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Ness'
Card of the Day
Rocket's Zapdos
"It's so broken, it's
not even funny."-Alex
Brosseau, #14 Global
10.15.00
What's up, everyone? With
the release of Gym: Challenge we stumbled upon a pretty new Zapdos..
it's attacks can catch your eye quite quickly. One Lightning for 20
and get a lightning from discard?! Three lightning and one
colorless does 70!?
In
tournament environments nothing seems to matter, but speed, and does
Zapdos slow gameplay down a bit?
NO!
Rocket's Zapdos is perfect with what is already far too strong in Pok�mon:
Speed, and Energy Denial.
The Deadly Combos of Zapdos
Plasma
and Super Energy Removal are a deadly combo
with Rocket's Zapdos. Zapdos can Plasma the energy it Supered away
right back onto it. It's Electroburn looks kind of suicidal, but you
can work around that with Defender,
another nice Zapdos combo. This Zapdos has no weakness, and resistance
to fighting, this will allow nice lightning decks to be created since
Zapdos can back up the weakness to fighting on Electabuzz and Lt.
Surge's Electabuzz. Lt. Surge's Electabuzz(70HP) works descent with
Zapdos, as they both discard and recover large amounts of lightning
energy with their attacks. Just like the Promo Mewtwo Absorption/Comp
Search combo, Zapdos can get a nice
start by discarding.
Some ways to get lightning in the discard immediately and also get
some useful cards are with Item Finder, Computer Search, and Misty's
Wrath. Although I thought I'd never say Super Potion was a useable
card in tournament environment, it can be now. Plasma
with Super Potion can be a nice, repeated cycle.
And yes, Zapdos can be a trapper Pok�mon, although it takes until
turn 3 to Electroburn, making it a reasonable, but not particulary
advantegous Trapper Pok�mon. The
two Supers, Super Potion, and even better, Super Energy Removal, are
just great with Zapdos, and remember, besides the obvious reason that
Zapdos can get extra energy every turn, you can repeat the super
cycles every few turns.
The Many Things Shut Down by this Evil
Lightning Bird, and the Few Things That Stop It
Zapdos
should shut
down Rain Dance(as
if it wasn't already completely shut down already) with it's wonderful
lightning type. First turn Plasmas with PlusPower can take out the
Rocket Squirtles. Zapdos has no particular advantage over Magmar or
Mewtwo besides the fact that it can build fast when played right. It
completely wipes out the decreasingly popular Hitmonchan, and it loses
to lightning decks with Ditto since
Ditto can plasma and Electroburn way faster because of it's Double
Colorless giving two lightning ability, but lovely Goop Gas can shut
down the that pretty purple pile. Ditto
in non-lightning decks is still a large threat to Zapdos.
I repeat: GOOP GAS.
How to Play Rocket's Zapdos to Your
Advantage
Zapdos'
Electroburn is played best when you play it like you would a Chansey
that you're Double-Edging with. What I mean is, if you wait until the
right moment, you should be able to Electroburn, and keep Zapdos alive
for one more Kamikaze Electroburn. Use a few Energy Removals and Super
Energy Removals if you have to to stop them from knocking it out, and
then next turn, if Zapdos can make it, do the sacrificial Electroburn. Electroburning
in the right two turns this gets you two prizes, and your opponent one.
It's like trading a knight for two bishops, for those of you who are
familiar with chess. Remember- it's almost always okay to trade when
you're ahead. So if your Zapdos is weak, Electroburn it away and
exchange prize drawings, most of the time, this works well. With
Defenders and Super Potion it is possible to get numerous Electroburns
off. (The Neo card Golden Nut will break Zapdos even more.) The
magical number of 70 is just amazing in tournament play as it one-turn
K.O.'s other Rocket's Zapdos, Hitmonchan, Magmar, Electabuzz, Mewtwo,
Scyther, and with a PlusPower, the dreaded Wigglytuff.
My Rating (1- Almost completely useless, 5- Average,
10-Totally broken)
I think Zapdos deserves a perfect 10.
It's just simple amazing, it works great with Speed, Energy Denial,
combos, three of the most important things in tournament play. It is
totally broken, and will be with us in tournament play for a while.
~Jason Klaczynski
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