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Pojo's Pokémon Card of the Day
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Top 15 Sun & Moon:
Guardians Rising
#1 - Tapu Lele-GX
- S&M: Guardians Rising
Date Reviewed:
June 2, 2017
Ratings
& Reviews Summary
Standard: 4.63
Expanded: 4.85
Limited: 4.75
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
Ever wondered what Jirachi-EX would
look like if she had a bit more than just her Ability?
Well Tapu Lele-GX is probably the absolute answer to
that.
Tapu Lele-GX is a 170 HP Basic-GX
who comes into play with the ever-useful
Supporter-retrieval Ability, Wonder Tag. Just like
Jirachi-EX, Tapu Lele-GX grabs a Supporter from your
deck when you play it down from your hand, and that's
already incentive to play it over Jirachi-EX - after
all, she's got more HP! In Standard, I'd expect that
Tapu Lele-GX will be run as at least a 1-of in most
decks, but could there be more that Tapu Lele-GX can do?
Energy Drive costs 2 generic
Energy, which means that not only can any deck run Tapu
Lele-GX for the Ability - they can even use her for
attack! The only trick is that the damage dealt is 20
times the amount of Energy on both Active Pokemon, and
the damage isn't affected by Weakness or Resistance.
This hurts Tapu Lele-GX's potential to be a frontline
attacker, seeing as the effect could easily be
overwhelming against Psychic-Weak Pokemon, but
considering its openness and utility, it's probably for
the best that Tapu Lele-GX get a bit of a restriction to
not become an overwhelming Mewtwo-EX clone of sorts.
After that, there's Tapu Cure GX,
which only decks with Psychic Energy will have much
access to. For that 1 Psychic Energy though, Tapu Lele-GX
can heal off all the damage from 2 Benched Pokemon
you've got. It's a lot like Primarina-GX's Grand Echo
GX, only it costs 1 Energy and has a smaller range. It
also doesn't affect Tapu Lele-GX itself, so there's no
quick reset or anything like that to help out. It's
probably fair considering she's a Basic-GX to
Primarina's Stage 2-GX form, but it can still be useful
in the right decks to get rid of a lot of nasty damage
from some Pokemon. The problem though, as we've begun to
see, is that healing GX attacks are some of the weaker
GX moves in the game - at least when compared to some of
the other moves.
Kind of like healing attacks in
general, really.
Still, Jirachi-EX wasn't played
solely for its Hypnostrike attack, and Tapu Lele-GX has
a bit more utility than just its Ability, so there is
potential for it to be better than Jirachi-EX. All the
same, the Supporter pool is still a widely accessible
selection of cards, and there's no doubt that Tapu Lele-GX
can find a home in any deck build.
Rating
Standard: 5/5 (Supporter-retrieval
has historically been an incredibly useful ability to
have)
Expanded: 5/5 (and on a bigger
body, that's a lot to deal with for your opponent)
Limited: 5/5 (not to mention at
least she's got a generic attack)
Arora Notealus: Tapu Lele-GX is
probably one of the biggest helpers in the entire set,
and it shows a bright future for a lot of decks that can
run it. Which all things considered, might as well be
every deck in existence. Is it better than Jirachi-EX?
From a strictly Ability-retrieval and HP body
standpoint, yes, but throw on the extra attack, and Tapu
Lele-GX outclasses Jirachi-EX quite a bit. At this
point, it's just a matter of personal preference on who
you like running.
Weekend Thought: Do you agree with
our Top 15 cards of the set? Think some cards ought to
be higher? Maybe some shouldn't be on the list? Is there
a card that we overlooked, or maybe there's a card that
got overhyped? Whatever your opinion may be, share it
with others!
|
21times |
Tapu Lele GX
(Guardians Rising, 60/145), like
Field Blower
(Guardians Rising, 125/145) yesterday, brings us
something that we haven’t had in a long while: a way to
search for a specific Supporter card without having to
use a Supporter card.
When you play the card from your hand on to the
bench, Tapu
Lele’s ability
Wonder Tag
allows you to search your deck for any Supporter card
you want.
Obviously, this can be phenomenal.
Dead hand turn one?
Lele
for N (Fates
Collide, 105/124) or
Professor
Sycamore (Steam Siege, 114/114).
Got a good hand but need a big basic to attack
with? Go
get Ninja Boy
(Steam Siege, 103/114) and you can potentially
use Lele
again. Want
to shut down your opponent’s
Lele or other
cards with abilities?
Hex Maniac
(Ancient Origins, 75/98) gives you the
initiative.
From what I’ve seen, most people who use it early use
the cards
Brigette (Breakthrough, 161/162) or
Pokemon Fan Club
(Fates Collide, 107/124).
This helps you get a quick set up on your bench.
There’s no doubt that
Tapu Lele can
help give you a strategic advantage and speed up the
development of your attack, or, later in the game, pull
you that key Supporter (usually
Lysandre (Ancient
Origins, 78/98) to help you close the game out.
