Jason
Klaczynski
"Ness"
2006 &
2008
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Ness's Nest
with Jason Klaczynski
August 22, 2008
2008 Worlds Report
I've played Gardevoir/Gallade since States this year,
eventually changing the Furret to Claydol, which I found to
be only slightly better. Throughout the season, my friend
Alex Brosseau & I began to test GG against Empoleon/Omastar
and found it to be a close match. Eventually, Empoleon/Omastar
would become Empoleon/Bronzong, a deck we noticed to be
extremely strong that beat Gardevoir/Gallade. Stuck between
these two decks, I had to make a decision.
On one hand, we have Gardevoir/Gallade...
1) It's the deck I've played with all season. There's
nothing more uncomfortable in the Pokemon TCG than entering
the biggest tournament of the year with a deck you're
inexperienced with.
2) Gardevoir/Gallade has no BAD matches. Sure, Empoleon/Bronzong
has an edge on it, but by how much?
3) Many of the players who play Empoleon/Bronzong were
mediocre skill level. The top players seemed to prefer
Gardevoir/Gallade.
4) Empoleon may be countered by Dugtrio.
In favor of Empoleon/Bronzong...
1) It is beating the by far, most popular deck in this
format: Gardevoir/Gallade. Can you really win Worlds without
having an edge on the most popular deck?
2) Worlds time limit was extended to 40 minutes. Empoleon
occasionally has trouble winning in 30 minutes.
In the end, I stick with my gut. I play Gardevoir/Gallade,
and I play a list that I can say looking back, was
absolutely perfect, given the tournament. My deck was built
around two ideas:
1) Be consistent.
2) To have an edge in the mirror.
Pokemon (21)
4x Ralts (SW)
2x Kirlia (SW)
3x Gardevoir (SW)
1x Garevoir LV. X (SW)
2x Gallade (SW)
2x Baltoy (GE)
2x Claydol (GE)
1x Duskull (DP)
1x Dusknoir (DP)
1x Chatot (MD)
1x Jirachi ex (CG)
1x Jolteon* (PK)
The Gardevoir line is pretty standard. I've seen 3 Gallade,
but given it's declining power as prizes become flipped, two
is the perfect number. I don't like to play less than 3
Gardevoir because getting it out early helps the rest of the
deck set up, and it's your primary attacker in the mirror.
2/2 Claydol is perfect for consistency, although 1/2 works
given how many cards search out Baltoy. I ran 2/2 to avoid
prized Baltoy problems. Dusknoir's power and attack are both
absolutely amazing. Although almost every Worlds qualified
player plays around Dusknoir, keeping the threat of it there
is important. I worried that if I didn't run it, it'd
eventually be discovered by the top cut, and decks like
Empoleon or Eevee variants could comfortably fill their
bench against me, giving them an edge. Not only that, but
Hard Feelings is such a sick attack at the end of the game,
and it's damage isn't even reduced by Double Rainbow Energy.
Jirachi ex is absolutely game-breaking in the mirror because
it allows you to maintain consistent turns of disabling
their powers. The mirror match is based entirely around
Psychic Lock and Shield Beam. Whoever breaks from this
string of attacks is generally at a disadvantage, but
without Jirachi, it is difficult to power up enough
Gardevoirs back to back. Jirachi's ability to Shield Beam
for one energy allows you to easily play Roseanne's Research
and Shield Beam a Gardevoir, threatening a KO, and it also
allows you to fall behind temporarily to allow you to use
Scramble Energy. Because you have been turning off your
opponent's powers every turn, it is easy for you to regain
the lead.
I avoid running the Absol ex because
1) It's a bad opener.
2) It becomes a two prize liability against Empoleon,
Magmortar, and even the mirror sometimes.
3) It cannot create a OHKO when there is no damage in play.
(Whereas Jolteon* can.)
4) You have so few turns to be able to use Powers in the
mirror match.
Energy (15)
4x Call Energy
3x Psychic Energy
1x Cyclone Energy
4x Double Rainbow Energy
3x Scramble Energy
I had begun running a fighting energy, but I decided a third
psychic was too important. Running out of psychic can take
away your Jirachi option, which can lose you the mirror. 1
Cyclone proved very useful, especially lategame. 4 Call is a
must to ensure an early Claydol.
