Pojo's Pokemon Card Reviews, news, tips, strategies and more!


Pick Up Our New 20th Anniversary Pokemon Book for your Collection!

Pokemon Home

Pokedex

Price Guide Set List

Message Board

Pokemon GO Tips

Pokemon News

Featured Articles


Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play


Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel


GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week

E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual


Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar


Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List


Featured Articles

Pojo's Toy Box

Books & Videos

Downloads

Advertise With Us
- Sponsors
-
Links

Chat

About Us
Contact Us


Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman



Pojo's Pokémon Card of the Day

 

Top 10 Cards Lost to Set Rotation

#7 - Vileplume
-
Ancient Origins

Date Reviewed:
August 3, 2017

Ratings & Reviews Summary

See Below

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


aroramage

Is it any wonder why Vileplume made this list? 

Landing in at #2 in our initial Top 10 list with Ancient Origins...okay, Top 15, cause that set had a LOT of good cards, Vileplume has been a big part of the format for two big reasons, neither of which has to do with his silly 3-for-70 vanilla Solar Beam. Go figure, Vileplume wasn't reviled for its ability to shoot out sun lasers. 

Speaking of Abilities, the first and most notable of these is its Ability, Irritating Pollen. Remember the days back when Seismitoad-EX dominated the format because it had one move that locked down your opponent's Items? Vileplume pretty much just did that in the form of an Ability, so while there's no continuous damage output here, at the very least he can shut things down very easily. The caveat of course is that neither player can use Items while Vileplume is out, and since it is an Ability anything that can shut those down can affect Vileplume and open up the field for Items, but other than that, it proved to be very effective. 

In fact, it proved to be extremely effective, especially because the second reason is his Typing - Grass. Now that might not on its own seem that important, but Forest of Giant Plants also came out this set. Yes, the Stadium that enabled players to fully evolve their Grass Pokemon in a single turn, and it's one of the bigger reasons Vileplume - along with many other Evolution Grass Pokemon - could see play. That's not to say Vileplume wouldn't have seen play regardless, but it would've been a lot slower without the aid of Forest of Giant Plants. 

And that's why Vileplume's place in Expanded is a liiiiiiiiittle up in the air. He could have a large impact similar to Seismitoad-EX, but he's a Stage 2 set-up for a permanent effect that works against you too. Not to mention Forest of Giant Plants is getting banned in Expanded, so you can't set-up as easily anymore, and Garbodor being in the format will lower the overall number of Items, thus weakening Vileplume's own impact. Still, don't think he won't be powerful in his own right - his usage will only fluctuate with the times. 

Rating 

Standard: N/A (he can be a very potent force) 

Expanded: 3.5/5 (he might not be the number 1 choice to use) 

Limited: 4.5/5 (but he is still very dangerous against the right deck) 

Arora Notealus: Vileplume, like many other Item-locking Pokemon before it, did leave a major impact on the format, and while it may have a bit of a slow death with Garbodor hanging around, he's bound to be revived in some form or another. He always comes back...alwayyyyyyys~ 

Next Time: The flare-haired menace of all Pokemon everywhere.


21times

Vileplume (Ancient Origins, 3/98) is a card that many people are more than happy to see leave the format.  A 130 HP Stage 2 Grass Pokemon, this card was one of the many Grass Pokemon that approached the point of being “broken” with the aid of the soon to be banned Forest of Giant Plants (Ancient Origins, 74/98).  FoGP (to give you a teaser) will get a review next week, I’m going to solely focus on Vileplume for this review.  I ranked Vileplume 4th on my list (I know I said yesterday that Teammates (Primal Clash, 160/160) was 4th but I misread my spreadsheet, Teammates was actually 3rd).

I find it  a little odd that Vileplume made our list but Vespiquen (Ancient Origins, 10/98) didn’t.  Vespiquen has accomplished a LOT over the past year (lots of top eights and even a 1st place in the Seniors Division at the 2016 World Championship).  Vespiquen was actually the main partner with Vileplume… until Sun & Moon and we got Decidueye GX (Sun & Moon, 12/149) and Lurantis GX (Sun & Moon, 15/149) and we all suddenly realized how (awesome / awful) FoGP really was.  I remember watching one youtuber’s video shortly after SUM came out – he said that he played about a dozen matches with Lurantis GX and Vileplume and didn’t lose a single match … in fact, he only had one player actually keep playing after he got item lock on line.

