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Pojo's Pokémon Card of the Day
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Gyarados
- S&M: Burning Shadows
- #BUS 33
Date Reviewed:
Sept. 22, 2017
Ratings
& Reviews Summary
Standard: 2.65
Expanded: 2.93
Limited: 3.01
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
Gyarados has always been a bit of a
crazy character, eh? And this one wants to make up for
its fallen Magikarp brethren!
At least, that's what I'm seeing
from this guy. His first attack is Venting Anger, and
for 2 Energy, it does 50 damage for each Magikarp in the
discard pile. Now immediately you ought to see a problem
with this attack: the need for Magikarp. If the Pokemon
Company aimed for things to get messy, they'd let you
use any number of Magikarp that you'd like, but since
that's obviously never gonna happen, you're stuck with
the 4 Magikarp in your deck. You need one of them to
actually put down Gyarados, which means this attack does
up to 150 damage on its own. Which is novel and all, but
how are you supposed to get those other Magikarp to
the discard in a timely fashion?
Sadly in Standard, that's
difficult, considering we don't have the instant Battle
Compressor, and there's no Archie's to bypass the need
for a Magikarp and instantly play Gyarados for up to 200
damage per strike, making him far more competent than
ever in Expanded! But Standard drags, and that means
it's less likely that you'll have 3 Magikarp in the
discard early on unless you're really dedicated to
pitching cards to the discard.
Splash Burn in theory is meant to
make-up for this, since it's a 4-for-160 move which
deals 30 damage to your Benched Pokemon. Hilariously,
you could use this move to KO spare Magikarp and send
them to the discard for extra power in Venting Anger,
but then you're giving your opponent free Prizes while
maybe getting 1 or 2 in exchange? Yeah, bad deal in my
opinion.
Gyarados might see some play here
and there, but don't expect to do more than any other
rogue deck in the environment - he'll take a swing or
two, but he won't dominate.
Rating
Standard: 2/5 (he's got some
potential at least)
Expanded: 3/5 (but he really needs
the right support to work up to that potential)
Limited: 2.5/5 (something that he
lacks in Standard)
Arora Notealus: At least he can
continue raging on.
Weekend Thought: Thoughts on the
potential of these cards? Perhaps there's a combination
of cards that makes them viable? Or maybe they're too
niche for their won good to see practical play?
|
Otaku |
We close out the
week with Gyarados (SM: Burning Shadows
33/147). It is a Water-Type Stage 1 Pokémon with
150 HP, Lightning Weakness, no Resistance, Retreat Cost
[CCCC], the attack “Venting Anger” for [CC] - which does
50 damage per Magikarp in your discard pile - and
the attack “Splash Burn” for [WWCC] - which does 160
damage to the opponent’s Active and 30 to each of your
own Benched Pokémon. Being a Water-Type is great
if Volcanion-EX is big in your area and in
general because they’ve got a nice pool of support.
Being a Stage 1 is alright; the game is (thankfully) in
a place where being a Basic is best but the rest
have at least some chance. Lightning Weakness is
not a good thing, it probably isn’t the worst right now.
No Resistance is the worst, but typical as most Pokémon
lack Resistance and Gyarados has been a
part of that club since the BW-era. The Retreat
Cost of [CCCC] is bad, but might not be the worst
because even [CC] can be tricky to pay, and by [CCC]
manually retreating is usually out; costing one [C] more
only matters for attacks that lower (but not zero out)
Retreat Costs or very, very rare situations.
Venting Anger has a solid damage-to-Energy-to-Magikarp
ratio; its Energy cost, even a Double Colorless
Energy can take Gyarados from nothing to
attacking with a single manual Energy attachment. Karen
can be a pain as no Magikarp in the discard pile
means no damage but doing 50, 100, 150 or even
200 damage is pretty great. Splash Burn is brute
force, with a drawback that shouldn’t be too hard to
manage thanks to Bench protecting effects.
Managing it is worth the hassle, as before Choice
Band, Professor Kukui, etc. you’re swinging
for 160 damage. Double Colorless Energy, Aqua
Patch, and Choice Band you’re taking out
almost everything that isn’t a Mega Evolution, Evolved
Pokémon-GX, BREAK Evolution of a Stage 2 or enjoying
some sort of defensive buff.
