects already
available in the existing card pool, and are excluded
from certain beneficial effects also already in the card
pool. I do not think any Pokémon-EX has failed to
get at least a modest HP boost, but we’ve seen many with
mediocre attacks and/or Abilities. M Beedrill-EX
does enjoy being a Mega Evolution as opposed to a Stage
2 (or whatever hypothetical, alternate mechanic might
have been used for Mega Evolutions).
Mega Evolutions
feel a bit like the halfway point between Stage 1 and
Stage 2; if you don’t have the correct Spirit Link
card then it’s like a Stage 1 than ends your turn when
it Evolves (which is why so few that predate Spirit
Link cards enjoyed any competitive success), but
that still beats being a Stage 2 that cannot
Evolve unless you’ve got Rare Candy or had the
correct Stage 1 in play the turn before. Mega
Evolutions also have their own support and counters to
worry about. For example Mega Turbo can
provide some basic Energy card acceleration from the
discard pile, while Giratina-EX (XY: Ancient
Origins 57/98, 93/98) is impressive even before we
consider its Ability prevents all effects of attacks
including damage done to itself by the attacks of
your opponent’s Mega Evolutions. So being a Mega
Evolution isn’t bad, but it definitely isn’t all good,
either.
M Beedrill-EX
is a Grass Type and it doesn’t get much from that.
I didn’t dwell on it too much yesterday but in the video
games Beedrill are Bug/Poison Types, which means for the
TCG they could be presented as either Grass Types or
Psychic Types… or if we had been lucky a Grass/Poison
Dual Type. The big trick for Grass Types is
Forest of Giant Plants, but it only cares about the
Type of the Pokémon you Evolve from, not what you Evolve
into, so a Grass Type Beedrill-EX is all we
needed. The Grass Type hits a sizable portion of
the Water Type and a smaller but still significant chunk
of the Fighting Type for double damage, but I am
uncertain as to how relevant that is to the current
metagame. I’m running into few Fighting Type decks
in general and some Water, so it’s not going to waste
but I see a lot of Psychic Weakness floating around
thanks to M Mewtwo-EX (XY: BREAKthrough
64/162, 160/162) decks being heavily favored right now,
in Standard at least striking Psychic Weakness is
better. In Expanded you still have Seismitoad-EX,
so perhaps it is better to be a Grass Type there.
As a reminder, the current metagame is up in the air for
both formats right now, so I’ve got even less to offer
you than normal; sorry folks! As for the rest of
being a Grass Type, it means no Resistance to worry
about, some solid options for less direct forms of
support (but nothing major), and some counters but
nothing major (except perhaps Parallel City).
M Beedrill-EX
has 200 HP; pretty low for a Mega Evolution. Not
the lowest - that is 190 HP found on M Diancie-EX
- but close. This is low enough to feel it, but
still high enough to be in that “hard to OHKO” range,
but only just. Fire Weakness is pretty dangerous
right now, as Volcanion/Volcanion-EX decks
are popular and potent. Seems like as soon as I
prepared myself for the duo to cool down they heat back
up again; the dangers of a small sampling size dear
readers. That and a format that is even more
janken than normal; either your deck has a really good,
really bad, or fairly even match up at this time.
No Resistance is typical, so we’ll cover the Retreat
Cost, which is a perfect: you don’t have to discard any
Energy to retreat M Beedrill-EX, so unless a
particular combo calls for abundant switching effects,
you’ll just need a few to help deal with Special
Conditions and the like. Mega Evolutions only have
one attack, plus sometimes an Ancient Trait, but that
mechanic seems to have been abandoned. M Beedrill-EX
knows “Hazard Stinger”, which costs [GC] and requires
you discard all Energy attached to itself in order to
use. The payoff is 40 damage (meh), guaranteed
Paralysis (great), and Poison that places four damage
counters between turns instead of one (good). The
multi-counter Poison is not the important part of the
attack, save for keeping it from being painfully weak.
Most decks have ways to deal with Special Conditions,
but those ways are usually finite. It will require
a lot of work because M Beedrill-EX is discarding
its Energy each time, but this could create soft lock.
