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Pojo's Pokémon Card of the Day
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Top 10 SM: Burning Shadows Cards
#9 - Necrozma-GX
- S&M: Burning Shadows
- #BUS 63
Date Reviewed:
August 15, 2017
Ratings
& Reviews Summary
Standard: 3.4
Expanded: 3.6
Limited: 3.3
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
Boy oh boy, I've...I've missed out
on a couple of days, huh? It's alright, though, VS
Seeker being #1 shouldn't be as surprising as me
forgetting to consider it for my own list. It's a pretty
useful card that allowed for Supporters to put in as
tech one-ofs and reusable, which is nice and makes it
widely versatile depending on the card pool. And then
there's Olivia from yesterday, who has potential with
retrieving the newly popular GX cards that came out,
though we may have to wait and see where that plays out
- whether she becomes an essential part of GX decks or
just a tech card in her own right.
And what better deck to think about
than a Necrozma-GX deck?
[Nice transition~]
Necrozma-GX is...well, he's not one
of the Ultra Beasts or the Tapus, but he is a special
legendary in his own right. In the video games, you have
to complete the Ultra Beasts side quest from Looker and
the gang, which will reveal the presence of people who
attract their presence, there's a moment where Looker
sees Necrozma flying through the air, and eventually you
fight him in a meadow. It's quite a leap, but there does
seem to be a connection between it and the Ultra
Beasts...come to think of it, the armor on Ultra
Solgaleo and Ultra Lunaala does look familiar...
Anywho, Necrozma-GX has an Ability,
an attack, and a GX move of course. The Ability is an
interesting one - Light's End completely absorbs the
damage from all Colorless Pokemon. It's a simple effect,
but...it's hard to say if it'll see use? It's a rather
niche Ability, perhaps thematically appropriate with
Necrozma's ability to refract light in such a way that
gives its prismatic body a black sheen, but in
application it doesn't seem like it'd be that hard to
work around.
Then there's Prismatic Burst, a
3-for-10 move that's completely Colorless but also
benefits WAY more from having Psychic Energy. Kinda make
you wonder why make it Colorless anyway, but I digress.
You're forced to discard all Psychic Energy from
Necrozma-GX, but you get the benefit of adding on 60
more damage for each Psychic Energy discarded this way.
If you only throw out 1, that's 70 damage, 2 gets you
130 damage, and 3 gets you the 190 damage that'll KO
most things outside of Mega-EX or Stage 1+ GX. Although
I'm not aware of any recent Psychic Energy recyclers in
the game, it's still a decent attack in its own right, I
suppose.
But the attack that I think turns
everyone's head is Black Ray GX, which for the same cost
as Prismatic Burst will deal 100 damage to all opposing
EX and GX. On its own, it won't KO anything, but as for
setting up, it's a lot easier to take on something
that's 110 HP or 150 HP than at 210 or 250. It's a
stepping stone to KOing easier with Prismatic Burst, as
well as helping out with all your other Pokemon and
getting them into the right damage range.
It's hard to say what impact
Necrozma-GX will have on the TCG, but there is some
optimism towards its utility. Perhaps there will be a
perfect partner for it that will bring it out to
surprise us, or maybe it'll become the standard tech to
defeat the threat of a particularly powerful Colorless
Pokemon. Whatever his usage may be, Necrozma-GX is
certainly not one to overlook.
Rating
Standard: 3.5/5 (he's a bit niche
in my own opinion)
Expanded: 4/5 (but if he's got
Energy acceleration, he can keep KOing Pokemon with
Prismatic Burst)
Limited: 3.5/5 (which is pretty
good, all things considered)
Arora Notealus: I nicknamed mine
Diamante. If you get the reference, congrats~ ;) And no,
it's not because he looks like a black diamond.
Next Time: Soaring in to disrupt
the sound barrier!
|
21times |
Necrozma GX
(Burning Shadows, 63/147) comes into the meta as
a brand new Pokemon from the Burning Shadows
expansion set released about a week and a half ago.
A 180 HP Basic Psychic Pokemon,
Necrozma has
two attacks and an ability.
Its first attack,
Prismatic Burst,
does 10 + (60x)
damage where x = the number of Psychic energy attached to
Necrozma. It also has a
minimum of three Colorless energy to activate this
attack, so if you have, for example, one Psychic and two
Metal energy attached to
Necrozma, this attack does only seventy damage.
Unfortunately, all Psychic energy attached to
Necrozma must
be discarded immediately after this attack (non-Psychic
energy would not be discarded).
