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Pojo's Pokémon Card of the Day
Beheeyem BREAK - XY Promo135
Date Reviewed:
May 9, 2017
Ratings
& Reviews Summary
Standard: 1.20
Expanded: 1.00 Limited:
1.00
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
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aroramage |
So really fast, my thoughts on
Chesnaught BREAK from yesterday
are pretty simple: he's an okay compliment to the
Chesnaught that came in BREAKThrough, but he's extremely
costly considering he's an effective "Stage 3", and
while Forest of Giant Plants alleviates that, his Tough
Hammer attack doesn't necessarily compliment what
Chesnaught had before in his kit outside of the snipe,
which could've been done without the recoil damage for
the same cost.
Beheeyem BREAK is similar in this
regard, but he doesn't have the benefits of Forest of
Giant Plants. To be fair though, Beheeyem BREAK wasn't
designed specifically with the Beheeyem from
BREAKThrough in mind - because he's actually a promo
card instead. In fact, looking through
the...surprisingly short list of Beheeyem cards since
its debut in Noble Victories, I'm not sure that Beheeyem
BREAK compliments any of them aside from giving them an
extra HP boost...and a really weird attack.
Cosmic Circle is a 3-for-100 hit -
that's 3 Psychic Energy, by the way, so no DCE to use
here - and it forces you to move around as many Psychic
Energies as possible to your OTHER Pokemon in whatever
way you'd like. Now if you had played down some
alternate attacker of sorts that turn and hadn't even
begun to power him up, this could be a decent way of
fueling it with Energy that's already on the field. Or
better yet, for getting the 3 Energy you decided would
be a good idea to put on Beheeyem BREAK off of it so
that you don't have to worry about losing all that
investment in an instant.
Here's the thing: Beheeyem BREAK is
bad. And no Beheeyem surrounding it is good either. The
only one in Standard has a sniping move in Mind Bullet
that's all about dealing damage based on the Energy they
have - that's already much better at 1 Energy, even if
it probably won't deal more than 60-80 damage at a time.
And even then, it won't get run because there are better
sniping moves that deal damage to Active and Benched
Pokemon without being reliant on some other factor. And
don't get me started on the Expanded list of Beheeyem,
they don't need Beheeyem BREAK any more than the
Standard one does.
And last I checked, Beheeyem didn't
see play.
Rating
Standard: 1/5 (really, I can't
think of giving this guy a good score...at all)
Expanded: 1/5 (at least with
Chesnaught BREAK he would've gotten a 2/5 or something)
Limited: N/A (but no, I can't even
give Beheeyem BREAK a good score!)
Arora Notealus: Beheeyem's an
interesting Pokemon for sure, but there is nothing
really redeemable to find in Beheeyem BREAK that would
justify running it. Yes, that does include the 40 HP
buff that BREAK Evos deliver normally, so no, don't run
Beheeyem BREAK. Collect him if you want, he's got some
nice art.
...I guess that's one positive
then.
Next Time: Let's evolve into
another BREAK!!
|
21times |
Beheeyem Break
(XY135), a promo card released January 4, 2016, has 130
HP and one attack.
Cosmic
Circle, for three Psychic energy, does 100 damage
and allows you to move your Psychic energy around
however you would like.
I decided not to focus on
Cosmic Circle
though and built a deck around
Beheeyem’s (Breakthrough,
74/162) Mind
Bullet attack, which for a single Psychic energy
does 20 damage to any one of your opponent’s Pokemon
that has any energy attached to it.
I paired this with
Decidueye GX
(Sun & Moon, 12/149), hoping to take advantage of
the Feather Arrow
ability to augment damage on attacking Pokemon.
In theoreymon, this sounded like a great idea.
In reality, yeah, not so much.
I went 0-5 in five matches and frequently
struggled to get a lot of damage on opponents.
I will again say that, like some previous decks
that have failed spectacularly, I faced strong
competition in all the matches I played, but that does
give a good indication that this card cannot compete
with the best decks in the format.
