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Pojo's Pokémon Card of the Day

 

Ho-Oh GX
- S&M: Burning Shadows
- #BUS 21

Date Reviewed:
August 30, 2017

Ratings & Reviews Summary

Standard: 3.17
Expanded: 3.25
Limited: 4.07

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


aroramage

...what, did you think I meant Solgaleo? HAH!! Ho-oh was the sun wayyyyyyyyy before Solgaleo was  even thought of! Or maybe not, depending on when Arceus made him? 

In any case, we're talking about Ho-oh-GX today, and he's a pretty interesting Pokemon to take a look at. A lot of his attacks are way more powerful than what you might find ideal (like with Gardevoir-GX), but Ho-oh-GX shouldn't be dismissed - besides, you've got ways of powering him up thanks to Volcanion! At least, until the rotation takes him out. 

His main source of attack comes from Sacred Fire, which incinerates a Pokemon with 50 damage for 3 Energy. That's pretty decent sniping, all things considered, but I think for 3 Energy you ought to at least be able to snipe 60...but I'm also a bit sadistic in terms of power creep, so maybe that's why the Pokemon Company's been rejecting my letters for designing their latest super-Pokemon.

In any case, Sacred Fire's a powerful move, but Phoenix Burn is even MORE powerful. For 4 Energy, you deal 180 damage, but you can't use Phoenix Burn on your next turn. That's pretty much a guaranteed KO on most Basic-EX/GX, and combined with Sacred Fire, that's most Stage 1 GX. Tack on an additional Choice Band, and even Stage 2 GX can't stand in your way. The main issue is that this is still a two-turn process to get those way up there, but for the most part it shouldn't be that big of a downside. 

After all, you can get back-up to help out. For the same cost as Sacred Fire, Ho-oh-GX gains his GX Attack, Eternal Flame GX, which brings out up to 3 Fire-type Pokemon-EX/GX from your discard pile onto your bench. It's like an Archie's or Maxie's in this regard, since it doesn't matter if you need to evolve them from a lower form if they evolve such as with a Mega-EX or any Stage 1 or 2 GX - which means you can get access to some of the most powerful Pokemon easily! That's really good! 

...at least, on the surface. You do still need to power them up and stuff to actually get anywhere. This is better sometime in the mid-game, where you discard a few EX/GX to then abuse Eternal Flame-GX. Early game it's pretty dead, and late game will be way too late since you may not have the resources to power them up as fast. Also keep in mind relying on Eternal Flame-GX means you can't use any other GX moves on your Pokemon-GX, so keep that in mind. 

In the right hands, Ho-oh-GX promises a LOT of explosive potential. But on his own, he's a decent sniper with some excellent OHKO potential. Might be worth it to just run him for sniping and let your other Pokemon clean-up the mess - worse case, you just use Eternal Flame-GX to power up your forces and overwhelm your opponent. We'll see how far Ho-oh-GX goes in the future. 

Rating 

Standard: 3/5 (pretty powerful overall) 

Expanded: 3/5 (and extremely supportive of the Fire deck) 

Limited: 4/5 (just gotta see where he goes) 

Arora Notealus: What's interesting is that, according to our extremely sophisticated rating system, Ho-oh-GX ended up tying with Alolan Ninetales and Po Town on the overall list. Kinda strange, ain't it? But them's the breaks I'm sure - just goes to show they're all good cards in their own way! 

Next Time: The return of yet more ways Golisopod-GX could be way too good!


21times

Ho-Oh GX (Burning Shadows, 21/147) was the best deck at worlds no one knew about.  I didn’t see it on any streams, but a Ho-Oh GX Salazzle GX (Burning Shadows, 25/147) deck bubbled at ninth place at worlds.  Apparently, the 6th through 9th place decks all had the same number of points, but this Ho-Oh GX Salazzle GX combo had the weakest strength of schedule, so it wound up on the outside looking in, which is too bad because that would have added just a little variety to the top eight.

