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Pojo's Pokémon Card of the Day
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Ho-Oh GX
- S&M: Burning Shadows
- #BUS 21
Date Reviewed:
August 30, 2017
Ratings
& Reviews Summary
Standard: 3.17
Expanded: 3.25
Limited: 4.07
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
...what, did you think I meant
Solgaleo? HAH!! Ho-oh was the sun wayyyyyyyyy before
Solgaleo was even thought of! Or maybe not, depending
on when Arceus made him?
In any case, we're talking about
Ho-oh-GX today, and he's a pretty interesting Pokemon to
take a look at. A lot of his attacks are way more
powerful than what you might find ideal (like with
Gardevoir-GX), but Ho-oh-GX shouldn't be dismissed -
besides, you've got ways of powering him up thanks to
Volcanion! At least, until the rotation takes him out.
His main source of attack comes
from Sacred Fire, which incinerates a Pokemon with 50
damage for 3 Energy. That's pretty decent sniping, all
things considered, but I think for 3 Energy you ought to
at least be able to snipe 60...but I'm also a bit
sadistic in terms of power creep, so maybe that's why
the Pokemon Company's been rejecting my letters for
designing their latest super-Pokemon.
In any case, Sacred Fire's a
powerful move, but Phoenix Burn is even MORE powerful.
For 4 Energy, you deal 180 damage, but you can't use
Phoenix Burn on your next turn. That's pretty much a
guaranteed KO on most Basic-EX/GX, and combined with
Sacred Fire, that's most Stage 1 GX. Tack on an
additional Choice Band, and even Stage 2 GX can't stand
in your way. The main issue is that this is still a
two-turn process to get those way up there, but for the
most part it shouldn't be that big of a downside.
After all, you can get back-up to
help out. For the same cost as Sacred Fire, Ho-oh-GX
gains his GX Attack, Eternal Flame GX, which brings out
up to 3 Fire-type Pokemon-EX/GX from your discard pile
onto your bench. It's like an Archie's or Maxie's in
this regard, since it doesn't matter if you need to
evolve them from a lower form if they evolve such as
with a Mega-EX or any Stage 1 or 2 GX - which means you
can get access to some of the most powerful Pokemon
easily! That's really good!
...at least, on the surface. You do
still need to power them up and stuff to actually get
anywhere. This is better sometime in the mid-game, where
you discard a few EX/GX to then abuse Eternal Flame-GX.
Early game it's pretty dead, and late game will be way
too late since you may not have the resources to power
them up as fast. Also keep in mind relying on Eternal
Flame-GX means you can't use any other GX moves on your
Pokemon-GX, so keep that in mind.
In the right hands, Ho-oh-GX
promises a LOT of explosive potential. But on his own,
he's a decent sniper with some excellent OHKO potential.
Might be worth it to just run him for sniping and let
your other Pokemon clean-up the mess - worse case, you
just use Eternal Flame-GX to power up your forces and
overwhelm your opponent. We'll see how far Ho-oh-GX goes
in the future.
Rating
Standard: 3/5 (pretty powerful
overall)
Expanded: 3/5 (and extremely
supportive of the Fire deck)
Limited: 4/5 (just gotta see where
he goes)
Arora Notealus: What's interesting
is that, according to our extremely sophisticated rating
system, Ho-oh-GX ended up tying with Alolan Ninetales
and Po Town on the overall list. Kinda strange, ain't
it? But them's the breaks I'm sure - just goes to show
they're all good cards in their own way!
Next Time: The return of yet more
ways Golisopod-GX could be way too good!
|
21times |
Ho-Oh GX
(Burning Shadows, 21/147) was the best deck at
worlds no one knew about.
I didn’t see it on any streams, but a
Ho-Oh GX Salazzle
GX (Burning Shadows, 25/147) deck bubbled at
ninth place at worlds.
Apparently, the 6th through 9th
place decks all had the same number of points, but this
Ho-Oh GX Salazzle GX combo had the weakest strength of schedule, so
it wound up on the outside looking in, which is too bad
because that would have added just a little variety to
the top eight.
Ho-Oh GX
has three attacks.
Sacred Fire, for a Fire and two Colorless energy, does fifty damage
to any of your opponent’s Pokemon.