However, considering the preeminence of
Gardevoir GX (Burning
Shadows, 93/147) and
Tapu Lele GX (Guardians
Rising, 60/145), discarding energy off your active
Pokemon actually works to your advantage in these
matchups.
Necrozma’s
other attack, its GX attack
Black Ray-GX,
does one hundred damage to each of your opponent’s EX or
GX Pokemon in play.
With the popularity of
GX Pokemon right now, this attack could spread several hundred
damage across the board in one fell swoop.
Finally,
Necrozma has an ability (Light’s
End) that prevents all damage done to this Pokemon
from Colorless Pokemon.
Note that this ability does
not prevents
effects of attacks, so
Drampa GX’s (Guardians
Rising, 115/145)
Righteous Edge,
even though it would do no damage, would still discard a
Special energy card attached to
Necrozma.
Necrozma
does have the misfortune of having Psychic weakness, a
very significant liability in today’s meta as it would
only take five Item cards in your discard pile to allow
Garbodor (Guardians
Rising, 51/145) to OHKO
Necrozma.
Therefore, a very logical pairing for
Necrozma GX is
with Metagross GX (Guardians Rising, 85/145).
In matches where you face GRI
Garbodor,
Metagross GX alone would fight against
Garbodor, and you simply don’t bench
Necrozma.
Metagross also
has the ability to return the Psychic energy discarded
back to Necrozma
so it can attack again next turn.
OK, you say, but
Metagross can already do this to himself.
Why does he need to use
Geotech System for a different Pokemon?
This seems like a waste of a couple of card
slots.
The answer is very simple:
Giga Hammer
does 150 damage, 180 with a
Choice Band (Guardians
Rising, 121/145).
Prismatic Burst can actually do up to
250 damage, which will OHKO anything in the game.
I’m not saying that it’s easy to get four Psychic
energy on Necrozma,
but it’s possible – I’ve done it in my testing.
Plus, you now have a non-Fire weak attacker
that’s also a Basic Pokemon so you don’t have an
autoloss to
Glaceon EX (Fates Collide, 20/124)… and -
without giving any spoilers for a review we’re doing
next week – that’s definitely something you’re going to
have to be wary of in the future!
Since we’re talking about deck
diversification, Just a quick thing to mention is that
you may want to leave a
Metang (Guardians
Rising, 84/145) unevolved if your opponent plays
Alolan Vulpix
(Guardians Rising, 21/145) as the new
Alolan Ninetales (Burning Shadows, 28/147) can only be
damaged by non-EX and non-GX Pokemon.
Metang
hits it for weakness and one shots it, thereby
countering Alolan
Ninetales’
Luminous Barrier ability.
I have seen the new
Alolan Ninetales a number of times in the past week and a half – I’m
sure we all have.
It’s becoming very common to tech one into
whatever deck you might already have
Alolan Vulpix
in to use its free
Beacon attack to search for two Pokemon.
Between Alolan Ninetales, Glaceon EX,
and Jolteon EX
(Generations, 28/83), we are all going to have to
diversify our decks in order to assure that we don’t
have any autolosses from these Pokemon.
Rating
Standard: 3.5 out of 5
Conclusion
In my testing for
Necrozma, I went 10 W 6 L.
I had
Necrozma at ten on my list, I had downgraded it
because of its Psychic weakness and I was skeptical as
to how well it would actually interface with
Metagross GX.
The Psychic Weakness remains a significant issue,
and the deck takes several turns to develop – I don’t
know if any deck in the meta today takes longer to get
rolling than this one.
Against what I would call “Meta” decks – top tier
decks – I went 3 W 5 L.
Here’s the list I used:
* 4 Beldum GRI 83
* 3 Metang GRI 84
* 4 Metagross-GX GRI 139
* 2 Necrozma-GX BUS 63
* 2 Tapu Lele-GX GRI 60
* 4 Alolan Vulpix GRI 21
* 4 Professor Sycamore STS 114
* 2 Rescue Stretcher GRI 130
* 2 Choice Band GRI 121
* 4 Rare Candy SUM 129
* 1 Brigette BKT 134
* 2 Guzma BUS 115
* 4 Ultra Ball SUM 135
* 1 Olivia BUS 119
* 4 Field Blower GRI 125
* 4 N NVI 92
* 4 Max Potion GRI 164
* 4 Metal Energy SUM 163
* 5 Psychic Energy SUM 162
I used a post-rotation decklist
but played most of my competition on the ladder, so many
of the decks I played used cards that will leave the
format in two weeks.