Ho-Oh GX has three attacks.  Sacred Fire, for a Fire and two Colorless energy, does fifty damage to any of your opponent’s Pokemon.  Phoenix Burn, the main attack of this deck, costs three Fire and a Colorless energy but does 180 damage.  Phoenix Burn also has the downside of not being able to be used in the next turn.  You can still use Sacred Fire or the GX attack Eternal Flame (which allows you to put any three GX or EX Pokemon (including Stage 1 or Stage 2 Pokemon) from your discard pile directly on to your bench) though.  But I think with the combination of Ho-Oh GX and Salazzle GX, the optimal plan is to take a couple prize cards early with Ho-Oh GX, then retreat him (unless he gets KO’d) and use Salazzle GX which will hopefully be hitting for at least 100 damage.  It seems like it rotates between the two of them back and forth, hoping to end with Salazzle GX doing at least 200 damage.

I haven’t played this deck yet, I’ve been working on making a Greninja Break (Breakpoint, 41/122) deck that’s not self-destructive, ramping up some different versions of Sylveon GX (Guardians Rising, 92/145) for when we get past rotation, and some other decks as well (some of which I have posted to the message boards recently).  It’s not that I don’t think that this Ho-Oh GX Salazzle GX deck isn’t interesting and good, but we’re all in the same boat: we have limited time and there are so many deck possibilities that we just can’t test them all.  I do think it’s good, though, and it definitely has the advantage of having multiple attackers that can potentially OHKO any Pokemon in the game.  And I’ll speak to this more tomorrow, but I think the value of Pokemon that can hit for 240 or 250 damage is skyrocketing in this new era of Acerola (Burning Shadows, 112/147), Super Scoop Up (Burning Shadows, 124/147), and Max Potion (Sun & Moon, 128/145) where anything less than an OHKO can easily be erased off the board, essentially wasting your turn.

Rating

Standard: 3.5 out of 5

Conclusion

I doubt you can build a stand alone 4 of deck with Ho-Oh GX, but I definitely see it having a place in fire decks.  At the very least, it pairs nicely with Salazzle GX, and I’ve lost to it a number of times in Volcanion (Steam Siege, 25/114) decks as well.  The new supporter Kiawe (Burning Shadows, 116/147) potentially allows Ho-Oh GX to OHKO any opponent on turn 2.  It’s a very good Pokemon that we’ll probably see a lot of during the 2017-18 Pokemon season.  I had it in seventh place on my list, and I still feel that ranking is probably very accurate.


Otaku

Our next runner-up is… Ho-Oh-EX (SM: Burning Shadows 21/147, 131/147)!  The “Rainbow Pokémon” is a Basic, Fire-Type Pokémon-GX with 190 HP, Lightning Weakness, Fighting Resistance, Retreat Cost [CC], and three attacks: “Sacred Fire”, “Phoenix Burn”, and “Eternal Flame-GX”.  Sacred Fire requires [RCC] and allows you to pick an opposing Pokémon in play, then do 50 damage to it; as usual, no applying Weakness or Resistance when hitting Benched Pokémon.  [RRRC] pays for Phoenix Burn, which does 180 damage but carrying an effect that prevents the Pokémon who used it from using it again the next turn.  Eternal Flame-GX allows you to select up to three Pokémon-EX or Pokémon-GX or a combination of the two and play them directly to your Bench.  Being a Basic is the best; minimal cards to hit the field, minimal time to hit the field, can act as your opening Pokémon, has a natural synergy with certain card effects, and there are even Basic-only pieces of support.  Being a Fire-Type is fairly good; not only do you have Type support - including the new Kiawe - but you strike most Grass-Types and nearly all Metal-Types for double damage due to Weakness.  Golisopod-GX may still prove formidable even after rotation, and we all have an incentive to find strong Metal-Type attackers in order to exploit the Weakness of Gardevoir-GX.  Nothing is Fire Resistant, and the only Fire-Type counter you’re likely to encounter is “Parallel City”, which is just reduces the damage done by Fire-Types (and forces your opponent to hit themselves with the Bench shrinking effect). 

