Focusing only on 
					basic Pokemon & evolutions, these are the strongest cards in 
					modified at the moment.  If you've played in any City 
					Championships, these cards won't be a surprise to you.
					
						
							|  | #10 Energy Removal 2 (Unseen 
							Forces)
 Energy Removal 2 gives fast decks the ability to 
							prevent your opponent from making comebacks.  Buying 
							turns to get more unanswered prizes let's you to 
							continue to build your Stage1's and basics. ER2 is 
							especially effective against Holon's energies.
 | 
						
							|  | #9 Crystal Beach (Crystal Guardians) 
 So many decks in modified rely heavily on either 
							Double Rainbow Energy, Scramble Energy, or Holon's 
							Castform/Magneton/Electrode.  Because of this, 
							Crystal Beach is probably the best stadium in the 
							game right now.
 | 
						
							|  | #8 Professor Elm's Training 
							Method (Unseen Forces)
 Getting any evolution from you your deck, 
							without being limited to non ex, allows decks like 
							Banette ex to work.  Without this card, ex Pokemon 
							that aren't delta Pokemon would all become nearly 
							unplayable.
 | 
						
							|  | #7 Holon Researcher (Delta Species) 
 Holon Researcher works great in decks that play 
							Delta Pokemon.  While it requires a discard, it 
							beats out Celio's Network because it has the ability 
							to get ex's, basics, a metal energy, and most 
							importantly, can be fetched with Holon Transceiver.
 | 
						
							|  | #6 Holon Adventurer (Holon Phantoms) 
 Having the option to simply draw three cards is 
							great.  Before Holon Adventurer was printed, the 
							only way you were drawing cards from a Holon 
							Transceiver was if your opponent's hand size was 
							larger than yours, and you'd get a Holon Scientist.  
							Holon Adventurer gives you the options to get three 
							cards whenever you want, and in many decks, you'll 
							often have the option to draw four.
 | 
						
							|  | #5 Holon Scientist (Delta Species) 
 Holon Scientist is a great balancing card to 
							keep in the format.  When your opponent gets set up 
							quickly, and you don't, Holon Scientist is going to 
							be the only reason the game isn't over - giving you 
							a chance to get a large hand just like your 
							opponent, and set up.
 | 
						
							|  | #4 Windstorm (Crystal Guardians) 
 Without Windstorm, any deck relying on 
							Poke-Powers and Poke-Bodies would become 
							significantly weaker because it would have no answer 
							to Cessation Crystal.  Windstorm fits into any deck 
							that relies on Powers & Bodies, providing an answer 
							to troublesome stadiums and tools at the same time.
 | 
						
							|  | #3 Rare Candy (Holon Phantoms) 
 The speed advantage a Rare Candy gives a stage 
							two deck is huge.  Having the ability to get lucky 
							and get a Pokemon like Metagross d on the first turn 
							can be a game-winning advantage.
 | 
						
							|  | #2 Holon Mentor (Delta Species/Dragon Frontiers) 
 Holon Mentor allows almost every deck in 
							modified to set up, and is a great combo with 
							Holon's Castform, giving you 3 Delta Basics 
							immediately means you're getting three cards 
							immediately.
 | 
						
							|  | #1 Holon Transceiver (Delta Species) 
 The ability to get Holon Mentor, Holon 
							Adventurer, Holon Scientist, Holon Researcher, Holon 
							Lass, Holon Farmer, either from your deck or discard 
							pile makes Holon Transceiver a wildcard of options 
							to improve the consistency of any deck.  It also 
							allows decks to play what basically becomes "8" 
							Holon Mentor; by having four Holon Transceiver and 
							four Holon Mentor in your deck, you have eight cards 
							to get basics early in the game.  That's why so many 
							decks play four, and that's why it's an uncommon 
							that sells for $10.
 |