Beedrill-EX
was reviewed yesterday, but you know how I hate deviated
from my outline too much. So it is a Basic Grass
Type Pokémon with 160 HP, Fire Weakness, no Resistance,
Retreat Cost [C], no Ability but two attacks: “Double
Scrapper” for [C] (discards two Pokémon Tools from your
opponent’s side of the field) and “Pin Missile” for [GC]
(flip four coins, does 40 damage per “heads”).
That first attack is where most of the card’s hype comes
from, as it looks like Beedrill-EX is the best
Tool discarding option in Standard right now. It
is also a decent foundation for a Mega Evolution; a bit
small and flippy, but at least there are enough flips
with each being worth enough damage that the average
amount is solid (and if you needed it for Double
Scrapper, even better). Beedrill Spirit Link is
a thing, and it’s simple but important like all
Spirit Link cards, as it will save you ending your
turn from Mega Evolving. Thanks to Beedrill-EX
being a Grass Type, Beedrill Spirit Link, and
Forest of Giant Plants, you can attempt to get M
Beedrill-EX into play right away, which ties into
how one might use this card. With Max Elixir
(for use on Beedrill-EX before Evolving) and/or
Mega Turbo, it may be possible to spam not only
M Beedrill-EX but its Hazard Stinger. The
damage output won’t be amazing, but if your opponent is
Paralyzed and cannot attack back, it should be
sufficient. In fact the real issue is how you’ll
want some way of better manipulating the damage; ideally
you want your opponent’s Active to be KO’d right before
your next turn begins, so you can Paralyze the next
Active and maintain a lock.
This means a few
options for supporting M Beedrill-EX. The
KISS principle (Keep It Super Simple)
means we just focus on streaming M Beedrill-EX,
maybe include some other disruption in Trainer form if
there is room. Let the numbers fall where they may
(give or take a Lysandre to force a particular
target Active) and when your opponent has a Switch
or the like handy to break the lock, you just roll with
it. Vileplume (XY: Ancient Origins 3/98)
would mean you’d have to shoot for an almost perfect set
up that rips through most of your deck, or else
alternate attackers because you won’t be able to Mega
Turbo onto M Beedrill-EX to keep it attacking
turn after turn. The payoff is not only the
general problems caused by your opponent also not having
Items, but denying them most of the convenient ways of
dealing with Special Conditions: no Switch, no
Escape Rope, no Float Stone for a Benched
Zoroark (XY: BREAKthrough 91/162). In
the case of the latter, Double Scrapper can handle any
Tools that get through before Vileplume hits the
field. The third option is to instead deny your
opponent Abilities with Garbodor (XY:
BREAKthrough 57/122). In Expanded, we gain yet
another option; a Benched Dusknoir (BW:
Boundaries Crossed 63/149; BW: Plasma Blast
104/101) allows you to move around the damage counters
on your opponent’s side of the field. This allows
you to KO other targets while keeping a victim locked in
the Active position.
So which of these
should you use? Try all of them, but don’t expect
fantastic returns. Each option I presented has its
own pros and cons. In Expanded all options are
weaker because the larger card pool has other cards
capable of pulling off a similar trick, plus more
counters to said trick. For Limited Play… this
isn’t an option. If it and a Beedrill-EX
were released in a regular expansion, so that they were
legal for Limited Format events, then it would mostly be
on the Beedrill-EX to justify running them;
Limited means your opponents will have fewer methods of
dealing with the Special Conditions from Hazard Stinger,
but at the same time you will have fewer methods of
dealing with the attack’s discard cost.
Ratings
Standard:
2/5
Expanded:
1.5/5
Limited:
N/A
Summary:
M Beedrill-EX can speed into play but after that…
then what? It has some tricks that can help it
attack at least a few times in a row (despite the
discard cost) but the best I can come up with is
Item based and a little picky. This is a problem
because a natural partner would otherwise be the Item
locking Vileplume. Then again, we might
want to shut down Abilities with Garbodor
instead. Maybe it is just best to focus on M
Beedrill-EX alone and just keep sending them up.
Should they survive a hit, the upside of having to
discard all your Energy is now Max Potion has no
drawback. There is potential here, but it seems
doubtful it will ever be realized.
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