Being a Pokémon-GX means giving up an extra Prize when KO’d and having to deal with Pokémon-GX specific counters but comes with the huge upside of GX-specific support, better stats (at least a solid HP bonus so far), three effects, and one of those is the coveted GX-attack only found on Pokémon-GX.  Ho-Oh-GX doesn’t disappoint in this department.  It has 190 HP, which is 70 more than the only Expanded or Modified legal “regular” Ho-Oh card I’m seeing, XY: Black Star Promos XY153.  It is even beats out the three special mechanic versions of Ho-Oh we’ve seen: Ho-Oh-EX (BW: Dragons Exalted 22/124, 119/124) only has 160 HP, its successor Ho-Oh-EX (XY: BREAKpoint 92/122, 121/122) has 180, and Ho-Oh BREAK only has 150 HP.  As they aren’t relevant otherwise, I won’t be mentioning these other Ho-Oh cards again; after all, each counts a different card with a different name, so only Ho-Oh and Ho-Oh BREAK are actually related mechanically.  That 190 HP doesn’t just look impressive; just like the old 170/180 threshold of early Basic Pokémon-EX, 190 seems to be just a bit more than decks can easily reach.  Ho-Oh-GX would prefer it being hard to reach, but you take what you can get.  No Weakness is the only good Weakness, but the Lightning Weakness on Ho-Oh-GX isn’t too bad, and comes with a major benefit; most other Fire-Types are Water Weak.  That means Ho-Oh-GX could become an anti-Water-Type attacker for some (maybe most) Fire decks.  Fighting Resistance won’t mean much, but any Resistance is better than none.  The Retreat Cost of [CC] isn’t bad, but neither is it good; you can probably afford to pay it once, maybe twice, but no more and you’d prefer you didn’t have to pay it at all. 

Sacred Fire gives you a nice way to soften up the biggest targets or to take out some of the smallest or already nearly-KO’d while they are on the Bench.  Phoenix Burn hits hard enough to OHKO almost anything that isn’t buffed, protected, a Mega Evolution, or an Evolved Pokémon-GX.  Even with the effect stating “this Pokémon” can’t use it again the next turn, that will often be worth it.  Considering you have multiple ways of resetting that effect or - if you can’t - you can just use one of the other attacks, Phoenix burn is definitely a good deal.  Eternal Flame-GX got a lot of people excited, but I’m still waiting for someone to prove it is really good.  Yes, this allows you to play some Evolutions directly to the field but not only is it costing you are GX-attack, you have to consider what the targeting restrictions mean.  First, we are dealing only with Fire-Types.  Second, we are dealing (in part) with Pokémon-EX, many of which are already Basic Pokémon; unless you really needed one back or have a worthwhile Mega Evolution to Bench, they are not worth using up your once-per-game GX-attack.  So what about the other targeting option, Pokémon-GX?  Some of those are Basic Pokémon as well, and even the ones that aren’t?  They are kind of nerfed because they won’t be able to use their GX-attacks!  So excluding Basics from both camps, we are talking about 

  • Charizard-GX
  • Incineroar-GX
  • M Blaziken-EX
  • M Camerupt-EX
  • M Charizard-EX (XY: Flashfire 13/106, 107/106; XY: Evolutions 13/108, 101/108)
  • M Charizard-EX (Generations 12/83)
  • M Houndoom-EX
  • Salazzle-GX

Past experience has taught me that skipping the Basic Pokémon for a Stage 1 or even a Mega Evolution is rarely worth it, so we are really down to just three semi-serious picks: Charizard-GX, Incineroar-GX, and M Camerupt-EX because Camerupt-EX is no longer Standard legal as of September 1st (less than two full days after this review was posted).  Though I do kind of like the attack on M Camerupt-EX, it would take Kiawe to fuel it efficiently in Standard, and in the Expanded Format we still have Camerupt-EX (if you’re wondering, yes they released a Camerupt Spirit Link as well).  The best thing about Charizard-GX (besides its 250 HP) is its GX-attack, “Raging Out”, because it mills the opponent for 10 cards!  Too bad you can’t use that if you put it into play with Eternal Flame-GX.  That leaves Incineroar-GX and it flirts with almost making sense; though we also have less than two days left of Sky Field, its “Hustle Strike” still holds some promise of crazy swarming hijinks… except even when put into play directly, it does not a Basic Pokémon so you’re better off using a Bench full of Volcanion-EX to buff up a big, Basic attacker. 

