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Pojo's Pokémon Card of the Day
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Tapu Koko
- S&M: Promos
- #SM31
Date Reviewed:
July 26, 2017
Ratings
& Reviews Summary
Standard: 3.63
Expanded: 3.38
Limited: Promo
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
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21times |
Tapu Koko
(SM30 and SM31) enters the meta through a Sun & Moon
promo set. A
110 HP Basic Pokemon, it has two attacks.
Its primary attack,
Flying Flip,
for two Colorless energy does twenty damage to each of
your opponent’s Pokemon.
Koko’s
other attack,
Electric Ball, costs three energy (two
Lightning and
a Colorless energy), does one hundred damage to the
active Pokemon, and pretty much only gets used in
Lightning decks that run baby
Koko.
I have said it before: I
love spread
attackers. I
was so hoping that I could get this to work with
Aegislash (Breakpoint,
62/122) and its
Painful Sword attack that doubles the number of
damage counters on your opponent’s Pokemon.
Occasionally, I can get this to work and
spectacularly take something like seven, eight, or nine
prize cards to end the game, but more often than not, it
just takes too many
Flying Flips for this to work.
The partner I have had the most
success with is actually
Meowstic (Generations,
RC15). For a
single Psychic energy,
Ear Influence
allows you to rearrange your opponent’s damage counters
in any way you please.
That means a couple of
Flying Flips on a full board will put 240 damage on your opponent’s
Pokemon, enough to KO just about everything in the game.
There’s a
Tapu Lele coming out (not sure when, I don’t think
it’s in Burning Shadows) that also allows you to
move damage counters around your opponent’s Pokemon in
any way you want as well, but it costs a Psychic and a
Colorless energy, so I think
Meowstic will
remain the better option.
I actually played a
Koko
Honchkrow (Guardians
Rising, 79/145) deck at NAIC and absolutely
destroyed it – I don’t think
Honchkrow is a
good partner with promo
Koko.
You don’t have to use
Tapu Koko
exclusively in spread decks, though.
Flying Flip works with a Double
Colorless Energy (Sun & Moon, 136/149) and
can help soften up opponents.
Many times that twenty or forty extra damage from
an early Flying
Flip or two can help turn what would have been a two
shot KO into an OHKO.
Tapu Koko also has one other feature that will make it at least a
one of in every deck in the new format:
it has free
retreat.
Free retreat gives the card it
is bestowed upon a major advantage, but free retreat
will become more valuable than ever before
post-rotation.
Guzma (Burning
Shadows, 115/147) enters the meta in the next
expansion early in August, and it will quickly supplant
Lysandre (Ancient
Origins, 78/98).
Guzma allows you to switch your opponent’s active Pokemon with one
on the bench (your choice, just like
Lysandre), but
it also requires you to switch
your active
Pokemon as well.
This may seem like a negative if you already have
a fully powered attacker in the active, but if you have
a Tapu Koko on
the bench, you can move the baby
Koko into the
active and simply retreat it and put the Pokemon you
want back up top.
I have already been using
Koko in this
capacity in
Solgaleo (Guardians Rising, 87/145) decks,
and it has worked exceptionally well.
Having a basic with 110 HP
and free
retreat is very rare and extremely valuable –
Koko can start
in the active and usually tank an early hit, allowing
you a little more time to get your benched Pokemon set
up.
Rating
Standard: 4 out of 5
Conclusion
Tapu Koko
is a really good card – ironically, it’s better than its
GX version. And there
are a TON of spread attackers that are coming out in
Burning Shadows that it might be a good partner
with. I
think there are going to be a LOT of different
combinations that baby
Koko will pair
with to make for some very effective spread decks.