But you don’t need it.
I know, I know, I just spoke Pokemon heresy, I should be
burned at the stake and stoned, but the fact is, you
don’t need it.
I’ve won 54% of my matches since GRI.
The records of my most successful decks:
·
Excadrill
(Primal Clash, 97/160) 11 W, 5 L
·
Tapu Koko GX
(Guardians Rising, 47/145) 15 W, 10 L
·
M Mewtwo EX
(Breakthrough,
64/162) Garbodor
(Guardians Rising, 51/145) 18 W 10 L
·
Sylveon GX
(Guardians Rising, 92/145) 23 W 11 L
·
Torkoal
(Sun & Moon, 23/149)
Volcanion EX
(Steam Siege, 107/114) 17 W 7 L
·
Trevenant
(Guardians Rising, 7/145)
Vileplume (Ancient
Origins, 3/98) 16 W 8 L
·
Trevenant
(Guardians Rising, 7/145)
Garbodor (Guardians
Rising, 51/145) 19 W 11 L
None of these decks carried even a single copy of
Tapu Lele (or
Shaymin EX (Roaring
Skies, 106/108) either for that matter).
My reasons:
·
I’m contrary.
You’ve probably already figured out, I’m not
going to go with the crowd.
I always question the majority opinion.
·
I’m a cheapskate.
Lele’s between $30 and $40 USD.
It’s about twenty packs on PTCGO.
The cost benefit analysis just doesn’t work out.
·
I don’t think the benefit it provides is as significant
as the risk it presents.
It’s a sitting duck once you put it on there, and
it’s two prizes, although at least it’s probably not
going to be OHKO’d.
Honestly, I don’t know how you guys run it and
don’t Ninja Boy
it off your bench at your first opportunity.
·
I hate one use Pokemon that sit on your bench and do
nothing after the single use of their ability.
And don’t tell me
Lele’s got a
great attack.
Seriously, I can’t remember the last time
someone’s used
Energy Drive on me.
And Tapu
Cure GX?
Never seen it used even once.
·
Oh and head to head against
Lele with
decks that I am considering taking to Indianapolis at
the end of the month? I’m
15-6 against decks that run
Lele.
That’s 15 WINS and 6 losses. 71% win rate where
the average of all those decks overall is 66%.
I actually
win MORE against decks that run Lele than those that
don’t.
Of course, your response is, “I don’t believe it.
There’s no way you could win more without
Lele.”
My response is the same as always: go test it out
for yourself.
I’m sure I’ll pull one eventually, and then I’ll
do a study on whether it really increases win percentage
and by how much. Maybe
it would boost my win percentage by 3 to 5 points. 1 win
out of 20 or 30 games.
Maybe I’m wrong – maybe I’d be winning 75% or 80%
or more of my matches just by adding
Lele… but I
doubt it.
And a part of me wants to prove that I
can win
without it.
But most of it is just the simple fact that I don’t like
the idea of playing a Pokemon on to my bench and then
have it sitting there doing nothing for the rest of the
game except for being a
Lysandre two
prize KO target.
Rating
Standard: 4 out of 5
Conclusion
Watch me whip, watch me
Lele…
Again, if it’s got a catch phrase, it’s got to be
good. But
it’s not a necessity.
It’s not like you can’t compete without it.
And ask yourself – is it worth the bench space?
Is it worth being a huge target for your
opponent?
If you currently play
Lele, give it
a shot.
Play your
Drampador deck without it for twenty or twenty five
matches and see how you do.
|
Otaku |
At last, our number one pick from SM: Guardians
Rising, Tapu Lele-GX (SM: Guardians Rising
60/145, 137/145, 155/145). Only the rawest of
players would have failed to see this coming, given the
rest of the cards we’ve already reviewed as part of this
countdown. What I don’t know is how many of you
are wondering “Why did this take the top spot?”
Tapu Lele-GX
is a Psychic-Type Pokémon. Psychic Weakness is
found on many Fighting- and fellow Psychic-Type Pokémon,
though Resistance is found on most Darkness- and
Metal-Types; it isn’t for Type-matching purposes.
Psychic-Type support isn’t super great in Standard,
either; they have a few tricks but nothing that
currently “wows” me, unlike in Expanded where they’ve
got Dimension Valley and Mystery Energy.
Being a Pokémon-GX is neither here nor there; she’s got
more HP than she probably would have otherwise, and will
have at least three effects (one being a GX-attack), but
already we’ve got some Pokémon-GX that didn’t secure
important wins during their 15 minutes of fame, and are
now old news. Like Snorlax-GX. These
benefits come at the cost of being worth an extra Prize
when KO’d and being vulnerable to stuff like Choice
Band. What is clearly good is that Tapu
Lele-GX is a Basic Pokémon, the overall best Stage
due to its speed, reduced resource needs, favorable
interaction with game rules and mechanics, Type support,
and how the powers-that-be don’t seem to slow down the
pace of the game during the first few turns, which
really punishes most Evolutions as they require a
turn or two to setup without massive, potentially
game-breaking shortcuts. Tapu Lele-GX has 170
HP, which I think is the lowest we’ve seen on a
Pokémon-GX, but still a solid amount that isn’t
especially easy to OHKO. She has a perfect lack of
Weakness, a lack of Resistance (the worst, but typical),
and a Retreat Cost of [C] that is also pretty good.
