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Pojo's Pokémon Card of the Day
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Golisopod
- S&M: Guardians Rising
- #GRI 9
Date Reviewed:
June 30, 2017
Ratings
& Reviews Summary
Standard: 3.5
Expanded: 3.5
Limited: 4.50
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
Otaku |
Golisopod
(SM: Guardians Rising 9/145) is our final subject
this week, and also the last runner-up from our Top 15
countdown: if we count out this far, it would be our
31st place pick. Technically, there is one
more card for the countdown… but it is just Phantump
(SM: Guardians Rising 6/145), only notable for
giving Trevenant (mainly XY 55/146 and
SM: Guardians Rising 7/145) another way to quickly
hit the field. I should have just combined it with
our review of Trevenant (SM: Guardians Rising
7/145), which was our
15th place finisher.
So with that out of the way, onto Golisopod!
Golisopod
is a Grass-Type, but what does that mean? In terms
of striking Weakness, many Fighting- and Water-Type
Pokémon qualify; on the other hand, no Grass Resistance
is found on anything not restricted to the Unlimited
Format. Grass-Type is famous for Forest of
Giant Plants, but technically that cares about the
Type of Wimpod, not Golisopod; I’ll
mention already that Wimpod is a
Grass-Type, so Forest of Giant Plants can help. Revitalizer
is also a nice option, but a bit less special now that
players have Rescue Stretcher; run an Item to add
two Grass-Types from discard pile to hand, or run an
Item to add any one Pokémon from the discard pile to
hand or shuffle three from the discard pile to
deck? Otherwise, there cards like Herbal Energy
saw next-to-no competitive play and are now Expanded
only. There are anti-Grass-Type effects, like
Parallel City, but even then Parallel City is
used mostly for its Bench-shrinking effect; nothing
especially fatal. The Grass-Type has both good
attackers like Lurantis-GX and strong
Bench-sitters like Decidueye-GX and Vileplume
(XY: Ancient Origins 3/98), so there’s decent
stable from which to draw support if you make this
card’s Type the deck focus.
As a Stage 1, Golisopod is a bit slower… unless
you use Forest of Giant Plants, of course.
Even with that super-shortcut, you’ll need to run two
cards for each Golisopod you want to hit the
field, so Basic Pokémon still enjoy that edge. Golisopod
has 130 HP and surprise! We’re going to bring up
the Ability because it is clearly relevant here.
“Armor” reduces the damage this Pokémon takes from
attacks, after Weakness and Resistance are
applied. Without this Ability, Golisopod is
a probable OHKO for most competitive decks; not all
decks be able to do so rapidly, reliably, or repeatedly,
but two of the three are likely. One issue is that
the Stage 2 Pokémon-GX which have proven competitive
have forced 2HKO strategies to strive for a 120 damage
and 130 damage pairing over two turns, or just 130
damage per turn to play it safe. Before this,
unless you were worried about stuff like Wailord-EX,
you just needed to hit 120 per turn to take down even
the largest Mega Evolutions (barring additional
defensive buffs) as they maxed out at 240. That
extra 30 points of damage absorption means a
Type-neutral attacker (not hitting Weakness or
Resistance) needs 160 in one shot, a bit of an awkward
amount. Decks that hit it tend to hit hard enough
they already were scoring OHKO’s against 170+ HP
Pokémon, or fall just a bit short as they go for the
reliable 2HKO or even less conventional approaches (like
control or mill). Another added bonus is that
unlike more HP, Armor applies turn after turn; your
opponent needs 160 for a OHKO, but 190 (over two turns)
for a 2HKO, 220 for a 3HKO, etc. Small, technical
attacks that still do damage but are mostly used for
their effect? That damage may be totally absorbed.
So what about when Weakness is factored in? Fire
Weakness is not a good thing to have right now, as
Volcanion-EX decks are still effective and fairly
popular. The good news is that Armor is still
reducing damage, but as it is after Weakness, any
Fire-Type attacker that hits for 40+ damage will still
hit harder after Weakness and Armor are applied.
Possibly a silver-lining is the decks most likely to hit
for Weakness were likely already capable of OHKO’s;
Fire-Type attackers will just save on some resources,
instead of achieving a OHKO they normally couldn’t.
