  
			aroramage | 
              
						 Welcome to another exciting week of 
						Sun & Moon reviews! Today we get to cover the one 
						Starter-GX that didn't make it into the Top 10, 
						Incineroar-GX. While we can agree that Decidueye-GX 
						deserves his spot, and we may have different opinions on 
						Primarina-GX, Incineroar-GX is pretty much an agreeable 
						skip in sorting out the Top 10, and we'll get to see 
						why.  
						To his credit, Hustling Strike is a 
						decent first attack. For 1 Energy, it may only deal 10 
						damage, but it does an extra 20 damage for every Fire 
						Pokemon on your Bench. Ideally you stack up to 4 Fire 
						Pokemon onto the Bench to hit 90 damage, though at that 
						point you might as well fill it out to 5 for 110 damage 
						(or 8 if you play Sky Field to boost it up to a 
						potential 170), thus allowing Incineroar-GX to cheaply 
						hit anything for a lot of damage...I say cheaply, but 
						realistically this means running enough Fire Pokemon to 
						flesh out your Bench without setting up potential 
						Lysandre targets for your opponent to get around. Not to 
						mention this is all to make the weakest attack 
						Incineroar-GX has good.  
						Tiger Swing isn't that impressive 
						though. For 3 Energy, you deal 80 damage and flip two 
						coins for an extra 50 damage per head. On average, you 
						should be dealing 130 damage, which is pretty nice, but 
						otherwise you're gonna be dealing either 180 damage, 
						which is amazing, or 80 damage, which is insulting, and 
						that sort of inconsistency isn't looked highly upon in 
						the competitive scene. Not to mention the damage 
						variation means that Incineroar-GX is likely to 2HKO 
						more than OHKO most anything in the game, though worst 
						case scenario means he's 3HKO-ing Basic Pokemon-EX or 
						GX.  
						And then we come to Burning Slam 
						GX, which is a powerful 3-for-200 blow that Burns the 
						opponent's Pokemon. For anyone not in the know on Burn, 
						it's a Status that is similar to Poison in that it deals 
						damage between turns, the only difference being that it 
						involves a coin flip. Prior to the Sun & Moon expansion, 
						Burns were dealt with by flipping a coin, and if you 
						landed Tails, the Burn would deal 20 damage. Now, 
						though, there's been a slight ruling update: now no 
						matter what, the Burn deals 20 damage FIRST, and THEN 
						the coin flip is made, with a heads curing the Pokemon 
						and tails keeping it Burned. The important thing to take 
						from that is this: Burning Slam GX is essentially a 
						3-for-220, where 20 damage is dealt between turns. This 
						is often enough going to KO something inbetween turns, 
						at least anything short of a Mega-EX and Stage 2 
						Pokemon-GX. 
						So what does this mean? Incineroar-GX 
						basically has only one really good attack, but it can 
						only be used once per game, locks out all your other GX 
						attacks, and applies a status effect that will most 
						likely KO the Pokemon it's afflicting - if it's not 
						already KO'd, thus rendering it a bit moot. Hustling 
						Strike requires investment in Bench space real estate, 
						and Tiger Swing will range wildly back and forth so that 
						it's not a consistent means of defeating Pokemon. So 
						while Decidueye-GX runs rampant shooting arrows at 
						everything, and Primarina-GX sings in the background to 
						heal off damage and discard Energies, Incineroar-GX is 
						left behind to try and figure out how to make things 
						work for himself without demanding so much from everyone 
						around him.  
						Maybe he'll get a Dark version of 
						himself?  
						Rating  
						Standard: 2/5 (at least he's got 
						250 HP to work with)  
						Expanded: 2/5 (and Fire's pretty 
						popular with Volcanion, so he's got that going for him)  
						Limited: 4/5 (but on his own, well, 
						he's really only good in a small pool)  
						Arora Notealus: This generation's 
						starters all have amazing evolutions, in my opinion - 
						they each bring a unique Typing to the main evolutions, 
						and their designs are all amazing! Decidueye, Incineroar, 
						and Primarina - probably some of the best starter 
						line-ups in a Pokemon game...for a long while? Or maybe 
						ever? Hmmmm...  
						Next Time: Time to look at some 
						small fry. 
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			Otaku | 
              