Tapu Lele-GX
has the Ability “Wonder Tag”, which triggers when you
play her to your Bench during your turn. It allows
you to search your deck for a Supporter and add it to
your hand (you have to shuffle your deck afterward).
The only potentially game relevant difference between
this and the “Stellar Guidance” Ability found on
Jirachi-EX is that Wonder Tag clearly states it only
works during your own turn. I’m not sure if
Jirachi-EX can actually work outside of your turn
regardless of its wording (it won’t work during setup),
so not a big deal. This Ability is amazing.
Stellar Guidance was already proven, and (maybe until
now) meant Jirachi-EX still saw some use in
Expanded, snagging key Supporters or just providing an
out to a no-Supporter hand if you had compatible Pokémon
search. I know Garbodor (SM: Guardians
Rising 51/145) has folks desperately cutting back on
Items, including stuff like Trainers’ Mail and
VS Seeker, but that might make this Ability more
important, allowing TecH Supporters to still function.
The first attack on Tapu Lele is “Energy Drive”,
which does 20 damage times the number of Energy attached
to both Active Pokémon but it doesn’t apply
Weakness or Resistance. No easy OHKO’s against
Psychic Weak Pokémon, but at least Resistance also
doesn’t matter. You can either risk piling Energy
onto Tapu Lele-GX, or just play it cool with
something like a clutch Double Colorless Energy
to punish your opponent’s Energy hogs. The
GX-attack is “Tapu Cure-GX” for [P]. it heals all
damage from two of your Benched Pokémon. Needing a
specific Energy Type means only decks with a source of
[P] Energy they can spare need apply, and it also
requires a deck (yours or your opponent’s) that would
significantly injure two of your Pokémon without
just scoring KO’s against them instead. Niche at
best and probably a waste of time unless your opponent’s
damage output is so low Tapu Lele-GX isn’t at
risk of being OHKO’d.
So it looks like someone bred Jirachi-EX with
Mewtwo-EX (BW: Next Destinies 54/99, 98/99;
Black Star Promos BW45; BW: Legendary
Collection 54/113). The original Mewtwo-EX
dominated the metagame when it first released, and is
still a pretty good card, to the point that I remembered
all of those releases and only had to look them up to
verify. Even with power creep, pretty good
attributes mixed with a great Ability and pretty good
attack lead to a phenomenal package. This
is the new deck staple, used as or more heavily than
Jirachi-EX, but perhaps not quite as heavily as
Shaymin-EX (XY: Roaring Skies 77/108,
106/108). Then again, I don’t yet have access to
winning decklists since Tapu Lele-GX became
tournament legal, so she might only be seeing less play
relative to Shaymin-EX when it first released/in
the few decks that need four. One Tapu Lele-GX
seems like a must for Standard and Expanded play,
with two preferred. Three or more is probably
overkill, though I’d also imagine it is quite nice when
you can make room for them. If you pull this card
for Limited play, don’t try running her on her own, or
alongside something else you’re essentially running
solo. Even if you aren’t running any Supporters
(probably because you didn’t get any) and aren’t running
a source of [P] Energy, her HP, lack of Weakness, and
Energy Drive attack still make her a very desirable
attacker.
Ratings
Standard:
4.75/5
Expanded:
4.7/5
Limited:
4.5/5
Conclusion
Not a perfect card, but quite close. I haven’t
been able to do anything with my PTCGO account in a few
weeks, and didn’t snag any Tapu Lele-GX before
then; I shudder to think how much she’ll run me to
acquire. The only reason I dinged Tapu Lele-GX
one-twentieth a point is because she is replacing
Jirachi-EX; perhaps I shouldn’t, but I usually score
cards lower when they are replacements, even if they are
superior replacements. Plus, Jirachi-EX
might (barely) have a niche still due to its
compatibility with Level Ball. Enjoy your
new Supporter tutor!
Tapu Lele-GX
placed highly on all our individual lists, so she
finished with 57 voting points. She should have
had more, but I only had her as my personal second place
pick; as stated previously, I now believe she is
the best card in SM: Guardians Rising. She
won by only two points, so it was close between her,
second place,
and
third place.
With Garbodor, both the attacker SM: Guardians
Rising 51/145 and the Ability-denying Bench-sitter
XY: BREAKpoint 57/122, some may question that
decision. I wouldn’t be devastated if someone
listed the new Garbodor as the best card; it
dominated our last major event! I just think that
a new Supporter-tutor that doubles as a good, generic
attacker is going to have a much longer influence
is all.
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