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Pojo's Pokémon Card of the Day
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Solgaleo
- S&M: Guardians Rising
- #GRI 87
Date Reviewed:
July 17, 2017
Ratings
& Reviews Summary
Standard: 2.69
Expanded: 2.38
Limited: See Below
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
Sogaleo, the Pokemon, is super
interesting!
Sogaleo, the TCG card from
Guardians Rising...less so.
It's a Stage 2 Evolution card with
160 HP and two attacks. Shining Arrow costs 2 Energy and
can snipe for 50 damage on any Pokemon. Not bad, but not
great either. And then FANGS OF THE SUNNE is a
tremendous 3-for-170 that is restricted to every other
turn or so, so you can't use it every turn.
I wonder why they've never thought
to have an Item or Ability that could ignore these
"can't use this attack next turn" kind of effects?
Anyway, Solgaleo's nothing special
to me. His snipe is pretty good, but it's not the best,
and while FANGS OF THE SUNNE is powerful, its
restriction really limits what he can do. Though with
Choice Band, those FANGS can take on Basic-EX and GX
pretty well, so that's noteworthy.
Rating
Standard: 2/5 (I'm ranking him on
the lower side though just generally)
Expanded: 2/5 (he may have utility,
but he is a 2-Stage evolution)
Limited: 1/5 (and that's not even
including the previous two evolutions, which I'll remind
you aren't in this set)
Arora Notealus: Solgaleo's
cool...but not every card can be a winner.
Next Time: MACHO, MACHO
MAAAAAAAAAAN
|
21times |
Solgaleo
(Guardians Rising, 87/145) comes to the meta from
the Guardians Rising expansion set.
A 160 HP Stage 2 Metal Pokemon, it has two really
good attacks.
Shining
Arrow, for a Metal and a Colorless energy, does
fifty damage to
any of your opponent’s Pokemon.
Fangs of
the Sunne, for just a single Metal energy, does 170
damage, but you cannot use it during the next turn.
Fangs of the Sunne
is a pretty impressive attack.
There aren’t many single prize Pokemon not ending
in the letters -odor or -inja that can
hit for 170 damage in a single turn.
That OHKOs almost every other single prize
Pokemon and (with a
Choice Band (Guardians
Rising, 121/145)) many of the two prize Pokemon
running around right now.
The downside, not being able to use
Fangs of the Sunne
in the next turn, is less than desirable… if there were
only a Pokemon with an ability that could swap Pokemon
in and out of the active to drop this effect… oh wait
Solgaleo GX (Sun
and Moon, 89/149) has the ability
Ultra Road
that can do precisely that.
And I also chose to include
Tapu Koko (SM
Promo 31) because of its free retreat cost.
If Big Daddy moves Baby
Solgaleo down
to the bench and promotes
Koko, then we
can just retreat
Koko and bring Baby
Solgaleo back
up to attack again because the effect of
Fangs of the Sunne
drops off Solgaleo
when it’s switched out of the active.
And this strategy worked pretty
well for me.
I went 12-8 overall, 7-2 in my last nine, including a
win over a
Volcanion (Steam Siege, 25/114) deck.
I went through several different iterations, but
I finally settled on this list:
* 1 Tapu Koko PR-SM SM31
* 4 Solgaleo GRI 87
* 2 Solgaleo-GX SUM 89
* 4 Cosmog SUM 64
* 4 Cosmoem SUM 65
* 4 Alolan Vulpix GRI 21
* 4 Professor Sycamore STS 114
* 4 Hala GRI 126
* 3 Rescue Stretcher GRI 130
* 2 Choice Band GRI 121
* 4 Ultra Ball SUM 135
* 2 Random Receiver FAC 109
* 2 Teammates PRC 141
* 3 Energy Retrieval SUM 116
* 4 Level Ball AOR 76
* 2 Rare Candy SUM 129
* 11 Metal Energy SUM 163
Rating
Standard: 3.5 out of 5
Conclusion
I had a lot of fun playing this
deck. It has
some holes – for instance, if you prize a
Cosmog or two,
that makes it very difficult.
I run a lot of Item cards, but I did go 1-1 in
matches against Garbodor (Guardians Rising, 51/145).
And although I went 1-1 against Fire decks, I
doubt you’ll continue to break even against them.