Phoenix
Burn, the main attack of this deck, costs three Fire
and a Colorless energy but does 180 damage.
Phoenix
Burn also has the downside of not being able to be
used in the next turn.
You can still use
Sacred Fire or
the GX attack
Eternal Flame (which allows you to put any three GX
or EX Pokemon (including Stage 1 or Stage 2 Pokemon)
from your discard pile directly on to your bench)
though. But
I think with the combination of
Ho-Oh GX and
Salazzle GX,
the optimal plan is to take a couple prize cards early
with Ho-Oh GX, then retreat him (unless he gets KO’d) and use
Salazzle GX
which will hopefully be hitting for at least 100 damage.
It seems like it rotates between the two of them
back and forth, hoping to end with
Salazzle GX
doing at least 200 damage.
I haven’t played this deck yet,
I’ve been working on making a
Greninja Break
(Breakpoint, 41/122) deck that’s not
self-destructive, ramping up some different versions of
Sylveon GX (Guardians
Rising, 92/145) for when we get past rotation, and
some other decks as well (some of which I have posted to
the message boards recently).
It’s not that I
don’t think that this
Ho-Oh GX Salazzle
GX deck isn’t interesting and good, but we’re all in
the same boat: we have limited time and there are so
many deck possibilities that we just can’t test them
all. I do
think it’s good, though, and it definitely has the
advantage of having
multiple
attackers that can potentially OHKO any Pokemon in the
game. And
I’ll speak to this more tomorrow, but I think the value
of Pokemon that can hit for 240 or 250 damage is
skyrocketing in this new era of
Acerola (Burning
Shadows, 112/147),
Super Scoop Up
(Burning Shadows, 124/147), and
Max Potion (Sun
& Moon, 128/145) where anything less than an OHKO
can easily be erased off the board, essentially wasting
your turn.
Rating
Standard: 3.5 out of 5
Conclusion
I doubt you can build a stand
alone 4 of deck with
Ho-Oh GX, but
I definitely see it having a place in fire decks.
At the very least, it pairs nicely with
Salazzle GX,
and I’ve lost to it a number of times in
Volcanion (Steam Siege, 25/114) decks as well.
The new supporter
Kiawe (Burning Shadows, 116/147) potentially allows
Ho-Oh GX to
OHKO any opponent on turn 2.
It’s a very good Pokemon that we’ll probably see
a lot of during the 2017-18 Pokemon season.
I had it in seventh place on my list, and I still
feel that ranking is probably very accurate.
|
Otaku |
Our next runner-up
is… Ho-Oh-EX (SM: Burning Shadows 21/147,
131/147)! The “Rainbow Pokémon” is a Basic,
Fire-Type Pokémon-GX with 190 HP, Lightning Weakness,
Fighting Resistance, Retreat Cost [CC], and three
attacks: “Sacred Fire”, “Phoenix Burn”, and “Eternal
Flame-GX”. Sacred Fire requires [RCC] and allows
you to pick an opposing Pokémon in play, then do 50
damage to it; as usual, no applying Weakness or
Resistance when hitting Benched Pokémon. [RRRC] pays
for Phoenix Burn, which does 180 damage but carrying an
effect that prevents the Pokémon who used it from using
it again the next turn. Eternal Flame-GX allows
you to select up to three Pokémon-EX or Pokémon-GX or a
combination of the two and play them directly to your
Bench. Being a Basic is the best; minimal cards to
hit the field, minimal time to hit the field, can act as
your opening Pokémon, has a natural synergy with certain
card effects, and there are even Basic-only
pieces of support. Being a Fire-Type is fairly
good; not only do you have Type support - including the
new Kiawe - but you strike most Grass-Types and
nearly all Metal-Types for double damage due to
Weakness. Golisopod-GX may still prove
formidable even after rotation, and we all have an
incentive to find strong Metal-Type attackers in order
to exploit the Weakness of Gardevoir-GX.
Nothing is Fire Resistant, and the only Fire-Type
counter you’re likely to encounter is “Parallel City”,
which is just reduces the damage done by Fire-Types (and
forces your opponent to hit themselves with the Bench
shrinking effect).