Supporters (14)
4x Roseanne's Research
4x Celio's Network
2x Bebe's Search
2x Team Galactic's Wager
2x Steven's Advice
Notice the heavy Celio/Bebe's count totaling at six. For the
same reason we run 4 Call, we run 6 supporters that can
search out Claydol. A turn two Claydol vs. a turn three
Claydol can easily be the difference between a win and a
loss.
Wager has great synergy with Gardevoir's Psychic Lock,
eventually putting your opponent in a spot where they are
unable to respond to a Psychic Lock knockout. Steven's
Advice provides a tremendous edge in the mirror, because
through your exchange of Psychic Lock and Shield Beam, both
you and your opponent will struggle to set up, and hand
sizes will become low. Steven's simply allows you a bigger
hand, and therefore more ability to build another Gardevoir.
Trainers (8)
4x Rare Candy
2x Windstorm
2x Warp Point
Early Gardevoir and Gallade are so powerful that 4 Rare
Candy is a no-brainer. Unlike many players who ran only 2-3
counters to Crystal Beach, I chose to run 4 (2 Lake Boundary
are in the list as well.) Although Crystal Beach and
Cessation Crystal are not that popular, you have to
understand that almost any deck will gain an edge on you if
you cannot counter them repeatedly.
Stadium (2)
2x Lake Boundary
Here's the report. Forgive the briefness of it or any
details I mixed up - these details become hazy, especially
when all you become worried about is your next match.
Round 1: Bronzong/Eeveelutions (France)
My round one opponent is from France. My opponent eventually
uses a Bronzong+Scramble for a Coating KO on a Gallade, but
is nailed with a Jolteon* + Lake Boundary Psychic Lock KO
with a Gardevoir. From that point on, he desperately attacks
with a Glaceon trying to flip heads to buy time. Eventually,
he flips tails and the game is over.
1-0
Round 2: Gallade/Furret/Pidgeot d/Muk (AJ Schumacher, United
States)
I've played against a Furret/Empoleon/Pidgeot d as
Nationals and I know how tough it can bee if they get enough
Keen Eye attacks off. My opponent opens Sentret and I'm slow
to start with a Baltoy. I see a Pidgey from a Roseanne and I
already know what he's playing. After he Keen Eyes, my best
option is to attack with Claydol. Not only does it 2 hit KO
Furret, even with the DRE I was forced to play, but Claydol
will be useless when he evolves into Pidgeot d and attaches
a Holon Energy. The game is close, but my opponent manages
to set up too well without any powers, and although I
eventually rip a Steven's, I lose a game-breaking Wager, am
unable to play around his Muk's Poke-Body (which results in
my Gardevoir being one hit KO'd by another Gardevoir) and
lose a very close game.
1-1
Round 3: Gardevoir/Gallade/Claydol (Mexico)
My third round opponent opens with a Pachirisu and begins
setting up. My slow is pretty start but I manage to draw a
Steven's Advice and get a Jirachi attacking, eventually
resulting in an advantage created by the fact that I simply
have more cards in my hand to work with. He ends up
attacking with Gallade instead of Psychic Locking one turn,
and that allows me a turn of Cosmic Power & Telepass to
create an unbeatable set up.
2-1
Round 4: Gardevoir/Gallade/Claydol (UK)
My fourth round opponent pulls off an early Keen Eye, and my
set up is pretty mediocre as I struggle to draw what I need
with Claydol. I worry that he will continually use Keen Eye
to build a huge advantage, but he immediately retreats and
KOs my Chatot, allowing me to Scramble my Gallade and KO his
Gallade. He ends up using Keen Eye again, I attach a Double
Rainbow to Gallade, Wager, then KO his Furret, and
eventually begin Psychic Locking to solidify my win.
3-1
Round 5: Blissey/Crystal Beach/Cessation Crystal (NO)
7 rounds later, I will be battling the same opponent in the
finals. My opponent opens with Chansey, and I've played this
match 100 times and am very comfortable with it. I nail him
with an early Wager, putting him at 3, and his first Blissey
is KO'd, leaving him with almost nothing. Gallade has no
problem going through everything.
4-1
Round 6: Leafeon/Magmortar/Cessation Crystal (DE)
This game went downhill fast. A slow start was nailed by a
Cessation Crystal that stuck as I struggled using Chatot's
Mimic for 4 to set up. After Wagering him to 3, he drew
Magmortar LV. X & an energy to be able to Flame Buster KO my
Kirlia+Scramble Energy I had struggled to build. ER2's seal
my fate.