Rating
Standard: 1.5 out of 5
Conclusion
Beheeyem Break
simply doesn’t compare to many of the other Break cards
released by Pokemon.
For what is essentially a Stage 2 Pokemon, it
doesn’t have a whole lot of HP and its attack is
overshadowed by an attack from its Stage 1 incarnation.
|
Otaku |
Time for our next
neglected BREAK Evolution, Beheeyem BREAK (XY:
Black Star Promos XY135). As a Psychic Type,
it enjoys some nice Type support, but mostly in
Expanded; that’s where you’ll find the likes of
Dimension Valley and Mystery Energy.
Psychic Weakness is found on most actual Psychic Types
and many Fighting Types, while Psychic Resistance is
found on nearly all Darkness and Metal Type Pokémon.
The Type has some serious standouts like Mew-EX
that don’t need to be used on-Type but certainly gain
benefits when they are, to those that require they be
the focus of a deck like Trevenant BREAK. I
can’t recall any expressly anti-Psychic cards, but it is
possible I missed them (especially among more recent
releases). All in all, not a bad Type to be, but
not a huge advantage. As the BREAK Evolution of a
Stage 1, Beheeyem BREAK is like a Stage 2 without
the perks: for better or worse, only effects that
specify BREAK Evolutions or apply to all Evolution cards
affect Beheeyem BREAK. It sports 130 HP, a
move that isn’t super easy to OHKO but is hardly super
difficult, either. The only other thing
Beheeyem BREAK brings to the table is the attack
“Cosmic Circle”; the rest will be supplied by the
underlying Beheeyem. Cosmic Circle costs
[PPP] and does 100 damage, plus it allows you to move
your [P] Energy around on your Pokémon. This
includes moving the Energy required to attack off of
Beheeyem BREAK and onto your other Pokémon in play.
Beheeyem BREAK
has to Evolve from Beheeyem, which in turn
Evolves from Elgyem. There are seven
Elgyem from which to pick, all Basic, Psychic Type
Pokémon with Psychic Weakness, no Resistance, Retreat
Cost [C], and no Ancient Trait. There are only
three worth going into a little detail. BW: Noble
Victories 55/101 has the attack “First Contact”,
allowing you to search your deck for up to two Pokémon
and put them on your Bench, at a cost of [C]. BW:
Black Star Promos BW55 has the Ability “Weak
Barrier” that removes its Weakness if it has any [P]
Energy attached. Finally XY: BREAKthrough
73/162 is Standard legal (the only reason to bring it
up). Beheeyem options are unfortunately similar;
only four options, but all are Stage 1 Psychic Pokémon
with 80 or 90 HP, Psychic Weakness, no Resistance,
Retreat Cost [C], and two attacks. BW: Plasma Storm
70/135 is a Team Plasma Pokémon, and that is about the
only excitement we have across the board, and it doesn’t
actually make it better, just notable. XY:
BREAKthrough 74/162 gets a nod simply for being
Standard legal, but it isn’t worth using either.
For Beheeyem BREAK to prove worthwhile, we’d need
a very good Beheeyem to be released, preferably
alongside a competent Elgyem; this would mirror
what makes Trevenant BREAK useful, save
that Trevenant BREAK has 30 more HP, a very good
attack, and can take advantage of Dimension Valley
(originally while all was still Standard legal).
Ratings
Standard:
1.15/5
Expanded:
1.05/5
Limited:
N/A
Conclusion
I… wanted a Pojo
CotD for every BREAK Evolution and hoped there
was something we had missed with this card. Don’t
play this in Standard. Don’t play this in
Expanded. You can’t play this in Limited (I
know of no rules set that would allow promos, but I may
be mistaken). The main reason this card didn’t
score the minimum one-out-of-five is because there still
is a hypothetical use for this card and I want to
avoid handing out the minimal score unless a card really
has nothing going for it.
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