Being a Pokémon-GX
means giving up an extra Prize when KO’d and having to
deal with Pokémon-GX specific counters but comes
with the huge upside of GX-specific support, better
stats (at least a solid HP bonus so far), three effects,
and one of those is the coveted GX-attack only
found on Pokémon-GX. Ho-Oh-GX doesn’t disappoint
in this department. It has 190 HP, which is 70
more than the only Expanded or Modified legal
“regular” Ho-Oh card I’m seeing, XY: Black
Star Promos XY153. It is even beats out the
three special mechanic versions of Ho-Oh we’ve
seen: Ho-Oh-EX (BW: Dragons Exalted
22/124, 119/124) only has 160 HP, its successor
Ho-Oh-EX (XY: BREAKpoint 92/122, 121/122) has
180, and Ho-Oh BREAK only has 150 HP. As
they aren’t relevant otherwise, I won’t be mentioning
these other Ho-Oh cards again; after all, each
counts a different card with a different name, so only
Ho-Oh and Ho-Oh BREAK are actually related
mechanically. That 190 HP doesn’t just look
impressive; just like the old 170/180 threshold of early
Basic Pokémon-EX, 190 seems to be just a bit more than
decks can easily reach. Ho-Oh-GX would prefer it
being hard to reach, but you take what you can get.
No Weakness is the only good Weakness, but the Lightning
Weakness on Ho-Oh-GX isn’t too bad, and comes
with a major benefit; most other Fire-Types are
Water Weak. That means Ho-Oh-GX could
become an anti-Water-Type attacker for some (maybe most)
Fire decks. Fighting Resistance won’t mean much,
but any Resistance is better than none. The
Retreat Cost of [CC] isn’t bad, but neither is it good;
you can probably afford to pay it once, maybe twice, but
no more and you’d prefer you didn’t have to pay
it at all.
Sacred Fire gives
you a nice way to soften up the biggest targets or
to take out some of the smallest or already nearly-KO’d
while they are on the Bench. Phoenix Burn hits
hard enough to OHKO almost anything that isn’t buffed,
protected, a Mega Evolution, or an Evolved Pokémon-GX.
Even with the effect stating “this Pokémon” can’t use it
again the next turn, that will often be worth it.
Considering you have multiple ways of resetting that
effect or - if you can’t - you can just use one of the
other attacks, Phoenix burn is definitely a good
deal. Eternal Flame-GX got a lot of people
excited, but I’m still waiting for someone to prove it
is really good. Yes, this allows you to play
some Evolutions directly to the field but
not only is it costing you are GX-attack, you have to
consider what the targeting restrictions mean.
First, we are dealing only with Fire-Types.
Second, we are dealing (in part) with Pokémon-EX, many
of which are already Basic Pokémon; unless you really
needed one back or have a worthwhile Mega Evolution to
Bench, they are not worth using up your
once-per-game GX-attack. So what about the
other targeting option, Pokémon-GX? Some of
those are Basic Pokémon as well, and even the ones that
aren’t? They are kind of nerfed because they won’t
be able to use their GX-attacks! So
excluding Basics from both camps, we are talking about
- Charizard-GX
- Incineroar-GX
- M Blaziken-EX
- M Camerupt-EX
- M Charizard-EX
(XY: Flashfire 13/106, 107/106;
XY: Evolutions 13/108, 101/108)
- M Charizard-EX
(Generations 12/83)
- M Houndoom-EX
- Salazzle-GX
Past experience has
taught me that skipping the Basic Pokémon for a Stage 1
or even a Mega Evolution is rarely worth it, so we are
really down to just three semi-serious picks:
Charizard-GX, Incineroar-GX, and M
Camerupt-EX because Camerupt-EX is no longer
Standard legal as of September 1st (less than two full
days after this review was posted). Though I do
kind of like the attack on M Camerupt-EX, it
would take Kiawe to fuel it efficiently in
Standard, and in the Expanded Format we still have
Camerupt-EX (if you’re wondering, yes they
released a Camerupt Spirit Link as well).
The best thing about Charizard-GX (besides
its 250 HP) is its GX-attack, “Raging Out”, because it
mills the opponent for 10 cards! Too bad you
can’t use that if you put it into play with Eternal
Flame-GX. That leaves Incineroar-GX and it
flirts with almost making sense; though we also
have less than two days left of Sky Field, its
“Hustle Strike” still holds some promise of crazy
swarming hijinks… except even when put into play
directly, it does not a Basic Pokémon so you’re
better off using a Bench full of Volcanion-EX to
buff up a big, Basic attacker.
