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					Pojo's Pokémon Card of the Day 
					
                        
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                           |  | 
							Porygon-Z - S&M: Burning Shadows
 - #BUS 105
 
							Date Reviewed: 
							Sept. 19, 2017
 
							
							Ratings
                            & Reviews Summary
 Standard: 2.00
 Expanded: 2.13
 Limited: 3.13
 
							Ratings are based
                            on a 1 to 5 scale. 1 being horrible. 
							3 ... average.  5 is awesome.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              |  aroramage
 | Now here's an interesting idea: 
						what if there's a Pokemon that was able to devolve a 
						bunch of Pokemon at once? Truly a madman's 
						inspiration-oh wait that was also Porygon-Z.  Since his last appearance in 
						Ancient Origins, Porygon-Z hasn't changed much. He does 
						have Zap Cannon now, which is a decent attack at 
						3-for-80, but he can't use it next turn. That is, he 
						can't attack next turn unless you've got a Pokemon, 
						Stadium, or Tool that lets him use a pre-evolution 
						attack. Not like any of those would be much better, but 
						there you go.  The most interesting prospect is 
						Porygon-Z's Ability, Initialize, which devolves as many 
						of your opponent's evolved Pokemon as you'd like when a 
						Pokemon evolves into Porygon-Z. Now back in the pre-Sun 
						& Moon days, this wasn't that big of a deal, since the 
						worst thing was Mega-EX and BREAK, which could be 
						devolved by this method. But now we're gradually 
						transitioning towards GX, which have been shown in 
						variations of Basic, Stage 1, and Stage 2, meaning 
						there's more evolutions to go around.  That's the good news with his 
						Ability. The bad news is mainly in that running Porygon-Z...takes 
						a lot of investment on its own. You're running at least 
						3 cards (1-1-1) to try and get one tech on your opponent 
						by devolving their Pokemon forrrrrrrrr...a good purpose 
						I'm sure? Ideally you're doing it to make it easier to 
						KO stuff, if not actually KO them based on the damage, 
						but Porygon-Z on his own is not worth the space to 
						mass-wipe a field in that manner.  Sure he's got a lot of potential 
						which Initialize, but you're gonna need to have 
						something set-up that can take advantage of it - 
						otherwise, your opponent just plays them all down again. 
						Something to keep in mind.  Rating  Standard: 1.5/5 (a very niche use 
						that will probably see limited play)  Expanded: 1.5/5 (he's useful 
						against evolutions, but otherwise falls short)  Limited: 2.5/5 (so his play seems a 
						bit...underpowered)  Arora Notealus: You think they made 
						Zap Cannon weak to compensate for his Ability? Sometimes 
						ya gotta wonder about what those crazy folks at the 
						Pokemon Company are thinking to make cards like this...  Next Time: 
						WAHHHHHHHHHHHHHHHHHHHHHHHHH |  
              |  21times
 | 
						
						
						Porygon Z 
						(Burning Shadows, 105/147) received a new 
						incarnation in the Burning Shadows expansion set. 
						A Colorless Stage 2 Pokemon, it has the ability
						Initialize 
						which will allow you to devolve each of your opponent’s 
						non-Basic Pokemon and put the highest Stage card back in 
						his or her hand. 
						The only limitation to this ability is that
						Porygon Z 
						must be played from your hand to activate its ability. 
						
						Obviously, this directly compares to
						Espeon EX’s (Breakpoint, 
						52/122) 
						Miraculous Shine. 
						However, being an ability gives it multiple 
						advantages over being an attack: 
						
						·        
						
						
						You don’t lose a turn of doing damage. 
						Miraculous 
						Shine does zero damage to your opponent’s Pokemon. 
						Initialize 
						still allows you to do damage during the turn it is 
						employed.  
						This means you could still use Pokemon like
						Alolan Ninetales 
						GX (Guardians Rising, 133/145) or
						Weavile (Burning 
						Shadows, 86/147) to snipe lower stage Pokemon. 
						
						·        
						
						
						You could potentially use
						N (Fates 
						Collide, 105/124) to snatch your opponent’s evolved 
						Pokemon out of their hand and put them back in their 
						deck.  This 
						could cause a significant setback in your opponent’s 
						developmental strategy and give you a valuable advantage 
						in tempo. 
						
