|  aroramage
 | Seriously, who thought of the idea 
						for a ghost that ate gems? That's definitely one of the 
						weirder things I've ever heard!  Sableye here though is a very 
						simple Pokemon, with only 60 HP and two attacks that 
						cost 1 Energy. Scratch isn't really worth it, a vanilla 
						1-for-20, considering you could attach 1 Energy to 
						another Pokemon and get so much more out of it. So let's 
						talk about his other attack, Limitation! For a single 
						Dark Energy, Limitation stops your opponent from playing 
						Supporter cards from their hand.  Sounds familiar? Well it should - 
						it used to belong to Exeggutor (PLF). Back then, 
						Exeggutor had Blockade, which not only costed 1 Energy - 
						that Energy could have been of any Type, and the attack 
						also did damage! Combined with Item-locking Abilities, 
						Exeggutor ended up getting a small following and his own 
						deck, which secured your opponent's Ability to go 
						through their deck while you went through your own. It 
						basically slowed down the game for your opponent while 
						lending you the opportunity to build on your own set-up.  So can that success be duplicated 
						by Sableye here? Well the good news is that Sableye, 
						being a Basic, can get into play much faster than 
						Exeggutor could. But there are a couple of key 
						differences - notably the Type-specifics, the lack of 
						damage done, and of course, 60 HP. Because Limitation is 
						restricted to Dark Energy, only decks that could run 
						Dark Energy or some form of it like Rainbow Energy can 
						play Sableye - he's not as accessible or splashable in 
						other decks. And since there's no damage being done, it 
						won't matter how many turns you stall the opponent out - 
						Sableye won't be able to KO your opponent's Pokemon. On 
						top of that, it won't take much to knock Sableye off to 
						the side - 60 HP is not that much these days, so at best 
						you've got 2-3 turns to keep Sableye in play, unless 
						your opponent does something without Supporters to wipe 
						him out fast.  Sableye can prove to be beneficial 
						in the early game if you can get him out and keep him 
						out, but beyond that, I don't really see him doing as 
						much for decks the way Exeggutor was able to help decks 
						out. Locking down Supporters though - even for just a 
						turn - can be a powerful effect to have, so I wouldn't 
						look away from him either. If a build comes around that 
						can effectively utilize Sableye's Limitation, then you 
						bet that it'll play an important role in the game. If 
						you wanted to, you could combine it with Trevenant's 
						Poltergeist, locking your opponent's hand until you're 
						ready to strike...  Rating  Standard: 2.5/5 (there's some 
						potential for a card like this)  Expanded: 2/5 (but beyond the 
						Limitation move, Sableye himself can't do much) Limited: 3.5/5 (wouldn't surprise 
						me if this became a sleeper hit)  Arora Notealus: Looking into his 
						origin a bit, Sableye apparently is based off of 
						something called the Hopkinsville Goblin, which 
						apparently came up in an alien encounter over in 
						Kentucky. This Goblin had shiny eyes, claws, short legs, 
						and swayed back and forth, a detail noted in the games 
						by his idle animations. Apparently Japan's really big on 
						these alien fellows...huh. Thanks Bulbapedia! Next Time: Now head for the great 
						sanctuary of the lunar phases! We must bring Lunala 
						back! | 
            
              |  21times
 | 
						
						
						Sableye 
						(Guardians Rising, 80/145) received a new update 
						in the Guardians Rising expansion set. 
						Its main attack,
						Limitation, 
						for a single Dark energy prevents your opponent from 
						playing any supporter cards during their next turn. 
						Many of us had to pick our jaws up off the floor 
						when we initially learned about this card. 
						Supporter lock? Really, are you kidding me? 
						At the time, it seemed like
						Sableye would 
						quickly dominate the game and usher in a new era of 
						control dominant Pokemon. 
						
						However, this hasn’t materialized in reality. 
						I haven’t come across
						Sableye even 
						once on the ladder in 700+ games since the release of 
						Guardians Rising. 
						I also have not had any success with
						Sableye as 
						well, getting only 2 wins in 11 attempts. 
						I have attempted to pair it with
						Decidueye GX 
						(Sun & Moon, 12/149),
						Absol (Guardians 
						Rising, 81/145), and
						Drampa GX (Guardians 
						Rising, 142/145) but I just haven’t been able to get 
						it to work. 
						