Of course, we all realized that item lock was not the end of the world, and, while it frequently made life difficult, it was not impossible to overcome.  Plus, with the advent of Garbodor (Guardians Rising, 51/145), people have chosen to play less items, thereby making item lock less effective.  Since SUM, I’m 35-43 (45%) against Vileplume decks.  I’m 134-65 (67%) in games where I’ve played Vileplume.  If you’ve played Vileplume more than a handful of times, then I’m sure you’ve had matches where item lock has worked against you.  I will say that one of my favorite parts of playing Vileplume, however, was when my opponent would Lysandre (Ancient Origins, 78/98) up a Vileplume to KO it and then I would use the boatload of items in my hand to get Vileplume back on the board again.  I can’t tell you how many times that happened to me, and I can’t remember a time when I failed to get item lock back online in the very next turn.

Top Eight finishes (Masters Division) for decks with Vileplume over the past year (mostly the past six months):

·         Indy 1 (2nd)

·         Madison 1 (5th)

·         Toronto 1 (1st)

·         Roanoke 2 (4th and 5th)

·         Brazil 4 (1st, 2nd, 4th, 7th)

·         Utah 2 (3rd, 7th)

·         Oceania 4 (2nd, 3rd, 5th, 8th)

·         St. Louis 2 (2nd, 7th)

·         Orlando 1 (2nd)

So was it that we all just kind of forgot about Vileplume until Sun and Moon or were there simply no good partners?  Obviously, we still had Vespiquen, but I remember trying Yveltal EX (XY08) with Vileplume last fall and having minimal success.  Without a doubt, however, we’ll remember 2017 as the year of the Grass deck, and Vileplume will certainly be one of the cards we recall when we look back and say, “Remember when Sun & Moon base set came out and Grass decks were all the rage?”

Rating

Standard: 4 out of 5

Conclusion

For most of 2017, VIleplume has been a prominent part of many successful top eight decks.  It has had some success prior to this year (3rd place 2016 World Championship, 8th place 2016 US Championship), but it clearly epitomizes why 2017 has been the golden age of Grass decks.


Vince

Taking on 7th place is Vileplume from XY Ancient Origins.  It was ranked 2nd in the top 10 of XY Ancient Origins.  Vileplume in the TCG has a history of annoying the heck out of both players, usually having a lock of some sort.  This one is no different!  Allergic Pollen shuts down item cards for both players!  With decks running 20+ items, having them unusable will leave both players with little to do.  They could still do something with Supporters, Stadium, and Special Energies, so all is not lost.

 

As ridiculous as this seems, this ability can be played around, or even better, turn their abilities against themselves (kind of like karma).  Wobbuffet shuts down abilities while Active but not affecting Psychic types; Hex Maniac temporary shuts down abilities until the end of your opponent’s next turn.  If you Lysandre/Guzma a benched Vileplume without a Float Stone, then it’s three energy retreat cost will make them helpless for a couple turns unless the opponent uses Olympia or Guzma of their own.

 

With Vileplume gone, we don’t have another Pokemon at the moment that locks down items every single turn as long as said Pokemon is in play.  However, we do have Pokemon which can exploit item lock for a turn as long as said Pokemon uses that attack (such as Seismitoad-EX Quacking Punch and Noivern-GX Distortion attack).  Expanded has other Pokemon that does item lock, but they don’t seem to have an impact due to other drawbacks (Gothitelle BW Emerging Powers needs to be active to shut down items).  There are even more item cards in the Expanded card pool that can be rendered unusable due to Vileplume, so Allergic Pollen’s usefulness will continue to rise as more expansions are being released.  In Limited, not only you can shut down items, but I guess that Vileplume can double itself as a decent attacker.  70 for GGC can take care of most Stage 2s and 3HKOs the rest at worst.