You actually can
run this Gyarados without Magikarp in the
Expanded Format; Archie’s Ace in the Hole might
be viable. Of course, I’d only recommend that
approach if you’re still running Magikarp
to feed Venting Anger. All four Magikarp in
the discard pile enables OHKO’s of most cards, with a
Choice Band and Professor Kukui leaving only
those with HP buffs or other protective effects able to
survive. Of course, Magikarp may end up in
your Prizes, so shooting for 2HKO’s may be a more sound
strategy. In the Standard Format, you’re
definitely going to have to Evolve, and maybe even
pack Wally so you can try to constantly keep
three Magikarp in the discard pile. There
are two Magikarp that catch my eye: XY:
Evolutions 33/108 and SM: Burning Shadows
32/147. Both are Water-Type Basic Pokémon with 30
HP, Lightning Weakness, no Resistance, Retreat Cost [C],
and a single attack. 30 HP is the minimum printed, so
these Pokémon are especially fragile. XY: Evolutions
33/10 has the attack “Flail” for [W], which does 10
damage times the number of damage counters on itself;
not impressive for use with Magikarp itself, but
it is combo time. Evolve into Gyarados and
combo with Celebi-EX, Shrine of Memories,
or some other pending releases. 150 HP isn’t too easy
to OHKO, but coming close means Gyarados gains
access to a solid, single Energy blow… that doesn’t care
about Karen. The Water-Type has some decent
healing tricks, and Max Potion is an option
thanks to Aqua Patch and/or Double Colorless
Energy if your opponent tries for a more even 2HKO.
So what about SM: Burning Shadows 32/147?
For [W] it can attack with “Splashing Dodge” to do 10
and flip a coin; if “heads”, Splashing Dodge will
protect Magikarp from attack effects and damage
during your opponent’s next turn; less impressive, but
good when you’re desperate and it does not
require additional combo pieces.
There are a couple
other Gyarados to consider as well: BW:
Legendary Treasures 31/113, XY: Ancient Origins
20/98 (also available as Generations 23/83 or
XY: Black Star Promos XY109), and XY: Ancient
Origins 21/98 (also available as XY: Black Star
Promos XY60). Why these three? All are
Water-Type Stage 1 Pokémon with 130 HP, Lightning
Weakness, no Resistance, Retreat Cost [CCC], and two
attacks. BW: Legendary Treasures 31/113 has two
attacks: “Howling Rampage” costs [WC] and does 20 damage
per Prize card taken by either player, while
“Hydro Splash” costs [WWCCC] and does 120 damage.
We reviewed it about three and a half years ago; things
have changed just enough since then that it deserves a
second glance, but only a glance. Howling Rampage
still has nice damage potential and Aqua Patch
with Archie’s Ace in the Hole or Wally
could even spring it on an opponent from nowhere, and
doing upwards of 220 damage for two Energy is nice.
It won’t care if your main strategy won’t work but
it isn’t suited to being the main attacker itself, and
each copy of it is one less of the other
Gyarados you may run. XY: Ancient Origins
20/98 can use “Berserker Splash” for [WCC] to do 80 to
the opponent’s Active and 10 to all Benched Pokémon
(both players). For [WCCC] it can use “Aqua Tail”
to do 90 damage and flip a coin for each [W] Energy
attached; “tails” means nothing while each “heads” adds
30 damage. Neither attack is great, but
there’s no gimmick here your opponent can sabotage.
I’m not seeing a review for it…
…which I thought
might be because XY: Ancient Origins 21/98 had
stolen the limelight, but I’m not seeing a review for
it, either. This Gyarados has the Ancient
Trait “Θ Double”, allowing you to equip it with two
Tools at once. It has the attack “Full
Retaliation” for [CC], which does 30 damage plus another
30 per damage counter on each of your Benched
Magikarp. [WWCC] allows it to use “Thrash” to do
100 damage and flip a coin: “heads” means +30 damage,
while “tails” means doing 30 damage to itself.
Entire decks were built around “Full Retaliation” and
proved competitive! Rotation removed it from
Standard Format play, though, and I think things like
Trevenant BREAK are going to keep it from having
much hope in Expanded. You might mix it with
today’s Gyarados, in which case I’m guessing you
open with Full Retaliation and shift to Venting Anger if
your opponent starts to slaughter your Magikarp.
That doesn’t change much of what I said about
Trevenant BREAK or similar decks being an issue, the
setup required to optimize Full Retaliation means trying
it the other way round isn’t a great solution either.
Thrash might still be a fallback option for Karen
decks but for that price, Gyarados (SM:
Burning Shadows 33/147) can just use Splash Burn.