						One thing to realize with
						Sableye is 
						that, whether you go first or second, your opponent will 
						always get to play at least one supporter if they have 
						one in their opening hand. 
						I’ve also come across a number of opponents who 
						have had excellent turn one set ups and were able to get 
						themselves at least partially established before I’m 
						able to get the Supporter lock going. 
						Also, it’s not always possible to get
						Sableye into 
						the active on the first turn if you don’t start it 
						there.  
						Moreover, as I mentioned quite a bit last week, we live 
						in a meta right now where there are a LOT of one 
						attachment attackers. 
						Sableye 
						is extremely fragile at 60 HP, and that makes it very 
						vulnerable to being KO’d sitting up there in the active. 
						
						Rating 
						
						Standard: 2 out of 5 
						
						Conclusion 
						
						I still believe there’s a decklist out there for
						Sableye. 
						I have little doubt that there is a combination 
						that will supremely benefit from this card and the 
						potential dominance of
						Limitation. 
						I have a feeling, though, that the pieces of the 
						puzzle that 
						Sableye is missing may not yet have been created, 
						and I will definitely keep this in mind for the future 
						as new cards come into the meta. | 
            
              |  Otaku
 | 
						One of the early, 
						hyped cards of our current set, Sableye (SM: 
						Guardians Rising 80/145), our 24th place finisher… 
						on a Top 15 list.  So what happened?  I think 
						it will become obvious as we run through the card, but 
						if not, you know I’ll spell it out by the end of 
						this review.  Sableye is a Basic, Darkness-Type 
						Pokémon with 60 HP, no Weakness, no Resistance, Retreat 
						Cost [C], and two attacks: “Limitation” and “Scratch”.  
						Limitation costs [D] and prevents your opponent from 
						playing a Supporter from hand during his or her next 
						turn, while Scratch costs [C] and does 20 damage.  
						So… what does all that mean?  
						Being a Basic is 
						still the best Stage due to the pacing of the game, no 
						need for additional resources to hit the field and 
						natural synergy with various game mechanics.  Being 
						a Darkness-Type almost doesn’t matter.  This is 
						because even the best pieces of Darkness-Type support 
						don’t do a lot for this Sableye, or at least 
						don’t do more for it than they would if Sableye 
						was a different Type.  The only thing preventing 
						Sableye from being a truly generic Pokémon is the 
						[D] Energy requirement for Limitation, and slipping in a 
						few basic Darkness Energy or utilizing 
						Rainbow Energy (or some of its variants, in 
						Expanded) still lets it show up off-Type.  This 
						card doesn’t do enough damage for exploiting the rare 
						Darkness Weakness or being walled by Darkness Resistance 
						(universal but to Fairy-Types) to be worth much.  60 HP 
						is low enough that most decks should be able to rapidly, 
						reliably, and repeatedly score OHKO’s against Sableye
						unless your opponent’s deck as a poor setup or 
						next-to-no damage output like certain control/mill/stall 
						decks (most of which have never been especially 
						competitive).  This means the card’s perfect 
						lack of Weakness won’t do it a lot of good, but better 
						for Sableye that it avoids an extra 
						vulnerable match-up than not.  Lack of Resistance 
						is the worst, but again the HP (and fact it is 
						only good for -20 damage) means it also hardly matters.  
						The Retreat Cost of [C] is good; not great, but most of 
						the time easy enough to pay (both up front and in the 
						long run).  
						Scratch is pretty 
						obviously filler, so we’ll evaluate it first; with the 
						re-introduction of attacks that require no Energy, it 
						may be overpriced.  Otherwise, as something you’ll
						only use in rare situations where you or your 
						opponent are in desperate straits, it seems adequate.  
						Limitation is what had players like myself dreading this 
						card; even if it meant working in a source of [D] 
						Energy, Supporters are a major resource of all 
						competitive decks.  You only get one per turn, but 
						that usually goes towards strong draw, search, 
						disruption, or other effects and indeed, sometimes it is 
						more than one of these at the same time!  While you 
						won’t always need to use a Supporter in a given 
						turn, you want the option; Limitation won’t 
						always be devastating to your opponent, but it will 
						almost always be annoying and inconvenient.  This 
						is also a good time to note that there is a tiny gap in 
						its coverage; there aren’t a lot of current, widely used 
						cards that allow you to effectively play a Supporter 
						from someplace other than your hand, but we’ve seen some 
						excellent ones in the game’s past so it is plausible we 
						could see one in the not-too-distant future.  It is 
						interesting to note that one of the current cards 
						capable of this trick is Sableye (XY: Ancient 
						Origins 44/98); for [D] its “Bewitching Eyes” attack 