						 
						*cue intro* 
						
						That’s right, today 
						we look at the one fully Evolved Sun & Moon 
						starter Pokémon to not make the Top 10: 
						Incineroar-GX (Sun & Moon 27/149)!  This 
						card did not even qualify as a runner-up from our 
						top 10 countdown, but we’ll get to the next in line for 
						those cards later this week.  Does that mean this 
						is a bad card?  Let’s take a look at it in detail 
						and try to figure this out!  So as the name reminds 
						us, this is a Pokémon-GX and so it gives up an extra 
						Prize when KO’d; this is the same baggage that 
						Pokémon-EX face, but without having to deal with 
						mechanic specific counters (we don’t have 
						anti-Pokémon-GX effects) or being excluded from 
						beneficial effects yet.  Based on 
						translations, we will be seeing such things eventually, 
						but for now the only effect that references Pokémon-GX 
						is the “Lunar Fall-GX” attack found on Lunala-GX, 
						and that is a good thing for Pokémon-GX because it 
						states that the attack’s effect (KO an opponent’s Basic) 
						doesn’t apply to them.  Being a Pokémon-GX includes 
						an HP boost and having a GX-attack in addition to two 
						other attacks or an Ability plus an attack, all of which 
						we’ll detail later.  
						
						Incineroar-GX 
						is a Fire Type; in terms of Weakness and Resistance, 
						most Grass and nearly all Metal Type Pokémon are Fire 
						Weak while nothing is Fire Resistance (as we are not 
						dealing with the Unlimited Format).  This is fairly 
						good; after all, we had not 
						
						
						one 
						but 
						
						two 
						Grass Type Pokémon-GX make our recent Sun & Moon 
						top 10 list.  Of course, the actual metagame will 
						vary (neither did as well at the most recent Regional 
						Championship as I expected), but combined with some of 
						the Grass Types we already had, it is still a good 
						thing.  The rest of what the Type brings is a mixed 
						blessing; the short version is that there is some very 
						good Fire Type support (even more in Expanded than 
						Standard), but not only does much of it work 
						better with other Fire Types, the most noteworthy in 
						Standard play - Volcanion-EX - is for Basic 
						Fire Pokémon, not Evolutions.  As a Stage 2, not 
						only is Incineroar-GX unable to make use of such 
						a thing, but it has the baggage of needing extra 
						time and space to Evolve.  There are also some 
						effects that specifically punish Fire Pokémon or Energy 
						usage, but the only thing particularly relevant is 
						Parallel City; one side of it caps a player’s Bench 
						size to three Pokémon while the other subtracts 20 from 
						the damage done by the attacks of Fire, Grass, and Water 
						Types.  I’ll explain later, but odds are your 
						opponent will benefit more from shrinking and 
						restricting your Bench.  
						
						Incineroar-GX 
						does sport an impressive 250 HP to (somewhat) compensate 
						for being a Stage 2 and Pokémon-GX; nothing has a higher 
						printed HP score, and at least for now, it only has 
						shown up on a few other Stage 2 Pokémon-GX plus 
						Wailord-EX.  This is enough to frequently 
						survive an attack, but there are plenty of exceptions, 
						especially among Water Types thanks to its Water 
						Weakness.  You have some technical attackers that 
						suddenly do good damage, in addition to having awesome 
						attack effects and big hits that now secure a OHKO with 
						less effort (sometimes when they couldn’t have 
						otherwise).  Vaporeon (XY: Ancient Origins 
						means any Stage 1 attacker might double as a 
						Water Type.  The lack of Resistance is typical, and 
						I am starting to think it does matter a bit more on 
						these massive Pokémon-GX; -20 on top of 250 HP has a 
						better chance of buying an extra turn.  The Retreat 
						Cost of [CCC] definitely matters; you’ll probably 
						want options to help a stranded Incineroar-GX 
						tank or get out of the Active slot without retreating at 
						full price, and probably both.  
						