Ratings
Standard:
3/5
Expanded:
3.25/5
Limited:
3.75/5
Conclusion
Gyarados
might have the chops to hold down a deck again; Standard
lacks some of the killer combos that can help it out but
Expanded adds more hurdles, so it gets only a small
score bump. The big issue is that with a similar
level of support, a lot of Water-Types seem like
they could star in functional or even competitive decks;
without things like Aqua Patch (and Splash
Burn) to act as a fallback, I’d be hesitant to try
relying on Venting Anger as there are too many counters
to this kind of deck. Then again, I’m a Night
March player so maybe I’m overestimating such things.
For the Limited Format, Magikarp may be in short
supply and other than Sophocles, the only way
they can hit the discard pile is through being KO’d,
though Splash Burn is still serviceable.
Oh, and if you were
wondering, it made my personal Top 25 as my 16th place
pick, which makes it effectively the 26th place pick for
the site list… sort-of-but-not-really.
|
Vince |
Today’s COTD
before you enjoy your weekend is Gyarados! This
one has an even higher HP than its previous Gyarados
cards (150 vs 130). Besides its increased bulk, it
even has two good attacks to use.
Venting Anger is a
throwback attack to Gyarados’s Tail Revenge attack from
DP Stormfront. For each Magikarp in your discard
pile, you do 50 damage! So if you can get four
Magikarp in the discard pile (easy to do with Battle
Compressor and other cards that require discard costs),
you’ll be able to do 200 damage (230 with Choice Band,
250 with Kukui on top of it), taking care of most
Pokemon in the game with some help. This one costs
DCE while the DP version is free. Magikarp still
has an abysmal HP of 30, making it super easy to be
OHKOed.
Splash Burn is a
nice alternative if Venting Anger isn’t doing as much
damage than you hoped. In this case, it does 160
damage, but with your benched Pokemon taking 30 damage.
So have Mr. Mime or Mountain Ring to prevent bench
damage.
Overall, Gyarados
brings back an familiar concept, but I don’t expect it
to work in this format. Be aware of the risks
(especially Magikarp, not being able to Archie on time,
drawing the right cards in general; needs DCE, Choice
Band, etc) and you’ll have a fun Pokemon to use!
Ratings:
Standard: 2.5/5
Expanded: 3/5
Limited: 1.5/5
|
Retro |
When a Gyarados left the scene as
a very strong and efficient attacker which struggles
with resource management, another Gyarados enters the
scene, which is similar to the old one, but not the
same.
The first thing one'll notice is
that the new Gyarados has 20 more HP than the old one.
However this new one can only attach 1 Pokémon Tool to
it, because it doesn't have the Theta Double Ancient
Trait. So its just one Choice Band and that's it. It has
a monstrous 4 retreat cost, but when you play this
Gyarados, you won't think about retreating, just like
the old one, as you are just simply smashing through
things for a single DCE.
Venting Anger is your main 1 DCE
attack, just like the old one. This deals 50x the number
of Magikarps in your discard pile. In Expanded this will
be a wallop, as you can just use Battle Compressor to
remove the Gyarados line, use the Archie's to get a
Gyarados in play while discarding all 4 of the Magikarps,
and you just pummel for 200+ (250 tops) for 1 DCE. In
Standard however, you can't do that. You can only
discard 3 Magikarps at any one time, since you need one
to evolve from, and so you can only deal 150 (200 tops)
with your beloved Gyarados. Well, that's quite something
is it? But when you realize the old Gyarados can do up
to 260/290 damage, this new one may just be a worse
version of it. At least you won't have to worry about
spread attackers taking up to 3 prizes from your poor
Magikarps, keeping the prize trade in your favor.
But there we seen the most
crippling part of this Gyarados deck. You will need
another Water type partner, so that if Gyarados goes
down you have something to buff yourself up with. I
think something like a Mega Gyarados EX can do nicely,
but it gives up 2 prizes. Maybe something like Tapu Koko
(SM30 Promo)? It can be good for Gyarados. And it may
just be so. With all this in mind, this Gyarados,
although a bit weaker than the old one damage wise, had
entered a much more convenient meta for it to blast
apart.
Rating:
Standard: 3.1/5
(Not exactly
the Gyarados of old, but it can still do the job.)
Expanded: 2.5/5
(The old
Gyarados, which is a million times better, is in this
format. So GG to this Gyarados)
Limited: 4.3/5
(4 Magikarps
and maybe 2 Gyarados isn’t that hard to get, but it does
require some luck. But when you do, you have the most
efficient offensive deck in the format.)
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