						·        
						
						
						You could use this to get around “wall” Pokemon such as
						Machoke (Guardians 
						Rising, 64/145) or
						Alolan Ninetales 
						(Burning Shadows, 28/147). 
						
						The downside is that it’s a Stage 2 Pokemon and you 
						can’t 100% control when you’re going to get this card. 
						Plus, you can’t use
						Evosoda (Generations, 
						62/83) or Wally
						(Generations, RC27) to access it either, so 
						you might not be able to get it when you need it. 
						And, of course, being an ability, it’s 
						susceptible to 
						Garbodor’s (Breakpoint, 57/122)
						Garbotoxin as 
						well.  I 
						would have to say, though, it’s still probably a better 
						play than Espeon 
						EX.  In 
						my experience with various spread decks, I had included
						Espeon EX as 
						a potential attacker, hoping that I could use it after 
						building up damage on various Pokemon. 
						In reality, I found I was never using it. 
						There are quite a few good big Basics still out 
						there (Tapu Bulu 
						GX (SM32), any of the Fire box Pokemon,
						Drampa GX (Guardians 
						Rising, 115/145)), and I found that after a few
						Flying Flips 
						from Tapu Koko
						(SM31) to my opponent’s Pokemon, I wanted to 
						move those damage counters to key attacking Pokemon with
						Meowstic (Generations, 
						RC15).  I 
						simply wasn’t using
						Espeon EX, so 
						I took it out. 
						
						Therefore, I decided to plug
						Porygon Z 
						into a spread deck and give it a shot. 
						I went 8 W 4 L in twelve matches, but I actually 
						only used Porygon 
						Z once.  
						I did have it at Stage 1 in another match, and I think 
						that contributed to my opponent’s concession. 
						In the one match in which I did use it, I 
						probably would have won anyway, but it definitely 
						accelerated the win. 
						Here’s the decklist I used: 
						
						* 1 Porygon EVO 71* 1 Porygon2 BUS 104
 * 1 Porygon-Z BUS 105
 * 2 Sneasel STS 60
 * 2 Weavile BUS 86
 * 2 Tapu Koko PR-SM SM31
 * 2 Tapu Koko PR-SM SM30
 * 2 Espurr BUS 59
 * 2 Meowstic GEN 115
 * 4 Professor Sycamore STS 114
 * 1 Rescue Stretcher GRI 130
 * 4 Energy Loto GRI 122
 * 4 Pokémon Catcher SUM 126
 * 4 Po Town BUS 121
 * 2 Guzma BUS 115
 * 2 Special Charge STS 105
 * 4 Evosoda GEN 62
 * 3 Random Receiver FAC 109
 * 4 N NVI 92
 * 3 Nest Ball SUM 123
 * 4 Double Colorless Energy EVO 90
 * 6 Psychic Energy SUM 162
 
						
						Rating 
						
						Standard: 2 out of 5 
						
						Conclusion 
						
						While Porygon Z 
						can help you win matches, I just don’t know if you’ll 
						use it enough to justify the three card slots it takes 
						up.  I found 
						that I simply didn’t use it enough, and I don’t think 
						it’s really going to increase your win percentage as 
						much as other cards might. |  
              |  Otaku
 | 
						