That might have distorted the win percentage a
little bit.
Overall, Necrozma
makes this deck better, and it was already a good
deck. The
potential to hit 250 damage is very significant as with
the prevalence of
Max Potion,
Acerola (Burning Shadows, 112/147), and
Super Scoop Up
(Burning Shadows, 124/147), the ability to OHKO
anything gives you a strong advantage in this new meta.
I had also tested
Necrozma in a spread deck with
Tapu Koko (SM Promo 31),
Weavile (Burning
Shadows, 86/147), and
Meowstic (Generations,
RC15).
However, I found that I was using
Weavile so
much that I just couldn’t put
Necrozma on
the bench as
Weavile does sixty to him as well.
Therefore, I would not recommend running
Necrozma in a
spread deck with
Weavile… and I would not recommend running a spread
deck without
Weavile (seriously, if I knew how good
Weavile’s Rule of
Evil attack would be, I might have put it in my top
ten).
|
Otaku |
Note:
Though very late,
my review for yesterday was posted sometimes yesterday, at least by local time.
Feel free to give it a look for my thoughts on Olivia,
particularly as I didn’t score it quite like the others.
Necrozma-GX
(SM: Burning Shadows 63/147, 134/147, 153/147) is
a ninth place pick from the new set; let’s break it down
and see why folks are so excited, and whether or not
they actually should be. The bad of being a
Pokémon-GX includes giving up an extra Prize when KO’d,
being excluded from certain beneficial effects, and
being targeted by other detrimental ones. So far
the list of benefits includes access to support
specifically for Pokémon-GX, being excluded from certain
detrimental effects, better-than-normal stats (usually
HP), and possessing three effects (one of which is a
GX-attack). Looks like these are starting to feel
a bit different from Pokémon-EX (and old-school
Pokémon-ex) at last. Necrozma-GX is a
Psychic-Type, a reasonably promising Type; in terms of
Weakness it hits a good chunk of the Fighting-Type and
fellow Psychic-Types for double damage, but it also
means dealing with almost universal Resistance among
Darkness-Types and Metal-Types. I still think the
best Psychic-Type explicit tricks are found in Expanded,
most notably Dimension Valley as it can shaving
[C] off their attack costs, but we’ve still got some
decent fellow Psychic-Types that can still lend support,
some Psychic Energy based tricks like Altar of the
Moone, and the basic Psychic Energy card
support that’s going to figure prominently into this
review, the “Geotech System” Ability of Metagross-GX.
I don’t recall any explicit anti-Psychic-Type counters,
and most Type-specific counters aren’t all that great
anyway.
Necrozma-GX
is a Basic Pokémon, which is the best; minimum time and
space requirements, Basic Stage support, a natural
synergy with many effects, even some perks from the core
mechanics of the game like functioning as your opening
Active, with the only drawback being anti-Basic Pokémon
effects. Necrozma-GX has 180 HP, which is
typical of many competitive Basic Pokémon-GX and Basic
Pokémon-EX; while it has been years since this was a
difficult to OHKO amount, your average deck is still
unlikely to score those OHKO’s rapidly, reliably, and
repeatedly. One of the three is all but guaranteed
now, though, and two of the three is becoming more and
more common; some decks will manage all three but
(thankfully) have other drawbacks because of it, or are
exploiting Weakness. In this case, Necrozma-GX
has the iconic Psychic Weakness of TCG Psychic-Types; an
effective 90 HP is going down fairly easily,
though the silver lining to this cloud is that more than
a few Psychic-Types are not focused on doing
straight damage; they tend to be more effect-based, and
the designers have more than a few like Tapu Lele-GX
where the big and/or only damaging attack does not
apply Weakness. The lack of Resistance is typical;
I find it a bit more annoying on bigger Pokémon like
this, where it might have a chance to do some good, but
I won’t dock Necrozma-GX for it. The
Retreat Cost of [CC] is big enough to potentially be a
pain; without some help, you can probably afford to pay
it once, maybe even twice, but you’ll be hurting
for it.