						copies the effect of a Supporter from your opponent’s 
						discard pile.  There are also, of course, many 
						other effects that can supplement a player’s 
						Supporter for the turn, which means they can carry some 
						of the weight when a Supporter is totally absent.  
						When we first saw 
						Limitation, the obvious play was to combine Sableye 
						with Decidueye-GX and Vileplume (XY: 
						Ancient Origins 3/98).  The “Feather Arrow” 
						Ability of Decidueye-GX would allow you to still 
						take Prizes against most opponent’s while the 
						“Irritating Pollen” Ability meant your opponent was also 
						working without Items.  Toss in some additional 
						disruption like Team Flare Grunt to make it 
						difficult for your opponent to keep Energy in play, and 
						most decks would grind to a halt.  Though less 
						likely, some feared Alolan Muk might join the 
						mix, as that would shut down Abilities on Basic Pokémon, 
						which covers most supplemental draw options seen 
						in the typical deck.  Why didn’t this nightmare 
						scenario come to pass?  Decidueye-GX/Vileplume 
						decks were dethroned; the deck still exists, but SM: 
						Guardians Rising birthed a potent counter by giving 
						an existing counter - Garbodor (XY: BREAKpoint 
						57/122) - two great beatsticks - Garbodor (SM: 
						Guardians Rising 87/145) and Drampa-GX.  
						Beyond this, several other current or formerly dominant 
						decks either got useful bits of additional support, saw 
						something that was impeding them diminished, or both.  
						Instead of allowing Sableye to become the final 
						nail in the coffin, it looks like Alolan Ninetales-GX 
						is the new attacker for this deck, something I certainly 
						didn’t see coming.  
						Does this mean 
						things are hopeless for Sableye?  No, as 
						Limitation still looks like a nice option for messing 
						with your opponent early game.  Instead of being 
						part of a multi-lock approach, however, it might be 
						something a deck already capable of utilizing it - one 
						that already has [D] Energy - can just throw up to buy 
						time.  I also wonder if its odds may be better in 
						Expanded.  When I first saw the card, I assumed “Of 
						course not!” because we already have Sableye (BW: 
						Dark Explorers 62/108).  It has almost the same 
						attributes as today’s Sableye but with 10 
						more HP, and it too has a great attack for [D] and 
						semi-decent filler attack for [C]: “Junk Hunt” and 
						“Confuse Ray”.  Junk Hunt (we won’t worry about 
						Confuse Ray) is why this Sableye still sees 
						competitive play in Expanded; getting two Items back 
						from the discard pile and adding them directly to your 
						hand often enough is worth giving up an attack, an 
						Energy, and a fairly easy Prize (as Sableye isn’t 
						expected to survive the opponent’s next turn).  
						Periodically, we’ll also see a Sableye-focused 
						disruption deck prove competitive; indeed while the card 
						was Standard legal, this actually birthed the top deck 
						(for a time).  This Sableye is the one to 
						use in Expanded… but just maybe, it needs to make room 
						for a copy of today’s in most of those Darkness decks.  
						What is more, I’m not so sure that Decidueye-GX/Vileplume 
						should give up on Sableye, especially in 
						Expanded.  We really do have to wait and see, I 
						think, for some notable Expanded Format tournaments to 
						get a good idea.  I should also address Limited 
						format play; Sableye may be adequate filler here.  
						Your opponent may badly need any Supporter he or she 
						has, but given the nature of deck construction, probably 
						won’t have any most turns.  Just being a 60 HP 
						Basic with no Weakness and using the Scratch attack are 
						what keeps this from being a bad pull here.  
						
						Ratings  
						Standard: 
						2/5  
						Expanded: 
						2.5/5  
						Limited: 
						3/5  
						
						Conclusion  
						Sableye 
						possesses the fearsome capacity to deny you your 
						Supporter for the turn, but its low HP and the 
						rapid shifting within the competitive metagame makes it 
						a very risky gamble… or perhaps a dead end.  Lock 
						decks apparently cannot afford it being their frontman, 
						and other decks may not have space or time to mess with 
						it as an early game or emergency staller.  
						Sableye 
						tied with tomorrow’s card in terms of voting points, and 
						they both scored one voting point above and below the 
						picks surrounding them.  I was so worried 
						about this card when it first debuted, I wrote this 
						entire review until this point assuming I was the 
						only one who included this in their Top 15 list.  Surprise! 
						 Apparently, I wised up a bit while making my list, as 
						it ended up being my 23rd place pick.  Which still 
						seems rather high, given horribly underestimated 
						Turtonator-GX and only ranked it as my 21st place 
						pick.  Anyway, this means I’m just fine with this 
						card lurking around this level of rank; even on 
						something so frail, even as an attack, locking down 
						Supporters could still be a threat. |