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Pojo's Pokémon Card of the Day
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Tormenting Spray
- S&M: Burning Shadows
- #BUS 125
Date Reviewed:
Sept. 18, 2017
Ratings
& Reviews Summary
Standard: 2.10
Expanded: 2.20
Limited: 2.66
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
Well gee, what a pain this
TORRRRRRRRRRRRRRMEEEEEEEEEEEEEEEENT...ing Spray must be.
The basic effect is to pick a card
from your opponent's hand randomly, look at it, and
discard it if it's a Supporter. On the one hand, this
card is nice for getting information, regardless of
whether or not you hit a Supporter - if you hit an
Energy, you get a better idea of your opponent's general
strategy or how prepared they are to go through with
such Abilities as Greninja BREAK's Giant Water Shuriken;
if you hit an Item, you could see what their aim is or
what else they can do; and if you hit a Pokemon, well,
you'll know another potential Benchmate or attacker
they've got going on. If you hit a Supporter, great!
You'll get rid of one of their more powerful cards!
On the other hand...this card's got
a lot of negatives. Most of the time, it's gonna go off
and get nothing, which means you'll have played a card
for nothing outside of information, and that's something
that can only get you so far. Hitting a Fire Energy
doesn't tell you much against a Fire deck, just like
hitting a Choice Band doesn't tell you much
about...well, any deck. On top of that, the kind of card
it's targeting - the one you want to hit - is a
Supporter, which while in theory it ought to be
something you should be able to hit assuming your
opponent has more than 1 Supporter in hand, there are
plenty of ways for your opponent to get rid of their
Supporters even with just 1 a turn. But maybe the most
notable part is that this card is an Item that does
little overall, which makes it tempting fuel for
Trashalanche...
Tormenting Spray may be useful in
some situations, but it's hard to justify its placement
in your deck, given what it could set off. As stronger
Supporters leave, though, I can imagine running a couple
Tormenting Spray's to potentially pick off some of the
Sun & Moon era Supporters might help...but I wouldn't
strongly count on it either.
Rating
Standard: 1.5/5 (a very niche card
that might be a bit baity)
Expanded: 2/5 (maybe if there's a
format with more Supporters, it's justifiable)
Limited: 2.5/5 (but it's hard to
reason it versus other cards)
Arora Notealus:
Next Time: Just be careful, you
n3ver kn0w 1f ther3'5 a viru5 ab0ut...
|
21times |
Tormenting Spray
(Burning Shadows, 125/147) makes its debut in the
Burning Shadows expansion set.
An Item card, this allows you to randomly choose
a card from your opponent’s hand.
Your opponent reveals that card and discards it
if it is a
Supporter card.
Those of us who love
Sylveon GX (Guardians
Rising, 92/145) saw this card and our jaws instantly
hit the floor – this is the card we needed!
I said in my
Sylveon GX
review that
Sylveon was
one more disruption card away from being top tier, and
this was going to be it!
This was the last piece of the puzzle that would
completely devastate your opponent with the
Red Card (Generations,
71/83), Stadium,
Delinquent (Breakpoint, 98/122) combo.
Now, if the last card in your opponent’s hand was
an N (Fates
Collide, 105/124) or a
Professor
Sycamore (Steam Siege, 114/114), you can put
your opponent in the ultimate top deck mode and leave
them virtually powerless to stop you.
Especially with
Shaymin EX (Roaring
Skies, 77/108) and
VS Seeker (Roaring
Skies, 110/108) rotating out, your opponent would
need to top deck a draw supporter or a
Tapu Lele GX
(Guardians Rising, 60/145) in order for them to
get out of draw pass draw pass draw pass….
Unfortunately, two cards have completely ruined this
strategy:
Octillery (Breakthrough, 33/162) and
Oranguru (Sun
& Moon, 113/149).
You do everything right, you execute the
Red Card,
Stadium,
Delinquent,
Tormenting Spray combo and leave your opponent
cardless … and then he simply says, “Abyssal
Hand” or
“Instruct” and all your hard work was in vain.
He gets three or five cards in his hand and
continues virtually unimpeded along his normal offensive
strategy.
Don’t get me wrong – discarding four cards from your
opponent’s hand can still disrupt your opponent – it’s
just not the same as being able to completely devastate
him by leaving him in ultimate top deck mode.
