Pick Up Our New 20th Anniversary Pokemon Book for your
Collection!
Pokemon Home
Pokedex
Price Guide Set List
Message Board
Pokemon GO Tips
Pokemon News
Featured Articles
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual
Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Featured Articles
Pojo's Toy Box
Books & Videos
Downloads
Advertise With Us
- Sponsors
- Links
Chat
About Us
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's Pokémon Card of the Day
|
|
Top 10 SM: Burning Shadows Cards
#6 - Kiawe
- S&M: Burning Shadows
- #BUS 144
Date Reviewed:
August 18, 2017
Ratings
& Reviews Summary
Standard: 3.50
Expanded: 3.55
Limited: 4.67
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
KIAWWWWWWWWWWWWE
I bet it just feels great saying
his name out loud like that. Anywho, Kiawe, aside from
being the Trial Captain with a fiery passion, comes to
us in the form of a Supporter! He's actually dangerously
powerful, but he also requires pretty good timing. He's
got a simple effect - you play him, you search up to 4
Fire Energy from your deck, and attach them all to one
Pokemon you control.
INSTANT POWER-UP!!
But then your turn ends.
...instant sadness.
All things considered, this is an
extremely beneficial move. Fire Pokemon now have a means
of accessing their most powerful attacks within a single
turn, which is probably insane in terms of acceleration.
In fact, that's almost as powerful as Turtonator-GX's GX
Attack all on its own, and it doesn't cost any Energy
itself! But there is that slight drawback of ending your
turn early. I imagine early game, this can help dominate
a match for Fire Pokemon, but in the late game it could
be a pain to draw into.
Fortunately, that's where something
like Tapu Lele-GX could come in handy to make this a
powerful early game tech card. If you get Tapu Lele-GX,
you've got instant access to Kiawe even if he's only a
one-of in your deck! Course I don't know about chancing
him out to Prizes, but most of the time, running only
one copy and Tapu Lele-GX ought to work out in the end.
I'd say you should consider running him at more copies
in Fire decks though, because:
1) he's amazing in the early game,
granting access to such powerful attacks that skipping
an attack for one turn isn't crippling
2) he's pretty good mid- to
late-game for when you want to set-up a back-up attacker
and can afford to skip an attack in favor of applying
immediate pressure on your next turn to your opponent
3) he's good enough to use if
you're in the lead or dominating that you can afford to
skip a turn to power up a back-up attacker in case your
opponent KOs the one out front, allowing you to keep
momentum
Kiawe has more potential early on,
of course, but his uses aren't strictly limited there.
Sure, he's not going to save you if you draw him out
late game and your opponent's got 1-2 Prizes left and is
about to KO your Active Pokemon, but barring that, you
should be able to make use of him in most scenarios.
Just keep in mind the timing of it so you're not caught
off-guard when your opponent draws his next card after
you've attached all this Energy.
Rating
Standard: 4/5 (a great accelerator
for any Fire-based deck)
Expanded: 4/5 (sacrificing a turn
is almost nothing compared to getting access to your
strongest moves early)
Limited: 4.5/5 (it's almost
undeniable)
Arora Notealus: Kiawe involves
skillful timing to be used correctly, but when he's
played right, you can explode on your opponent in ways
most decks can't! Combined with the right attackers,
Fire decks could easily be a dominant deck in the early
game and could even be a challenge to the likes of
Garbodor decks!
Weekend Thought: Do you agree with
our picks so far? Think there's something higher up to
look forward to? Maybe there's something you'd like to
see on the list that isn't there? Or do you think
there's a card that didn't make the cut that should be
on here instead? Only 5 more cards to go!
Next Time: Well Monday's a day off,
but that's just a tag-team Twofer for Tuesday! Shadow
Tuesday~
|
21times |
Kiawe
(Burning Shadows, 144/147) blazes his way into
the meta through the Burning Shadows expansion
set. This
Supporter card allows for energy acceleration like never
seen before.
By playing this card, you can attach UP TO four
FIRE energy cards (you don’t have to take four, you can
take less) to one of your Pokemon; however, your turn
ends after playing
Kiawe and you
can only attach these Fire energy cards to a single
Pokemon.
So let me give you some advice, mostly because I’ve done
this at least three times already to my opponents: don’t
Kiawe your
active Pokemon.
Many cards (Gardevoir
GX (Burning Shadows, 93/147),
Tapu Lele GX
(Guardians Rising, 60/145), and
Oranguru (Sun
& Moon, 113/149) just to name a few common ones) do
additional damage based on the number of energy you have
attached to your active Pokemon.
Gardevoir
GX will actually OHKO
Ho-Oh GX very
easily if Ho-Oh
GX has four energy attached to it.
When you play
Kiawe, put
the energy on a benched Pokemon.