Speaking of Volcanion-EX, while the GX-attack on Ho-Oh-GX is a bust (for now), the rest of it seems tailor made for Volcanion-EX decks.  Recently, I tried running one without Ho-Oh-GX because the PTCGO was doing a special “Challenge” event, giving you two (trade-locked) booster packs for doing (I think) 3000 damage with your Fire-Types.  Even with games won or lost quickly, before you’d get to attack much, a Volcanion-EX deck seemed like the perfect fit, and it was… for my opponent’s, who had Ho-Oh-GX.  Why was it so important?  The infamous combo is to go first, get Ho-Oh-GX onto the field (preferably your Bench, so it’s harder to attack), then Kiawe to slap four Fire Energy cards onto it from your deck.  As you may recall, using Kiawe ends your turn afterwards, but that doesn’t matter when you’ve done all you intended to do and cannot attack anyway, like your first turn when you are Player 1.  The thing is, there is another use and I mentioned it earlier; safely attacking Water-Types!  It is easy to forget that Pokémon oh-so-briefly revived the Dual-Type mechanic in the TCG, but Volcanion-EX are not just Fire-Types, but Water-Types.  Which means that, even without taking advantage of its “Steam Up” Ability to pump up its damage, its “Volcanic Heat” attack will hit for 130 x 2 = 230 damage!  A single Steam Up meant that even if my Fighting Fury Belt remained attached - it was an older list - my Turtonator-GX would fall to a single strike.  Ho-Oh-GX was also useful when my opponent didn’t have many (sometimes any) Volcanion-EX ready to Steam Up; 180 damage takes out a lot in one shot, and when it was backed by two or three Volcanion-EX, my opponent didn’t need to try to exploit Weakness for OHKO’s of even my biggest Pokémon.

If any other “big Fire” decks arise that can easily fuel it, I expect Ho-Oh-GX to be included.  Well, unless they already have something that helps when facing Water-Types and can deliver big, solid hits.  This goes for Expanded or Standard Format play.  As for the Limited Format, this seems like a great pull to me.  The requirements for Phoenix Burn make it difficult to use in a multi-Type deck and you probably won’t be able to get around the effect, but Sacred Fire is a lot more useful for its sniping capabilities so using it every other turn is hardly a burden.  You can even consider this for a +39 deck, where you’re only running Ho-Oh-GX and 39 other non-Basic Pokémon cards.  If the number seems odd, remember that Limited Format play - usually a Pre-Release - has you build your deck from cards you pull from booster packs provided by the venue (plus basic Energies, also provided by the venue) and it is only a 40 card deck. 

Ratings 

Standard: 3.5/5 

Expanded: 3.5/5 

Limited: 4.25/5 

Conclusion & Top 10 Background 

Ho-Oh-GX seems to have a bum GX-attack, but that can easily change if we get some Evolved Pokémon-GX worth targeting with it.  Fortunately, the rest of the card seems tailor made for Volcanion-EX decks; before facing it, I didn’t think it would add that much to the deck, but now I’m trying to figure out why Volcanion-EX decks aren’t showing up as much in competitive play.  Since they aren’t as common, I didn’t score the card as highly as I might have otherwise.

Ho-Oh-GX is the third of our runners-up to earn 7 voting points from two of our reviewers’ personal Top 10 lists.  It didn’t show up on either of the “extended” lists, so it came in below Monday’s Alolan Ninetales and Tuesday’s Po Town.  One of the extended lists was my own, and the reason Ho-Oh-GX wasn’t on it was because it made my actual Top 10 as my eighth place pick!  I honestly thought it was an obvious inclusion, but maybe most of the others knew that Volcanion-EX decks were in decline?  If our Top 10 had been a long enough list, Ho-Oh-GX would have taken 13th place, which seems low.  While we’ve had some cards easily outperform where we ranked them, we also have had enough cards underperform that I still think it ought to have made the actual Top 10.