I haven’t yet tried to pair
Sylveon GX
with Garbodor’s
(Breakpoint, 57/122)
Garbotoxin.
I may try to work those two together at some
point, but right now the typical quad
Sylveon build
simply doesn’t have what it takes to be top tier
competitive because so many decks are running either
Octillery or
Oranguru.
I’ve actually seen one of those two Pokemon in 73
out of 218 matches I’ve played so far this month.
And I guess that means that there’s a better than
fifty percent chance that you will come across a deck
that doesn’t have
Octillery or
Oranguru, and so you can still use this tactic more
than half of the time and it will work effectively for
you. It
just seems like every time I play
Sylveon, my
opponent has
Octillery or
Oranguru and they nullify my strategy so much that I
have gotten discouraged from playing it.
Rating
Standard: 2 out of 5
Conclusion
I would definitely say that you could use
Tormenting Spray
in situations other than the combo that I described
above, it’s just that is the perfect use for the card,
and the one in which I am 100% certain it was designed
to complement.
It’s an insta-play card in almost every
circumstance, so it will have the benefit of giving you
more hand space in situations where
you are
playing Octillery
or Oranguru.
It is an Item card, so it does add fuel to
Trashalanche,
but with VS
Seeker no longer in the format, this card can
definitely work to limit your opponent’s development and
give you a strategic advantage in tempo.
It’s just best used in a limited number of
situations, and its limited usefulness is why I gave it
such a low rating.
|
Otaku |
For some of us, Mondays are torture, so it is
appropriate that we look at Torment Spray (SM:
Burning Shadows 12/147). This is a new
Trainer-Item with an effect that allows you to select a
random card from your opponent’s hand; your opponent
reveals it and, if it is a Supporter, your opponent then
discards it. Trainer cards are essential to
competitive decks, and certain Item cards are staples,
with many being “loose” staples that many decks run and
most wish they could include. This is probably
while support for Trainers and - more specifically -
Items aren’t particularly numerous; the best of them
certainly don’t need the help. Counters for both
the broader Trainer class and the Trainer-Item subclass
of cards exist, but general Trainer counters haven’t
proven competitive in quite some time, while anti-Item
effects are a big part of Expanded and were in
Standard until the rotation earlier this month.
For Standard play, the main one you still have to worry
about is Garbodor (SM: Guardians Rising
51/145); its “Trashalanche” attack hits harder based on
the number of Item cards in your discard pile and has
turned it into a not-quite-glass cannon. In
Expanded, Trashalanche is still a threat but you also
need to worry about various Item-locking tactics (attack
or Ability based), as well as a few other nasty tricks
like an opponent opening with a Ghetsis.
So being a Trainer-Item is fine, how about the actual
effect? The wording is a bit of a concern; if you
can see your opponent’s hand, can you still play the
card? If you can, does your opponent temporarily
hide their hand so that you’re forced to make a random
pick, or are you able to target exactly what you want?
I believe the answer is that you do just pick the
unknown (random) card of your choice, even if another
effect that allows you to see your opponent’s hand is
active. So, outside of this scenario, the
guaranteed benefit is seeing one card from your
opponent’s hand; it might be meaningless or it could
provide a vital clue as to your opponent’s course of
action and the best path for you to take. For
example, even if Tormenting Spray hits an Energy,
if you’re also running Team Skull Grunt then you
know that won’t whiff this turn. The reverse can
also be true; if you lead with Team Skull Grunt,
then you’ll know if there is something Tormenting
Spray can actually discard in hand. Even when
you discard a Supporter, it may not matter; most decks
right now can use an Ultra Ball to fetch a
Tapu Lele-GX, and in Expanded players are still
running three or four VS Seeker. Though
unlikely, you may even accidentally help an opponent
out, like by discarding one of two copies of Archie’s
Ace in the Hole; remember, if you hit a Supporter
with Tormenting Spray, it has to be discarded
even if you would rather it not be.
