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Pojo's Pokémon Card of the Day
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Tapu Fini-GX
- S&M: Burning Shadows
- #BUS 152
Date Reviewed:
Sept. 6, 2017
Ratings
& Reviews Summary
Standard: 2.60
Expanded: 2.90
Limited: 3.70
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
The last of the Tapus to get a GX,
Tapu Fini-GX is no less powerful than the others!...is
what I want to say overall, but it's hard when you've
got Tapu Bulu-GX who's got a deck built around being a
consistent OHKO engine and Tapu Lele-GX who's a staple
Supporter-grabber in just about any deck. So does Tapu
Fini-GX live up to its cousins?
Aqua Ring isn't the best start.
It's a 1-for-20 move that swaps Tapu Fini-GX with one of
your Benched Pokemon. The damage output's real low, and
I'm not exactly sure who to partner with Tapu Fini-GX to
get the most mileage out of this move. Normally with
Switching effects, I'd say Golisopod-GX, but this comes
at such a bad time because it's an attack rather than an
Ability, which would let Golisopod-GX's First Impression
actually do more damage. Drampa-GX would be nice if Tapu
Fini-GX has damage on herself, but it's hard to say how
effective it is to swap Pokemon around while only
dealing 20 damage.
Hydro Shot seems like a step in the
right direction, being a 3-Energy move that deals 120
damage to wherever you want it to go, but it forces you
to discard 2 Water Energy. You see what they were
looking at though - you use Hydro Shot on one turn to
deal out a lot of damage, then use Aqua Ring to swap
Tapu Fini-GX around to allow her some time to recuperate
before sending out another Hydro Shot again. The problem
is that this is at LEAST a 2-turn attack set built on
2-3 turns of set-up in and of itself, and while that
kind of pacing may be okay in a slower format, even with
Evolutions becoming more prominent, I really doubt that
anyone would want to rely on something like this.
At this point, all hope seems lost
for Tapu Fini-GX to have any resemblance of being good,
but then there's its GX Attack - Tapu Storm GX. At only
1 Water Energy, this move sweeps your opponent's Active
Pokemon away and forces it back into the deck, along
with all the cards attached to it. It's basically an
Acerola that you force on your opponent that pushes all
their set-up back where it began. Imagine being able to
sweep away a fully-powered evolved Pokemon and all of
the Energy attached to it - at minimum, the most
effective use of this attack is sweeping back 2-3 cards
(assuming it's a Basic Pokemon with 1 Energy for its
attack and possibly a Tool like Choice Band), and
there's potential to sweep up to 8 cards at once!!
(Assuming a Stage 2 with a Tool and 4 Energy, although
it could be 9 with a BREAK Evolution)
The only catch is that your
opponent needs to have a Benched Pokemon in play to use
Tapu Storm GX, which is fair since otherwise the move
would be absolutely broken, even at only once per game,
since by the ruling of having no Benched Pokemon your
opponent would automatically lose once you sweep away
their Active. But that puts Tapu Fini-GX less in the
headliner role that Tapu Bulu-GX or Tapu Koko-GX might
have and more of a supportive role similar to Tapu Lele-GX
without being a major staple. Sweeping up an opponent's
Pokemon can be effective at the right time, especially
if they have a lot of resources devoted to a particular
Pokemon, but outside of those niche moments, Tapu Fini-GX
might be a bit of a stick in the mud.
Perhaps she'll get more love later
on down the line, maybe even with something like a Basic
non-GX that's really good like Tapu Koko did! But for
now, Tapu Fini-GX is probably the worst of the Tapu-GX
currently available to us.
Rating
Standard: 2/5 (a rather niche use
with its GX attack is probably its main saving grace)
Expanded: 1.5/5 (otherwise, I don't
see it seeing much play)
Limited: 4/5 (at least she's pretty
strong in limited play)
Arora Notealus: Ya know, legendary
Pokemon have always been kinda weird for being
genderless. Especially when you get to the Tapus, it
seems like they're designed with more masculine or
feminine traits that would define them as either "guy-ish"
or "girl-ish", but then they still end up being
genderless. I guess really though it's all a matter of
how you see the designs for Pokemon that don't have an
assigned gender and what-not - who knows, maybe Tapu
Koko's really a punk-rock girl or Tapu Fini's a guy into
mermaids!
Don't judge.
Next Time: The one saving grace to
venturing through Mt. Moon...
|
21times |
Tapu Fini GX
(Burning Shadows, 39/147) floats into the meta
from the Burning Shadows expansion set.
