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Pojo's Pokémon Card of the Day

 

Top 15 Sun & Moon: Guardians Rising

#11 - Drampa-GX
- S&M: Guardians Rising

Date Reviewed:
May 19, 2017

Ratings & Reviews Summary

Standard: 3.75
Expanded: 3.5
Limited: 5.0

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


aroramage

Man, can you believe we've reviewed 3 Pokemon-GX in this list? I mean I'm sure it's not surprising, but here we are! 

So Drampa-GX is a lot like Tauros-GX from the last set, which you might recall was our #1 pick from that set. Some of the big pluses for Tauros-GX included it being Colorless and a Basic-GX, things that it has in common with Drampa-GX! So what's different, and does that mean Drampa-GX is worse than Tauros-GX or not? 

Drampa-GX starts out with a 1-for-20 hit in Righteous Edge, which while it costs less than any of Tauros-GX's attacks does overall less damage. To make up for that, Drampa-GX can discard a Special Energy from your opponent's Active Pokemon, which a lot of decks run Special Energy so you're more likely to run into it than not. Heck, Tauros-GX is likely to be carrying DCE himself most of the time! 

Then there's Berserk, which is a bit reminiscent of some of Tauros-GX's attacks, only it's not with damage counters on himself. Drampa-GX simply checks to see if there are any damage counters on your Benched Pokemon, and if there are, his 3-for-80 hit becomes a 3-for-150 hit, which combined with Righteous Edge is powerful enough to strike down some of the lower end Pokemon-EX and GX. On its own, though, Berserk can 2HKO anything in the game. Period. 

Sure, Tauros-GX can likely OHKO a great deal of things, but he puts himself at risk to do so, while Drampa-GX simply takes charge to dish out the damage himself, and at 180 HP himself, it's gonna take an equally powerful threat to take him down at least. But before all of that occurs, he'll have to use his GX move, Big Wheel GX. For but a single Energy, it does no damage but shuffles the player's hand back into the deck and lets them draw 10 brand new cards. You heard that right, that's a potential +10 in card advantage for a single Energy.

Now why's that a good thing? Basically Drampa-GX provides a GX move that you'd want to use early on in the game to gather the pieces for your set-up, and if you can push things onto an attacker that doesn't need to use its GX move to be great, then Drampa-GX's aid can easily help you get things out faster than your opponent. It may not be a flawless maneuver, but it's certainly not as risky as Tauros-GX. 

But wait, if I've been talking about the two like they're rivals, does that mean one's better than the other? Technically speaking, I'd say Tauros-GX is better for damage, but Drampa-GX is far superior at support. In fact, I'm pretty sure you'd be able to push the two of them together in the right build...hmmmm... 

Rating 

Standard: 4/5 (a pretty good Pokemon-GX overall) 

Expanded: 3.5/5 (but far from the best in the set) 

Limited: 5/5 (and don't forget, he's got a lot to offer but a lot of weakness too)

Arora Notealus: Being a Colorless Pokemon lends him the Fighting Weakness, which makes a Tauros/Drampa GX hybrid doable but a bit risky against Fighting decks. Either way, they're both great Colorless GX to put into any deck, so keep an eye out for builds running both! 

Weekend Thought: How were this week's cards? Think some of them are a little strong to be ranked so low? Or maybe some are overhyped into the list? What cards are your favorites, and which ones are you looking forward to trying out? Or at least getting your hands on for that sweet sweet art, it's really nice for some of them~ 

Next Time: HOLLER IF YOU KNOW WHO THIS IS!!


21times

Drampa-GX (Guardians Rising, 115/145) makes its debut in the Guardians Rising expansion set.  A brand new Colorless, 180 HP Basic Pokemon, it has three attacks, all of which, being Colorless, will work with any energy.  Righteous Edge, for a single attachment, does only twenty damage but discards a Special Energy attached to the active Pokemon (decks that I’ve faced since GRI’s release have run SPE 55% of the time (86 out of 155 matches)).  Berserk does eighty damage for three energy, but that increases to 150 if any of your benched Pokemon have even a single damage counter on them.  Finally, Drampa’s GX attack, Big Wheel GX, lets you shuffle your hand into your deck and then draw a whopping TEN cards!  If you pair this with Hala (Guardians Rising, 143/145), then you’ll most likely draw seven new cards for the remainder of the game. 

Full disclosure: I do not have any copies of Drampa-GX yet.  I have not yet attempted to build it into a deck or make it a feature deck on its own.  Actually, in all the videos I have watched on it, no one has used it as a feature Pokemon, no one has made it the main Pokemon in the deck.  Every video has paired it with another Pokemon and only used Drampa as a one or two of at most.  This might end up as Drampa’s role in the meta, he seems like a very natural tech in Pokemon, but I don’t get pidgeon holing him into that role yet.  I don’t see any reason why he couldn’t function as a standalone, feature Pokemon, why you couldn’t build a Quad Drampa deck.  Hitting for 150 every turn impresses me more than other GX Pokemon’s main attacks as it doesn’t mandate discarding energy or waiting a turn to attack again.  And we have a myriad of options for putting damage on our benched Pokemon:

ˇ         Rainbow Energy (Guardians Rising, 137/149)

ˇ         Team Magma’s Secret Base (Double Crisis, 32/34)

ˇ         Chandelure (Guardians Rising, 13/145)

ˇ         Alolan Graveler (Guardians Rising, 41/145)

ˇ         Heliolisk (Guardians Rising, 44/145)

ˇ         Zapdos (Roaring Skies, 23/108)

ˇ         Zygarde (Fates Collide, 53/124)

Rating

Standard: 3.5 out of 5

Conclusion

Drampa-GX seems like a good card.  I think you’ll win more than you’ll lose with it.  I’ve gone 2-3 against it so far.  I beat it twice with a Garbodor (Guardians Rising, 51/145) deck, but it defeated Toxapex GX (Guardians Rising, 57/145), Decidueye GX (Sun & Moon, 12/149) Vileplume (Ancient Origins, 3/98), and Trevenant (Guardians Rising, 7/145) Vileplume decks of mine.  I will definitely try to pick up a play set of these on PTCGO and give it a shot.  I don’t know that it will compete with the absolute top tier decks, but I think it will go toe to toe with many of the other GX’s coming out of Guardians Rising and Sun & Moon.


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