  
			aroramage | 
              
						 Did you want Sky Field in the form 
						of a Pokemon?  
						Here's Sudowoodo.  
						Basically use him for Roadblock, 
						which restricts your opponent's Bench down to 4 Pokemon 
						instead of 5. It can be useful to limit their options or 
						else force them to discard a Pokemon if they have a lot 
						on the Bench, as well as limit the power of Pokemon like 
						M Gardevoir-EX, but right now, I don't know if the 
						Ability will be that powerful. It's hard to gauge it.  
						Rock Throw's 2-for-40 vanilla. 
						Bleck.  
						I don't think Sudowoodo will see 
						much play, but we'll just have to wait and see.  
						Rating  
						Standard: 2.5/5 (very niche use)  
						Expanded: 2/5 (but if Benched 
						Pokemon are a problem)  
						Limited: 3/5 (he can be a solution)  
						Arora Notealus: Sudowoodo speaks to 
						me and tells me to stop. He tells me I should quit 
						writing reviews at 4:30 in the morning...I'm not good at 
						listening, cause I can't speak Sudowoodese.  
						Next Time: DOUBLE POWER 
				 | 
            
            
              
            
			21times | 
              
						 
						
						Sudowoodo 
						(Guardians Rising, 66/145) got a new incarnation 
						in the Guardians Rising expansion set. 
						It found significant popularity early on because 
						of its ability 
						Roadblock. 
						Roadblock
						limits your opponent to only putting four Pokemon on 
						their bench.  
						It has seen some use in several top eight decks since it 
						has become Standard legal (Masters Division): 
						
						
						·        
						
						
						Seattle: 3 
						
						
						·        
						
						
						Birmingham: 3 
						
						
						·        
						
						
						Madison: 0 
						
						
						·        
						
						
						Indy: 1 
						
						How much of a difference does 
						it make?  I’m 
						not sure, and I didn’t do any testing on it.
						 Theorymon would 
						dictate that it probably increases your win percentage 
						by some amount. 
						Certainly, it devastates
						Mega Rayquaza EX (Roaring Skies, 76/108) and
						Mega Gardevoir EX 
						(Steam Siege, 112/114), and it greatly limits
						Decidueye GX (Sun 
						& Moon, 12/149) and
						Volcanion EX (Steam 
						Siege, 26/114). 
						On the other hand, its two retreat cost makes it 
						a liability as a 
						Lysandre (Ancient Origins, 78/98) target 
						(meaning you need to add not just
						Sudowoodo but 
						at least one or two switching cards as well), and it 
						adds no value as a potential attacker. 
						Granted, a number of top eight decks have 
						employed it, but more have not and done as well if not 
						better in most cases. 
						
						And how do you decide what to 
						take out of your deck if you choose to run it? 
						Plus, what if you only have six or eight basics? 
						Getting this guy stuck in the active in your 
						opening hand would immediately decrease your chances of 
						winning.  
						Roadblock 
						definitely has an upside – how much of an upside that 
						is, I just can’t tell you. 
						
						
						Rating 
						
						Standard: 2 out of 5 
						
						
						Conclusion 
						
						So what’s the answer here? 
						In my opinion – and again this is all Theorymon 
						because I’ve never teched it into a deck even once – it 
						does nothing against
						Garbodor (Guardians 
						Rising, 51/145). 
						Whether its 
						Grampa, Espeon GX (Sun & Moon, 140/149), or any other Pokemon you 
						might want to pair with it,
						Sudowoodo does 
						pretty much nothing to limit
						Garb’s 
						effectiveness. 
						Maybe it might limit your opponent from playing 
						more than two Tapu 
						Lele GXs (Guardians Rising, 60/145) as you 
						could put two 
						Leles down and still have room for a
						Garb on the 
						bench and its partner as well. 
						Therefore, as everything right now must first be 
						viewed through the prism of
						Garbodor, I’m 
						giving Sudowoodo 
						a two out of five. 
						It can help against some really good decks – but 
						it’s a waste of a slot against the best card in the 
						format. 
				 | 
            
            
              
          
			  