A 170 HP Basic Pokemon, it has three attacks.
Aqua Ring,
for a single Colorless energy, does twenty damage and
then gives you the option of switching
Tapu Fini GX
with a Pokemon on your bench.
Its main attack,
Hydro Shot,
for two Water and a Colorless energy, does 120 damage to
any of your
opponent’s Pokemon but has the downside of
forcing you to discard two Water energy attached to the
attacking Tapu Fini. The GX
attack, Tapu Storm
GX, has your opponent pick up his active Pokemon and
shuffle all cards attached to it back into his or her
deck.
However, you won’t be able to use this attack to get an
easy win – if your opponent does not have any Pokemon on
their bench, you cannot activate this attack.
So the
Hydro Shot attack is good – I’ve seen it easily score two prize
cards by sniping a
Manaphy EX (Breakpoint, 32/122) on the bench.
Your opponent can’t hide any significantly
damaged Pokemon on the bench either.
Unfortunately, it’s a three attachment attack,
which I know isn’t insurmountable with
Aqua Patch (Guardians Rising, 119/145), but that’s just not
going to get it done in today’s meta.
120 and
discarding two energy just isn’t particularly good when
compared to today’s top Pokemon.
Golisopod
GX (Burning Shadows, 17/147), for example,
does 120 without dropping any energy
and for only a
single attachment (I know it’s not that simple, but it
really isn’t difficult to use
First Impression
almost every turn).
The sniping aspect is what makes
Tapu Fini GX
valuable – where I’m seeing it in water box decks is as
a one of tech in to poke at stuff on the bench.
Rating
Standard: 2 out of 5
Conclusion
I don’t think you can make
Tapu Fini GX a
four of feature Pokemon in a deck and have a lot of
success.
It’s clearly not as good as
Lapras GX (Sun
& Moon, 139/149) or
Alolan Ninetales
GX (Guardians Rising, 22/145).
It can find a niche in water box decks, and I can
definitely see it sitting on the bench getting powered
up by Aqua Patch
and swooping in to steal a couple prize cards late
in the game.
|
Otaku |
Time for Tapu
Fini-GX (SM: Burning Shadows 39/147, 131/147,
152/147)! A Basic, Water-Type Pokémon-GX with 170
HP, No Weakness, No Resistance, Retreat Cost [C] and
three attacks. First up, for [C] Tapu Fini-GX
can use “Aqua Ring” to do 20 damage and (optionally)
Bench itself. Second is “Hydro Shot” for [WWC]; it
requires you also discard two [W] Energy, but then you
can hit any of your opponent’s Pokémon for 120 damage
(remember, no Weakness or Resistance for Benched
targets). The GX-attack is our final effect, and “Tapu
Storm-GX”; for [W] you can shuffle your opponent’s
Active and all cards attached to it back into your
opponent’s deck, however, the attack also
specifies that you cannot use it if the Active is
your opponent’s only Pokémon in play. So… what
does all of that mean? Being a Basic means no
waiting to Evolve or other Stages of Evolution you need
to run, plus it can serve as your opening Active, enjoys
synergy with certain game effects, and there are even
some bits of specific Basic Pokémon support. The
only downside of being a Basic is that there are a few
anti-Basic cards, but it’s definitely a net positive.
Being a Water-Type is also another net positive; there
are anti-Water-Type counters but nothing
devastating, a decent amount of Weakness to exploit, and
a great pool of support. Being a Pokémon-GX
follows the trend; never forget the drawbacks but
I cannot deny that even the duds at least pack a punch.
170 HP is very good
but we’re well past the days when it was
especially safe; you’ll often survive a hit, but being
worth two Prizes creates a serious incentive for decks
to push for the OHKO even at the risk of
overextending themselves. The lack of Weakness is
perfect and makes that 170 HP safer than on
various Basic Pokémon-EX and fellow Pokémon-GX
beatsticks. The lack of Resistance is the extreme
opposite in two ways; it is the worst possible
Resistance but it also doesn’t matter too much, as -20
damage to a single Type was only going to help in
borderline cases, anyway. Retreat Cost of [C] is
nice and affordable; you’ll be hurting if you have to
pay it turn after turn or when Energy is already
tight but the only possible Retreat Cost that is
better is being totally free. As for the attacks
on Tapu Fini-GX, they don’t pack raw power, but
they’ve got some potentially useful effects. Aqua
Ring can get Tapu Fini-GX out of the Active spot
while doing a little damage; if we get the right dance
partners it could become the focus of a deck, but I
don’t think we have those yet. Hydro Shot hits
hard enough to OHKO smaller targets and significantly
damage larger ones… but that doesn’t mean the attack is
not pricey. You need to be setting up or
scoring a key OHKO for it to be worth the risk: OHKOing
a Benched Shaymin-EX (XY: Roaring Skies
77/108, 106/108) or Garbodor (XY: BREAKpoint
57/122) if it is blocking vital Abilities, etc. could
prove invaluable, but I’m drawing a blank on where it
would be worth the Energy investment otherwise.