Speaking of
Volcanion-EX, while the GX-attack on Ho-Oh-GX
is a bust (for now), the rest of it seems tailor
made for Volcanion-EX decks. Recently, I
tried running one without Ho-Oh-GX because
the PTCGO was doing a special “Challenge” event, giving
you two (trade-locked) booster packs for doing (I think)
3000 damage with your Fire-Types. Even with games
won or lost quickly, before you’d get to attack much, a
Volcanion-EX deck seemed like the perfect fit,
and it was… for my opponent’s, who had Ho-Oh-GX.
Why was it so important? The infamous combo is to
go first, get Ho-Oh-GX onto the field (preferably
your Bench, so it’s harder to attack), then Kiawe
to slap four Fire Energy cards onto it from your
deck. As you may recall, using Kiawe ends
your turn afterwards, but that doesn’t matter when
you’ve done all you intended to do and cannot attack
anyway, like your first turn when you are Player 1.
The thing is, there is another use and I
mentioned it earlier; safely attacking Water-Types!
It is easy to forget that Pokémon oh-so-briefly revived
the Dual-Type mechanic in the TCG, but Volcanion-EX
are not just Fire-Types, but Water-Types.
Which means that, even without taking advantage of its
“Steam Up” Ability to pump up its damage, its “Volcanic
Heat” attack will hit for 130 x 2 = 230 damage! A
single Steam Up meant that even if my Fighting Fury
Belt remained attached - it was an older list - my
Turtonator-GX would fall to a single strike. Ho-Oh-GX
was also useful when my opponent didn’t have many
(sometimes any) Volcanion-EX ready to
Steam Up; 180 damage takes out a lot in one shot,
and when it was backed by two or three Volcanion-EX,
my opponent didn’t need to try to exploit Weakness for
OHKO’s of even my biggest Pokémon.
If any other
“big Fire” decks arise that can easily fuel it, I expect
Ho-Oh-GX to be included. Well, unless they
already have something that helps when facing
Water-Types and can deliver big, solid hits.
This goes for Expanded or Standard Format play. As
for the Limited Format, this seems like a great pull to
me. The requirements for Phoenix Burn make it
difficult to use in a multi-Type deck and you
probably won’t be able to get around the effect, but
Sacred Fire is a lot more useful for its sniping
capabilities so using it every other turn is hardly a
burden. You can even consider this for a +39 deck,
where you’re only running Ho-Oh-GX and 39
other non-Basic Pokémon cards. If the number seems
odd, remember that Limited Format play - usually a
Pre-Release - has you build your deck from cards you
pull from booster packs provided by the venue (plus
basic Energies, also provided by the venue) and
it is only a 40 card deck.
Ratings
Standard:
3.5/5
Expanded:
3.5/5
Limited:
4.25/5
Conclusion & Top 10 Background
Ho-Oh-GX
seems to have a bum GX-attack, but that can easily
change if we get some Evolved Pokémon-GX worth targeting
with it. Fortunately, the rest of the card
seems tailor made for Volcanion-EX decks; before
facing it, I didn’t think it would add that much to the
deck, but now I’m trying to figure out why
Volcanion-EX decks aren’t showing up as much in
competitive play. Since they aren’t as common, I
didn’t score the card as highly as I might have
otherwise.
Ho-Oh-GX
is the third of our runners-up to earn 7 voting points
from two of our reviewers’ personal Top 10 lists.
It didn’t show up on either of the “extended” lists, so
it came in below
Monday’s
Alolan Ninetales and
Tuesday’s
Po Town. One of the extended lists was my
own, and the reason Ho-Oh-GX wasn’t on it was
because it made my actual Top 10 as my eighth
place pick! I honestly thought it was an obvious
inclusion, but maybe most of the others knew that
Volcanion-EX decks were in decline? If our
Top 10 had been a long enough list, Ho-Oh-GX
would have taken 13th place, which seems low.
While we’ve had some cards easily outperform where we
ranked them, we also have had enough cards underperform
that I still think it ought to have made the actual Top
10.
|
Vince |
Today,
we’re looking at Ho-Oh GX, and looking at it, I think
it’s GX attack is probably worth mentioning.