But it’s a fun deck, switching
Solgaleos in
and out of the active, and 170 or 200 is a huge amount
of damage to do.
I’d highly recommend trying this out, and with
the impending premier of
Gardevoir GX (Burning
Shadows), it may become a good deck to play, as
Gardevoir GX
will probably see a lot of play – it has received high
reviews from multiple Youtubers, with one of them going
so far as to anoint it BDIF and winner of worlds if
there isn’t too much
Metagross GX (Guardians
Rising, 85/145)… or maybe
Solgaleo.
|
Otaku |
We begin this week
with Solgaleo (SM: Guardians Rising
87/145), a Metal-Type Stage 2 Pokémon with 160 HP, Fire
Weakness, Psychic Resistance, Retreat Cost [CCC] and two
attacks. Metal-Type Pokémon are decent for
Type-matching but not great, though that can change with
the shifting metagame. In terms of support,
they’ve got some useful (but not mindblowing) tricks
across the board, though it is a little richer in
Expanded play. Being a Stage 2 is a challenge, but
not a guaranteed deal breaker. 160 HP is enough to
often survive a hit and quite appreciated. Fire
Weakness is dangerous with cards like Turtonator-GX
and Volcanion-EX running around. Psychic
Resistance could come in handy with the HP and attackers
like Garbodor (SM: Guardians Rising
51/145), given that means it needs nine Items in your
discard pile instead of eight for Trashalanche to score
a OHKO. The chunky Retreat Cost begs you to run
some assistance for it. The first attack is
“Shining Arrow” for [MC], and it allows you to do 50
damage to the opposing Pokémon of your choice. [MMC]
pays for “Fangs of the Sunne”, which does 170 damage
but has an effect that prevents the Pokémon who uses
it from using it again during your next turn. The
Energy costs aren’t friendly to more generic forms of
Energy acceleration, but at the same time, these attacks
seem fairly good. You might get lucky and score a
OHKO against something on the Bench with Shining Arrow,
and Fangs of the Sunne already hits hard enough to OHKO
a Tapu Lele-GX; alternating brings most
Pokémon into 2HKO range or you can build a deck
to get around the drawbacks of Fangs of the Sunne,
allowing you to use it over and over again (and maybe
adding some damage buffs).
There aren’t a lot
of options when it comes to lower Stages for Solgaleo:
besides Rare Candy and card effects both obscure
and ineffective, you’ve got no choice but to use
Cosmog (Sun & Moon 64/149) and Cosmoem
(Sun & Moon 65/149). Both are Psychic-Type
Pokémon with Psychic Weakness, no Resistance, and a
single attack. Cosmog is a Basic Pokémon with 60
HP, Retreat Cost [C], and the attack “Dust Gathering”
for [C] which has you draw a card. Cosmoem is a
Stage 1 Pokémon with 90 HP, Retreat Cost [CCC], and the
attack “Teleport”. For [C], Teleport allows you to
switch Cosmoem (or whatever is using Teleport)
with one of your Benched Pokémon. No, not in the
cool way; they don’t swap attached cards, damage,
etc. it just acts like you used Switch. Not
the worst Evolving Pokémon and the mediocre HP scores
mean Level Ball can fetch both, but nothing to
write home about. There are, however, three
more released cards, all of them alternate Stage 2
Pokémon for the line: Lunala (SM: Guardians
Rising 61/145), Lunala-GX, and Solgaleo-GX.
All three are Stage 2 Pokémon, which means all three
have to be pretty good elsewhere to compensate for the
increased card and time investment when compared to
most other Evolutions.
Both
Lunala and Lunala-GX are Psychic-Type
Stage 2 Pokémon with Darkness Weakness, Fighting
Resistance, and Retreat Cost [CC]. Being a
Psychic-Type is not bad, and could be better than being
a Metal-Type right now (sorry folks, I’m not sure).
Darkness Weakness is terrible, Fighting
Resistance merely “okay” (though better than nothing),
and the Retreat Cost is higher than you’ll want to pay
but low enough you’ll probably be able to afford it once
or twice. Lunala has 160 HP, good enough to
often survive a hit, the attacks “Shatter Shot” for [P]
and “Wings of the Moone” for [PPP]. Shatter Shot
is an attack with damage that scales according to how
much [P] Energy is attached to Lunala itself;
each [P] is good for 40 damage. This is a good
amount until you get past four Energy, but until you get
into nonsensical overkill territory, it is still decent.