We’ll begin with
the Ability of Necrozma-GX: “Light’s End”
prevents all damage that would be done to this
Pokémon by attacks from [C] Pokémon. Type-specific
counters are usually more miss than hit, and decks that
rely on more recent Colorless-Type heavies like
Tauros-GX and Drampa-GX can get around
Light’s End by shutting down Abilities or shifting to an
alternate attacker. If you’re going to mess with a
Type, the Colorless-Type probably has the best long term
chance of proving significant; and sometimes forcing
your opponent to shift to an attacker of a different
Type is enough. “Prismatic Burst” is the card’s first
attack, and it costs [CCC], or rather that is the
printed cost; the real cost is as many [P] Energy
at you can spare because the effect of the attack
discard all attached Psychic Energy from “this
Pokémon”. The payout? 10 damage plus 60 per
card discarded in this way; an Energy card that
provides [PP] or more still only adds 60 damage. Gardevoir
(BW: Next Destinies 57/99; BW: Dark Explorers
190/108) just can’t catch a break, eh? The attack
is awful with no [P] Energy to discard,
underwhelming with just one, good with two, and great
with three or more. Fueling Prismatic Burst with
even just [PPP] results in a OHKO against most
cards; Mega Evolutions, Stage 1 or 2 Pokémon-GX, and a
few oddballs are the only ones that survive. So
what about the GX-attack? For [CCC] once again,
and this time for real, you can use “Black
Ray-GX” to hit each of your opponent’s Pokémon-X
and Pokémon-GX for 100 damage. Against a
single target, this is underwhelming as a GX-attack;
100-for-three is okay, otherwise. Against multiple
targets, it just gets better and better but it
can be tricky to capitalize upon that damage.
There are no other
versions of Necrozma-GX (wonder how long that
will hold true?), so let’s get to the main use I
see for this card. I already gave it away earlier;
this is the new attacker in Metagross-GX decks.
You thought it was already great slamming folks with
“Giga Hammer” turn after turn? As long as you can
make sure you’ve got a decent amount of both
basic Psychic Energy cards and basic Metal
Energy cards, you’ll have a Metal-Type capable of
slamming opponents for 150 damage - likely important
because of Gardevoir-GX - and a Psychic-Type
doing 130 or 190 most turns. Why not just stick
with Metagross-GX? While its 250 HP is
more likely to survive a hit, it is still
your main Energy accelerator and thus something you
don’t want to risk. Plus, it is a Fire Weak
Pokémon, while Necrozma-GX is Psychic Weak; this
means you can use them to cover each other’s bad
matchups. Since we are talking about making
Metagross-GX decks better, this gives you something
a little safer to throw against Volcanion-EX
decks. Other uses are much more speculative;
Necrozma-GX is waiting for a strong Colorless-Type
attacker to rise up, and there might be a damage spread
deck just waiting for someone to spot all the pieces and
put it together. This applies to both Standard and
Expanded play, I think. In Expanded, I’ve heard
rumblings about it partnering with Trevenant BREAK
to give that deck some needed oomph.
For the Limited
Format, this is a really nice card to have; there are
some good Colorless-Types in this set, at least for
Limited play plus Necrozma-GX may be good
enough to run as your only Basic Pokémon. Include
both basic Psychic Energy cards and Energy of at
least one other Type as 70-for-three (with a discard)
with the occasional bigger hit should prove pretty
strong. All of this is conjecture on my part,
sadly.
Ratings
Standard:
3.35/5
Expanded:
3.35/5
Limited:
4/5
Conclusion
Necrozma-GX
has several nice pieces, but I don’t know of a
deck that effectively unites all three. Fortunately,
its regular attack looks should allow it to serve well
in Metagross-GX decks. It isn’t a total
zero (or should I say one-out-of-five) as a generalist,
as the Ability and GX-attack could prove useful in
almost any deck, but probably not especially good.
There might be some more specialized decks that
can really capitalize upon the GX-attack, especially
if people are careless with Tapu Lele-GX usage
and/or fail to stagger their Evolved Pokémon-GX.
Breakdown
Necrozma-GX
nailed ninth place with 13 voting points, beating out
yesterday’s
Olivia by five and missing tomorrow’s eighth
place pick by the same amount. Necrozma-GX made
three out of five individual Top 10’s, and was my
personal third place pick… but I don’t remember
why I placed it that high on the list. Maybe I’ll
remember (or we’ll all see) why I would rank it third
out of this set, so I’ll just be glad it even made the
group list at all.
|
Vince |
Hello readers! Vince here, and I previously jumped
ahead to some cards that I saw in PokeBeach. However, I
can do one card at a time, so I will talk about our 9th
place finisher, Necrozma-GX. This card would eventually
be released probably in the Burning Shadows set (I might
be wrong). So why talk about a card that isn't even out
yet? Well, the information's here so looking at it now
may give some sort of clue if this card would
revolutionize the meta or not.