Sacred Fire and Phoenix Burn isn’t spectacular, although
Phoenix Burn had just the right amount of damage to
wreak havoc. Phoenix Burn with Choice Band will
take care of all Basic GXs, even Wishiwashi and Guzzlord.
Eternal
Flame has an interesting effect; You search three fire
type EX or GX from the discard to your bench. Due
to its wording,
it could work in any stage, be it mega evolutions,
basic, stage 1, stage 2. Just to name a few that
will benefit from this effect (I won’t be counting basic
Pokemon because they’re easy to put in play and easily
retrieved than higher stages):
-M
Charizard EX (XY Flashfire, XY Evolutions) (Crimson
Dive)
-M
Houndoom EX (XY Breakthrough)
-M
Charizard EX (XY Generations) (Heat Typhoon)
-Incineroar
GX (Sun & Moon)
-Salazzle
GX (SM Burning Shadows)
-Charizard GX (SM Burning Shadows)
The
problem is that after using Eternal Flame,
you’ve just used
that GX attack for the game. You’ll miss out
on alternatively using Burning Slam, Queen’s Haze,
and/or Raging Out.
In
limited, this is a good GX to pull, with Sacred Fire and
Phoenix Burn taking care of most Pokemon of the Burning
Shadows set. You’ll probably won’t have much
mileage on this GX attack here. Kiawe is in the
set too, making you attack next turn instead of waiting
for your fourth turn! Tapu Fini GX might give
Ho-Oh problems though.
Ratings:
Standard: 2.5/5
Expanded: 2.5/5
Limited:
4/5
Summary:
Ho-Oh has an interesting GX attack, and its usefulness will continue to rise
as more sets are being released. But for now,
don’t worry too much about it.
|
Retro |
Well, the flying rainbow bird does appear again.
But unlike its older counterparts, it has now been given
the honor to be one of the mascots of the new expansion,
tying into the new movie that will soon be released,
“Pokemon The Movie 20: I Choose You!”.
Actually there are old chase Ho-Oh cards not so
long ago, so this isn’t the first time for Ho-Oh to be
treated like such. And all of them tried to play with
the theme of having multiple energy type attachments to
it. Such as Ho-Oh EX (BW
Dragons Exalted) which basically is an older
Darkrai-GX (SM
Burning Shadows) in the fact that it can pull itself
to the bench and attach 3 different kinds of basic
Energy type to it as its Rebirth ability, and another
Ho-Oh EX (XY BREAKpoint), which has an ability, Purifying Fire that heals it
by 50 each turn when you have a Fire energy attached to
it, and an attack in Elemental Feather that deals 130
and has a 30 snipe to one opposing benched Pokemon, but
it costs *ahem* 1 Grass, 1 Fire and 1 Lighting Energy.
That’s surely the weirdest energy cost ever printed in
modern TCG history. So how does this new chase Ho-Oh
card, which is now a GX, fares up?
Ho-Oh GX is a Basic Fire type with 190 HP.
Despite being a Fire type, its type matchups mirror that
of Flying (oh, sorry. I mean some Colorless Pokemon)
with an Electric/Lightning weakness and a Fighting
resistance. This means by type matchups alone Ho-Oh GX
is a great wall for Fire decks, as now you have a Fire
Pokemon that isn’t weak to Water. This does help decks
like Volcanion-EX (XY
Steam Siege)/Turtonator-GX (SM
Guardians Rising) in the fact that both are weak to
Water, and Ho-Oh is weak to Electric, meaning between
those three, they can cover up each other well. You can
also attach a Fighting Fury Belt (XY BREAKpoint) to boost its HP count to 230, making it very
resilient. And speaking of Volcanion support, being a
Basic Fire type, Ho-Oh GX does benefit really well from
Steam Up, increasing its damage output by 30 for every
Fire energy discarded by Volcanion from its player’s
hand, which is amazing.
And that leads us to its attacks, which the main
ones does mirror two of the greatest attackers in the
current format, and it finally shook off the “multi
colored energy attacker” stigma that Ho-Oh used to have.