						Incineroar-GX 
						sports two regular attacks in addition to its 
						once-per-game GX-attack.  First up is “Hustling 
						Strike” which costs [R] and does 10+ damage, where the 
						“+” is 20 more damage for each of your Benched Fire Type 
						Pokémon.  This means a base damage range from 10 
						(nothing on your Bench) to 110.  Parallel City 
						knocks the maximum down to 70 by capping your Bench size 
						at three, while Sky Field allows you to have up 
						to eight Pokémon on your Bench, which means upwards of 
						170 damage if all are Fire Types.  For a 
						single [R] Energy, this is good; even if you’re not 
						scoring OHKO’s, remember that you’ve got 250 HP, and 
						could Max Potion away the damage you do take 
						between uses of Hustling Blow.  The second attack 
						is “Tiger Swing” for [RRC], which does 80+ damage.  
						This time, the “+” is two coin flips, where each “heads” 
						adds 50 damage and each “tails” changes nothing.  
						That means one in four possible outcomes yields 80 
						damage, one in four yields 180, and the remaining two 
						out of four yields 130; 130 mean damage is again enough 
						for 2HKO’s, with the flips being neither too risky or 
						profitable.  The third and final attack is “Burning 
						Slam-GX”, which also costs [RRC].  This attack does 
						200 damage and Burns the opponent’s Active; 
						thanks to the new Burn rules, that means you’ll net an 
						effective 220 damage, enough to OHKO most 
						Pokémon.  Maybe more if the afflicted Pokémon fails 
						his or her Burn check (now making it removes Burn) and 
						doesn’t otherwise shake the Special Condition.  
						This isn’t a brilliant GX-attack, but I think it is a 
						good one.  Putting it all together, it seems like 
						Hustling Strike would have to be the deck focus, but 
						the other two are decent fallback options, even 
						factoring in the flips or one-time usage.  
						
						So how about the 
						rest of the line?  We already have three 
						Litten to consider: SM: Black Star Promos 
						SM02, Sun & Moon 24/149, and SM: Black Star 
						Promos SM08.  We only have Sun & Moon 
						25/149 for Torracat, while for regular 
						Incineroar, it is just Sun & Moon 26/149.  All 
						members of this line (including Incineroar-GX) 
						are Fire Type Pokémon with Water Weakness, no 
						Resistance, and lacking an Ability.  All Litten 
						are Basic Pokémon with Retreat Cost [C].  SM: Black 
						Star Promos SM02 has 60 HP and the attack 
						“Combustion” for [RC], doing 30 damage.  Sun & Moon 
						24/149 70 HP, the attack “Bite” for [R] doing 10 damage 
						plus the attack “Flare” for [RC] doing 20.  SM: Black 
						Star Promos SM08 is back to having 60 HP, but also 
						with two attacks: “Collect” costs [C] and lets you draw 
						a card while “Scratch” costs [RC] and does 20 damage.  
						None of these are great; and even taking their best 
						features (70 HP, Collect, and Combustion) would still 
						give us a filler Basic just meant to act as a stepping 
						stone for Evolutions, but with what we have available 
						I’d go with the +10 HP of Sun & Moon 24/149.  Torracat 
						(Sun & Moon 25/149) is a Stage 1 with 90 HP, 
						Retreat Cost [CC] and two attacks: “Fury Swipes” needs 
						[R] and has you flip three coins, each good for 20 
						damage per “heads”, while [RRC] pays for “Flamethrower” 
						and 90 damage, but you also must discard an attached 
						Energy card from Torracat itself.  No other 
						options for this Stage yet, except Rare Candy.  Incineroar-GX 
						can attack for a single Energy, so I would definitely 
						include Rare Candy, but Item lock means I 
						definitely would also include Torracat.  
						
						Incineroar 
						(Sun & Moon 26/149) is a Stage 2 with 160 HP, 
						which means today’s actual subject received a +90 HP 
						bonus for being a Pokémon-GX.  160 is still somewhat 
						solid, with a decent chance of surviving a hit.  It 
						has the same chunky Retreat Cost of [CCC] as well.  
						For [RC] it can use “Fire Fang” for 30 damage and Burn, 
						which is solid; two Energy for about 50 damage.  
						For [RRC] this Incineroar may use “Darkest 
						Lariat” instead; you flip two coins and do 100 damage 
						per “heads”.  This is mediocre, as again the odds 
						are one-in-four for both minimum and maximum base 
						damage, or two in four for the middle amount of damage.  
						The big difference is the spread; minimum damage is 
						zero, while the maximum is 200.  The mean, 
						median, and mode all end up being the same 100 points of 
						damage; a decent return for 100 damage, but while 
						hitting 200 damage is higher than on Tiger Swing, it 
						just isn’t worth one in four outcomes being no damage.  
						Unless we get some real strong anti-Pokémon-GX in the 
						future and (for whatever reason), we can’t counter it in 
						a better way, I won’t be using this Incineroar at 
						all, even as a one-of with today’s Incineroar-GX.  
						
