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Ness

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Ness's Nest
R
ock
Block
modified deck

       Hey everyone.  Sorry for the delays.  Rock Block is the name my friend Alex Brosseau came up with for the very popular deck archetype featuring Dark Tyranitar and Dark Ampharos.

       The concept of the deck is simple: Get Dark Ampharos and Dark Tyranitar out quickly, then repeatedly use ATM [Rock] with the Tyranitar active, which will accumulate damage to your opponent's basic Pokémon.  The repeated Stone Generator attack from ATM [Rock] will force your opponent to evolve the same Pokémon over and over, taking 20 damage from Dark Ampharos each time.  This, combined with Dark Tyranitar's Sand Damage, ends up doing an overwhelming amount of damage to all of their Pokémon with very few energy.

Pokémon (24)                Trainers (25)                               Energy (11)
4x Dunsparce
(SS)            4x Steven's Advice (HL)               4x Darkness Energy (RS)
3x Larvitar
(RR,62)          4x Celio's Network (RG)               4x Fighting Energy (RS)
2x Dark Pupitar
(RR,40)    2x Copycat (RR)                           2x Double Rainbow Energy (MA)
3x Dark Tyranitar
(RR,20) 1x Mr. Briney's Compassion (DR)  1x Scramble Energy (DX)
3x Mareep
(DR)                1x Rocket's Mission (RR)
2x Dark Flaafy
(RR)          4x Rare Candy (SS)        
2x Dark Ampharos
(RR)    4x Ancient TM [Rock] (HL)
2x Pidgey
(RG)                 3x Rocket's Poké Ball (RR)
1x Pidgeotto
(RG)             2x Rocket's Tricky Gym (RR)
2x Pidgeot
(RG)

       Pidgeot is especially necessary in this deck because it allows you to search for Ancient TM [Rock] repeatedly.  When done several turns in a row with Dark Ampharos benched, and Dark Tyranitar active, repeated rocking is extremely devastating to virtually any deck, hence the name of the deck.  The Larvitar you play has a 1/8 chance of KOing a Dunsparce first turn with a fighting, which although highly against the odds, it's almost a guaranteed win if you succeed.  Also, we play two stage 1's of each of our Dark Ampharos and Dark Tyranitar lines, because if we rely on Rare Candy, we will be extremely vulnerable to ATM [Rock] ourselves.

       As for the trainers, the supporter line is pretty straight-forward.  I've chosen against playing multiple Rocket's Mission, because you really can't afford to discard your Dark Pokémon nearly as much as you would think you can.  Maxing out on ATM [Rock] is not a difficult choice, and I've decided to play 3 Rocket's Poké Ball.  Many other decklists I've seen do not play this many Poké Ball, but I assure you it's a necessity for the consistency and speed of your deck.  Rocket's Tricky Gym allows you to KO the benched threats which will often be 10-20 damage away from KO because of all the Darkest Impulse/Sand Damage adding up.

   

       Double Rainbow Energy allows a single energy on a Dark Pupitar (or Larvitar) to turn into a heavy damage-dealing threat on the next turn, and the Scramble Energy allows an energyless Dark Tyranitar or Dark Ampharos to deal 50-70 damage out of nowhere if your opponent has got ahead early in prizes.

       Like most decks I work on, I will probably make several changes to this list, and I'll let you know how it goes. 

-Jason Klaczynski
aim:aatwoson

 


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