			Otaku | 
              
						 
						Sudowoodo 
						(SM: Guardians Rising 66/145) is a Fighting-Type 
						Basic Pokémon with 100 HP, Water Weakness, lack of 
						Resistance, Retreat Cost [CC], Ability, and one attack.  
						The only other currently legal Sudowoodo is 
						XY: BREAKpoint 67/122, which we reviewed 
						
						here, 
						so I may as well compare and contrast the two as we go.  
						Being a Fighting-Type could matter if you end up 
						attacking with Sudowoodo, as Fighting Weakness 
						tends to be somewhat common and it is a Type good 
						at stacking damage bonuses, but the big deal here might 
						be working with Brooklet Hill, especially 
						if it ends up being your opponent’s Stadium and not your 
						own.  Speaking of 
						
						that Stadium, 
						hopefully my super late CotD for it is up by now 
						(I submitted it right before this one).  Being a 
						Basic is the best, even if the designers try to 
						compensate with various anti-Basic card effects. 100 HP 
						is mediocre, as it is a probable OHKO for most decks, 
						and not a particularly strenuous one.  The 
						previous Sudowoodo did it better by having 10
						less HP; if the increase isn’t significant, might 
						as well be a legal Level Ball target.  Water 
						Weakness can be slippery; one moment I think they’re on 
						the way out, and the next the Type is back in action.  
						Lack of Resistance is the worst, but so common (and 
						unlikely to matter with 100 HP and so many Types), it 
						probably won’t matter.  The Retreat Cost of [CC] 
						does, though; while it is low enough you’ll probably be 
						able to pay it but high enough you’d rather not.  
						
						The Ability 
						“Roadblock” caps your opponent’s Bench-size at four 
						Pokémon, forcing them to discard down until they hit 
						that amount if they had more in play before Roadblock 
						went into effect.  The wording means multiples are 
						redundant but also means it overrides effects 
						that would permit a larger Bench.  So not only can 
						it counter a deck that wants a full Bench, even 
						if they are using Sky Field, it also could 
						be used with your own Sky Field to deny your 
						opponent the Stadium’s benefits!  That’s 
						impressive, unlike the attack.  Just remember, 
						while you leave your opponent with no space to Bench 
						Pokémon he or she needs, you might have to hold off if 
						they have something he or she wants to discard. 
						“Rock Throw” requires [FC] to do 40 damage.  This 
						is filler, but it might be adequate filler; if you 
						need to attack with Sudowoodo in a Fighting 
						deck you can, and even deliver a solid hit with a 
						Strong Energy or two added to the mix.  Sudowoodo 
						(XY: BREAKpoint 67/122) pales in comparison, as 
						all it has is “Watch and Learn”, an attack that also 
						costs [FC] and duplicates damage and effects of whatever 
						attack your opponent used the turn before.  It 
						isn’t that Watch and Learn is bad, it is just trickier 
						to use than either Roadblock or Rock Throw, and could 
						really have used an Ability or even another attack; 
						after all, what happens if your opponent has an attack 
						that isn’t worth you copying?  
						
						Sudowoodo 
						(SM: Guardians Rising 66/145) is already showed 
						up in some of the top 8 decks from the various age 
						brackets at the North American International 
						Championship, but I’m not sure if they will stay 
						there.  Several of the winning decks look like the 
						type that can deal with a four Pokémon Bench, Abilities, 
						or both.  Still, it looks like a good, solid card 
						so long as we have Pokémon that feed off a big, Bench.  
						The same goes for Expanded play.  A very nice pull 
						for Limited play, as it is a decently sized Basic, works 
						reasonably well in mixed company, and probably messes 
						with an opponent (if only just a little).  
						
						
						Ratings 
						
						Standard: 
						3.15/5  
						
						Expanded: 
						3.15/5  
						
						Limited: 
						4/5  
						
						
						Conclusion  
						
						Sudowoodo 
						is some nice TecH, and would score higher except 
						it is countering something that isn’t currently an issue 
						right now, plus you might prefer its slot go to
						Parallel City instead.  It eats up your 
						Stadium slot but your opponent is down to three 
						Bench slots or you can slightly nerf the damage 
						done by Fire-, Grass-, or Water-Type Pokémon.  When 
						big Benches become important again, another nice thing 
						is that Sudowoodo can act as insurance for 
						Parallel City. 
				 |