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Pojo's Pokémon Card of the Day

 

Altar of the Moone
- S&M: Guardians Rising

Date Reviewed:
June 20, 2017

Ratings & Reviews Summary

Standard: 3.05
Expanded: 3.10
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


21times

Altar of the Moone (Guardians Rising, 117/145) comes from the Guardians Rising expansion set.  It reduces the retreat cost of any Pokemon with Psychic or Dark energy attached to it by two energy.  This can significantly aid many Dark and Psychic Pokemon (for example, Darkrai EX (Breakpoint, 118/122), Toxapex GX (Guardians Rising, 57/145), Lunala GX (Sun & Moon, 66/149), Yveltal EX (XY Promo 150)), but could also work for other Pokemon as well (Tauros GX (Sun & Moon, 100/149), Drampa GX (Guardians Rising, 115/145), Oranguru (Sun & Moon, 113/149) as the card favorably refers to needing Dark or Psychic energy as opposed to Dark or Psychic Pokemon types.  This opens up a world of viability and significantly increases the population of Pokemon this could benefit.

Furthermore, it does not function as a defensive stadium, meaning that if you save it until you need it, you will get the opportunity to use it at least once.  In that way, it compares similarly to Float Stone (Breakthrough, 137/162) in that unless your opponent can remove it from play, you will get multiple uses out of it.  Better than Float Stone, you can potentially use it for multiple Pokemon, whereas Float Stone will only benefit the Pokemon attached to it.

Having said that, virtually every deck in the meta now runs multiple stadium cards.  Also, Field Blower (Guardians Rising, 125/145) and Delinquent (Breakpoint, 98/122), very commonly found in today’s game, will dislodge your stadiums as well.  Stadium cards in general have lost viability since the advent of Field Blower, and you would almost certainly have to run four Altars to ensure that they would stick.  However, if you run a deck that currently has a number of switching cards, you could certainly use this intead of them.  There’s no question that Altar would definitely be better than running four Switch (Sun & Moon, 160/149) and probably better than Float Stone (unless you’re playing Garbodor (Breakpoint, 57/122)).  I would prefer it over Olympia (Generations, 66/83) as well since it doesn’t use your supporter for that turn.  Basically, if you’re running a deck with Dark and / or Psychic energy and you already have three or four switch cards, Altar of the Moone would probably work best for you.

Rating

Standard: 3 out of 5

Conclusion

As it won’t benefit the majority of decks in the format, I can only give it a 3 out of 5, but it definitely is worth considering if you’re playing a deck with Dark or Psychic energy.  You’ll probably have to run four of them to ensure you’ll always have it, but even if you do only run two, it’s probably not going to be worse than Switch, Float Stone, or Olympia.  Altar also has the added benefit of NOT being an item, so it doesn’t add to the kindling of Trashalanche fuel.  I will say that occasionally you might have to attach an energy to a tech Pokemon you’d normally prefer not to, but overall I think this is a good card that will be an asset to any Dark or Psychic deck.


Otaku

Altar of the Moone (SM: Guardians Rising 117/145) is today’s runner-up from the top 15 countdown we did for SM: Guardians Rising; had the countdown been large enough, this card would have taken 25th place.  Altar of the Moone is a Stadium card, which means it is also a Trainer card; you can search it out with Skyla, snag it with Trainers’ Mail, etc. but you have to worry about anti-Trainer effects like… like… the Venomoth (XY: Phantom Forces 2/119).  Don’t worry if you don’t remember that card even exists; I only do because it is one of the few examples of all-purpose anti-Trainer effects in the modern TCG.  Thankfully, those are pretty rare and haven’t been worthwhile since Slowking (Neo Genesis 14/111) was “mistranslated” by Wizards of the Coast way back in 2000, unless I’m forgetting something (which is possible).  So what about the specifics of being a Stadium card?  You may only play one from your hand per turn, just like with Supporters, and you cannot play a Stadium card that has the same name as a Stadium already in play.  As someone who was around back then, let us note that these two rules were added after Stadium cards had been around for a bit.  As they stick around, a Stadium can generate a tremendous amount of advantage, being used over and over again.  The only piece of Stadium-specific support I recollect is Gothitelle (XY: Furious Fists 41/111), and again it isn’t something that saw successful competitive play.  Stadium counters are easier to come by: Delinquent, Field Blower, and Paint Roller, with the first two being good-to-great cards.  Any Stadium can also discard another Stadium already in play, so long as the name is different. 