						I risked my review 
						going up late so that I could at least try a couple of 
						games with Incineroar-GX; unfortunately, I had 
						nowhere near enough time to carefully test over a couple 
						dozen matches.  I’m not sure if I got even a 
						half-dozen games in, and that is a pathetic 
						sampling size; the evidence I am about to present is 
						thus anecdotal, save where it pertains to my experience 
						in trying to build a deck around this card.  Both 
						approaches I tried, I cannot claim as my own.  I 
						wasn’t using someone else’s lists, but in hindsight, 
						perhaps I ought to have because things went terribly.  
						It is possible that most of my problems came from bad 
						luck (I was constantly struggling to draw what I needed 
						when I needed it) or from bad matchups (so few matches 
						and at least one was against a Water Type deck).  
						All attempts were in the Standard Format.  First I 
						tried the Sky Field/Hustling Strike focused deck.  
						The huge issue is finding enough room for everything you 
						need for the strategy (Max Potion, Sky Field, 
						Fire Types for your Bench), and everything you need for 
						the deck to run well (draw and search cards, maybe a few 
						less general Supporters and Items).  Professor 
						Sycamore and Ultra Ball are your best friends 
						and worst enemies, as they can get you what you need but 
						so often force you to toss something else you’ll need 
						soon (sometimes later that same turn!).  Shifting 
						focus away from Sky Field to a more general “big 
						Fire” kind of build, things didn’t go much better.  
						I suspect this was because I foolishly still tried to 
						rely too much on Hustling Strike (even with four Fire 
						Types on your Bench, it’s a decent attack) and Max 
						Potion, making it too difficult to use the other 
						attacks as I ought to have been.  Plus, I totally 
						did have multiple misplays while learning the deck, but 
						that isn’t an uncommon thing for me with proven decks I 
						know.  
						
						Here is what nearly 
						seemed to work, because odds are almost even that
						Incineroar-GX is never going to cut it or I just 
						didn’t build and run it anywhere close to optimally.  
						When you can pull off the Sky Field trick, 
						Hustling Strike can be very threatening, but you 
						have to remember that many Pokémon right now are Mega 
						Evolutions, Evolved Pokémon-GX, or the usual 170 to 180 
						HP Basic Pokémon-EX bulked up to 210-220 HP thanks to 
						Fighting Fury Belt.  Throw in the demands of 
						filling your Bench the first time and then refilling 
						it after Sky Field gets discarded, and even if 
						you want to go this route, it shouldn’t be your only 
						focus.  Maybe just one or two Sky Field, so 
						you can pounce on the opportunity should it present 
						itself?  I tried Scorched Earth as an 
						alternate Stadium, but I think that requires more Energy 
						(or cards that add Energy from discard to hand) than I 
						had room for, so it didn’t work out too great either. 
						Max Potion also underperformed; your 250 HP will 
						usually take two hits to drop, often enough three… 
						but even with Puzzle of Time, I would run out 
						of Max Potion pretty quick.  One may be 
						Prized.  You’ll probably have to toss another with
						Professor Sycamore or Ultra Ball unless 
						you go a full-on alternate Trainer engine.  
						
						Volcanion 
						(XY: Black Star Promos XY145; XY: Steam Siege 
						25/114) is a pretty obvious inclusion; it is a big, 
						Basic Pokémon that is not a Pokémon-EX or 
						Pokémon-GX.  For [R], it can do a little damage 
						while attaching a [R] Energy to up to two of your 
						Benched Pokémon; this makes some of the bigger attacks a 
						lot more affordable.  At the same time, once you 
						have Incineroar-GX up and running, now your 
						opponent can Lysandre it up front and try for a 
						OHKO if you haven’t finished your Max Potion 
						regimen.  While it helped with reusing discarded 
						Fire Energy itself, that wasn’t enough to make use 
						of the larger attacks on Incineroar, at least as 
						often as I wanted: none of my deck builds had room for 
						the additional Fire Energy and Energy supporting 
						Trainers of a Volcanion-EX deck.  My initial 
						Husting Strike focused attempt only ran seven or eight
						Fire Energy… when you’re attacking for just one
						most of the time, that seemed like it ought to be 
						enough, and has been in other decks, but not here.  
						I experimented with a few other Basic Fire Types, but 
						they just didn’t add anything worthwhile besides a few 
						extra bodies if I had room via Sky Field for 
						them.  I didn’t use any Basic Pokémon-EX because 
						they interfered too much with the tanking strategy; if 
						my opponents were already trying to exploit a Benched 
						Volcanion, how much more a Benched Charizard-EX 
						or Emboar-EX that might still fall into OHKO 
						range.  After all, I couldn’t afford to run 
						Fighting Fury Belt as it wouldn’t help Incineroar-GX.  
						