4-2
Round 7: Empoleon/Bronzong/Claydol (NL)
I was so thrilled after this match because I don't know how
I won it. I've tested this match so much and if I'm sure of
anything it's that you can't beat a Dual Splash. I open with
a Baltoy, and her Piplup uses Call Energy for a total bench
of Baltoy, Bronzor, Chatot.I bench a Ralts & Chatot. I
attach an energy to the Ralts & pass. I end up with a
Claydol against an Empoleon which is destroying my bench. I
get tricky and avoid benching anything, forcing her to Dual
Splash something for a KO. She ends up Dual Splashing 2
Pokemon for a KO, and a DRE on Claydol allows for 30 damage
to her Empoleon, a perfect increment to allow for a 2 hit KO
with a DRE'd Psychic Lock. Her two prizes backfire as she is
unable to Scramble Coating after I Wager her. Eventually,
she manually builds a Bronzong, and I manually build a
Gardevoir. Her Coating is countered by a Jolteon* + Lake
Boundary Psychic Lock KO & I take the game. Sometimes weird
situations arise in Pokemon where there is a tricky way to
play around your opponent's cards. This was one of those
games.
5-2
I make Top 32 as seed #19. To Sunday...
Top 32: Gardevoir/Gallade/Claydol (Drew Holton, 2nd U.S.
Nationals)
Drew is a good player with a lot of experience in the
Gardevoir/Gallade mirror. The first match is close, with him
catching me off guard with paper in a big wager, but
Steven's Advice gives me the winning edge. Game 2 I pass
with nothing for the first few turns and take a very quick
loss to Psychic Lock. Game 3 is very similar to Game 1, with
my quick Claydol allowing me a fast Psychic Lock which he
couldn't recover.
6-2
Top 16: Empoleon/Bronzong/Cessation Crystal (John
Silvestro, U.S.)
John's been beating up GG decks all day without Claydol, and
my first game I'm in trouble. I have trouble setting up, and
too many
Dual
Splashes are too difficult for me to recover from. Game 2 I
am stuck with an atrocious hand and am forced to Celio for a
Chatot as he repeatedly uses Castaway, resulting in a Turn 2
Empoleon+Cessation. His hand becomes big, and I Mimic for
10, hoping he doesn't draw into a Roseanne's or basic. He
draws a Castaway. He'll obviously take a Roseanne to avoid
being benched out, but I have one turn until he can
Roseanne, and can bench him out. Unfortunately, he Warp
Points, and I am forced to promote Jirachi ex with 0 energy,
taking away my option to free retreat Chatot for Ralts if I
am lucky enough to draw Rare Candy + Gallade + Scramble.
Turns out I did draw those 3 cards - except with my 2nd Warp
Point as well, giving me the win. Game 3 the weakness of his
deck (no Claydol) begins to show, and he struggles to find
Scrambles. Without being able to respond with Scrambles to
Gallade KO's, I eventually am able to grab 6 prizes.
7-2
Top 8: Gardevoir/Gallade/Claydol (Yacine Sekkoum, 2nd
U.K. Nationals)
This match was decided by epic Wagers. We both
exchange
early Psychic Locks, but I get the first one off and appear
to have an edge. However, he is drawing unusually well for
being Psychic Locked, and wins the first two Wagers. I end
up prizing two Gardevoirs and am forced to stop Psychic
Locking, giving him a turn of Cosmic Power & Telepass to set
up. Eventually, I Mimic for 4, and draw a Gardevoir+DRE for
a game-winning Bring Down. Game 2 is similar, and close, but
time is called with about 3 prizes left each and me with a
small edge.
http://www.youtube.com/watch?v
=MZOYXDnffNA
(My friend Matt recorded one of the big Wagers from our
second game. Apparently everyone got a kick out of it.)
8-2
Top 4: Gardevoir/Gallade/Claydol/Muk (Gino Lumbardi, 1st
U.S. Nationals)
Everything that could go wrong this game did. I had a chance
for a quick Psychic Lock if I could draw a Rare Candy, but a
Cosmic Power & Stevens missed, allowing him the first
Psychic Lock and I could not recover. Game 2 we both open
Jirachi, but neither have a turn 1 Psychic. We both use Call
Energy, and play Psychic Energy the 2nd turn, Shield
Beaming. I use Shield Beam almost every turn as he struggles
to draw cards and take Game 2.