Most Stadium cards apply the same effect to both players and Altar of the Moone is no exception.  Combined with how they stick around (barring those counters), you have to be careful not to help your opponent more than you’re helping yourself.  The effect of Altar of the Moone is that Pokémon with a source of [P] and/or [D] Energy have their Retreat Costs decreased by [CC].  How useful is this?  While it can work with two Energy Types, it doesn’t care about Pokémon, so as long as you have a source of the appropriate Energy you can benefit.  The good news is this allows more decks to make use of the effect, but the bad news is that this allows more decks to make use of the effect; it is good when you’re building decks but bad when you’re thinking about potential match-ups.  Totally off-Type decks that use Rainbow Energy can also benefit.  Now, what about the actual reward?  There are five printed Retreat Costs on currently legal cards: free, [C], [CC], [CCC], and [CCCC].  Free-retreaters only benefit if something else is raising their Retreat Cost.  [C] and [CC] retreaters gain that perfect free Retreat Cost, which is great.  [CCC] retreaters have their cost dropped to [C], which is a lot nicer and since you have to have an Energy of the appropriate Type attached for Altar of the Moone to work, you know you can retreat.  Of course, if you really need that Energy card, you’re still out of luck.  [CCCC] retreaters also still gain a hefty benefit, but their new Retreat Cost of [CC] may still be too much. 

So am I saying Altar of the Moone is bad?  No, I think it is useful but I want to put that usefulness into perspective, by looking at two similar cards.  First is Fairy Garden, a Stadium that zeroes out the Retreat Cost of Pokémon with [Y] Energy attached.  You still have some leeway with what can tap the effect, as an off-Type Pokémon just needs a Fairy Energy or something like Rainbow Energy attached; though Snorlax-GX decks never proved competitive, they adequately demonstrated how this kind of effect can be used off-Type.  Zeroing out the Retreat Cost means everything that qualifies for the reduction suddenly has a perfect free Retreat Cost, including the chunkier retreaters that need it most.  Something that can’t stand parting with its source of [Y] Energy won’t ever have to discard it as part of retreating, at least.  True, this means all of this could benefit your opponent as well, and we have the trade-off of your opponent is less likely to have the right Energy versus you having to focus on a single Energy Type yourself. 

Next is Hydreigon-EX; its “Dragon Road” Ability reduces the Retreat Cost of Dragon-Type Pokémon by [CC] as long a Stadium card is in play.  As this is an Ability, you may use more than one copy at the same time; two means that everything retreats for free unless your opponent is increasing Retreat Costs.  It also is restricted to one specific Pokémon-Type; while good for game balance, this (obviously) weaker than if it provided a reduced retreat cost for everything you’ve got in play.  Being an Ability on your side of the field, it does not apply to your opponent’s Pokémon.  Both Fairy Garden and Hydreigon-EX are good cards, maybe even very good cards.  Altar of the Moone is a “good enough” card, I think.  This changes if we get something that really capitalizes on its effect, or even if something already established makes a comeback, like Yveltal-EX.  Unfortunately, what might be the most obvious partner - Zoroark (XY: BREAKthrough 91/162) - is usually being used without a source of [D] or [P] Energy, so this won’t often be an alternative for Float Stone in comboing with its “Stand In” Ability.  Perhaps the biggest problem, though, is the timing; we just got Field Blower.  Altar of the Moone isn’t wrecked by it, but you’ll want to save it in hand (if you’re able) until a turn when you’re going to benefit from the effect.  This might have been true even without Delinquent, Field Blower, and/or Paint Roller as your opponent could use his or her own Stadium to discard Altar of the Moone, it is just now it is even easier and might be part of a bigger net loss for you (Delinquent and Field Blower). 

So do remember this card in Standard and Expanded play; if your deck is using [D] and/or [P] Energy, try it out.  I think it is a tiny bit better in Standard just due to the lack of competition.  For Limited play, definitely include it, if only to help discard your opponent’s Stadium.  Yes, Field Blower is from this set, but you may as well have the option as you’ll probably have the spare deck space.  Besides, you probably can work in at least a few basic Darkness Energy or Psychic Energy cards, in which case you’re actually making use of the effect. 

Ratings 

Standard: 3.1/5 

Expanded: 3/5 

Limited: 3.75/5 

Conclusion 

Altar of the Moone provides a nice little trick, but I’m not seeing some mind-blowing use that will make me want to run it over a couple other good Stadium cards, even if decks that already use the appropriate Energy.  It also comes at a time when I’m not certain players should be running as many Stadium cards.

Altar of the Moone earned six voting points, losing to last Friday’s Absol (SM: Guardians Rising 81/145) by one voting point.  It tied with yesterday’s Sableye (SM: Guardians Rising 80/145) in voting points; the tie was decided by rolling off, and Altar of the Moone got a “3” while Sableye rolled a “5”.  Both beat the next three runners-up by one voting point.  Yes, there were many ties by this point in the list.


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