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Pojo's Pokémon Card of the Day
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Toxapex
- Sun & Moon
Date Reviewed:
April 25, 2017
Ratings
& Reviews Summary
Standard: 1.50
Expanded: 1.38
Limited: 3.50
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
I always have time enough to
appreciate little combos like what Toxapex does. Sure,
most of the time they're not competitive, but they
always bring an interesting perspective on the design
aspect of the game.
Toxapex has an Ability and an
attack that, similar to Poliwrath from yesterday, look
to go hand-in-hand. Course Toxapex doesn't need to use
up two turns for his combo, unless you count the
opponent's turn, but the Ability could be open enough to
use it with other cards! Toxic Spikes simply says that
when the opponent's Active Pokemon retreats, the new
Active Pokemon becomes Poisoned - similar to how Toxic
Spikes works in the games. And attaching a Status to
guarantee at least 10-20 damage on a new Pokemon is
always a welcome Ability!
On top of that, Toxapex has
Venoshock, a 3-for-50 strike that does 50 more damage if
the opponent's Active Pokemon is Poisoned. So with Toxic
Spikes already Poisoning them, and then Venoshock
tearing them up for another 100 damage, that's a lot to
deal with for any new Pokemon! Unfortunately, that's
about all Toxapex can do, as it would still take at
least 2 turns to KO most Pokemon with this combination.
Now the potential combos could be
with cards like Lysandre and Pokemon Catcher in
Expanded, but there is a catch. I don't know the ruling
100%, and this probably doesn't work given the phrasing,
but these cards do allow you to Switch your opponent's
Active Pokemon for one of their Benched Pokemon. If
Toxic Spikes works on any new Active Pokemon, as long as
the old one's "retreat" counts towards the effect, then
these cards could be used to force a new Active Pokemon
on your turn and inflict Poison on a Pokemon with ease.
However, this isn't an actual retreat - it's more of a
pseudo-retreat, since the phrasing is specifically
"Switch your opponent's Active with a Benched Pokemon"
instead of "Force your opponent's Active Pokemon to
Retreat" or anything to that effect. It's functionally
different in terms of keywords, and that would mean
these cards can't be used to trigger Toxic Spikes.
Assuming that that's the likelier
case, and combined with Toxapex's expensive Venoshock
attack (3-for-50 is a really high amount of Energy for
so little damage these days), it's probably not likely
to hit the competitive scene too hard. Still, for those
rare times where your opponent doesn't use an Ability or
card effect to move their Active and Benched Pokemon
around, as in manually retreats them, Toxapex can dish
out a good bit of damage.
...too bad that times like that are
so rare.
Rating
Standard: 1.5/5 (he's got niche
potential, but his Ability might be the most promising
and most damaging part of him)
Expanded: 1.5/5 (all cause of that
PHRASING)
Limited: 3/5 (but in arenas where
such alternatives aren't available, Toxapex can dominate
the manual retreat)
Arora Notealus: Now like I said,
I'm pretty sure that's not the way Toxic Spikes affects
Pokemon, but if card effects and Abilities do trigger
it, then I'd say give him at least another .5 on
Standard and 1 on Expanded for the combo with Virbank
City Gym. While being a Stage 1 does give him a slight
disadvantage in terms of inflicting Poison, if we end up
losing staple cards like Switch or run short on cards
like Solgaleo-GX or Lysandre, then we could see Toxapex
come back as a potential use for inflicting quick Poison
on something. Especially if there were a Pokemon that
REALLY benefited from the use of such a Status.
Next Time: It's a sand castle.
..you know what it is.
|
21times |
Toxapex (Sun & Moon,
63/149) is another brand new, Stage 1 Pokemon out of the
Sun & Moon set from back at the beginning of
February.
Toxapex has
one attack.
Venoshock does
50 base damage and 50 more if the opponent’s active
Pokemon is poisoned.
Toxapex also has an annoying and under the radar ability:
Toxic Spikes.