Tormenting Spray
seems to have released at one of the best and worst
times for it. How so? Draw cards like N,
Octillery (XY: BREAKthrough 33/162),
Oranguru, Professor Juniper (Professor
Sycamore), and Shaymin-EX (XY: Roaring
Skies 77/108, 106/108) all reward a player for
“shrinking” his hand or his deck. Not always in
the same way, of course; with N it isn’t just
about your own use of the card but your opponent’s as
well. With the “Draw until…” effects, it is about
increasing their yield, while with Professor Juniper
or Professor Sycamore, it is about minimizing
waste. Having one of these or an out to one of
these can jump-start a deck even if the player has no
Supporter currently in hand… speaking of which, Tapu
Lele-GX and VS Seeker also need to be
mentioned in this light as well. Topdecking may be
scary, but it just is not as bad as it could (and often
has) been. The combination of it all means players
are more likely to get themselves into a situation where
Tormenting Spray can not only hit a Supporter,
but one they were counting on using the next
turn, but your opponent is more likely to get
what he or she needs off of his or her next draw or even
have an answer already in play. This isn’t a time
when the most brutal hand control cards are
present but that is also a mixed blessing.
If we still had access to cards like Rocket’s Sneak
Attack or The Rocket’s Trap you wouldn’t
really need this. If we did not already
have other nasty tricks like Ghetsis,
Delinquent, Red Card, etc. then Tormenting
Spray would be one of the few disruption cards in
down. Instead, we have just enough that it has to
compete for deck space but may find useful combo
partners. A Ghetsis or Delinquent
followed up by Tormenting Spray seems very, very
nasty… even more so if Garbodor (XY:
BREAKpoint 57/122) and Seismitoad-EX locking
down an opponent’s Abilities and Items, respectively.
For both Standard and Expanded Format play,
Tormenting Spray is a functional play in nearly
any competitive deck. However, I believe it
will only prove optimal when used in conjunction with
other control effects. We have another example of
different circumstances producing similar results; more
dance partners but more rivals and counters in Expanded
than in Standard, so the next result is I’m scoring them
equally. For the Limited Format, I’m scoring this
reasonably well because you’ll probably have the deck
space to take a chance on it. You’re probably just
getting to see a random card from your opponent’s hand,
as Supporters are likely in short supply and your
opponent is unlikely to be able to sit on them too long
but this set has a few that aren’t wise to use
without good cause, so you may find a juicy target in
hand. A target that your opponent is almost
certainly unable to recycle or replace.
Ratings
Standard:
3/5
Expanded:
3/5
Limited:
3/5
Conclusion
In some ways, Tormenting Spray feels like some of
the more potent “tails fails” cards, which can be game
changing when they work and a total waste when they
don’t. Some would prefer the luck of a coin toss
since it can always work or fail, while others would
prefer elements they can more readily influence or
predict. I’ve already seen how simple tricks like
a well-timed N or Delinquent can leave a
player scrambling, so for the added bite this gives
control decks, I’ve got to bump up what would be
mediocre scores based on general performance into good
(but not great) ones.
As Tormenting Spray only showed up on my Top 25
list, but as my 12th place pick, it tied with both
Diancie (SM: Burning Shadows 94/147) and
Bodybuilding Dumbbells. Diancie has seen
some actual, successful competitive play already, so
even though she didn’t make my own list and didn’t
technically make the Pojo one, I’m glad she won the roll
off between here and Tormenting Spray.
We’ll have to wait and see if Bodybuilding Dumbbells
proves worth it on the right Stage 1, but that doesn’t
change it managed to make both 21times’ list and my own
(which broke the three-way tie in its favor, no roll
required).
|
Vince |
Tormenting Spray is an item card that lets you
randomly choose a card from your opponent’s hand.
If it is a Supporter card, discard it.
This card limits itself too much to be useful, but
Gumshoos-GX’s Search the Premises ability lets you look
at your opponent’s hand. That saves you from
guessing and as long as the opponent has a Supporter or
two, you can calmly choose without any fuss.
The perfect opportunity to use Tormenting Spray would be
when your opponent has used Professor Sycamore or N to
get a huge hand, making any future Supporter cards dead
cards for that particular turn so that on the next turn,
you’ll have an opportunity to get rid of it.
Ratings:
Standard: 2/5
Expanded: 2/5
Limited: 1.25/5
|
Retro |
Today’s card is one of those crazy cards with a
very original concept that has never been seen in
anyway, shape or form. It’s Tormenting Spray, the new
Item card from Burning Shadows. I believe that the
inspiration comes from the move Torment from the video
games,where it denies your opponent from using the same
move twice in a row. This allows you to stop your
opponent’s setup sweeper from using setup moves such as
Quiver Dance back to back, which can help them win
otherwise. But does Tormenting Spray does the same? And
the answer is a big no.