						Today, on Porygon-Z…  
						
						… 
						
						The joke requires you read that in the old Dragon 
						Ball Z narrator voice.  So, we’re looking at 
						Porygon-Z (SM: Burning Shadows 105/147).  
						It is a Stage 2 Colorless-Type Pokémon with 130 HP, 
						Fighting Weakness, no Resistance, Retreat Cost [CC], the 
						Ability “Initialize” and the attack “Zap Cannon”.  
						Initialize triggers when you Evolve one of your in play 
						Pokémon into this card and bounces the highest Stage of 
						Evolution from your opponent’s Evolved Pokémon to hand.  
						Zap Cannon requires [CCC] and does 80 damage while 
						placing an effect on Porygon-Z that prevents it 
						from using the attack again on the next turn.  
						Being a Stage 2 is a drag, but it seems more plausible 
						in Standard now than in recent years.  Being a 
						Colorless-Type means no worries about Weakness or 
						Resistance (at least on whatever Porygon-Z may 
						attack), and little to worry about the Type’s support or 
						counters, as the former sees very little competitive 
						play and the latter none (at least that I can recall). 
						 130 HP should keep Porygon-Z safe from the 
						bottom half of attackers, but only against those, and 
						not even them if Weakness comes into play.  Being 
						Fighting Weak isn’t happy; Marshadow-GX means 
						even when a Fighting-Type deck isn’t near the top, we’ve 
						got to mind it.  No Resistance is typical, so we 
						won’t worry about it.  The Retreat Cost of [CC] is 
						also typical, but worthy of a little consideration; 
						paying it once isn’t too bad, but more than that might 
						not even be an option.  Initialize is a hindrance 
						on its own, but if combined with damage spread, hand 
						disruption, etc. could really frustrate Evolution 
						focused decks.  Zap Cannon is subpar filler, but it 
						can do in a pinch.  
						
						Porygon-Z 
						Evolves from Porygon2, which in turn Evolves from
						Porygon; I was going to recommend a Porygon, 
						but looking through our options, none really stand out.  
						I guess don’t use BW: Plasma Blast 72/101; 
						it has the same stats as all the others, but its attack 
						- which does 10 for [C] - is available under a different 
						name on SM: Burning Shadows 103/147, along with 
						another attack. Porygon2 (XY: Ancient Origins) 
						is another to avoid, but because it has a Retreat 
						Cost of [CC].  Let me stress that none of 
						these cards have been great attacks, and none have 
						useful Abilities.  This is a surprise because 
						all the older Porygon2 have that era’s 
						equivalent of an Ability, and some are quite good, even 
						by today’s standards!  There are a couple of 
						other Porygon-Z to consider, but I’m just going 
						to look at one because of a potential combo that sprung 
						to my mind.  You see, mass Devolution begs for 
						damage spread so that the typically smaller lower Stages 
						of your opponent’s Pokémon might be KO’d when they are 
						Devolved.  This made me think of combining 
						today’s Porygon-Z (SM: Burning Shadows 
						105/147) with Porygon-Z (XY: Ancient Origins 
						67/98); its “Digital Reboot” attack allows you to 
						Devolve as many of your Pokémon as many times as you 
						like.  Besides resetting Initialize, it would allow 
						you to spam the Abilities on Alakazam-EX, 
						Crobat (XY: Phantom Forces 33/119), Golbat 
						(XY: Phantom Forces 32/119; Generations 
						31/83) and/or Forretress (XY: Flashfire 
						60/106).  Po Town would be another option to 
						increase the damage counter placement. 
						  
						
						While you’re forced to give up your attack for the turn 
						to mass Devolve your own stuff, you could be setting up 
						for Devolution KO’s on your opponent’s side of the 
						field.  Of course, you could save the space of a 
						Stage 2 line and just run stuff like Acerola, 
						AZ, Devolution Spray, Super Scoop Up, 
						etc.  In fact, you could skip today’s 
						Porygon-Z as well by attacking with Espeon-EX 
						to Devolve your opponent’s Pokémon in the same manner as 
						Initialize.  You’re still giving up your attack, so 
						let me get to what might be a legitimate use of this 
						card.  In the Expanded Format, Trevenant BREAK 
						decks spread a lot of damage while blocking the opposing 
						player from playing Item cards from hand via the 
						“Forest’s Curse” Ability it gains due to having Evolved 
						from Trevenant (XY 55/146).  Forest’s 
						Curse only works while the Pokémon with it is Active, so 
						using Espeon-EX to Devolve would break the Item 
						lock.  This could also help with some problematic 
						Abilities, but only some.  I’m not sold on the 
						idea, but I like it.  For Standard, I don’t really 
						have anything major.  For Limited Format play, try 
						to slip even a 1-1-1 line into your deck unless 
						you’re rocking a +39 deck.  Focusing on Evolved 
						Pokémon and retreating an injured attacker are both 
						common tactics here, and while Zap Cannon is still 
						mediocre here (though for being harder to shake its 
						effect instead of not doing enough damage), almost any 
						deck should be able to use at least one (and probably 
						both) of its effects.  
						