With Toxic
Spikes, whenever your opponent’s active Pokemon
retreats, the new active Pokemon becomes poisoned.
I was really surprised to see that most of my
opponents would retreat a Pokemon from the active and
promote a new active Pokemon.
Then there would be a pause of about ten or
fifteen seconds (in which I’m assuming my opponent was
reading the description on
Toxapex), and then there would inevitably follow the red angry face
emoticon that I’m sure we’re all familiar with from
PTCGO. I was
genuinely surprised that people weren’t familiar with
this card, Sun & Moon has been out for more than
two months now, this should be something we’re all
familiar with.
I guess it speaks to how lopsided this set is,
how the top tier cards get a ton of play and everything
else gets virtually none.
So the synergy here between
Toxapex and
Toxicroak (Steam Siege, 59/114) is fairly obvious.
I had tried this deck before, maybe a month or so
ago, but I pulled the deck out and dusted it off to give
it another shot.
I played five matches with this deck (I should
mention that I had
Ariados (Ancient Origins, 6/98) as well), but
unfortunately I only won one of the five matches.
While
Toxicroak’s ability
Poison Enzyme protects it from any poisoned Pokemon, too many people
are simply carrying too many copies of
Lysandre (Ancient Origins, 78/98),
Escape Rope (Primal Clash, 127/160), and
Hex Maniac (Ancient
Origins, 75/98).
It’s far too easy for your opponent to move
Toxicroak out
of the active position and then take an easy KO on the
new active Pokemon.
I also tried to build it as a mill deck.
I took out all of the energy, and I replaced them
with hammers,
Poison Barb (Sun & Moon, 124/149), and
Team Rocket’s
Handiwork (Fates Collide, 124/124).
I had even less success going the mill deck
route, losing all four matches I played with it.
Maybe
Toxapex is better in expanded where you can do more
with poison, but right now it’s simply too easy to
counter the strategies involved around
Toxapex.
Rating
Standard: 1.5 out of 5
Conclusion
While its ability has the potential to
significantly impact the opponent’s active Pokemon,
Toxapex simply doesn’t have much viability in the current meta.
Perhaps cards will come into the format in the
future to augment and supplement its ability, but right
now I cannot find any reason to play
Toxapex.
|
Otaku |
Toxapex
(Sun & Moon 63/149) is the subject of today’s
review, and for reasons that will become clear, I think
I can give it my full review treatment. As a
Psychic Type, it does double damage to many other
Psychic and Fighting Types due to them being Psychic
Weak. It also will have to deal with abundant
Resistance, as nearly all Darkness and Metal Type
Pokémon are Psychic Resistant, at least in terms of raw
card releases. What actually sees play is more
evenly divided or favors Darkness Types being Lightning
Weak and Fighting Resistant, because of Yveltal-EX
usage. Psychic Type support includes a few Psychic
(Energy) Type based tricks that are obscure and not used
in competitive play. More pressing are some potent
Psychic Types, some of which really require their own
deck and some that can be worked into a variety, but
still not enough to be worth detailing. Finally
there is the Psychic (Pokémon) Type support, though what
works there overlaps with the others: Dimension
Valley (Expanded Only) to shave [C] off their attack
costs, Mystery Energy (Expanded only) to shave
[CC] off of Retreat Costs, and Wobbuffet (XY:
Phantom Forces 36/119; Generations RC11/RC32)
to shut down Abilities via its own “Bide Barricade”
Ability while Active, except for fellow Psychic
Types. Being a Psychic Type is a good deal in
Expanded, and still alright in Standard, though clearly
less potent.
Toxapex
is a Stage 1, so it is slow and space consuming next to
Basic Pokémon, but still quite plausible for competitive
decks. If really important, you could try to save
your opening Supporter to have Toxapex hit the
field on your first turn thanks to Wally.
