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Pojo's Pokémon Card of the Day
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Seviper
- S&M: Burning Shadows
- #BUS 50
Date Reviewed:
Sept. 25, 2017
Ratings
& Reviews Summary
Standard: 2.33
Expanded: 3.25
Limited: 3.30
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
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21times |
Seviper
(Burning Shadows, 50/147) slithers into the meta
from the Burning Shadows expansion set.
A 100 HP Basic Psychic Pokemon,
Seviper’s
main feature is its ability
More Poison
which entitles you to put an extra damage counter on
your opponent’s poisoned Pokemon between turns.
Furthermore, this ability stacks, meaning if you
have four Seviper
on your bench, your opponent puts
five damage
counters on their poisoned Pokemon instead of one!
I’m sure this is better in Expanded with
Hypnotoxic Laser
(Black & White – Plasma Storm, 123/135) and many
of the other poison enhancing cards available in that
arena, but it still can add up in Standard as well.
I came across a
Toxapex GX (Guardians
Rising, 57/145)
Seviper deck
last week that inspired me to give it a try (even though
I beat it).
I didn’t have much success with it, going 5 W 5 L, but
it’s still kind of fun to play, and it puts a huge
amount of pressure on your opponent if you can get
Super Intense
Poision off.
With
Seviper, it’s got to be a very scary thing for your
opponent to be looking at 120, 130, or even 140 damage
on their active Pokemon with that same stack of Poison
counters ready to drop the same amount of damage coming
out of their turn.
Unfortunately, we have quite a few ways to get Pokemon
in and out of the active (Guzma
(Burning Shadows,
115/147),
Acerola (Burning Shadows,
112/147),
Super Scoop Up (Burning Shadows, 124/147),
and there are a number of Pokemon that completely shut
Super Intense
Poison down (Magearna
EX (Steam Siege, 75/114) and
Comfey (Guardians
Rising, 93/145),
so Super Intense
Poison usually doesn’t get to do damage coming out
of your opponent’s turn.
And
Toxapex GX is weak to Psychic, meaning
Trashalanche
needs only six items in the discard to one shot it.
One other thing to note about this deck – I found that
in several cases when a
Toxapex GX
would get KO’d, I would actually on occasion transfer
the energy on it via
Wishful Baton
(Burning Shadows, 128/147) to a
Seviper.
This frequently made it a seven prize card game.
I noticed that because you want to have as many
Seviper down
on the bench as possible, it’s often difficult to have
more than one
Toxapex GX on the bench, especially if you play a
Tapu Lele GX
(Guardians Rising, 60/145) early on.
I also found that with the
Max Elixirs (Breakpoint,
102/122) and
Wishful Batons, you usually have an overabundance of
energy by the time you get to mid game.
It does no good to have six energy on a
Toxapex GX,
so you might as well put it on a Pokemon that will help
strategically extend your game.
Rating
Standard: 2 out of 5
Conclusion
Seviper
is a very niche Pokemon, but it can make your poison
based attackers a lot more lethal.
Taking ten damage coming in and out of turns is
tolerable.
If you can get even three
Seviper on
the bench, the damage coming out of your opponent’s turn
adds up much more significantly.
There were even a couple of times when
Super Intense
Poison put 130 damage on my opponent’s Pokemon, and
he was unable to switch it out of the active, so it was
KO’d coming into my next turn.
He would promote another Pokemon, and I would
again put 130 damage and 13 poison counters on my
opponent’s newly promoted Pokemon.
This combination of
Toxapex GX
and Seviper,
when it can get all set up, can put pressure on your
opponent like no other Pokemon in the game.
|
Vince |
Over the course of this week and next week’s COTD, we
will be reviewing two cards from the Burning Shadows
expansion on Mondays and eight Ace Spec cards on the
rest of the weekdays. If you don’t know what an
Ace Spec card is, it is a mechanic that existed between
BW Boundaries Crossed until BW Plasma Blast. Based
on 13 cards, they’re all trainer-item cards. These
are item cards that are said to be very powerful that
only one Ace Spec card is allowed per deck. This
means as soon as you designate your Ace Spec card of
choice, you are barricaded from using 12 other Ace Sped
cards, so choose wisely. This mechanic can also
affect card legality from much older cards such as
Computer Search and Master Ball, but more on that later.
We decided to leave out Pokemon specific Ace Spec cards
(there are five of them, two for Kyurem, one for Victini,
and two for Genesect) and reviewing only eight Ace Spec
cards that doesn’t care about what deck you’re playing.
All Ace Spec cards are Expanded and Legacy legal, and I
may put Unlimited scores for Computer Search and Master
Ball as well. I may also score Standard even
though it’s no longer legal, kind of a hypothetical
score.
So onto today’s card, Seviper is about the combos
presented on this card, and I think it has the potential
to be good if such a combo can work on a competitive
environment. Its ability makes you put one more
damage counter on Poisoned Pokemon between turns.
So that could mean that…
-Toxapex GX’s Super Intense Poison puts 11 damage
counters instead of 10.
-Hypnotoxic laser and Virbank City Gym means 4 more
damage counters instead of 3.
-Toxicroak’s Triple Poison would become Quadruple
Poison!
This residual damage is useful for pressuring your
opponent to actually do something to save the Pokemon.
Your opponent may evolve their poisoned Pokemon
(although Sea of Emptiness from SM4 still keeps special
conditions even after evolving), or retreat/switch from
the active spot to the bench.
Overall, this is a pretty decent card that can be
combined with other sources. Without any combos
involving Poison, Seviper would have to resort to its
own attack, Venomous Fang, to poison the defending
Pokemon, which costs PCC for 30 damage. It can
also do well in Limited, where not only Venomous Fang is
the source of damage, but it’s ability also contribute
on adding damage. Be aware that you won’t be able
to attack for two turns due to PCC and manual energy
attachments.