No Resistance is typical, so I’m usually just venting
when I bother bringing it up, but Armor would have made
Resistance even more effective, as even when it
is only against a single Type, -50 damage (-20 for
hypothetical Resistance plus -30 for Armor) shuts down
small attacks, turns medium attacks into small attacks,
large attacks into medium attacks, etc. The
Retreat Cost of [CC] is mediocre; it is low enough you
can probably afford to actually pay it, with a decent
chance of recovering from the lost Energy if the game
progresses long enough, but it isn’t something
you’ll want to avoid if possible, especially because
doing so more than once is definitely not
affordable.
We already covered the Ability, so now we’ll cover the
one attack found on Golisopod: “Resolute Claws”
costs [GCC] and does 80 damage, plus another 70 if the
Defending Pokémon is a Pokémon-EX or Pokémon-GX.
Though not overly affordable, three Energy just needs a
little acceleration to be readied in two or even one
turn as opposed to three; Double Colorless Energy
is an obvious choice, and Max Elixir might be
worth considering as well, depending upon the deck. 80
for three is decent, but 150 for three is brilliant,
even if only against Pokémon-EX and Pokémon-GX.
Almost everything in the game should - at worst - be a
2HKO for Golisopod, and with Choice Band
and/or Professor Kukui you’ll threaten to OHKO
valuable targets like Basic Pokémon-EX and Pokémon-GX.
Grass Weakness pops up often enough to also matter, if
not now, then most likely in the long run. Putting
it all together, we get a good - though not great -
Stage 1 attacker with above-average durability. So
what else do we need to discuss? Well, we already
know that Wimpod is this card’s Basic, and the
only version available right now is SM: Guardians
Rising 8/145). I already pointed out it was a
Grass-Type, so Forest of Giant Plants allows you
to immediately Evolve it, which is good. If you
don’t, you’re left with a 70 HP (decent) Basic that has
Fire Weakness (still dangerous), no Resistance (still “meh”),
and a Retreat Cost of [CC] (worse on a Basic). It
has two attacks (Abilities are more promising), but at
least the first only requires [C] and the second only
requires [G]. Then again, you get what you pay
for: the first is just “Scamper Away”, allowing you to
shuffle itself and all cards attached back into your
deck, while the second is “Ram” doing 10 damage.
Maybe we’ll have some combo in the future that makes use
of Scamper Away, but Ram is pure filler.
So, back when we were making our lists, there was
a decent amount of buzz around Golisopod; it
looked like it might become the new main attacker in
Decidueye-GX/Vileplume builds. With
“Feather Arrow” augmenting the damage output and
“Irritating Pollen” blocking Items, the Fire Weakness on
Golisopod seemed like the only chink in its… wel…
armor. So where is it now? Crowded out by
the competition, methinks. The hype occurred while
Decidueye-GX/Vileplume was the deck
to beat, and as such, were disproportionately numerous
at tournaments. They are still something you might
see in the Top 8, but now it is probably just one
or two. This means the other alternate
attackers like Alolan Ninetales-GX or
Trevenant (SM: Guardians Rising 7/145) or a
few others are fighting over a lot less real estate.
Then consider what seems to have replaced
Decidueye-GX/Vileplume; multiple different
decks backed or even focused on using single-Prize
attackers with the raw offensive might to OHKO
Golisopod (and sometimes even Decidueye-GX).
Only with the help of Feather Arrow is Golisopod
scoring a OHKO against Vespiquen (XY: Ancient
Origins 10/98), and it is one of the smaller
single-Prize attackers of which I speak. So are
things over before they really began for Golisopod?
No. It reminds me a bit of Bouffalant (BW:
Dragons Exalted 110/124); indeed that card was a
Basic Pokémon with an Ability that reduced the damage it
took and an attack that hit Pokémon-EX hard. It
had its ups and downs as the format progressed, and
Golisopod might manage the same; if we get
back to being dominated by Pokémon-EX/Pokémon-GX, it
could become a star. Even if we don’t, it might
just be waiting for better dance partners. So
don’t forget it in Standard or Expanded, maybe even
experiment a little with it, and enjoy it in Limited
play, where just about everything about it becomes
better due to the lack of competition and the need
to mix Types.
Ratings
Standard:
3/5
Expanded:
3/5
Limited:
4.5/5
Summary
Golisopod
is another card released about an expansion too late;
we’d probably have been sick of it had it been in Sun
& Moon. It still holds quite a bit of promise,
and I’m surprised it doesn’t seem to be showing up at
all at major tournaments, though my data on the matter
has a lot of gaps (I’m focused on Masters, and I don’t
have full decklists). Like I said, don’t forget
about it and even try it out every now and again; it is
probably just waiting for another Pokémon-EX/Pokémon-GX
flooded metagame.