Game 3 will go down as the most exciting game of Pokemon
I've ever played in my life. Just like Game 1, I have a
chance for an early Psychic Lock.
I Rare Candy into a Gardevoir turn2, and I need a Double
Rainbow to Psychic Lock KO a Ralts. I use Cosmic Power for
about 5, Stevens 3-4 more, and come up short. He ends up
responding with Psychic Lock and I cannot draw anything. He
repeatedly uses Telepass and Cosmic Power to set up 3 fully
built Gardevoirs to my one. He also gets a Muk out. I fall
behind one prize, and opt to give up a Jirachi ex KO when I
can retreat a Psychic Lock his Gardevoir for a faster KO.
The thought process was to play around Muk by going up a
prize, then falling back down 1 (allowing me to Scramble KO
with my own Gardevoir), immediately disabling the Scramble
so the Gardevoir wouldn't become poisoned by Muk. Without
being poisoned, this Gardevoir could not be OHKO'd back, and
it ends up getting close. Unfortunately, in the end, I'm
still having trouble setting up, and the judges begin
applying pressure for us to play faster. Eventually, they
tell us after a warning that the next punishment for slow
play is a prize penalty, and considering Gino has one prize
left, it means I lose. We both begin playing a little faster
and make some misplays. I'll forget to Dark Palm and am
forced to take a Psychic Lock KO that loses if he has one of
his 3 remaining DRE's. His hand is about 8 and his deck down
to only 20, so I expect to lose. Gino attempts to play his
hand down to be able to Steven's, but is one card away. The
last card he attaches is an energy that does not allow an
attack, and he Steven's (he tells me later he draws the DRE
on his first card). I end up Warp Pointing, he promotes a
Cresselia LV. X, and I use Dusknoir's Hard Feelings for a
OHKO on it. We're at 1-1 now and he sends up a fresh Gallade,
Sonic Blading. I have a turn of powers now, and a chance to
win. I Cosmic Power, and draw a Roseanne. Roseanne can grab
an energy to allow my 2 energy Gardevoir to Psychic Lock for
90. It can also grab a Jolteon* to make it 100. I'm a Lake
Boundary away from winning. I Steven's, and draw Lake
Boundary on the last card. I check my discard to make sure I
have a psychic left. I do, and I roseanne for Jolteon*, a
psychic energy, retreat a Kirlia for free because of his
Phoebe's Stadium, play the Lake Boundary, drop the Jolteon*,
use Yellow Ray, and Psychic Lock. He asks me what Jolteon*
does and the judge verifies a OHKO. Everyone goes nuts and I
can hear my friends screaming. I high-five all of my
friends. Unbelievable.
Finals: Blissey/Crystal Beach/Cessation Crystal (NO)
Khahn sits down with me and the first thing he does
is
sigh and tells me "I'm scared of you." I laugh and shake his
hand, and we begin play. I have a Call Energy which allows
for a Baltoy, and most importantly, a Chatot. Chatot allows
me to avoid being stuck in a tough spot if he gets a fast
Cessation Crystal & Beach on me. I end up using Mimic and
Cosmic Power and hold Lake Boundary and Windstorm only to
the most critical of turns. Gallade goes through his stuff.
Game 2 is similar, only that I opt to retreat and sacrifice
a Jirachi ex for 2 huge turns. These 2 prizes eventually
become irrelevant because all I'll have is about 4
legitimate attackers to give up against Blissey (2 Gallade,
1 Dusknoir and perhaps a Gardevoir LV. X). He ends up
missing some irrelevant ER2's, and I time my 2 Lake Boundary
well. I win two big Wagers, and after the second, he
hopelessly plays an ER2, flips tails, and concedes.
I stood up and heard my friends cheer for me. I've become
the first two-time World Champion.
Props to all the organizers of the event, all the good
sportsmanship, great friends, Alex Brosseau for going
undefeated in swiss, the broadcasted finals match, and the
amazing setup of the tournament room.
Slops to friends who backstab you & still can't beat you.
Jason Klaczynski
jklacz@hotmail.com
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