Tapu Storm-GX is great if your opponent has
something that requires serious effort field; otherwise,
you’re giving up a once-per-game attack and turn’s worth
of damage to inconvenience your opponent (and maybe, not
even that).
Fortunately, I
don’t have to guess about Tapu Fini-GX.
Well, I do have to guess a little in Standard
Format play, since we don’t have any major tournament
results for the current Standard Format. We
can look back to the World Championships, but none of
the decks I’m seeing in the Top 8 of any age
group can really afford the Energy cost of Hydro Shot,
and I don’t see Tapu Fini-GX being worth it for
just the other two attacks. The best fit for
Tapu Fini-GX would be Blue Box decks… or what most
of you insist on calling Water Box because you don’t
value alliteration like I do. These decks might
start showing up again in the Standard Format, and if
they do… they might consider Tapu Fini-GX.
There just aren’t any vulnerable Bench-sitters worth the
effort, at least when you could just use Guzma to
force them Active and clobber them with another
attacker. Where it does seem to be worth it
is in the Expanded Format, where the old Archie’s
Blastoise decks seem to have merged with Water Box
decks… or at least learned from them. Garbodor
and its Garbotoxin locking down your Abilities?
Your opponent might still use Aqua Patch to ready
a Water-Type beatstick to bring the hurt. Which
brings us to Tapu Fini-GX; save yourself needing
a Guzma or Lysandre to take out that
Garbodor… or finish off an opponent by taking out a
Benched Shaymin-EX. Just remember that
there are multiple means of protecting your
opponent’s Benched Pokémon from attack damage. It
might go without saying, but this is a nice pull
for Limited Format play; you might even run it solo!
Ratings
Standard:
2.5/5
Expanded:
3.25/5
Limited:
4/5
Conclusion & Top 10 Background
Tapu Fini-GX
is our new Water-Type sniper, but without juicy targets,
most decks (even Water-focused ones) are better off
using Guzma to bring Benched targets into range.
At least, that is how it seems in Standard; in the
Expanded Format, Shaymin-EX is not only legal but
so is Jirachi-EX and yes, people still use
both! Tapu Lele-GX has reduced their
usage a lot, but there are still some major decks using
one or both. Water Box decks might want to include
it for Standard, but their Expanded counterparts,
Blastoise (BW: Boundaries Crossed 31/149;
BW: Plasma Storm 137/135; BW: Plasma Blast
16/101) variants, etc. If the various Energy
transferring decks return to form, they would also
want to include this.
Tapu Fini-GX
just barely made one reviewer’s Top 10 list to earn one
voting point. This same amount was earned by
Friday’s subject as well; the tie was broken in favor of
Tapu Fini-GX by Tapu Fini-GX appearing on
one of the Top 11-24 bonus lists as well, while Friday’s
card did not. I was not the one who had it
in my Top 10, but I did have Tapu Fini-GX as my
21st place pick for my Top 25 list. An unofficial
17th place finish only bothers me because I ranked the
unofficial 18th place pick higher… plus several others
that didn’t make any of the actual Top 10 lists.
|
Vince |
So, we’ve reviewed three of the four Alola Guardians and now we’re
about to cover Tapu Fini GX. Like the other three
GXs, it has no Weakness, in which the opponent has to go
through the hard way to achieve the KO. Course
that’s half of the card and if it’s going to see play,
it has to have good effects backing it.
Aqua Ring does hit and run, even though it doesn’t do much damage
unless you run other damage modifier cards such as
Fighting Fury Belt, Choice Band, and/or Empoleon (XY
Breakthrough). Hydro Shot does 120 damage to one
of your opponent’s Benched Pokemon with the hefty two
water discard. And finally, Tapu Storm GX blows
your opponent’s Active Pokemon and all cards attached to
it on their deck, which may make it hard for the
opponent to search their blown Pokemon and all other
cards previously attached to it. This does not
count as a KO, unfortunately.