What Tormenting Spray, the repel item from Team
Skull does, is very different. It allows you to pick a
random card from your opponent’s hand, and if the card
you choose is a Supporter card, you discard it. This may
be game breaking on certain situations, as you can
potentially discard their game-winning Supporter, such
as that Guzma they save for the win, an Acerola they
save because they know that their main attacker is about
to go down and they don’t want to risk it, a Professor
Sycamore/N they need to refresh/get a new hand, a
Professor Kukui to help score a knockout the following
turn, so on and so forth. And this being an Item card,
you can use it multiple times as long as you have them
in your hand. If their hands are both Supporter cards
they are saving for their next turns to counterplay you
and swing their game momentum to them; this is a very
strong disruption card in this meta!
Being easy finds in the set, naturally I have
multiple hours of game time that I can use to test them
out; so far this card is more comfortable staying in the
Standard format than the Expanded one, because for a
very simple reason that I’ll explain later. Obviously,
with the slower, more-Supporter heavy format that the
2017-2018 meta is undergoing now, Tormenting Spray is a
godsend to stall based decks and techniques. Two decks
that I found Tormenting Spray to be very crucial is Quad
Wobbuffet (XY
Phantom Forces, XY Generations)
and Gumshoos-GX (SM
Base Set)/Sylveon-GX (SM
Guardians Rising), stall decks which has a nice
place in the meta and leisurely play. As both decks are
stall based, what you want to do with them is to
continuously deny those resources and them leading to
deck out. Wobbuffet is just a bonkers deck for casual
play; you have Ability lock that cannot be shut off, you
have the energy disruption cards such as Team Skull
Grunt, you have the hand disruption card, and now you
have the recovery denial card in Tormenting Spray. The
big reason why Wobbuffet decks suffer greatly is that
your opponent can just use Professor Sycamore or N to
refresh their hand; well with Tormenting Spray what you
can do is that you use Team Skull Grunt (SM
Base Set) to look at your opponent’s hand, and then
if they have a comeback Supporter to recover from the
disruption, you use Tormenting Spray to discard that
card. The same can be said to the Gumshoos/Sylveon mill
deck earlier; but the difference is that you have much
more precision in hand disruption thanks to Gumshoos-GX’s
Search the
Premises ability which allows you to look at your
opponent’s hand. But however, this is where things went
downhill.
You see, you can only discard 1 card in your
opponent’s hand, it targets a very specific card, and
also you have an averagely low chance of actually having
that card in their hand, despite your utmost best
predictions. If your opponent has an 8-card hand, you
have only a 12.5% chance of hitting a Supporter, or even
if there are any, in which case the chances fell further
into being nearly 0%. Also I explained earlier that this
card is more suited to the Standard format than the
Expanded format? It all happens because of one card; VS
Seeker. Whenever you force discard a Supporter card,
they can just use VS Seeker and get them back, as if
nothing happened. If anything, they will be happy as
what you do is that you help thin out their deck for
them, so it actually becomes a double-edged sword to you
as well. You also need to wear down the possibility of
top decks; as lucky as you are that you managed to
discard your opponent’s Professor Sycamore so you feel
that they are on the back foot; if their top deck for
the next turn IS a Professor Sycamore, what can you do?
Also the fact that still remains that it’s an Item card
that can whiff, just like Max Elixir; this means when
you can’t get anything off the Tormenting Spray, you
will be rewarded a +20 damage when you play against a
Garbodor (SM
Guardians Rising) when you fail to get the Supporter
discard, just like the fact that when you fail to get
the energy from your 6 top cards. Not the best Item
there is, to be very honest.
Overall, I feel that Tormenting Spray is that
kind of “oh yeah it’s a great idea on paper, but it’s
just paper” type of card. There are great deals of
potential inside this card, but the fact that it’s an
Item that can whiff rather easily and is a double-edged
sword, are just some of the things that let’s Tormenting
Spray down.
Rating:
Standard: 2/5
(Not the best disruption card out there, as even when
you can have the possibility of denying resources at
your opponent, it can whiff and becomes useless.)
Expanded: 1.8/5
(A useless card that just helps your opponent more than
it can help you. Couple that with the myriad of recovery
cards in the format and it degrades in viability faster
than paper degrades in soil.)
Limited: 3.9/5
(A very useful card in this format, where even a single
Supporter miss can win you the game.)
Next on SM Burning Shadows:
P2’s glitched envy.
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