 

Ratings:

 

Standard: 4/5
Expanded: 4.2/5 

Limited: 4/5

 

Notes: I didn’t have Vileplume on my list because I thought Forest of Giant Plants covers whatever grass Pokemon that would be mentioned on the list.  I’m guessing that Vileplume can still function even without Forest of Giant Plants, but the speed help Vileplume get into play right away.  On a trivial note, that’s the same scores that Otaku gave back when the review crew reviewed that card.  I still agree with the score; Vileplume’s done very well for himself!

 

Coming Up: Certain passion with a flare!


Otaku

Today may be Thursday, but the only reason we’ll be discussing some older cards is that Vileplume (XY: Ancient Origins 3/98) is the latest version of a Vileplume card that messes with Item cards.  What do I mean?  First, let’s recap today’s Vileplume; it is a Stage 2 Grass-Type Pokémon with 130 HP, Fire Weakness, no Resistance, Retreat Cost [CCC], the Ability “Irritating Pollen” (prevents each player from playing Item cards from hand), and the attack “Solar Beam” (costs [GGC], does 70 damage).  Being a Grass-Type was a small help but seems bigger because its lower Stages were also Grass-Types; the entire line being Grass enabled not only Forest of Giant Plants to instantly Evolve, but a nearly reckless method of setup as Revitalizer could add bits of the line you ended up discarding directly to hand (until Vileplume itself hit the field).  It also proved important due to Decidueye-GX also being a Grass-Type with Grass-Type lower Stages.  130 HP is on the lower end of “acceptable” for a Stage 2, being likely to survive an attack when your opponent isn’t exploiting Weakness and lacks access to Item cards (hence the Ability).  Fire Weakness is not happy right now, and it might even be the worst Weakness at the moment, but is it purely because the Fire-Type would already be awesome (it has a great deck right now) or because decks like Decidueye-GX/Vileplume or Metagross-GX make it so rewarding to exploit?  Lack of Resistance is typical, so moving onto the Retreat Cost of [CCC], it is painful and one of the few stats that is made worse by the Ability; better get a Float Stone on Oddish or Gloom before Vileplume hits the field! 

So I keep going on about the Ability, and here is why; Items are an important part of most decks, and specifically most combos.  Pokémon are essential to a deck, but once Vileplume hits the field not only do they lose support like Tools not yet played, but there is no more Rare Candy for Stage 2 Pokémon, no more Ultra Ball for getting the exact Pokémon you need, etc.  Supporters are also a vital part of the deck, but without VS Seeker, most decks struggle to have the right one (sometimes any at all) handy at the right time.  Energy loses its Item-based support as well, and no Items also puts the kibosh on most recycling tricks.  Many supporting effects are (or at least were) hurt indirectly: Shaymin-EX (XY: Roaring Skies 77/108, 106/108) needs a player to thin out his or her hand to optimize usage of its “Setup” Ability, but that is pretty hard when Items are stuck there… especially when Ultra Ball was so useful for discarding other cards which were dead in your hand.  Solar Beam, on the other hand, would only have been used in Grass-Type focused Vileplume decks (yes, there actually were some variants that used it to back other Pokémon-Types), and it only technically remained an option (I don’t recall my opponent ever resorting to it).  Now, hitting each player with Item lock on a Stage 2 doesn’t sound too bad, and it might not have been except for two things: 

  • Format clearly geared towards heavy Item use
  • Forest of Giant Plants enabling a T1 Item lock
  • Being able to spam Items before locking them down