When Lunala (or something copying it) uses Wings
of the Moone the attack does 130 damage and forces you
to move all Energy from your attacker to your Benched
Pokémon. Even when they are all the same, a three
Energy requirement other than [CCC] is difficult but the
damage is good and the effect can go either way.
If you don’t have anything you want to attach to, it is
terrible, but it sets up some solid combos like
prepping your next attacker. If Lunala
survives attacking, you can use Switch plus
Max Potion (or similar cards) to get it out of the
way and heal. Not something I’m in love with, but
I can see some appeal.
Lunala-GX
and Solgaleo-GX are both, of course, Pokémon-GX,
which means higher-than-normal HP scores and three card
effects (one being a GX-attack) at the cost of giving up
an extra Prize when KO’d and being vulnerable to things
like Choice Band. In this case, both have
250 HP, the maximum we’ve seen printed on a Pokémon
right now (even among Pokémon-GX and Pokémon-GX); it
will frequently survive an attack! Both Pokémon
have the same Type, Weakness, Resistance, and Retreat
Costs as their non-Pokémon-GX counterparts, and being a
Pokémon-GX does nothing to change how good or bad these
are, save that Weakness is a little less dangerous when
you’ve got this much HP and Resistance a little more
useful. Lunala-GX has the Ability “Psychic
Transfer”, which allows you to move around [P] Energy on
your side of the field as much as you want (before you
attack) during your turn; this can set up for some very
slick combos but even on lower Stage Pokémon this
kind of trick hasn’t remained competitive for long. Solgaleo-GX
has the Ability “Ultra Road” which allows you,
once-per-turn-per-copy (before you attack) to change out
your Active; it is like a free, Ability-based Switch.
This too resembles past Abilities found on lower Stages
but unlike with Psychic Transfer, the effect is
still competitive on those lower Stages and it
improves upon it. Keldeo-EX - with its “Rush
In” Ability - and Zoroark (XY: BREAKthrough
91/162) - with its “Stand In” Ability - can both promote
themselves into the Active slot, and are used, in
conjunction with Float Stone or another effect
that grants them a free Retreat cost, to provide a free
pseudo-Switch each turn.
Lunala-GX
can use the attack “Moongeist Beam” for [PPPP] to do 120
damage while preventing the Defending Pokémon from
healing during your opponent’s next turn, or for [PPP]
its “Lunar Fall-GX” can automatically KO one of your
opponent’s Basic Pokémon (excluding Pokémon-GX)
through its effect, but only once per game. I’d
rather Moongeist Beam did more damage for what it was
asking: better to score a OHKO than make it easier to
score a 2HKO. Lunar Fall-GX should lose steam as
more and more Basic Pokémon-EX leave Standard play.
Not terrible, but both are slow. Solgaleo-GX can
use “Sunstrike Steel” for [MMC] to do 230 damage, but
then you must discard all its attached Energy. As
this is just a Choice Band/Muscle Band/Professor
Kukui/etc. From OHKOing anything lacking defensive
buff and Ultra Road allows you to get a spent
Solgaleo-GX out of the way (should it survive after
attacking), I’m pretty impressed with this. For
[M] Solgaleo-GX can use “Sol Burst-GX” to search
your deck for up to five Energy cards and then attach
them to your Pokémon as you wish. That is pretty
spiffy, seeing as it is enough to get itself and two
other Solgaleo-GX a single Energy attachment away
from being able to use Sunstrike Steel. Plus it
can fetch Energy of any Type and even Special Energy
cards! We reviewed Lunala-GX
here,
where it clocked in as our 6th best card of Sun &
Moon and… it hasn’t lived up to that, but still has
a decent chance of doing it in the future. Solgaleo-GX
was reviewed
here,
our 18th place pick for the set (or it would have been
if we hadn’t called it quits at a Top 15). I think
it has done a bit better for itself than Lunala-GX,
but that Fire Weakness and now having Metagross-GX
as a rival don’t bode well for it.