At least make your opponent find
Guzma (Burning
Shadows, 115/147) in order to KO or get a big first
hit in on you.
Pokemon that I have seen or would think that would
benefit from
Kiawe:
·
Ho-Oh GX
·
M Mewtwo EX
(Breakthrough, 64/162)
·
Snorlax GX
(SM Promo 05)
·
Turtonator GX
(Guardians Rising, 18/145)
·
M Blaziken EX
(XY Promo 86)
·
M Charizard EX
(Generations, 12/83)
·
M Charizard EX
(Evolutions, 101/108)
·
Charizard GX
(Burning Shadows, 20/147)
·
Delphox
(Fates Collide, 13/124)
·
Flareon EX
(Generations, RC6)
·
Volcanion EX
(Steam Siege, 26/114)
·
Kangaskhan
(Sun & Moon, 99/149)
·
Drampa GX
(Guardians Rising, 115/145)
And there are certainly others, this is just the list I
came up with the time I have available.
Rating
Standard: 3.5 out of 5
Conclusion
Kiawe
can help fuel your attack very quickly.
Ending the turn kind of halves the damage
(similar to attacks that can’t be used in the following
turn – meaning if you do 150 on one turn but can’t
attack in the next, you’re only really doing 75 damage
per turn), but the acceleration of four energy on to a
single card mitigates the lost turn.
I had this as my number five card, but I would
probably downgrade it a little knowing what I now know
about some other cards, but I’m pretty sure I would
still keep it in the top ten.
Kiawe
will definitely help you win games and accelerate your
attacking strategy.
I’m sure we’ll see it played at worlds at some
point this weekend, I’m very interested in seeing what
kind of decks it shows up in!
|
Otaku |
Note:
I’ve been running late this week; by the time you read
this (or shortly after),
each
day
should
have
a review by me.
Our sixth place finisher is Kiawe (SM: Burning
Shadows 116/147, 144/147), a Trainer-Supporter that
allows you to search your deck for up to four [R] Energy
cards and attach them to one of your Pokémon; you have
to shuffle your deck afterward and then your turn ends.
There is a surprising amount to unpack with this.
Unless you still have a deck that can risk Trainers’
Mail, being a Trainer (in general) is no big deal,
while being a Supporter means fierce competition for
deck space and fantastic combos thanks to cards like
Tapu Lele-GX and VS Seeker.
Accelerating four Energy is amazing as few
attacks would need more than that, at least ignoring
Type specifics. Speaking of Type specifics,
note that Kiawe does not care about
Pokémon Type! While the recipient has to be able to
utilize [R] Energy, it can be any Type; besides some
Dragon-Types that have [R] Energy requirements, this
means almost any Colorless-Type with hefty Energy
costs can also consider Kiawe for a
massive influx of power. While I keep saying [R]
Energy, let us also be clear that no Energy counts as
[R] while in the deck except basic Fire Energy;
yes, once again Burning Energy is the one getting
burned as it manages to be incompatible with yet another
piece of [R] Energy support. Snagging Energy from
the deck tends to be great early game, as you don’t have
to expend other resources getting it into position
but late (possibly even mid) game there’s a risk you
might run low, unlike Energy acceleration from the
discard pile which often can utilize the same Energy
cards over and over again. If you do run low,
cards like Super Rod and Energy Recycler
form simple combos.
The real thing we are worried about is that final
sentence of the effect:
“Your turn ends.”
In fact, it makes some of what I just said a lot less
important; this card went from being a broken power play
to something best reserved for an opening gambit.
You can still use it later, but if it isn’t the first
turn - preferably T1 - you’re probably giving up a
valuable attack opportunity. A less obvious
drawback is you just slapped four Energy onto a
single target; this is begging for Guzma or
Lysandre or whatever your opponent has available to
for the Pokémon which received the Energy Active to
swing for a big hit, if not a OHKO. Pulling off
Kiawe first turn is aided by Tapu Lele-GX,
but so is Guzma, which can then promote the
freshly Benched Tapu Lele-GX, and if your
opponent has a Double Colorless Energy ready,
that’s a 120 point swing. With Choice Band,
it can reach 150 damage, which is safer than
getting slammed by something that attacks for Weakness
or has an even better damage return, but we’re
talking about what you probably intended as your big
hitter already about half (or more) KO’d. Of
course, this means both players have not
used a Supporter for something else first turn, so as
bad as I may have made it sound, it isn’t the guaranteed
scenario. Still, at the risk of sounding greedy,
Kiawe would be much stronger if you could attach
the Fire Energy to your Pokémon (plural) as you
wished.
