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Ness'
Deck Report of
the Day ;-)
Prop
15/3
Top
10 Pokémon
and
Top 5 Trainers
For those of you that couldn't make it out to the East
Coast STS, or for those of you who are just curious of someone's opinions
on the most powerful Pokémon in the 15/3 format, here's my thoughts.
#10
Arcanine
With
less Energy Removal, Arcanine can be hard to stop. Once it gets powered,
it can just Take Down through almost anything, KO'ing it. It can
Flamethrower the Scyther for the knockout, also. A fully powered Arcanine
is very hard to defend against.
#9
Mewtwo (movie promo)
Besides
working good with Venusaur, this can take out Hitmonchan with one hit if
it's giving some of your weak-to-fighting Pokémon trouble. Energy
Absorption is nice with Super Energy Removal, and Mewtwo is lower on the
list than in standard because there is even more psychic resistance in
15/3(Clefable is common), and resistance is a little harder to work
around.
#8
Hitmonchan
Electabuzz,
and Wigglytuff, two of the most popular cards at the STS are weak to
fighting. Despite all the resistance there is always a lot of weakness.
Hitmonchan threatens knock out to an Electabuzz or Wigglytuff with a Jab,
and can knock them both out with a Special. Without resistance to
fighting, The Jab for 20 is pretty nice, too. It's a basic that attacks
with a nice, simple attack, for one energy. It's just a simple card, but a
good card.
#7
Scyther
A
lot of decks didn't play Scyther, surprisingly, or more than one. It's
Slash attack is weak without PlusPower, which takes up Trainer room.
That's one of the biggest reasons as many weren't played as in standard
format. It's still good though, can attack without grass, and has the
useful no retreat.
#6
Brock's Sandslash (70 HP)
So
many people overlooked the power of this card. For two fighting it can
knockout the Electabuzz and Clefable, depending on a flip. It's resistant
to lightning is very useful, and with Pewter City Gym it's almost
unstoppable. Decks that didn't play the Scyther didn't stand a chance.
#5 Magmar
It's
been proven: Status effects mean more in 15/3. Smokescreen can really slow
your opponent down early in the game, and poison is nice when there is
less Scoop Up and Switch being played. It's even harder to get around
these annoying status effects in this format, you just have to hope for
lucky flips.
#4 Rocket's Zapdos
Rocket's
Zapdos is trainer reliant, and although it couldn't normally protect
itself from damaging itself with Electroburn because of limited trainers,
it still proved to be a great Super Energy Removal. It could sacrifice
itself for a prize when necessary.
#3
Clefable
Clefable
is such a powerful weapon in this format because you can get away with
evolution. Rocket's Zapdos doesn't stand a chance against it, one
colorless to mimic Do the Wave, Thunderpunch, Psyburn, Smog, is just good
because it requires a single energy, no matter what! One energy for an
attack makes it almost immune to energy removal, and great with Super
Energy Removal itself.
#2
Electabuzz
Electabuzz
is also very powerful in 15/3 and standard. First turn paralysis, and
paralysis is general is more powerful because of less scoop up, switch
etc. The turn two forty for one lightning and any other energy is just so
quick, it can really shorten your opponent's time to prepare to do
anything.
#1
Wigglytuff
Just
like in standard format, Wigglytuff is pretty much the most powerful Pokémon
to use. Although it's harder to get out on turn two in 15/3, you
don't have to, since everything is being played slower. With the PlusPower
it can take out anything. It succeeds because of it's low energy
requirement for one hit knockouts against a lot of Pokémon.
I'd say Venusaur is close to making the top 10, and is probably #11.
Blastoise would be a nice choice, but it was hard to play with all the
lightning being used. Alakazam wasn't even used at the STS, but I think it
would have done okay.
Now if you're wondering about the trainers, here's my Top 5 opinion:
#5
Chaos Gym
The
fifth best trainer is a hard choice, but I'd end up going with Chaos Gym.
A lot of people played no Stadium, so a Chaos Gym that was out was
controlled by the person that played it, and the person against it would
have to play with all their trainers on very risky flips, being careful of
what they do, and trying to work without their trainers that can help
their opponent, and give them a disadvantage. This is hard to work around.
#4
Super Energy Removal
Removing
2 energy can really slow your opponent down, and prevented your opponent
from playing cards like Venusaur, without trouble. This was Wigglytuff's
worst enemy at the STS, but it was a lot of card's worst enemy.
#3
Computer Search
Computer
Search gets you what you need. Every deck at the STS also played this
card. It helps you keep your speed. It helps you get the evolution out you
need. It helps you in desperate situations where you got an awkward draw
without the energy you need. The downside of discarding two cards isn't a
large price if you can get any single card you want from your deck.
#2 Gust of Wind
Gust
is so much more powerful in this format. Like Oak, it's pretty much a
necessity. It gets prizes. Things that are damaged in 15/3, normally keep
damage. In 15/3, you should try to make your Gusts get you your last
prizes.
#1
Professor Oak
7
new cards is just so good. It's only downside, discarding your hand, is
normally not a big price to pay for a whole new set of cards to work with.
Every single Top 8 deck played Oaks at the STS. Every single one. I think
that's enough proof of how powerful it is.
The fifth best trainer was a hard choice, considering Item Finder helped
decks stay fast and re-use Gusts, PlusPowers, etc, and PlusPower made
Wiggly the one-hit KO'er against the strong basics. Misty's Wrath and
Secret Mission were also great card drawers, and the Nightly saved a lot
of people who ere out of the evolution or energy they needed. Chaos Gym
can stop all those things from even working, however, so I gave it 5th.
After the STS, a lot would agree that Prop 15/3 isn't a bad thing, and
actually made the East Coast STS fun. At the STS I played a Rocket's
Zapdos/Clefable/Wigglytuff/Mewtwo deck that managed to make Top 8. It
played my Top 4 trainers, no Chaos.
-Ness
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