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Ness'
Feature
of
the Day ;-)
neo
A
change for the better
I
don't know if everyone has had a chance to get some Neo cards yet, but
for those of you who did, you'll probably agree with me: Neo rules.
Neo is going to benefit the game more than any
other expansion, in my opinion. There are some new decks that
can be made.
Like Scott Said, Professor Elm, Sprout Tower,
Cleefa, and countless cards. He's right. Sneasel, EcoGym, Dark Energy,
Gold Berry, Miracle Berry, Meganium, Mary- they're all great cards.
And there are still more good cards!
Although Neo will overall benefit tournament
environments, unfortunately, luck has increased a little because of
some coin flip cards are going to be played (Energy Charge, The Baby
Rule etc.) This isn't that big of a deal, though, there's always
lots of flipping.
I'll show you my opinion of what expansions
have done, and what they're going to do:
Jungle-
Scyther began the downfall of Hitmonchan, yet there was no other good
hay basic, so it was pretty much Haymaker VS Haymaker. Rain
Dance still had a huge disadvantage because Blastoise had no friend to
fight for him, and Buzz took it out. Wigglytuff really wasn't
too popular with just Jungle, at least not in tournaments where I
played at. It took until Fossil for Wigglytuff to be used, and it
became very good at Rocket.
Fossil-
Ditto shows up in many decks because of it's double colorless speed.
Rain Dance becomes a little stronger because of weaknessless Articuno.
Non-Chan Hay variants are invented because of Magmar, and some people
even try out Lapras!
Team
Rocket-
Rocket just hurt Pokémon. Nightly helped fast decks from
decking(their biggest weakness), and Rocket's Sneak Attack also helped
fast decks, by allowing them to leave their opponent with no trainer
options first turn so the Hay could get a quick advantage or win.
Gym
Heroes-
Gym just introduced Trap, which has a whole archetpe around it, and
can be hard to stop, especially if you lose the opening flip.
Gym
Challenge-
Rocket's Zapdos becomes very popular because it works great with
speed, Super Energy Removal, and reckless discarding.
Neo-
Neo introduces many good cards, like I mentioned above. There's a
bunch of new, effective gyms, and Pokémon Tools are cool thing that
are going to be used. Neo has more cards that are going to be used in
tournament decks than any other expansion.
(I don't know much about Neo II and III, other than the Legendary Dogs
from Neo III that don't allow trainers to be played. Those rule!)
These are the effects that expansions have had on tournament
environments. Jungle did less than any other expansion. I'd say our
best expansion before Neo was Fossil, but I'm not sure. Neo
isn't going to dramastically change Pokémon, but I think it's going
to make it a little more fun for everyone. You don't have to make a
deck that loses now, if you want to try out new cards.
Look closely at what cards I mentioned changing environments, from
each set.
Scyther, Ditto, Rocket's Sneak Attack, The Rocket's Trap, Rocket's
Zapdos
These cards are all in the same type of decks, in fact, these cards
above could all be in the same deck. Neo isn't all Haymaker,
it's got good cards, good trainers(gyms, tools, everything!), good
basics, good evolution, and some very interesting, useable, new
energy.
So if you can get Neo cards, use them! There's a lot of good stuff in
there!
Ness
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