Back to today’s
Solgaleo, Metagross-GX seems like the main
rival for it as well; having the same stats as
Solgaleo-GX but different effects (and lower
Stages). Its “Geotech System” Ability allows you
to attach a [P] or [M] Energy from the discard to your
Active once-per-turn, its “Giga Hammer” attack costs
[MMC] and does 150 but can’t be used again the
next turn, and its “Algorithm-GX” attack costs just [C]
and allows you to add five cards from your deck to your
hand. It has already seen a little bit of
competitive success and was reviewed
here
at an (effective) 28th place. We lowballed it bad,
and while it hits for 20 less than Solgaleo,
that’s still enough with some buffs and with that
reusable Energy acceleration. All isn’t lost for
Solgaleo, but if it has a place, it will be to
provide a non-Basic, non-Pokémon-GX attack to work with
Solgaleo-GX. This is true for Standard or
Expanded play, I think; sadly I was unable to secure
enough in time to test before playing, even though I two
are contained in the “Steel Sun” Theme Deck.
Expanded might also consider it for a deck lacking or
going light on Pokémon-GX, backed by Bronzong (XY:
Black Star Promos XY21; XY: Phantom Forces
61/119), but there are a lot of attackers that
can capitalize upon the Energy acceleration its “Metal
Links” Ability provides.
This card is
actually unusable in Limited play if you’re only
using boosters from SM: Guardians Rising.
I’ll include two scores because you could have
even a sanctioned event that blends Sun & Moon
boosters with SM: Guardians Rising packs or
one of the Evolution boosters might have them (I don’t
know their current contents). Solgaleo is so
fierce here that it even facing a Fire Deck isn’t an
auto-loss, though you’ll need to get Solgaleo out
early. Finally, as just stated, Solgaleo
is in a Theme Deck, and when I tried it out it
seemed to be very good. Not sure if it is
the best Theme Deck right now or not; if it is, that
might explain why so many folks seemed to be running
various Fire Theme Decks on the PTCGO when I was
testing. If it isn’t, it still seemed a bit more
reliable than the average Theme Deck. Solgaleo
is quite the beast, possibly scoring alternating OHKO’s
if your opponent has too many low HP Pokémon on the
Bench.
Ratings
Standard:
2.75/5
Expanded:
2.5/5
Limited:
N/A or 4/5 (See above)
Theme:
4.5/5
Conclusion
I want to
score Solgaleo higher, but there is a clear rival
that does most of what it does, only better:
Metagross-GX. Keep it in mind, though; maybe
some older combo or new release will give it the edge it
needs. Other than being a Fire Weak Stage 2, and
maybe being a bit Energy intensive, it has a lot going
for it. Unfortunately, those first two are trouble
enough in all but the Theme Format of the PTCGO (and
maybe Limited, if a source of Cosmog and
Cosmoem are provided).
|
Vince |
Hello readers! Vince here, and today we’re looking at
Solgaleo from the Guardians Rising set. This is
not a GX, just a regular Stage 2. Sometimes this
may indicate that this may be inferior to the GX
version. Being a metal type gets some type support
such as Steel Shelter, Metal Links Bronzong, Shield
Energy, Shift Gear & Plasma Steel Klinklangs.
Being weak to Fire types is expected on a Metal Pokemon,
and this is a dangerous weakness to have at the moment
due to Volcanion-EX and Turtonator-GX maintaining their
presence. Resisting psychic types is a small
bonus. And a retreat of 3 is expensive, but is a
legal target for Heavy Ball. 160 HP is pretty high
for a Stage 2, though the highest HP for a non-GX Stage
2 now is 170 due to Incineroar in the Japanese Shining
Legends set. Even with this much HP is still
vulnerable to OHKOs, but that’ll mean that the opponent
would burn some resources to reach that amount.
Solgaleo has two attacks. Shining Arrow cost MC
and does 50 damage to one of your opponent’s Pokemon.
Not bad, as you can target very small Pokemon waiting
for it to be evolved. Fangs of the Sunne costs MMC
and does 170 damage with the clause that this Pokemon
cannot use that attack the next turn. 170 damage
is enough to take care all non-GX Stage 2s, some basic
EXs, some basic GXs, and some Break Evolutions.
Choice Band will make some OHKOes happen (unless backed
with Fighting Fury Belt), though Wishiwashi-GX still
survive with 10 left. These attacks aren’t bad,
but it seems that it doesn’t have a place in the meta at
the moment. There are other Solgaleo cards that
may give this card competition, as well as Lunala cards
due to the Cosmog evolutionary lines having multiple
evolutions.