That last one seems to be a generic issue with locks in Pokémon; replace “Items” with Abilities and Vileplume with Garbodor (XY: BREAKpoint 57/122).  Most Garbodor decks didn’t and still don’t worry about it hitting the field first turn but it does usually spam a few Abilities on that player’s first and (part of the) second turn before finally locking them down.  Speaking of Garbodor, while it was a natural counter to Vileplume, it was difficult to set it up under the Item lock; you’d need to get an Item on your Trubbish (and keep it from being KO’d before it Evolved) or you’d have to use Hex Maniac to shut down Abilities before… you… shutdown Abilities.  If you had two Garbodor in play, you could use Klefki (XY: Steam Siege 80/114), then attach a Tool to the other one.  Both of these meant a lot of wasted resources except versus Vileplume.  Hex Maniac was also the general counter but prior to Tapu Lele-GX it was hard to fish out the one copy most decks could afford to include while your Items were down, and even with it, you usually get just one turn of Supporters unless you have VS Seeker handy.  Which gets to the issue of not being able to use another Supporter to really setup and once again, it’s such a drag.  Before AZ rotated, it was even better for Vileplume tricks, as you could bounce the entire line to restore your own Item usage, then play it back down; not a must-run trick, but a great option.  Unsurprisingly, this card secured second place in our countdown of the top cards from XY: Ancient Origins, and probably would have made the top 10 for 2015 except it was synonymous with Forest of Giant Plants (which did make that list in fifth place). 

Now for the historical portion, even if it isn’t officially Throwback Thursday.  I tend to think of this as Dark Vileplume Version 3.1.  Why?  Dark Vileplume officially released as Team Rocket 13/82 and 30/82 on April 24, 2000.  While they are the same card, they also aren’t.  Huh?  Both are Stage 2 Pokémon with 60 HP, no Resistance, Retreat Cost [CC], the Pokémon Power “Hay Fever” (No Trainer cards may be played but Special Conditions turn it off), and the attack “Petal Whirlwind” (costs [GGG]; flip three coins for 30 damage per “heads”, more than one “heads” means self-Confusion).  What about Weakness?  Team Rocket 13/82 was Fire Weak, but Team Rocket 30/82 was misprinted with Fighting Weakness and (under Wizards of the Coast) it was “play as written”.  I don’t think Nintendo, TPCi, or whofever has been in charge since have issued an errata, so this likely still holds true.  Fighting Weakness is/was usually worse than Fire Weakness, but neither are happy when the cardpool contains fast Pokémon that can do 30 damage for few Energy (or one Energy and some PlusPower).  However, this still was part of important (and I believe, competitive) archetypes back in the day.  You know how some older cards say “Trainers” when they mean “Item cards”?  This is not one of them; it means all kinds of Trainers, even though Stadium and Supporter cards were introduced after its release.  Even being so tiny, this thing would probably still be a monster (pardon the bad pun) if it were around today… and it’s version 1.0 and 1.1, respectively. 

Version 2.0 is Vileplume-ex (EX: Hidden Legends 100/101), a Stage 2 Grass-Type Pokémon-ex (not Pokémon-EX) with 140 HP, Psychic Weakness, no Resistance, Retreat Cost [CC], the Poké-Body “Block Dust” (your opponent cannot play Trainer cards except Supporters while it is Active), and the attack “Special Formula” ([GCC], does 50 damage and coin flip; “heads” is Asleep and Poisoned, “tails” is Confused).  This card officially released June 14, 2004, and while my memory is hazy, I believe it had at least some time as a competitive deck.  This was after Rare Candy released but well before its errata that prevented you from using it on a Pokémon the first turn it was in play; I think this was during the time when either Items, Supporters, or all Trainer cards weren’t allowed first turn, but a T2 Vileplume-ex (first turn of the player going second) was possible.  Being a Pokémon-ex meant giving up an extra Prize when KO’d, not being able to use several useful supporting effects, and being vulnerable to several anti-Pokémon-ex specific effects, but they were the dominant force of their time and I believe this card saw at least some successful competitive play; my memory is hazy and I’m short on time so please check it out for yourself.  Both Fire and Psychic Weakness were dangerous at this time, the other stats plus the attack were adequate-to-good for the era.  Being one-sided and requiring Vileplume-ex be Active did hurt, as did allowing your opponent a Supporter, but this was a time when, overall, Supporters were vital but weaker than they are now. 