Vince

Today, we’re looking at Ho-Oh GX, and looking at it, I think it’s GX attack is probably worth mentioning.  Sacred Fire and Phoenix Burn isn’t spectacular, although Phoenix Burn had just the right amount of damage to wreak havoc.  Phoenix Burn with Choice Band will take care of all Basic GXs, even Wishiwashi and Guzzlord.

 

Eternal Flame has an interesting effect; You search three fire type EX or GX from the discard to your bench.  Due to its wording, it could work in any stage, be it mega evolutions, basic, stage 1, stage 2.  Just to name a few that will benefit from this effect (I won’t be counting basic Pokemon because they’re easy to put in play and easily retrieved than higher stages):

 

-M Charizard EX (XY Flashfire, XY Evolutions) (Crimson Dive)

-M Houndoom EX (XY Breakthrough)

-M Charizard EX (XY Generations) (Heat Typhoon)

-Incineroar GX (Sun & Moon)

-Salazzle GX (SM Burning Shadows)

-Charizard GX (SM Burning Shadows)

 

The problem is that after using Eternal Flame, you’ve just used that GX attack for the game.  You’ll miss out on alternatively using Burning Slam, Queen’s Haze, and/or Raging Out.

 

In limited, this is a good GX to pull, with Sacred Fire and Phoenix Burn taking care of most Pokemon of the Burning Shadows set.  You’ll probably won’t have much mileage on this GX attack here.  Kiawe is in the set too, making you attack next turn instead of waiting for your fourth turn!  Tapu Fini GX might give Ho-Oh problems though.

 

Ratings:

 

Standard: 2.5/5 

Expanded: 2.5/5 

Limited: 4/5

 

Summary:

 

Ho-Oh has an interesting GX attack, and its usefulness will continue to rise as more sets are being released.  But for now, don’t worry too much about it. 


Retro

            Well, the flying rainbow bird does appear again. But unlike its older counterparts, it has now been given the honor to be one of the mascots of the new expansion, tying into the new movie that will soon be released, “Pokemon The Movie 20: I Choose You!”.  Actually there are old chase Ho-Oh cards not so long ago, so this isn’t the first time for Ho-Oh to be treated like such. And all of them tried to play with the theme of having multiple energy type attachments to it. Such as Ho-Oh EX (BW Dragons Exalted) which basically is an older Darkrai-GX (SM Burning Shadows) in the fact that it can pull itself to the bench and attach 3 different kinds of basic Energy type to it as its Rebirth ability, and another Ho-Oh EX (XY BREAKpoint), which has an ability, Purifying Fire that heals it by 50 each turn when you have a Fire energy attached to it, and an attack in Elemental Feather that deals 130 and has a 30 snipe to one opposing benched Pokemon, but it costs *ahem* 1 Grass, 1 Fire and 1 Lighting Energy. That’s surely the weirdest energy cost ever printed in modern TCG history. So how does this new chase Ho-Oh card, which is now a GX, fares up?

            Ho-Oh GX is a Basic Fire type with 190 HP. Despite being a Fire type, its type matchups mirror that of Flying (oh, sorry. I mean some Colorless Pokemon) with an Electric/Lightning weakness and a Fighting resistance. This means by type matchups alone Ho-Oh GX is a great wall for Fire decks, as now you have a Fire Pokemon that isn’t weak to Water. This does help decks like Volcanion-EX (XY Steam Siege)/Turtonator-GX (SM Guardians Rising) in the fact that both are weak to Water, and Ho-Oh is weak to Electric, meaning between those three, they can cover up each other well. You can also attach a Fighting Fury Belt (XY BREAKpoint) to boost its HP count to 230, making it very resilient. And speaking of Volcanion support, being a Basic Fire type, Ho-Oh GX does benefit really well from Steam Up, increasing its damage output by 30 for every Fire energy discarded by Volcanion from its player’s hand, which is amazing.

