Ness'
Card of
the Day
Meganium
"My
name is Meganium! Yeah!!
Oh
please do not Lass! Yeah!
My Pokémon
Power! Yeah!
Doubles
all your grass!!" - Swoll
"Double
your pleasure.. double your fun." - Scott
"Two
grass for 40? Wait- it puts to sleep. Wait- that's good!"
- Colin
"Wild
Growth is simply amazing." -
Josh
"Venusaur
love." - Bob
1.3.00 Sorry
for the delays in doing CotD, but it's going to be like that from now
on, probably. With Neo out, Meganium is one of the many good
cards. Let's have a look! Vote at the bottom of the page for the next
CotD. Welcome our last new quote giver for now, Bob!
Wild Growth
Wild
Growth is such an incredibly ability. So many people are underating
the power of this. Getting the Meganium out means the following
things:
-Pinsir
does 20 and can paralyze for a grass. A grass and a colorless deals
50.
-Meganium,
itself, puts to sleep and does 40, for two grass.
-Venusaur
(despite how hard it is to get out two different Stage 2 Pokémon)
attacks for 60 with two grass, and retreats for one grass.
-Meganium
(the other one) A Grass and a colorless does 40, and has a 50% chance
of paralysis.
-Jumpluff
pays more than it needs to attack. Wait.. that's not an advantage. :P
Retreating
is also a cool ability for high retreating grass Pokémon. Wild Growth
is something that can be Goop Gassed, but that's only a turn. You
should be able to improvise with what you have for a turn. Since
there isn't much Muk anywhere, Wild Growth can be very hard to stop.
And when a Meganium is out on turn two, with the Pinsir doing 50 for
two grass, it is hard to stop.
Remember
that Wild Growth makes Pokémon less vulnerable to Energy Removal, not
more. It allows you to recover faster. The status effects shutting
down the power aren't that big of a deal, because you use the power to
attack, and if it's paralyzed or asleep, you can't attack, and if it's
confused.. well, that can hurt it.
Nice HP, High
Retreat
100
HP is great. This is one of those cards that is very rarely going to
be knocked out when it's undamaged by some surprise. Gold Berry is
just an overall good card, and can help it stay out longer. The
weakness to fire and high retreat make it something that Magmar can
really hurt, and Magmar is very popular. Magmar is also a hard card to
stop. (Wooper maybe?) If fire isn't popular where you play,
Meganium is a good choice.
Chikorita,
Bayleef
There
are two Chikoritas. One has 40 HP, one has 50 HP. They're not made to
do damage, they're made to be benched and evolved as quickly as
possible. Play the 50 HP just to help make it not totally vulnerable
to Gust when it's benched. The 70 and 80 HP Bayleefs aren't that great
either, this is a card, like almost any Stage 2, you play the Breeder
with.
My Rating
(1-
Terrible, useless. 3- Pretty bad. 5- Average. 7-
Tournament level. 9- Broken. Just too good. 10- Wrong.)
Meganium
is a very, very good card. It's best friends are itself and Pinsir.
Despite being a Stage 2, it is definitely useable, and is the best
grass evolution ever, in my opinion. I'd give it an 8.5.
I
never saw Meganium in 15/3, since at the ECSTS Neo hadn't been
released. But 15/3 allows evolution. This power is amazing. In 15/3,
Meganium would be one of the best choices by far. I'd give a 9.0
in 15/3.
Pointless
Comments
First
turn Lass, then Eeeeeek with Cleffa is a great way to open with a
Meganium deck. You can get the time you need to get that Meganium out
and start building! A Meganium deck shouldn't play much or any Energy
Removal, as all it needs to do is overpower other Pokémon by making
energy more efficient. Oh yeah, Meganium is shut down by the
ever-so-popular Blaine's Ninetales/Muk deck. (sarcasm there)
~Jason
Klaczynski
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