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Pojo's Pokémon Card of the Day
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Herdier
- Sun & Moon
Date Reviewed:
May 3, 2017
Ratings
& Reviews Summary
Standard: 2.0
Expanded: 3.0
Limited: 4.0
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
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aroramage |
So Herdier's actually an
interesting card, and the reason may surprise you!
It's NOT the 3-for-50 vanilla Bite
attack!
...okay, maybe that didn't surprise
you. It's all about his Ability, Treasure Hunt, which
when Herdier evolves from Lillipup allows you to add an
Item to your hand from your discard. That's a wildly
useful Ability to have, depending on the Item pool
available. That's a list that currently includes cards
like Crushing Hammer, Rare Candy, Switch, Ultra Ball,
and that's just in this set!
There will be lots of Items to
utilize with this Ability, for sure, but the question
becomes can you run a Stage 1 to check for cycling Items
back? If you've got multiple copies, then bringing back
one of them could be useful to have upwards of 5, 6,
maybe even 7 copies if you feel like it. But then if
you've only got the one copy, well then you get the
utility of bringing it back in case you need it again!
There's a lot of positives to this kind of Ability,
depending on the utility you need.
Keep in mind though that running a
Stage 1 requires at least 2 cards in your deck, so if
space is tight, don't force Herdier in - he's still only
got 90 HP after all.
Rating
Standard: 2.5/5 (a lot of utility
with this guy, but finding space may be hard)
Expanded: 3/5 (if you can make use
of him though)
Limited: 4/5 (he's a friend till
the end!)
Arora Notealus: Herdier's a loyal
friend, and loyal friends go dig up stuff out of the
ground! Because that's true friendship right there!
Digging up stuff from the ground! No questions asked,
nothing about what the contents are, who put it there,
why the police might be chasing us after it - NOTHING!!
Just TRUE, BLUE, DIGGING UP LOYAL FRIENDSHIP STUFF!!
...I swear the Exeggcute had the
broken egg before I found it!
Next Time: Speaking of items, let's
talk about an old one!
|
21times |
Herdier
(Sun & Moon, 104/149) leaps into play from the
Sun & Moon expansion set.
Herdier’s
main focus comes from its ability
Treasure Hunt:
when you play this Pokemon from your hand to evolve one
of your Pokemon during your turn, you may put an Item
card from your discard pile into your hand.
Treasure Hunt can help pull item cards you have used out of your
discard pile and back into your hand.
Herdier
can help you use
Crushing Hammer (Sun & Moon, 115/149),
Fairy Drop (Fates
Collide, 99/124), or any other Item card that you’ve
already exhausted and get to use it immediately again.
Treasure
Hunt functions similarly to
Puzzle of Time
(Breakpoint, 109/122) but only for one card, and
only for item cards.
However, you could use
Treasure Hunt to pull out a VS
Seeker (Roaring Skies, 110/108), thereby
allowing you access to Supporter cards, and you could
use it to get something like a
Super Rod (Breakthrough,
149/162) to get various Pokemon or Energy cards back in
your deck as well.
Finally, you can use
Devolution Spray (Evolutions, 76/108) to pull
Herdier off of
Lillipup (Sun & Moon, 103/149) and put him down again next
turn.
Unfortunately,
Herdier is basically a bench sitter in all other aspects though.
Its only attack
Bite does
fifty damage but for three colorless energy.
And
Stoutland (Sun & Moon, 105/149),
Herdier’s
Stage 2 evolution, has a four energy attack for 120
damage, but it will probably struggle as many of the
other Stage 2 Pokemon have in this meta.
I haven’t tried
Herdier much myself, I’ve seen it in some mill deck videos, but
overall it just doesn’t have much impact in the current
meta.
Rating
Standard: 1.5 out of 5
Conclusion
Herdier’s
ability Treasure
Hunt would dominate the meta and probably be a 2-2
line in most decks if it would let you pull an item card
once a turn.
It would be the very definition of broken.
As it is, only being able to use
Treasure Hunt
when you play
Herdier from your hand, it’s a significant
limitation on the usefulness of
Treasure Hunt
and relegates
Herdier to the shoe box in which you keep your
filler Pokemon.
I’ve gotta say though: if they
can make a Pokemon from a Yorkshire Terrier, they need
to make one from a Dachshund as well.
|
Otaku |
Herdier
(Sun & Moon 104/149) is our subject today, and it
isn’t just a Stage 1 Pokémon but an Evolving
Stage 1 Pokémon. Normally, this consigns a card to
be bland filler, a stepping stone between Basic and
Stage 2 forms that only sees play because Rare Candy
can be blocked by Item lock. So is this just a
filler review, or is there a trick here?