Golisopod
earned one more voting point than the Phantump I
mentioned we won’t be giving its own review, and one
less than Dhelmise and Whimsicott (SM:
Guardians Rising 91/145). It didn’t make my
own Top 20, but only by a few places, as it was my 24th
place pick. I wish I could say that was me seeing
how the metagame was about to shift, but it was mostly
due to overestimating several other cards; I expected
more from this card even though it didn’t make my own
Top 20.
|
Vince |
Hello readers! Vince here bringing you some
commentary of Pokemon Card of the Day from Pojo.com.
Today, we’re looking at Golisopod from the Guardians
Rising set. I remember encountering Golisopod in several
battles, mostly under the control of Team Skull Guzma.
First Impression did ridiculous damage to my in-game
team! Even worse, Golisopod can switch out via Emergency
Exit if it's HP is in trouble......so that it can use
First Impression again. I had to do soft resets and some
team repositioning. Since this Pokémon is ridiculous in
the games, how ridiculous is it in the TCG of that
particular card?
Well, Golisopod is a Stage 1 Grass Pokémon with 130 HP,
weak to fire, and has a retreat cost of two. Not bad!
But then we get to abilities and attacks. Armor reduces
all forms of damage to Golisopod (except placing damage
counters) by 30! If there was some attacks that
forces damage to one of your Pokémon, then you can
direct it to Golisopod. For example, Zapdos's Raging
Thunder does 120, but forces one of your Pokémon to take
40. Directing it to Golisopod makes it take 10 instead
because of Armor ability. Reducing the damage by 30
means that opponent will have to work harder to achieve
160 for an OHKO, 110 for 2HKOs, 80 for 3HKOs, and the
like. This would be the improved version of Bouffalant
(BW Dragons Exalted). Speaking of that card, why don't
we start comparing Golisopod and Bouffalant since it did
a similar job at the time of the rotation?
Bouffalant is a Basic Pokémon with 100 HP, weak to
fighting, and retreat cost of CC. It's ability, Bouffer,
reduces any damage by 20. Golisopod's Armor reduces it
by 30, tanking 10 more damage. And with more HP makes
Golisopod bulkier than Bouffalant. Its attack is also
similar, Gold Breaker costs CCC and does 60 plus 60 if
the defending Pokémon is an EX; Resolute Claw cost GCC
and does 80 plus 70 if the defending Pokémon is an EX or
GX. It is worth noting that Resolute Claw can OHKO
Wailord-EX even with Fighting Fury Belt since with the
effect and weakness, it will deal 300 damage [(80+70)x2]
(before factoring boosting item cards) (unless Parallel
City reduces damage by 20, making it 280, in which
Wailord-EX backed with FFB will still survive with 10 HP
left). Both Pokémon also had methods to do more hate to
EXs/GXs: Silver Bangle was for Bouffalant at the time,
while Choice Band is for Golisopod. So, it seems
that Golisopod can tank and hit far harder than
Bouffalant, but since you need an evolving basic, it
might cost some deck space while Bouffalant is fast to
the field being a basic. Golisopod's attack cost isn't
splashable, either, since one of them has to be at least
one grass energy. However, Bouffalant is a bit outdated
because there weren't any GXs at the time, Golisopod
covers both EX and GX Pokemon.
So overall, Golisopod is a nice addition to the army of
Pokemon cards that brings the opposition to EXs and GXs
that are frequently used in decks. And Forest of
Giant Plants will ensure that Golisopod will be in play
instantly without worrying about dealing with Wimpod’s
low HP and/or contributions. If you’re around an
area where players have EXs/GXs, give this card a try!
Standard: 4/5 (a good check against EXs and GXs roaming
around)
Expanded: 4/5 (even more EXs and GXs to target)
Limited: 4.5/5 (and it 2HKOs almost everything in the
Guardians Rising set)
Notes: Golisopod is a solid Pokémon that does the job
far better than Bouffalant. And thanks to Forest of
Giant Plants, it doesn't have to worry about speed
issues. I am glad this Pokémon has a familiar concept
that the card developers wished to keep and continue
using. I guess the fire weakness and that Armor can be
shut down by ability lock keeps the card from being
amazing.
|
aroramage |
July 5, 2017 Note:
"So FIRST of all, it's been brought to my attention that
I'm actually terrible at using Aether Paradise
Conservation Area because I can't read! It only affects
Basics and NOT Evolution Pokemon, as advertised in the
Golisopod review from last week, so Armor is Golisopod's
only real means of lowering the damage done to it. This
does impact its survivability, and therefore it would
reduce my rating by a half-point on all its format
categories. Thanks go out to the avid reader(s) who
catch my mistake and don't take my advice at face value,
because even reviewers can make basic reading mistakes!