I would highly recommend going and getting at
least one promo Koko, and I have been very happy with my playset for the month plus
that I’ve had all four.
|
Otaku |
Tapu Koko
(SM: Black Star Promos SM30, SM31) is a promo I
almost forgot was already out. This is our
third Lightning-Type this week - sensing a pattern -
and I still haven’t been convinced the Type is
especially good or bad. There are some nice
members of it, exploiting Weakness is fairly favorable,
Resistance exists but isn’t common, and
anti-Lightning-Type effects are rare and lacking, but
the Lightning-Type just doesn’t seem to have a strong,
current deck (repeated pun intended), though I’m out of
touch with the Expanded Format. The pieces are
almost there, but something is lacking or we don’t know
how to properly combine them. Being a Basic is
great, 110 HP is fairly good for one (difference of
resources invested). Fighting Weakness is bad
but that Type is also are struggling to field a good
deck contemporary deck and/or are likely to score a OHKO
without Weakness. Metal Resistance is welcome
though it isn’t likely to make much of a difference as
the current go-to Metal-Type attacker is Metagross-GX
and after Resistance, it still scores a OHKO.
The perfect free Retreat Cost is significant,
more so due to the Stage; Tapu Koko is a pivot
Pokémon that need not rely on another card effect to get
out of the way. “Flying Flip” is the first attack, and
costs [CC] to do 20 damage to all of your opponent’s
Pokémon (don’t apply Weakness/Resistance for the Benched
ones). As long as your deck can do something with
it, that’s a good return. “Electric Ball” does
100 damage for [LLC], which is notably less generous but
still adequate. The main gripe isn’t the damage
but that it costs [LLC] instead of [LCC], undermining
Energy acceleration (like Double Colorless Energy)
for the first attack. All in all, this seems like
a universally solid Basic Pokémon.
In fact, that is
the only thing going against Tapu Koko,
but it could be enough to keep it from seeing a lot of
play; a decently-sized Basic Pokémon with a free Retreat
and general spread attack is good but it might
not be good enough to find its way into most decks
because there just isn’t the room in the first place.
Hopefully, we’ll see at least a little more of this card
in Standard and/or Expanded play, especially if a good
damage spread deck evolves, but I don’t know of one
myself. It would be brilliant in the Limited
Format except - as a promo - it isn’t an option
there.
Ratings
Standard:
3.25/5
Expanded:
3.15/5
Limited:
N/A (4/5 if legal)
Conclusion
Tapu Koko
is at least a good measure of power creep; this would
have been brilliant until the last two or three years
and could be brilliant now except I’m missing the
deck for it. Rotation may help; it will depend
upon what slots are freed up by cards leaving as well as
how deck structures change in general. A good
spread deck should also make a difference if one
emerges.
|
Vince |
Today
I'm going to look at Tapu Koko, a Pokemon which, I
think, will see some play because of what this card can
do. But let's run through this card. It has 110 HP, weak
to fighting (still dangerous due to buff specialization
such as Strong Energy, Fighting Fury Machamp, and Regi
Power Regirock-EX), resist metal Pokémon, and has a free
retreat cost (which is appropriate since it is just as
fast such as Jolteon, Crobat, and Mewtwo).
Tapu
Koko has two attacks. Flying Flip costs CC and does 20
damage to each of your opponent's Pokémon. Electric Ball
costs LLC and does 100 damage. Electric Ball is not
terrible filler as it does enough to OHKO lightning weak
Pokémon such as Yveltal-EX (before fighting fury belt)
and Shaymin-EX. When boosted by Choice Band, Electric
Ball can reach probable 2HKOs. Flying Flip is DCE
compatible and/or splashable due to its Colorless costs.
This is great for decks that set up for multiple KOs.
However, Daunting Pose Machoke, Bench Barrier Mr. Mime,
and Mountain Ring can limit the effectiveness of spread
attacks.
I like
this card because it can be a splashable pivot Pokémon,
dealing spread damage while retreating for free if you
don't want the guardian on the active spot or when it
has done its job. However, 110 HP isn't hard to OHKO
these days where the threshold of achieving 2HKOs are
dealing at least 130 damage against most GXs (150 if
Wailord-EX with fighting fury belt). Despite that, I
will be willing to have a playset of this guardian if I
could, which might be a few months later. This is
a promo card, which you won’t be able to use in the
Limited format.
Ratings:
Modified: 3.5/5 (Machoke can block bench damage)
Expanded: 3.6/5 (In addition, Bench Barrier and Mountain
Ring exists, even if it's not being played as much)
Limited:
N/A (promo)
Coming
Up: I don’t recall Team Rocket having this Pokemon!
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