						Ratings  
						
						Standard: 
						1.5/5 Expanded: 
						2/5
 Limited: 
						3.5/5
 
						
						Conclusion  
						
						Perhaps because I remember the days of Ancient 
						Technical Machine [Rock] and mass devolving decks 
						with multiple Evolutions mostly Evolved via Rare 
						Candy, I have a soft spot for this mechanic; I tried 
						to reign that in, at least a little.  Most of the 
						time, Espeon-EX is going to be a better option, 
						even though you’ve got to attack to Devolve with it.  
						I would fancy trying this with Trevenant BREAK in 
						Expanded, except I’m still just a bit shy of having what 
						it takes to build that deck or to be willing to subject 
						my PTCGO opponent’s to it.  
						
						Porygon-Z 
						made both 21times’ Top 24 list and my Top 25, in 24th 
						and 15th place, respectively.  I’m thinking he was 
						right about this one. |  
              |  Vince
 | Today’s we’re looking at Porygon-Z.  Zap Cannon 
						is nothing home to write about, but it’s ability, 
						Initialize, is a coming into play ability which devolves 
						each Pokemon from the opponent.  What makes it 
						better than Espeon-EX’s Miraculous Shine is that 
						Initialize can be used multiple times on one turn 
						depending on how many Porygon-Z you can bring into play.  
						If you happen to play at least three Porygon-Z, you just 
						effectively wiped their entire evolutionary line down to 
						their basic forms!
 Porygon-Z is another good option to devolve Pokemon.  
						All you need is another Pokemon to finish off evolving 
						basics.  I think Miltank from XY Flashfire is a 
						good choice because it’s Powerful Friends does 80 for 
						one energy if you have a Stage 2, which Porygon-Z is.  
						Throw in a few damage boosting items such as Muscle Band 
						or Giovanni’s Scheme/Professor Kukui, and Miltank would 
						be able to KO most evolving basics.  The Pokemon 
						that isn’t fazed would be 130 HP basics like Xerneas and 
						Yveltal that can BREAK Evolve and Evolving Basic-EXs.
 
 Here’s an example skeleton list of such an expanded deck 
						(haven’t tried yet):
 
 Pokemon 17
 
 4 Miltank (XY Flashfire)
 4-2-4 Porygon-Z
 3 Empoleon (XY Breakthrough)
 
 Energy 10
 
 10 Water Energy
 
 Trainer 33
 
 2 Archie’s Ace in the Hole
 4 Ultra Ball
 1 Battle Compressor
 4 VS Seeker
 3 Rare Candy
 1 Dowsing Machine
 4 N
 4 Choice Band
 
 10 other trainer cards because that’s as much I can 
						think of…
 
 Ratings:
 
 Standard: 2/5
 Expanded: 3/5
 Limited: 2/5
 |  
              |  Retro
 | 
						
						           
						Despite not as beloved as its younger, Kaspersky-protected 
						younger brothers, Porygon-Z remains as forgotten as its 
						siblings. As its youngest form, Porygon, is banned from 
						Pokémon anime spotlight ever since that Japan seizure 
						hysteria in ’95-’96, naturally its evolutions are also 
						unwilling victims of the incident. However, this doesn’t 
						stop the competitive scene from forgetting Porygon-Z; 
						the entire Porygon line are all amazing competitive 
						wise, thanks to a great mono-Normal typing, extremely 
						wide movepool and nice stats. Porygon itself is a nice 
						offensive wall in the Smogon Little Cup, Porygon2 has 
						achieved legendary fame in VGC17 as being that Pokémon 
						that can be inserted into every team regardless of
						
						
						its 
						composition and Porygon-Z is that amazing sweeper that 
						can use the Z-Conversion setup to aid power 
						and sweeping. 
						And also we have rather decent Porygon-Z cards; with the 
						latest being the Ancient Origins variant which is a very 
						meme-ish card that has the Digital Reboot attack, which 
						is basically a mass Devolution Spray for all of your 
						Pokémon. And why I bring this old Porygon-Z card up? 
						It’s because this new one functions similarly to that 
						one! 
						