Being a Stage 1 makes the 110 HP seem mediocre; even as
a Basic it wouldn’t be likely to avoid a OHKO if your
opponent has a decent setup, but besides being unable to
use Fighting Fury Belt for a quick +40 HP and +10
damage, it tends to hurt more when you lose two cards
and a turn of Evolving instead of one. Toxapex
is not one of the exceptions to Psychic Types
being Psychic Weak, which means a good deal of the
targets it can hit harder enjoy the same benefit back;
that 110 HP will rarely survive in this instance.
Resistance would help a little (against one Type) as it
would make for an effective 130 HP against OHKOs, 150 HP
against 2HKOs, etc. but it is totally absent as it is on
most Pokémon; more of a missed opportunity than a true
flaw. Toxapex has a Retreat Cost of [CCC].
While this allows it to use Heavy Ball and
Heavy Boots, few decks make good use of those cards
and it hardly compensates for needing to dedicate extra
space to getting it out of the Active spot or
building the deck so that it doesn’t matter if it is
stuck up front (even prematurely).
Toxapex
has the Ability “Toxic Spikes” that triggers whenever
your opponent’s Active Retreats; the new Active
is now Poisoned. Poison is often a welcome
addition; besides cards that specifically exploit Poison
or Special Conditions, it means an extra damage counter
between turns and that can result in a faster KO.
Sometimes it won’t make any difference, though, and
you’ll note that the opponent has to retreat; if
your opponent only ever uses stuff like Switch or
leaves his or her Actives up front, Toxic Spikes will
never matter. I was much more impressed by this
card at first glance before I noticed that wording.
Speaking of effects that care about your opponent’s
Active being Poisoned, the “Venoshock” attack on
Toxapex does 50 damage plus another 50 damage if the
opponent’s Active is Poisoned. It costs [PCC], so
this is not especially impressive because it isn’t so
much a damage “bonus” as a “restriction”. The
going rate for attacks is such that three for 100,
especially on a Stage 1, and Venoshock only delivers
that when the opponent’s Active is Poisoned. Even
with the two traits comboing together, even with an
acceleration friendly Energy cost, this is just a decent
filler attack. Toxapex is going to be run for
its Ability or skipped entirely.
What we cannot skip
is its Basic form, Mareanie. There is only
one version currently available to my knowledge, Sun
& Moon 62/149. It is also a Psychic Type with
Psychic Weakness and no Resistance. 60 HP means it is
an almost guaranteed OHKO, even without the Weakness.
Its Retreat Cost is [C], making it easier to Retreat but
incompatible with Heavy Ball and Heavy Boots.
It has one attack, “Poison Sting”, which costs [P] and
Poisons the opponent’s Active. I guess they didn’t
want it to Poison for free in Expanded because it really
should only cost [C] with so limited an effect.
This isn’t 100% filler because at least it combos with
Venoshock on Toxapex, but it is close. As
for other cards to use with Toxapex, I am at a
loss. To force the opponent to manually retreat,
and not just change out Actives via effect, means
including something to block Items and, in a few cases,
Abilities. I can’t think of a way to do both that
won’t interfere with each other, even by pursuing more
specific forms of Ability lock (such as Bide Barricade).
You could add just one or the other, but those decks
usually have better options: Trevenant BREAK
decks in Expanded may use Hypnotoxic Laser,
Vileplume (XY: Ancient Origins 3/98) may use
Ariados (XY: Ancient Origins 6/98), etc. Toxapex
only really has a place in Limited play, where manually
retreating is a frequent, often repeated occurrence
and Special Conditions, in general, are more
devastating. Plus, Toxapex can just sit on
your Bench if you don’t run or draw into the Psychic
Energy it needs to attack.
Ratings
Standard:
1.5/5
Expanded:
1.25/5
Limited:
4/5
Conclusion
Toxapex
is another example of higher quality filler. Not
the highest quality, as that would nearly be
competitive and this is a ways from it. It is more
than just “safe” stats and little to no effects, but
not by much. These kinds of cards give some
hope because something could make them better in the
future. I may have even just missed something
here, but for the most part, Toxapex exists to
make the set larger. Let’s me go into almost full
detail for the review, though, since there just wasn’t
much to discuss.
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