Standard: 2.5/5
Expanded: 2.5/5
Limited: 4/5
|
Retro |
Good old Fini. One of the best bulky offensive
Pokémon in the format. Be it Smogon OU or VGC, it seems
that its dominance isn’t slipping away. With a massive
130 SpDef, combined with its Misty Surge ability that
prevents statuses, making it a great team supporter, and
also access to Calm Mind to pull off amazing special
sweeping techinques makes it one of the best Tapus
around. Or pretty much because it is the only specially
bulky Tapu? Whatever the reason, it just came from
winning the 2017 VGC Masters World Championship, so it
does have some street cred. And now, Tapu Fini has now
descended to world of cards, but weirdly it didn’t got
the same amount of hype. And I think I know why.
The reason why initially it didn’t get much hype
is because people didn’t understand how to use Tapu Fini
at the first place. Unlike its other Tapu brethren, Fini
doesn’t deal massive damage on the spot like Koko and
especially Bulu does, and it’s not fully leaned towards
support like Lele does, but it tries to bring a line
towards both styles of Pokemon. Tapu Fini is more a
softener, a sniper so that its friends can come in and
deal the big numbers. Hydro Shot is the main attack that
does exactly what Fini is all about; it discards 2 Water
energies from itself to deal 120 damage to 1 Pokemon on
the opposing board. When you attack the Active Pokemon,
it does have damage boosting options; the Banded Kukui
combo can make it deal 170 damage, enough to destroy any
Marshadow-GX, Tapu Koko-GX, Tapu Lele-GX’s or even its
mirror’s day. Then after it deals the damage, it runs
with Aqua Ring and deals 20 damage to the opposing
Active Pokemon. This is a great backup attacker for
Waterbox decks, as now you have a lead Pokemon that can
be energy accelerated with Max Elixir (XY
BREAKpoint), deals massive damage to any potential
threat, runs back to the bench to be replaced by your
main attacker after it finished its business, which
thanks to the existence of Aqua Patch (SM Guardians Rising) makes energy conservation very easy, then
potentially come back to disrupt the opponent with its
GX attack, Tapu Storm GX. It’s basically a guaranteed
heads on Shiftry NXD’s Giant Fan ability with a catch;
if your opponent has no Benched Pokemon this attack
fails. Tapu Fini also has no Weakness, and thanks to
Aqua Ring it can actually act as pivot. The
accessibility of Tapu Fini thanks to it being a Basic
Water Pokemon so it can be searched via Brooklet Hill (SM
Guardians Rising) is also why it’s good.
But here we can see the glaring weakness of Tapu
Fini-GX. Aside from being susceptible to being killed in
its own mirror match, it needs 3 energies to attack with
Hydro Shot. Unless you get really lucky with your Patch
City techniques, you really need to rely on Tapu Fini’s
natural bulk to tank hits early game. Apart from Hydro
Shot, Tapu Fini is very passive; Tapu Storm GX might
almost never be used thanks to GX attacks like Alolan
Ninetales-GX’s Ice Path GX or Lapras-GX’s Ice Beam GX,
which is more useful in more scenarios. Aqua Ring only
deals 20 damage; it’s barely a flick on something like
Joltik (XY Phantom
Forces) although if you are onto that sort of thing
Muscle Band (XY
Base Set) is always a thing. Acerola (SM
Burning Shadows) is also a thing; this means it
can’t fully fulfill its purpose of setting up kills in
the late game with Hydro Shot, as scooping up Pokemon
will always be a thing.
But overall, this didn’t put me off from putting
Tapu Fini in any sort of Waterbox deck, both Standard to
help Lapras-GX and Alolan Ninetales-GX, and Expanded to
help Seismitoad-EX finish off opponents, with its no
Weakness property and decent HP to help setup kills in
the late game, even with checks.
Rating:
Standard: 3.9/5
(A godsend to any
Waterbox deck; this is an amazing card even with its
checks around.)
Expanded: 4.4/5
(It can one shot a
Shaymin-EX, which seem to make a comeback. Shaymins
beware Waterbox decks.)
Limited: 2.8/5
(There are little
methods to help accelerate energy and make the most of
Hydro Shot; so it’s a niche pick in this meta.)
Next on SM Burning Shadows:
A handy tool to escape Mt. Coronet.
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