Trust me, it's not the first time this has happened to
me, and I'd like to apologize for this embarrassing
habit I've imposed on myself because I forget to read
words like "Basic"."
This is what I get for just
assuming all Stadiums work the same!
----
Now the review from June 30th:
Ahhh, Golisopod, you're such an
interesting Pokemon, BUT GOSH DANG ARE YOU A PAIN TO
CATCH!!
At least you don't have to worry
about scuttling cards in the TCG, you can just grab
whatever you want and bring it in. Golisopod evolves
from Whimpod, who for some reason has to attack in order
to retreat and has a much higher Retreat Cost than
something that runs away the moment you so much as TOUCH
it should. But hey, this thing's hard enough to catch,
so maybe it's worth it?
Indeed, Golisopod may actually be
worth it. His only attack is Resolute Claws, a 3-for-80
move that deals an extra 70 damage if they're an EX or
GX. That means that, for the most part, he can 2HKO any
Pokemon in the game - most non-EX/GX cap out at around
150 HP anyway, and no EX/GX has more than 250 HP, which
means Golisopod can definitely dish out a lot of damage!
Couple that with the extra boost you could gain from
something like Choice Band, and Golisopod looks like a
strong contender.
That aside though, he only has 130
HP, so what keeps him in-play long enough to 2HKO most
things? Well to start, there's his Ability, Armor, which
shaves off 30 damage from all incoming attacks. It may
not help as much against Fire-types, since it applies
the reduction AFTER Weakness/Resistance, but against
most anything else, this is a strong defensive counter.
Now players will need around 160+ damage to OHKO
Golisopod, and they can't take advantage of Choice
Band's damage boost since Golisopod isn't an EX/GX!
Another thought to add onto the
damage reduction is through Aether Paradise Conservation
Area - APCA? Conservation Area? how do you abbreviate
this thing... - which further lowers the damage that
Grass and Electric Pokemon take from attacks by 30! And
hey, guess what, Golisopod falls right into that Grass
category, meaning he could be tanking 60 damage off of a
lot of attacks! That's definitely a lot to shave off,
and it makes Golisopod that much sturdier against
oncoming assaults or even counter-assaults!
If I were going to play Golisopod,
I'd probably run the APCA with him, though while it's
around and about, I'd stick with Forest of Giant Plants
and combine him with Decidueye-GX for the extra 20
damage per Ability - that way Golisopod can strike down
a lot of opponents quickly if he needs to. It's one of
those decks that's really nice in theory, but it
requires a lot of set-up, and APCA can't provide the
same utility that the Forest can in this case. Once
Forest rotates out though, it might be better to stick
with APCA and hope that another Grass-supportive Pokemon
arrives to allow Golisopod to do his thing. After all,
we don't wanna brick with all that extra stuff, do we?
Will Golisopod/APCA become a strong
deck in the future? Perhaps. There's a lot of room for
it to grow, and looking into the future, there is
supposed to be a GX for Golisopod on the way! We'll see
if he's gonna be any good though, and if he is, will he
work well alongside Golisopod or become a rivaling force
on his own? Whatever the case, Golisopod is still very
much a noteworthy contender.
Rating
Standard: 3.5/5 (a strong Typing, a
strong attack, and access to damage reduction)
Expanded: 3.5/5 (it gives one a lot
of optimism towards Golisopod rising to power)
Limited: 4.5/5 (too bad he came out
in the same set as Garbodor...)
Arora Notealus: I suspect
Golisopod's been overshadowed by the powerful GX and
Garbodor that he may end up a sleeper hit. Be wary of
this going forward, as he might make a dangerous
contender down the road. Who knows what Grass-Weak GX
may show up that will want to avoid the Golisopod?
Weekend Thought: Sorry for being
out most of this week, but hopefully you guys thought
about some of this week's cards more than I did! Perhaps
there are some strong contenders this week that you
didn't think about before? Does the combination of
Dhelmise and Metagross-GX intrigue you? Think there's
something more to Whimsicott or Golisopod?
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