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Ness'
Card of the Day
Chaos Gym
"Strategic."
10.18.00
Chaos Gym is just amazing,
even in Prop15.
Power in Trapper
While
people who have never seen a real trapper in action continue to say it
has flaws, the flaws can be got around. First, let me clear up some
things with Trapper..
It's
hard to pull the combo off- I am so sick of hearing this! You do NOT
need the 3 card combo to destroy your opponent's hand!
A 5 card hand can be snuck attack twice
(you'll
get 2 trainers), then Trapped, a 6 card hand can be trapped twice, it
isn't that hard to do when you're playing 4 Item Finder and 4 Trap. A
4 card hand is Snuck Attack and Trapped, people do not always need to
be Imposter Oak Revenged, even if they have a large hand. Trapper can
still do great
leaving
your opponent with one card in their hand to, you do not NEED to get
that last grass energy, since the threat is two cards
(allowing
Comp Search and Item Finder) next turn.
Going
second will lose- People talk about the terrible disadvantage of
going 2nd with Trapper. It makes it slightly harder if they've Oaked a
few times, and filled their bench, to best prepare for the Traps, but
you still destroy their hand and get the Wiggly out turn two. Yes,
Wigglytuff. Anyone that thinks that Hitmonchan and Magmar are the
"Trapper" Pok�mon need to realize how
absolutely
stupid that is. One KO a turn to all the good stuff with PlusPower,
that's something Buzz, Chan, and Magmar can't do.
It
can't make a recovery- Anyone that plays a Trapper knows its
ridiculously annoying you Trap someone's hand away and then they draw
an Oak. It is very hard to make a recovery, in
fact,
nearly impossible when they get the removals, but that's what Chaos
Gym before.
If
they do get lucky
(since
I believe Luck
is the most important thing in beating a Trapper)
and draw an Oak, they have a 50% chance it fails. Now, with a 40
Trainer deck, you would think Chaos Gym would really hurt you, it
doesn't as bad as you'd think. First of all, a failed PlusPower
doesn't help your opponent, it just fails, your opponent cannot use
cards that stay in play. A nice strategy is to try to Item Finder and
Comp Search and turn your hand into a lot of PlusPowers, and if
possible, another stadium and Oak. That way, when they come down to
one basic you can play a different stadium, getting rid of Chaos Gym,
and Oak to get everything you need to win, and if you have to, put
another Chaos Gym out. If you know you can get another Chaos Gym you
can try this strategy even if you seem a few turns away from a win,
it's a nice strategy. Chaos Gym gives your opponent a 50% that
their Item Finder or Computer Search will work, if it does, they have
another 50% chance to take with the Oak they get, which is normally
what is gotten, except when there isn't one available in the discard.
(Then people improvise, Bill or something is okay..) Watch out for
other Stadiums, those put Chaos Gym in the discard with no flip.
When to Play Chaos Gym
Play
it when you have the big advantage, for example, your opponent has a
one card hand, you have a powered Wiggly and full bench against a
Scyther, Hitmonchan and Magmar. Get as many PlusPowers in your hand as
possible, then play Chaos Gym. Their lucky draw will need more luck to
help.
In Trapper- Why Would I
Play Chaos Gym if I Need to Constantly Stop Their Hand?
You
can still play the Sneak Attacks with a 50% chance of working if
you're looking for an Item Finder or Comp Search, or sometimes an Oak.
Some people will wait for another stadium before trying to Oak because
if it fails, it hurts, and it allows you to Oak, but your deck will be
low in Trapper if you have the Chaos Gym out. Don't worry about
getting tails with a Sneak Attack, your deck is so slow that adding
any trainer back is worth it. You can play Traps if you're desperate,
but those have a 25% of working, not really worth it. Just try to
Sneak Attack when they get two cards, remember, a Computer Search and
Item Finder needs to work to get the card, then the card gotten needs
to work, too.
It Will Be Good at the
STS?
Yes,
in Prop15, many people won't waste space on other stadiums. 3 Chaos
Gym will be very nice, their failed Oaks are your succeeded Oaks. If
you try to plat fast, get it out on turn 1 or 2, it can hurt. Put out
the Narrow Gym, Oak, Chaos Gym, you gotta love that.
My Rating (1- Almost completely useless, 5- Average,
10-Totally broken)
This is a very nice card, it's only major weakness is to other
stadiums, but when out, not only does it have a 50% to stop your
opponent's trainers, it can give them to you. That's nice, that's
very, very nice. It is great in Trapper, but don't underestimate it
any type of deck. I'd give this amazing card a 9.0.
~
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