						On the Pokémon Tool 
						front, I did give Heavy Boots a try; if the rest 
						of the deck wouldn’t constantly whiff, that +20 HP would 
						have come in handy.  The rest of the deck did 
						frequently fail, however, which meant most of the time I 
						had no Incineroar-GX to make use of the Item, or 
						no Energy for it to attack with, or no Max Potion 
						to heal after hanging on a turn.  I tried out 
						Weakness Policy but, as expected, running one meant 
						it couldn’t reliably show up when I needed it… not even 
						as discard fodder!  If it would clutter my hand, it 
						would show up, so most of the time I slapped it on a 
						Shaymin-EX (XY: Roaring Skies 77/108, 
						106/108), which I used to augment my draw most of the 
						time, even if it meant a lower damage output for 
						Hustling Strike until my opponent gave me an excuse to 
						discard it (Parallel City) or forced it up for an 
						easy OHKO.  I am thinking now that Exp. Share 
						and/or Float Stone would have served me better, 
						but I didn’t have a tremendous amount of room for Tools 
						as is; I think I could only fit in three total.  
						Something that may help Incineroar-GX are 
						some future cards, revealed in Japan.  There is an 
						upcoming Fire Type Oricorio; it is a 90 HP Basic 
						that (sadly) is still Water Weak, but its first 
						attack costs [R] and - if it was translated accurately - 
						allows you to search your deck for and Bench three 
						Fire Type Pokémon.  Still a bit slow (you can’t 
						attack if you go first), but it might improve 
						reliability.  The other upcoming release is 
						Choice Band, currently a promo in Japan.  While 
						attached, that Pokémon does and extra 30 damage to 
						Pokémon-EX or Pokémon-GX.  Unlike Silver Bangle 
						(which granted +30 against Pokémon-EX), there are no 
						attachment restrictions.  This means Incineroar-GX 
						itself can more easily reach (or reach at all) certain 
						key HP scores with its three attacks.  Expect to 
						see Choice Band in a lot of decks.  
						
						So for Standard 
						play, I recommend cautious testing for Incineroar-GX.  
						On paper, I like its stats and attack, but in practice, 
						I couldn’t make it work; so many cool combos, but too 
						little deck space for making a reliable deck build, let 
						alone adding in all those TecHs and tricks.  I 
						didn’t try it for Expanded play; Blacksmith and
						Battle Compressor could really help Tiger Swing 
						and Burning Slam-GX in setting up all quick and 
						reliable.  You’ve also got Muscle Band for 
						extra damage, and either Trick Coin or Victini 
						(BW: Noble Victories 14/101, 98/101; BW: Black 
						Star Promos BW32; BW: Legendary Treasures 
						23/113) to reflip for Tiger Swing.  You also have 
						more competition, not just for Fire decks but in 
						general.  This includes some crazy fast decks, some 
						crazy hard hitting decks, and some crazy lock decks, all 
						of which will mess with this cat.  It is a great 
						pull for Limited play, assuming you get the full line 
						and can run a deck built around mostly Fire Energy.  
						Don’t rely on Hustling Strike, as there is a lot 
						of Water Types in Sun & Moon, so even if you do 
						pull enough Growlithe (Sun & Moon 21/149),
						Litten, and Torkoal (23/149) to reliably 
						fill your Bench, include some variety.  As 
						an added bonus, regular Incineroar can help out a 
						lot more here.  
						
						
						Ratings  
						
						Standard: 
						2.25/5  
						
						Expanded: 
						2.25/5  
						
						Limited: 
						3.75/5  
						
						
						Summary  
						
						Perhaps it is just 
						my love of cats that blinded me, or my inner-Timmy, 
						Johnny, and pyromaniac all joining together to override 
						my not-so-inner Spike’s blunt warnings about how a Stage 
						2 attacker is too slow, especially one that isn’t all 
						about self-contained brute force.  Every trick 
						Incineroar-GX does, something else seems to do 
						better, though not all the same tricks at the same time.  
						I’ve got some small hope left for the future of this 
						card, though.  
						
						If you think I was 
						all keyed up earlier in my review, it gets worse: both 
						times while “grading” these cards, to work out my 
						personal top 10 list for the set, I awarded 
						Incineroar-GX a “B-”.  Converting the above 
						numerical score to those letter grades is a “D+”.  
						So yeah, this was supposed to be one of the highlights 
						of this week. 
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