Necrozma-GX is a psychic type, tapping on some
support such as Dimension Valley, which makes attacks
cost one [C] cheaper, Mystery Energy lowering the
retreat cost by 2, Gardevoir (BW Next Destines) doubling
basic Psychic energy from one unit to two units of
psychic energy. It can hit other Psychic and some
Fighting types for weakness, but most dark Pokémon takes
20 less damage from psychic Pokémon. Being a GX means
giving extra prizes when KOed, as well as having a
combination of three attacks or an ability and two
attacks. Since you can only use one GX attack in a game,
it faces even more competition from other fellow GXs if
you put multiples of them in your deck. Some cards can
benefit or penalize you for using an GX attack. Having
180 HP is making players work on the old 2HKO tactics.
Being weak to Psychic is ok, I suppose, as it can create
mirror matches. And a retreat of 2 is neither good nor
bad; Mystery Energy makes it a free retreat.
Necrozma-GX has an ability and two attacks. It's End
of Light prevents damage from any Colorless Pokémon by
both players. This could be the end to Colorless
attackers, especially Mega Rayquaza and Lugia-EX, since
they both focus on dealing huge damage for strategic
OHKOs. This could also stop Drampa GX from running
rampant since I think Berserk doing 150 for CCC is quite
overwhelming to me. Two attacks cost Colorless, but the
effect of some attacks may suggest using that type for a
desirable output. Prismatic Burst cost CCC for 10 damage
and forces a discard to all psychic energy attached to
this Pokémon and it will do 60 more for each psychic
energy being discarded this way. This could range from
10, 70, 130, or 190 if you go by the minimum attachment
for meeting the cost. This can be scaled so if you
decided with 4 energies, then it can swing for 250,
enough to KO anything. There's not much acceleration for
psychic energy except for Metagross-GX with its ability
Geotech System which retrieves a psychic or metal energy
to your Pokémon. Having four Metagrosses can break even,
getting four psychic energies back to Necrozma to
constantly do 250 (enough to OHKO anything), but you'll
devote 20% of your deck space for that 4-4-4 line. It's
GX attack is Black Ray which costs CCC and does 100
damage to each of your opponent's EX and GX. This
attack's damage isn't affected by anything whatsoever
(weakness, resistance, or any other effects of the
defending Pokémon). This GX attack can range from
useless to amazing; for decks that don't use EXs or GXs,
this attack won't do anything; for decks that have EX/GX
only, then it could do as much as 600 total damage! If
you're going to land KOs, however, you'll need other
Pokémon that can do spread damage to the point where the
damaged EX/GXs have 100 or less HP. Trevenant BREAK
might be the best option. It's silent fear attack places
3 damage counters on each of your opponent's Pokémon, so
it might take 3-5 turns to place damage to the point
where Black Ray could actually win you the game due to
more than 3 EX/GXs being KOed.
There are some problems trying to play to its
strengths. Abilities that are shut off makes it
impossible to recover discarded energies and get
attacked by Colorless attackers, and 3-5 turns could be
too long that the opponent can bounce their damaged
Pokémon and deny the KO. However, Necrozma can still
OHKO Garbodor if it's brought to the active due to
weakness and have a basic Psychic and a DCE.
So we have a Pokémon that: Blocks all Colorless
attackers, a scalable attack similar to Ninetales BREAK,
and a not too specialized GX attack (EXs and GXs are
frequently used) (better than Starmie BREAK's Break
Star). I think this will see play, but probably be in a
few decks where it'll help capitalize on Necrozma's
attacks. In limited, it walls against Colorless
attackers, but Prismatic Burst is much harder to use
there, making you attack once every three turns (or 4 if
stage 2 GXs!) via manual attachments, and Black Ray
won't do much in Limited because of decks with just one
GX and 39 energies.
Ratings:
Standard (pre-rotation): 3.2/5
Standard (post-rotation): 3/5
Expanded: 3.2/5
Limited: 2.5/5
Summary: You might be wondering why I score somewhat
low for a Pokémon that's based on its own Japanese
expansion. Necrozma-GX looks like it should be one of
the top attackers of the game. I suspect that the fire
weakness of Metagross GX is keeping them from helping
Necrozma-GX. It might get a chance to shine later when
certain decks that focus on a Pokémon or strategy faces
some decline. As such, I may have lowballed it too much.
I didn’t have this on my top 10 list.
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