						           
						Porygon-Z’s Initialize ability allows you to 
						devolve all your opponent’s Evolved Pokémon from play 
						and put it back to their opponent’s hand. Sounds 
						familiar? Well, it’s because 
						
						this 
						is basically Espeon-EX’s (XY 
						BREAKpoint) Miraculous Shine attack, reprinted as an 
						ability! Have you remembered that Decidueye-GX 
						(SM Base Set)/Alolan 
						Ninetales-GX (SM 
						Guardians Rising) deck, that anti evolution 
						Pokemon-GX deck where you just essentially deal damage 
						counters slowly and carefully using Decidueye-GX’s 
						Feather Arrow ability, Alolan Ninetales-GX’s Ice Blade, 
						and Tapu Koko (SM30 
						Promo)’s Flying Flip, to then use Espeon-EX’s 
						Miraculous Shine to devolve them all to their non 
						Pokemon-GX form, which has significantly less HP and 
						clean the board afterwards? Although the rotation of the 
						Forest of Giant Plants (XY 
						Ancient Origins) signficantly reduce its potency, it 
						is still a nice concept, and one deck where Porygon-Z 
						might prove itself useful. When you are using the 
						Porygon-Z cleanup method, you can essentially clean up 
						decks while still using attacks that deal damage, which 
						is great. And remember the Porygon-Z from Ancient 
						Origins told earlier? This card can actually synergize 
						with the Digital Reboot attack it has, so you can reuse 
						Initialize again and again. Combine this with Po Town (SM 
						Burning Shadows) and you have yourself a very niche 
						denial deck there! You also has an attack in Zap Cannon 
						for 3 Colorless energies that can deal 80 damage; 
						personally with the power creep the meta now has, this 
						attack is a bit rubbish. Especially as you can’t use the 
						Zap Cannon again next turn. 
						
						           
						However, this is where things started to go a bit 
						wrong. You see, as a evolution denial attacker, there is 
						one thing that makes Espeon-EX very good; its a one card 
						tech that can be placed in a deck with minimal 
						consequences that can actually benefit you in the late 
						game thanks to cards like Super Rod (XY 
						BREAKthrough) and Rescue Strecher (SM 
						Guardians Rising), making Espeon-EX discardable in 
						the early game and then you can just retrieve it later 
						and use it for a mass Miraculous Shine with just 1 
						Colorless energy. Whilas when you use the Porygon-Z 
						Pokemon cleanup method, you need to invest in it; i.e. 
						put some Porygon and Porygon2s in the deck, which can 
						take up deck space that can actually be used for other, 
						better cards, get and evolve them in the bench which can 
						be used for that second Decidueye-GX or Tapu Koko, and 
						also the fact that its devolution method is an Ability, 
						not an attack, which means cards like Garbodor (XY 
						BREAKpoint) can actually shut you down in this 
						regard. Although since you will play Field Blower anyway 
						(SM Guardians 
						Rising), this might not be the biggest issue. And 
						also a very simple fact still remains that big Basic 
						decks are still here to stay; decks such as Volcanion-EX 
						(XY Steam Siege)/Turtonator-GX 
						(SM Guardians 
						Rising)/Ho-Oh GX (SM 
						Burning Shadows) are still here to stay; and since 
						they consist of fully Basic Pokemon, devolution methods 
						aren’t going to work in those decks, and thus you need 
						to painfully build up the damage count to a high degree, 
						like 180/190 HP level, which is super high. 
						 
						
						           
						Personally, I do love the idea of Porygon-Z; its 
						a evolution denial method that can be used in the bench, 
						it doesn’t need to end your turn, it has very few 
						counters, and most importantly it will survive next 
						year’s rotation. But between the speed of the meta, the 
						possible popularity of full Basic decks, and the fact 
						that you need to invest in multiple cards for this to 
						work does let it down a bit.  
						
						
						Rating: 
						
						
						Standard: 3/5 
						
						(nice inclusion as a evolution denial card, but too much 
						investment on an otherwise tech card lets it down) 
						
						
						Expanded: 2/5 
						
						(evolution decks aren’t that popular in Expanded, so 
						this will also impact the viability of Porygon-Z as 
						well.) 
						
						
						Limited: 4.5/5 
						
						(It’s easy to pull a full set Porygon-Z line; so you can 
						fully exploit the ability to its fullest extent) 
						
						
						Next on SM Burning Shadows:Got tripped up?
 |  |