Being a Colorless
Pokémon is about as close as the TCG comes to a neutral
Type; the same goes for being a Stage 1 (instead of a
Basic). 90 HP means Herdier isn’t surviving a
hit without a lot of luck, especially against Fighting
Types thanks to Weakness. No Resistance is the
worst, but it's also the most common so its absence
isn’t a big issue. Retreat Cost [C] is nice; easy
to pay and recover from having paid. The Ability,
“Treasure Hunt”, is good; when you Evolve one of your in
play Pokémon into this Herdier, you are allowed
to add an Item card from your discard pile to your hand.
The attack, “Bite”, is a simple affair that does 50
damage for [CCC]. We are looking at this card
because of Treasure Hunt; the rest ranges from poor to
adequate. Of course, we could use Herdier
just to support a Stoutland, its Stage 2 form,
and Lillipup has a chance of contributing as
well, but none of these cards have experienced more than
a flicker of usefulness in the past. For
Lillipup, Black & White 80/114, Black &
White 81/114, and BW: Boundaries Crossed
120/149 each have a mildly useful attack for [C], but
Lillipup isn’t surviving after using it as they only
have 50 or 60 HP (and no protective effects). The
Stoutland are less impressive; most have
attacks that are overpriced for the combination of
damage and effects they possess. BW: Boundaries
Crossed 122/149 comes the closest, as its mediocre
stats and overpriced/underpowered attack is blessed with
the Ability “Sentinel”, which forces a one-sided
Supporter lock against your opponent while this
Stoutland is Active.
Putting it all
together, that means we either find decks that want an
Ability based form of Item retrieval, space (or even a
need) for a Stage 1 Pokémon or find a way to make an
entire Stoutland line useful. I’ve heard
arguments to include Herdier in certain Standard
format Vespiquen (XY: Ancient Origins
10/98) builds; the deck uses so many Items that
reclaiming one is useful, but it also needs Pokémon as
fodder to fill the discard pile. While I don’t
have a lot of data on this, we do have one Daniel Lynch
managing an 11th place finish in the Masters Division at
the Anaheim, California Regional Championship held this
last February 18th and 19th. I’ve also bumped into
an advocate or two on the message boards, but haven’t
heard much since Vileplume (XY: Ancient
Origins 3/98) variants, especially the one built
around it and Decidueye-GX, regained their hype
after initially stumbling. While having more
Pokémon in your discard can apply even while under Item
lock, unlike with the more general Puzzle of Time,
I’m thinking this deck is hurting either way.
Still, a credit to Herdier. There is
another facet I almost forgot; Ability denial.
While we’ll soon (officially) have a good answer to
Garbodor (XY: BREAKpoint 57/122) and its
Ability denial, even then you’ll have to remember that
an Item utilizing Ability faces a double-whammy right
now in Standard play; strong Ability denial in some
decks, strong Item denial in others. In Expanded
play, it gets worse as you still can run into decks that
rob you of both at the same time!
Next is an unproven
idea, for either Expanded or Standard play. Not
even a deck skeleton, just the basic concept: a porter
deck can make use of Stoutland (BW: Boundaries
Crossed 122/149) and today’s Herdier.
It is a lot of space for something that won’t
always be the best option to promote, but shutting off
Supporters is usually awkward, painful, or even
calamitous for your opponent. Other than that,
Herdier is another card that can shine in almost any
deck you can slip it into for Limited play, though
remember you’re at the mercy of the Items you pull
and are lucky enough to draw into and use before
Herdier hits the field. Thanks to the Theme
Deck (Bright Tide), I know first hand that when you
don’t have a deck that resembles a proper, competitive
build for Standard or Expanded play, Herdier
won’t always cooperate and show up when you’ve got
something worth recycling from the discard… but
you may not be able to wait around for that to happen
either. This is also a concern in Constructed
Format play, but in Expanded and Standard it is more a
matter of being forced to prematurely chuck Herdier
or Lillipup with something like Professor
Sycamore and less “All I have in my discard pile
right now is Poké Ball.”
Ratings
Standard:
2/5
Expanded:
2/5
Limited:
3.5/5
Theme:
3.5/5
Conclusion
Talk about a time
sensitive subject; if we’d reviewed this earlier, I’d
have dismissed it for much the same reasons I couldn’t
score it high here, but I’d have been oblivious
to its uses in Vespiquen decks. A little
later, but still earlier than now, and I might have been
glowing about it because I’ve got a soft spot for
Vespiquen decks. Looking at it now, it isn’t
something to worry about in the short-term, but I’d keep
it in mind for the future; between rotation, or (dare I
dream) a worthwhile Stoutland card and this could
prove relevant again.
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