1.21.05 Out of all the
modified
decks, this deck has one of the coolest concepts. Not
only does it rely primarily on one card, Dark Tyranitar,
but one attack especially: Spinning Tail. Dealing 20 to
every Pokémon starts off as insignificant, then turns
into a threat, then becomes multiple prizes per turn
after that.
The point of this deck is to get Dark Tyranitars
out as quickly as possible, and keep them in play long
enough so that it can use Spinning Tail repeatedly,
because every deck will become eventually overwhelmed by
the ridiculous amount of damage being done. There's two
ways to prevent your opponent from stopping you:
1) Get your Dark Tyranitar out as quickly as possible.
And we play high draw cards and Pidgeot to do that, and
also R Energy so that Spinning Tail can be used Turn 2. 2) An interesting tech trainer card. Read below!
Pokémon (15)
4x Larvitar
(TRR, Fury Attack)
2x Dark Pupitar
(TRR, Explosive Evolution)
3x Dark Tyranitar
(TRR, Spinning Tail)
1x Dark Tyranitar
(TRR, Second Strike)
2x Pidgey
(FRLG)
1x Pidgeotto
(FRLG)
2x Pidgeot
(FTLG)
Because you only need a Larvitar backed up eventually by
a Pidgeot, Dunsparce is unnecessary. You simply want to
lay an energy on Larvitar on turn one, lay the second
energy on Dark Pupitar turn two, then after that,
Spinning Tail as many times as possible. If your hand
is strong, you may be able to skip into a turn 2 Dark
Tyraniar and keep using R Energy (get them with
Pidgeot's Quick Search) each turn after that.
Energy (13)
5x Fighting Energy
4x Darkness Energy
4x R Energy
You want to play enough fighting energy so that you can
take advantage of fighting weak cards like Elekid,
Voltorb, Dunsparce, etc. which have a chance of being
knocked out first turn by Larvitar.
R Energy is great for speed, the ability to do high
amounts of damage with Grind, and also allows Dark
Tyranitar to use its Bite Off attack when necessary.
The Great Ball gets you whetever you need: The Larvitar
or the Pidgey. This way, you don't need Dunsparce, and
don't waste a turn using Strike and Run.
The Claw Fossil doesn't
seem
to make sense, but it's great. It's a solid opener that
can stall until your Dark Tyranitar is ready. Not only
that, but when they attack it, they get a damage
counter, which can end up giving you a knock out later
game.
The Energy Removal 2 is a new idea I've been trying.
The idea is to slow your opponent's first few turns down
so that they lose one to two turns of attacking the Dark
Tyranitar (at least prevent it from being knocked out),
because like I said, the more turns you use Spinning
Tail, the more likely you are to win the game.
ATM Rock is of course, amazing with Spinning Tail,
because damaged evolutions are transformed into their
low HP basics and immediately are knocked out, and also
it is useful if your opponent has used Rare Candy to get
out a Pidgeot immediately on you. Use ATM [Rock]
immediately to hopefully negate the tremendous advantage
they will have by having a Pidgeot before you.
What beats Dark Tyranitar?
Dark Tyranitar has become more popular, and the
following cards are somw ways people are dealing with
it:
Milotic (HL) - Removing all damage in play is
definitely going to be to their advantage, negating the
effect of your Spinning Tails. Milotic is hard to deal
with, but you can go for one-hit KOs with Tyranitar
rather than Spinning Tails if necessary. No deck is
unbeatable, but at least this deck plays Energy Removal
2 (something that gives you a chance to get lucky
against any deck you play, no matter how much of an
underdog you seem to be.)
Butterfree (FRLG) - Butterfree removes one damage
counter off of each of your Pokémon in between turns.
This also negate's Dark Tyranitar's damage by your
turn. However, it must be active to use it's power, and
has weak attacks, so you should be able to take it out
with Dark Tyranitar.
Togetic - Togetic can't be damaged by Dark
Pokémon, but it can't protect it's bench. Just remember
to not have a Dark Tyranitar on your bench because
Togetic is allowed to use your benched Pokémon's
attacks.
Nidoqueen - Nidoqueen easily one-hit KOs Dark
Tyranitar. Energy Removal 2, and Rock TM [which can
cleverly be used to discard their Double Rainbow
energies by turning their Pokémon back to basics] can
handicap the deck for crucial turns while your Spinning
Tails add up.
Anything I didn't comment on should be
self-explanatory. The deck's amazing. Try it.
Jason "Ness" Klaczynski
aim:aatwoson
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