Sacred Fire, for a Fire and 2 Colorless energies, deals
50 damage to one opposing Pokemon. Reminds you of
someone? Yup, its Alolan Ninetales-GX’s (SM
Guardians Rising) Ice Blade, which does the same
damage, but only for 2 Colorless energies. So you can
plainly see, this attack is severely outclassed by Ice
Blade, and it’s not the main reason to play Ho-Oh GX.
Nor you’ll use it for the GX attack either; Eternal
Flame GX, for the same energy cost as Sacred Fire, but
it can put 3 of any combination of Fire Pokemon-EXs or
Pokemon-GX to the bench from the discard pile. Now Mega
Pokemon-EXs such as Mega Charizard X-EX (XY
Generations, XY Evolutions) and Mega Houndoom-EX (XY
BREAKthrough) as well as Stage 2 Pokemon-GXs such as
Charizard-GX (SM Burning Shadows) and Incineroar-GX (SM Base Set) are going to be very helped by this “engine”, but I’m
not riding my hopes on a GX attacks, which you can only
use once a game, as my main engine. So its GX attack is
trash as well.
But then we get to the main menu of Ho-Oh GX,
which is Phoenix Burn. For 3 Fire and a Colorless
energy, it deals 180 damage in stock form, which frankly
is insane, but you can’t use Phoenix Burn again the next
turn. Slap a Choice Band on it and now you reach 210
damage, which can one shot all the relevant Stage 1
Pokemon-GXs in the format swiftly, and with the help of
Professor Kukui you are actually dealing 230, which
oddly is enough to defeat a Gardevoir-GX. With several
Steam Ups from Volcanion-EX, the damage output can be
more! And does the attack sounds familiar? Well, because
this is basically the Fire version of Lapras-GX (SM
Base Set)’s Blizzard Burn that costs 1 Colorless
energy more, but it deals 20 more damage! This attack is
amazing, let’s say it, and unlike Turtonator’s Bright
Flame, you can keep the energy, which is both good and
bad. But let’s get to the exploitations of this attack;
you can accelerate 4 energies for the Turn 2 Phoenix
Burn with Kiawe (SM
Burning Shadows), which is a broken combo as you can
get to business straight away, using Guzma (SM
Burning Shadows) or the Zoroark (XY
BREAKthrough) + Float Stone (XY
BREAKthrough) combo to switch between Pokémon to
reset Phoenix Burn’s if condition. This is brutal on its
own, as now you have a Pokémon that can essentially hit
180 in almost every turn and can be boosted through the
roof with the right deck!
Now I’ve said earlier that unlike Turtonator-GX’s
Bright Flame, Phoenix Burn lets you keep the energy to
Ho-Oh. That unfortunately leaves us to the main weakness
of Ho-Oh GX. Because you are going to keep 4 energies at
any one time, Gardevoir-GX (SM Burning Shadows) or pretty much every single one of these energy
count attacker Pokémon will be able to defeat you with
no problem at all. You also need to look at the
situation of the meta now; Electric decks are going to
give you a hard time, despite being able to flick the
switch between your supports. Jolteon-EX (XY
Generations) can lock your Pokémon, all of your
Pokemon in fact, from ever attacking Jolteon, and pretty
much the new Grandmaster of Lighting Pokemon, Tapu Koko,
in both variants will deal a good number to you. Raikou
(XY BREAKthrough) can steamroll you with no problem at all, and even
Electrode (XY
Evolutions) is still the best supercharger in
Lighting decks. So Ho-Oh still needs to be careful.
But other than that, between amazing supports,
massive damage, and good bulk, Ho-Oh GX is still a great
pick for competitive play just for the amazing dynamics
alone together with some of these Fire Pokemon, and will
see play for the most part.
Standard:
3.8/5 (Different weakness to
Volcanion/Turtonator does bring a lot of good buffs, as
Ho-Oh can tank hits for them and they can supplement
your attack power in return)
Expanded:
4/5 (Pretty much the same for
Standard; but you get Blacksmith too to help Kiawe. Not
a bad pick for Expanded. 180 damage also one shots every
single Pokemon-EX there.)
Limited: 4/5 (Ho-Oh/Kiawe is busted,
but again, Gardevoir.)
Next Time on SM Burning Shadows reviews:
So it’s back to our old vacuum
cleaners.
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