Version 3.0 is Vileplume (HS: Undaunted 24/90), a Stage 2 Grass-Type with 120 HP, Psychic Weakness, no Resistance, Retreat Cost [CC], the Poké-Body “Allergy Flower” (Each player can’t play Item cards from hand), and the attack “Dazzling Pollen” ([GGC] do 50 damage and flip a coin; “heads” is an extra 20 damage, “tails” Confuses the opponent’s Active).  This is the card that hits as the weird wording changes time; it says “Trainers” but it does mean “Item” cards, as this was before that term was adopted and both Supporter and Stadium cards were treated as their own separate things.  It was part of the infamous deck known as “The Truth”, which Ross Cawthon created and used to take second place at the 2011 Pokémon TCG World Championships.  It also popularized the usage of Tropical Beach.  I can’t remember if being Psychic Weak was safer than being Fire Weak, but this card is so close to today’s Vileplume (XY: Ancient Origins 3/98), it gets to be Version 3.0; add 10 more HP, [C] to the Retreat Cost, change “Poké-Body” to the nearly identical but mechanically different “Ability”, use modern wording, tweak the seldom used attack, and you’ve got today’s card.  I just don’t think it is enough of a difference to deserve a full number jump in the version. 

Vileplume is still currently one of the top decks, though its future is uncertain; it relies upon Forest of Giant Plants, but that is going to be banned in Expanded by the time of rotation.  If it were reprinted for post-September 1st Standard Format play, I think it would still be a good, competitive card but far less potent, having to use Rare Candy for a second turn Vileplume or even waiting until the third turn.  Your opponent would have the chance to try and burn through his or her Item cards before that, but I still think there are some potent decks that could come out of it.  The biggest hurdle would be convincing players to try it, I think; it would work differently than contemporary Vileplume decks and some might hate the loss in speed (which in this case, means overall deck power as well). I am hoping people give it the chance it deserves in the future Expanded Format, and even a (tiny) bit fearful it will still prove a little too good there.  This card is actually less impressive in Limited Format play; without the modern invention of the “Evolution” Packs (they were introduced after this expansion), your opponent has to go with the Items he or she is lucky enough to pull… which means Vileplume isn’t shutting down much.  The good news is the same applies to yourself, and it becomes a solid Stage 2 in this format (plus you might still pull Forest of Giant Plants - it isn’t going to be banned here). 

Ratings 

Standard: 4.25/5 (soon to be N/A) 

Expanded: 4/5 (soon to be 3.5/5) 

Limited: 3.75/5 

Conclusion 

Item lock, even when it hits yourself as well, tends to be amazing, so Vileplume scores well… just maybe not as well as you expected given what it has accomplished.  I believe credit for its best performance must be split between itself, Forest of Giant Plants, and Decidueye-GX.  Post-rotation, with Forest of Giant Plants banned, Vileplume will take a serious hit.  In Expanded play, it must already contend with rivals Seismitoad-EX and Trevenant (XY 94/146), the latter usually used with Trevenant BREAK.  Both allow you access to your own Items and have their own pros and cons, and without Forest of Giant Plants for that T1/T2 Item lock, I expect the competition to be much more fierce.  Admittedly, I’m still out of touch with Expanded play as it currently is, and hard pressed to justify learning it intimately as SM: Burning Shadows and then the ban of Forest of Giant Plants will change it all, soon. 

Breakdown 

Vileplume secures seventh place with 14 voting points, beating out 9th place Double Dragon Energy by just one voting point, tying with 8th place Teammates, and falling short of tomorrow’s 6th place selection by only two voting points.  I broke the tie between it and Teammates with a roll off, where I rolled a “1” for Teammates after rolling a “3” for Vileplume.  I was rooting for Teammates because Vileplume did not make my own Top 10.  What?  I love Item-locking Vileplume cards, so what gives?  Perhaps I was in error, but I wanted to give equal - if not added - weight to the card’s future versus its past.  So even though Vileplume shaped competitive Standard play for several months (if not longer), it slams into a brick wall September 1st, and I felt Forest of Giant Plants getting a review was enough to address it.  It did make my Top 20 list in 20th place for these reasons.


Copyright© 1998-2017 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.
Pokémon card reviews - Pokemon Set Reviews