For the current Standard Format pre-rotation,
while it definitely carries an element of risk, this is
likely to become the first turn play of many
Fire-Type decks. Even with the added risk,
Kiawe maybe a strong play mid or late game but
it requires a bit of a paradox to be a sensible play;
being in such a strong position you can risk giving up
an attack without hammering away at your opponent
making more sense or being in a weak position
while still being able to keep the Pokémon receiving
the Energy safe. Well, I suppose if you can’t it
could just be a desperation play. Post rotation
the Standard Format will lack Shaymin-EX (XY:
Roaring Skies 77/108, 106/108), often an important
part of first turn combos sans Supporter usage for draw
or search; yes, I already said you can fetch
Kiawe with Tapu Lele-GX but you still
have to get it into hand (or an Ultra Ball with
discard fodder). Yet, this also denies your
opponent the same opportunity, making it less likely
they can do that whole Guzma trick (or prep and
promote an even stronger attacker). In the
end, I think Kiawe (and the decks seeking to
utilize it) will be in a slightly stronger state, if
only due to a net drop in competition.
In the Expanded Format, Kiawe must compete with
Blacksmith… or it would except you can
probably spare room for both. I’m a bit more fond
of Blacksmith, though; while you can’t make quite
as monstrous early game plays, Blacksmith just
seems to get better and better as the game proceeds.
This doesn’t count if you’re using Kiawe with a
non-Fire-Type, of course. All in all, the larger
card pool strikes me as more agreeable to
Kiawe, not less, as you’ve got Battle Compressor,
Tapu Lele-GX, VS Seeker, and probably
several additional attackers to try and create combos
and even decks around. At first, I thought this
would be a near must-run for the Limited Format, but
reviewing the set, there aren’t as many cards with three
(or higher) [R] and/or [C] Energy requirements to fill,
especially at the lower rarities. Wonderful
if you do pull such cards, though… which means the score
below is an aggregate of the two.
Ratings
Standard:
Pre-Rotation - 3.5/5, Post Rotation - 3.75/5
Expanded;
3.65/5
Limited:
3.5/5
Conclusion
Kiawe
is the new trick for Fire-Type Pokémon, and maybe even
some Pokémon of other Types. Best when used first
turn, so you’re not giving up some awesome attack and
your opponent is hopefully less likely to wreck
the Pokémon to which you just invested so heavily.
I’m guessing a single copy will be a staple for such
decks, probably two (lessening the risk of both being
Prized). Not something to worry about outside of
its own deck(s), though.
Breakdown
Kiawe
snagged sixth place with 21 voting points, while also
appearing on all five lists. Wait, so did
yesterday’s seventh place pick, Golisopod-GX: how
did I break the tie? I decided that instead of
rolling one six-sided die, I’d roll 3d6… three six-sided
dice, for those who aren’t familiar with that notation.
It is what my preferred pen & paper RPG system (GURPS)
uses, and I like the variety in the results. Kiawe
got a “13” while Golisopod-GX only rolled an
“11”. As for my personal top 10, Kiawe took
fifth place. I’m comfortable with this, as the
cards I had above and below it are of comparable
quality.
|
Vince |
Today’s 6th place pick is Kiawe! He's the trial
captain in Wela Volcano and one of Ash's companions in
the SM anime and now he's on the TCG. Being a supporter
makes it face competition from other supporters because
you can only use one per turn. The effect is to search
your deck for four fire energies and attach it to one of
your Pokemon. Your turn then ends. That's some serious
energy acceleration while thinning out your deck! Ending
your turn, however, is actually pretty bad, as not only
you won't be able to attack, your opponent can punish
your Pokémon for having too many energies on one Pokémon
(X Ball variants) and possibly KO said Pokémon, losing
board position. That said, Kiawe's superior energy
acceleration is unrivaled compared to other supporters.
Blacksmith comes second, as it attaches 2 fire energy
from the discard to one of your fire Pokémon; And
Blacksmith doesn't end your turn, which would be the
safer option. However, Blacksmith is only legal in the
Expanded format. The ideal use of Kiawe would be using
him during the first turn of the game where you can't
attack first turn, thus making the "ending your turn"
clause inconsequential, or if you weren’t able to attack
anyways (not having enough energies, being paralyzed,
being asleep, or not being able to attack due to an
effect). Overall, Kiawe is a good card for Standard and
Expanded, and definitely great for Limited, since losing
a turn to attack is offset by the sheer acceleration to
fuel up any Pokémon with attacks that cost four energy
and can meet with fire energy costs as well as thinning
out your deck so that you don't draw into unwanted
cards.
Standard (pre-rotation): 3/5
Standard (post-rotation): 3/5
Expanded: 3/5
Limited: 5/5
Summary: I had Kiawe at 10th place pick. This is
actually a very risky card to use, since losing an
attack can slow down your momentum. You have to be sure
that the Pokemon whose energies are being assigned to
via Kiawe is safe during your opponent’s turn.
|
|