            And that leads us to its attacks, which the main ones does mirror two of the greatest attackers in the current format, and it finally shook off the “multi colored energy attacker” stigma that Ho-Oh used to have. Sacred Fire, for a Fire and 2 Colorless energies, deals 50 damage to one opposing Pokemon. Reminds you of someone? Yup, its Alolan Ninetales-GX’s (SM Guardians Rising) Ice Blade, which does the same damage, but only for 2 Colorless energies. So you can plainly see, this attack is severely outclassed by Ice Blade, and it’s not the main reason to play Ho-Oh GX. Nor you’ll use it for the GX attack either; Eternal Flame GX, for the same energy cost as Sacred Fire, but it can put 3 of any combination of Fire Pokemon-EXs or Pokemon-GX to the bench from the discard pile. Now Mega Pokemon-EXs such as Mega Charizard X-EX (XY Generations, XY Evolutions) and Mega Houndoom-EX (XY BREAKthrough) as well as Stage 2 Pokemon-GXs such as Charizard-GX (SM Burning Shadows) and Incineroar-GX (SM Base Set) are going to be very helped by this “engine”, but I’m not riding my hopes on a GX attacks, which you can only use once a game, as my main engine. So its GX attack is trash as well.

            But then we get to the main menu of Ho-Oh GX, which is Phoenix Burn. For 3 Fire and a Colorless energy, it deals 180 damage in stock form, which frankly is insane, but you can’t use Phoenix Burn again the next turn. Slap a Choice Band on it and now you reach 210 damage, which can one shot all the relevant Stage 1 Pokemon-GXs in the format swiftly, and with the help of Professor Kukui you are actually dealing 230, which oddly is enough to defeat a Gardevoir-GX. With several Steam Ups from Volcanion-EX, the damage output can be more! And does the attack sounds familiar? Well, because this is basically the Fire version of Lapras-GX (SM Base Set)’s Blizzard Burn that costs 1 Colorless energy more, but it deals 20 more damage! This attack is amazing, let’s say it, and unlike Turtonator’s Bright Flame, you can keep the energy, which is both good and bad. But let’s get to the exploitations of this attack; you can accelerate 4 energies for the Turn 2 Phoenix Burn with Kiawe (SM Burning Shadows), which is a broken combo as you can get to business straight away, using Guzma (SM Burning Shadows) or the Zoroark (XY BREAKthrough) + Float Stone (XY BREAKthrough) combo to switch between Pokémon to reset Phoenix Burn’s if condition. This is brutal on its own, as now you have a Pokémon that can essentially hit 180 in almost every turn and can be boosted through the roof with the right deck!

            Now I’ve said earlier that unlike Turtonator-GX’s Bright Flame, Phoenix Burn lets you keep the energy to Ho-Oh. That unfortunately leaves us to the main weakness of Ho-Oh GX. Because you are going to keep 4 energies at any one time, Gardevoir-GX (SM Burning Shadows) or pretty much every single one of these energy count attacker Pokémon will be able to defeat you with no problem at all. You also need to look at the situation of the meta now; Electric decks are going to give you a hard time, despite being able to flick the switch between your supports. Jolteon-EX (XY Generations) can lock your Pokémon, all of your Pokemon in fact, from ever attacking Jolteon, and pretty much the new Grandmaster of Lighting Pokemon, Tapu Koko, in both variants will deal a good number to you. Raikou (XY BREAKthrough) can steamroll you with no problem at all, and even Electrode (XY Evolutions) is still the best supercharger in Lighting decks. So Ho-Oh still needs to be careful.

            But other than that, between amazing supports, massive damage, and good bulk, Ho-Oh GX is still a great pick for competitive play just for the amazing dynamics alone together with some of these Fire Pokemon, and will see play for the most part.

Standard: 3.8/5 (Different weakness to Volcanion/Turtonator does bring a lot of good buffs, as Ho-Oh can tank hits for them and they can supplement your attack power in return)

Expanded: 4/5 (Pretty much the same for Standard; but you get Blacksmith too to help Kiawe. Not a bad pick for Expanded. 180 damage also one shots every single Pokemon-EX there.)

Limited: 4/5 (Ho-Oh/Kiawe is busted, but again, Gardevoir.)

Next Time on SM Burning Shadows reviews:
So it’s back to our old vacuum cleaners.


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