Solgaleo-GX sports a beefy 250 HP, while having the same
attributes such as type, weakness, resistance, and
retreat costs. It has Ultra Road, which functions
the same as Switch but without using that item.
Sunsteel Strike does 230 for MMC, which can take care
almost anything in the card pool; a little help such as
a damage boosting item can reach OHKO territory.
And Sol Burst GX is a one-time serious energy
acceleration, search your deck for 5 energy cards and
attach them to your Pokemon in any way you like.
This is what I would consider a feature Pokemon, having
useful effects to get your deck a great start of the
game. There’s another Solgaleo card from one of
the Japanese promotional cards. It has an ability
and an attack. Full Metal Body ability states if
this Pokemon has any Metal energy attached to it, this
Pokemon has no weakness. Rising Dash costs MMC and
does 130 while ignoring the target’s resistance. I
guess Lightning Pokemon resists Metal, so Rising Dash
will ignore that resistance and hit as hard like other
types.
Cosmoem’s evolution splits, so instead of evolving into
Solgaleo, you can evolve into Lunala. There is
Lunala-GX that also has 250 HP, weak to dark, resist
fighting, and retreat of two. Psychic Transfer is
another of these energy transfer abilities, in this case
it moves Psychic Energy. Moongeist Beam costs PPPP
and does 120 while preventing the opponent from healing.
Lunar Fall GX costs PPP and instantly KOes one of your
opponent’s basic Pokemon that isn’t a GX. Once the
Basic-EXs are out of rotation (probably around September
2018), then Lunar Fall loses some of the appeal.
Lunala (Guardians Rising) has 160 HP with same
attributes. Shatter Shot is a familiar attack seen
on Mewtwo-EX. It does 40 damage for every P energy
attached to this Pokemon. 1-2 is great value, 3 is
mediocre, and 4 or more energy is too expensive!
Wings of the Moone costs PPP and does 130 while moving
all energy attached to this Pokemon to your Benched
Pokemon in any way you like. A good effect if you
know Lunala is about to be KOed on the next turn.
Another Lunala card from Japanese promos has an ability
and an attack. Shadow Shield lets you take 20 less
damage if you have any P energy attached to this
Pokemon. Full Moon Ray costs PPP does 80 damage
plus 20 more damage for each energy attached to the
defending Pokemon.
So, after going through various Solgaleo and Lunala
cards, what do I think of today’s card? Solgaleo
is a solid card, but because it deals enough damage to
land KOs on certain targets. 170 for MMC is good.
I guess that there’s not enough room to fit this card
into decks. You can only have up to 4 Cosmogs, up
to 4 Cosmoems,………………………………….and suddenly you can have up
to 16 of those stage 2s (up to 4 Lunala, 4 Lunala GXs, 4
Solgaleo, and 4 Solgaleo GX)! Pretty big
evolutionary branch, but not as big as Eevee (as its
evolution and their mechanics such as ex, GX, and
regular versions, could very well be more than your
60-card deck)! Ideally, since you can have up to 4
Cosmogs, then you could use one of today’s Solgaleo, one
Lunala-GX, and two Solgaleo-GXs. Two uses of Ultra
Road will override the clause (benching a Pokemon ends
the effect being placed on that Pokemon) that prevents
you from using Fangs of the Sunne so that you can use
that attack again. Lunala-GX will move energies
around so that you can Max Potion today’s card so that
its staying power is enhanced. So that’s about it
for Standard and Expanded. What about Limited?
It might do well here, if you have the necessary
evolutionary line in 4 packs. 170 damage can OHKO
non-GX Stage 2s and the rest is 2HKOed. However,
with the clause of not being able to use this attack
(Fangs of the Sunne) next turn, you may have to
alternate between this attack and Shining Arrow.
Ratings:
Standard: 2.5/5
Expanded: 2.5/5
Limited: 3.5/5
Notes: Solgaleo is a solid non-GX Stage 2 beatstick that
is being crowded out by their evolutionary branches and
other Pokemon defining the meta. It may be too
good for casual play, but probably won’t make the cut in
tournaments.
Coming Up: How strong are you?!
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