Ratings:
Standard: 3/5
Expanded: 3/5
Limited: 3.5/5
|
Retro |
So, it’s been a long while since we had a Seviper
card. Which is frankly quite in tune with Seviper’s
reputation in the Pokémon fan base; being a snake that
doesn’t evolve and it is rather hard to get, it faces
stiff competition as being a popular snake-based Pokemon
from the likes of Arbok and especially Serperior, which
has an even larger fan base. But can the Seviper from
this expansion be good enough to make it memorable, as
does Garbodor has done to the TCG community? Because
Garbodor is pretty much similar to Seviper; it is hated
by the mainstream community, and yet it has a love-hate
relationship with the TCG player base.
What Seviper does here is that it brings to the
metagame a new form and a potentially permanent damage
over time tick damage increase to the Standard format as
well as an extra source of said damage in the Expanded
format. Seviper’s Ability, which is its main forte, is
More Poison. For every Seviper you have in play at your
side, you can deal 10 more damage to poison ticks
between turns. So if you have 3 Seviper in play, you can
deal 30 damage’s worth of poison between turns. If you
have 4, that means you can deal 40 damage, and so on.
It’s worth mentioning too, that Seviper also has a good
helping of 100 HP and it’s a Basic Pokemon, so it can be
searched quickly using methods like Nest Ball (SM
Base Set) or Bridgette (XY
BREAKthrough) to help populate your bench with these
snakes. It also has an attack as well; Venomous Fang
deals 30 damage for 1 Psychic and 2 Colorless energies
and it poisons your target. This attack is seriously
underpowered, but considering that Seviper is a support
Pokemon that will most of the time will not attack and
will not receive energy investments, so this attack will
at the majority be left unused.
In the Standard format, stall decks utilizing
poison as a win condition are quite uncommon in the
metagame, but when you see one, rest assured that
Seviper has found a home there. One such example is
Toxapex-GX (SM
Guardians Rising) that has the Super Intense Poison
attack for 3 Psychic energies; this attack deals 100
damage worth of poison to its target. Combine this with
at least 3 Sevipers in the bench, and you can hit 130
damage of poison between turns. Now you may wonder, why
130 damage is chosen as a bench damage count? Because if
your opponent cannot retreat their poisoned Pokémon,
they will take 260 damage total between your turn and
your opponent’s turn, which is enough to one shot all
Pokémon in existence (as poison cannot be removed in any
way aside from retreat), and that is superb on its own!
You also has Salazzle (SM
Guardians Rising) that has the Hot Poison ability
which burns and poisons your opponent when you evolve
one from a Salandit. Having 3 Sevipers in the bench
means that you can deal 50 damage total between turns
(20 from the burn and 30 from the poison plus 3 Sevipers)
which is phenomenal considering that you don’t need to
attack to end your turn nor invest energies to deal the
poison!
In the Expanded format, this is where things get
more interesting; yes, I’m talking about the inclusion
of Seviper in LaserBank strategies, which is all over
the place. What I love about the combination of
Hypnotoxic Laser (BW
Plasma Storm) and Virbank City Gym (BW
Plasma Storm) is that they can be used in any deck
to help improve damage, and adding Seviper into the mix
will just add the fun! The LaserBank combo itself deals
30 damage worth of poison damage alone, and having 3
Sevipers in the bench can deal a total of 60 damage by
itself between turns, meaning coming into your turn when
your poisoned target is still not retreating, you can
deal 120 damage coming into your turn!
One of my favorite pairings for this is with the
ever legendary Seismitoad-EX (XY
Furious Fists) that is really combo independent
because it just needs a DCE and it can Item lock for
days. This combo is so good as all you need to start
your win condition is just an active Seismitoad, a DCE,
potentially damage boosting tools such as Muscle Band (XY
Base Set) or Fighting Fury Belt (XY
BREAKpoint), several Sevipers, the Virbank City Gym
stadium and several Sevipers on your bench, and off you
go! It’s
that simple.
However, there are several drawbacks that Seviper
brings. First off, since its very passive, your opponent
can just use it as Guzma (SM
Burning Shadows) bait and leave it there, and
combined with its hefty 2 retreat cost is punishing. It
is also weak to Psychic, which is worrisome as Espeon-GX
(SM Base Set)
and Garbodor (SM
Guardians Rising) isn’t going down the meta
viability ladder anytime soon. Also poison as a win
condition itself is rather fringe as a whole; most decks
now often run the aforementioned Guzma (SM
Burning Shadows) to remove the poison, free Retreat
Pokémon such as Tapu Koko (SM30
Promo) that can just retreat back to remove the
poison, or take over Pokémon such as Zoroark (XY
BREAKthrough) or Keldeo-EX (BW
Boundaries Crossed) to delete the poison altogether.
Overall, considering the meta now, Seviper is and
can be considered a cringe card and a very meta call
card that does excel in what it does, but the thing that
it does best is also a bit unviable a strategy. Poor
Seviper.
Rating:
Standard: 2/5
(Poison decks such as Toxapex-GX, Salazzle and Alolan
Muk-GX are a bit low on the viability side, and being
their support Pokémon, Seviper automatically met a
similar fate.)
Expanded: 3.5/5
(If you can find room in your LaserBank strategy,
Seviper is a cool card that is easy to exploit with the
popularity of poison as a whole in that meta.)
Limited: 3.1/5
(Similar to Expanded, if you can find room, then Seviper
is a cool addition to your deck. If you can find the
poison deck pieces, that is.)
Next on “SM Burning Shadows”:
It’s not a new card. Not even it’s part of the SM set.
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